Fixed SVN: All Done! Sorry for the delay (3 / 3)

zircon^2
mingchen 2007-06-07 15:17:45 +00:00
parent 2c4dacc1d6
commit 3fa76db3be
5 changed files with 49 additions and 49 deletions

View File

@ -162,6 +162,9 @@
<Compile Include="Types\NeighbourInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ParcelData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimData.cs">
<SubType>Code</SubType>
</Compile>
@ -183,9 +186,6 @@
<Compile Include="Types\AssetBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ParcelData.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>

View File

@ -37,6 +37,7 @@
<include name="Interfaces/ILocalStorage.cs" />
<include name="Properties/AssemblyInfo.cs" />
<include name="Types/NeighbourInfo.cs" />
<include name="Types/ParcelData.cs" />
<include name="Types/PrimData.cs" />
<include name="Types/AssetStorage.cs" />
<include name="Types/OSVector3.cs" />
@ -44,7 +45,6 @@
<include name="Types/Login.cs" />
<include name="Types/AssetLandmark.cs" />
<include name="Types/AssetBase.cs" />
<include name="Types/ParcelData.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -124,6 +124,9 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="OpenSimMain.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<SubType>Code</SubType>
</Compile>
@ -142,6 +145,9 @@
<Compile Include="RegionInfoBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PacketServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionInfo.cs">
<SubType>Code</SubType>
</Compile>
@ -157,49 +163,43 @@
<Compile Include="RegionServerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimMain.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PacketServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Avatar.Client.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\AvatarAnimations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\World.Scripting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\WorldBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Primitive2.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\World.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Avatar.Update.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\AvatarAnimations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\WorldBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\World.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\World.PacketHandlers.cs">
<Compile Include="Simulator\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\World.Scripting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Primitive2.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Estate\EstateManager.cs">
@ -214,21 +214,21 @@
<Compile Include="Assets\AssetCache.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\IScriptHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\IScriptEntity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\ScriptFactory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\IScriptEntity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\Scripts\FollowRandomAvatar.cs">
<SubType>Code</SubType>
</Compile>

View File

@ -11,41 +11,41 @@
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="OpenSimMain.cs" />
<include name="UDPServer.cs" />
<include name="AuthenticateSessionsLocal.cs" />
<include name="AuthenticateSessionsRemote.cs" />
<include name="OpenSimNetworkHandler.cs" />
<include name="Grid.cs" />
<include name="RegionInfoBase.cs" />
<include name="PacketServer.cs" />
<include name="RegionInfo.cs" />
<include name="AuthenticateSessionsBase.cs" />
<include name="VersionInfo.cs" />
<include name="AgentAssetUpload.cs" />
<include name="RegionServerBase.cs" />
<include name="OpenSimMain.cs" />
<include name="PacketServer.cs" />
<include name="Simulator/Avatar.Client.cs" />
<include name="Simulator/AvatarAnimations.cs" />
<include name="Simulator/World.Scripting.cs" />
<include name="Simulator/Entity.cs" />
<include name="Simulator/WorldBase.cs" />
<include name="Simulator/Primitive2.cs" />
<include name="Simulator/SceneObject.cs" />
<include name="Simulator/Primitive.cs" />
<include name="Simulator/Avatar.cs" />
<include name="Simulator/Avatar.Update.cs" />
<include name="Simulator/ParcelManager.cs" />
<include name="Simulator/World.cs" />
<include name="Simulator/World.PacketHandlers.cs" />
<include name="Simulator/Avatar.Update.cs" />
<include name="Simulator/AvatarAnimations.cs" />
<include name="Simulator/ParcelManager.cs" />
<include name="Simulator/WorldBase.cs" />
<include name="Simulator/SceneObject.cs" />
<include name="Simulator/World.cs" />
<include name="Simulator/Primitive.cs" />
<include name="Simulator/World.Scripting.cs" />
<include name="Simulator/Primitive2.cs" />
<include name="Estate/EstateManager.cs" />
<include name="CAPS/AdminWebFront.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="Assets/AssetCache.cs" />
<include name="Scripting/IScriptContext.cs" />
<include name="Scripting/IScriptHandler.cs" />
<include name="Scripting/IScriptEntity.cs" />
<include name="Scripting/ScriptFactory.cs" />
<include name="Scripting/IScriptContext.cs" />
<include name="Scripting/Script.cs" />
<include name="Scripting/IScriptEntity.cs" />
<include name="Scripting/Scripts/FollowRandomAvatar.cs" />
<include name="Types/Mesh.cs" />
<include name="Types/Triangle.cs" />

View File

@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.RegionServer.world.scripting
namespace OpenSim.RegionServer.Scripting
{
public class FollowRandomAvatar : Script
{