Fixed SVN: All Done! Sorry for the delay (3 / 3)
parent
2c4dacc1d6
commit
3fa76db3be
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@ -162,6 +162,9 @@
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<Compile Include="Types\NeighbourInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\ParcelData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\PrimData.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -183,9 +186,6 @@
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<Compile Include="Types\AssetBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\ParcelData.cs">
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PropertyGroup>
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@ -37,6 +37,7 @@
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<include name="Interfaces/ILocalStorage.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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<include name="Types/NeighbourInfo.cs" />
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<include name="Types/ParcelData.cs" />
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<include name="Types/PrimData.cs" />
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<include name="Types/AssetStorage.cs" />
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<include name="Types/OSVector3.cs" />
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@ -44,7 +45,6 @@
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<include name="Types/Login.cs" />
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<include name="Types/AssetLandmark.cs" />
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<include name="Types/AssetBase.cs" />
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<include name="Types/ParcelData.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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@ -124,6 +124,9 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="OpenSimMain.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UDPServer.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -142,6 +145,9 @@
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<Compile Include="RegionInfoBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="PacketServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -157,49 +163,43 @@
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<Compile Include="RegionServerBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="OpenSimMain.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="PacketServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.Client.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\AvatarAnimations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.Scripting.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Entity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\WorldBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Primitive2.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\SceneObject.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Primitive.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.Update.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\AvatarAnimations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\ParcelManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\WorldBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\SceneObject.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.PacketHandlers.cs">
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<Compile Include="Simulator\Primitive.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.Scripting.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Primitive2.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Estate\EstateManager.cs">
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@ -214,21 +214,21 @@
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<Compile Include="Assets\AssetCache.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\IScriptContext.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\IScriptHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\IScriptEntity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\ScriptFactory.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\IScriptContext.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\Script.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\IScriptEntity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\Scripts\FollowRandomAvatar.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -11,41 +11,41 @@
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<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="OpenSimMain.cs" />
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<include name="UDPServer.cs" />
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<include name="AuthenticateSessionsLocal.cs" />
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<include name="AuthenticateSessionsRemote.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="Grid.cs" />
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<include name="RegionInfoBase.cs" />
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<include name="PacketServer.cs" />
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<include name="RegionInfo.cs" />
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<include name="AuthenticateSessionsBase.cs" />
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<include name="VersionInfo.cs" />
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<include name="AgentAssetUpload.cs" />
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<include name="RegionServerBase.cs" />
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<include name="OpenSimMain.cs" />
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<include name="PacketServer.cs" />
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<include name="Simulator/Avatar.Client.cs" />
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<include name="Simulator/AvatarAnimations.cs" />
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<include name="Simulator/World.Scripting.cs" />
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<include name="Simulator/Entity.cs" />
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<include name="Simulator/WorldBase.cs" />
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<include name="Simulator/Primitive2.cs" />
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<include name="Simulator/SceneObject.cs" />
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<include name="Simulator/Primitive.cs" />
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<include name="Simulator/Avatar.cs" />
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<include name="Simulator/Avatar.Update.cs" />
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<include name="Simulator/ParcelManager.cs" />
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<include name="Simulator/World.cs" />
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<include name="Simulator/World.PacketHandlers.cs" />
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<include name="Simulator/Avatar.Update.cs" />
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<include name="Simulator/AvatarAnimations.cs" />
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<include name="Simulator/ParcelManager.cs" />
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<include name="Simulator/WorldBase.cs" />
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<include name="Simulator/SceneObject.cs" />
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<include name="Simulator/World.cs" />
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<include name="Simulator/Primitive.cs" />
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<include name="Simulator/World.Scripting.cs" />
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<include name="Simulator/Primitive2.cs" />
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<include name="Estate/EstateManager.cs" />
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<include name="CAPS/AdminWebFront.cs" />
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<include name="Assets/InventoryCache.cs" />
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<include name="Assets/AssetCache.cs" />
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<include name="Scripting/IScriptContext.cs" />
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<include name="Scripting/IScriptHandler.cs" />
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<include name="Scripting/IScriptEntity.cs" />
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<include name="Scripting/ScriptFactory.cs" />
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<include name="Scripting/IScriptContext.cs" />
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<include name="Scripting/Script.cs" />
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<include name="Scripting/IScriptEntity.cs" />
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<include name="Scripting/Scripts/FollowRandomAvatar.cs" />
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<include name="Types/Mesh.cs" />
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<include name="Types/Triangle.cs" />
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@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.RegionServer.world.scripting
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namespace OpenSim.RegionServer.Scripting
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{
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public class FollowRandomAvatar : Script
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{
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