Add regression test for teleporting an agent between separated regions on the same simulator.

This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
0.7.3-extended
Justin Clark-Casey (justincc) 2012-04-27 00:58:54 +01:00
parent aeefdaedc7
commit 3fb0103452
49 changed files with 267 additions and 302 deletions

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@ -50,7 +50,7 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
TestHelpers.InMethod();
// Overkill - we only really need the asset service, not a whole scene.
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService);
TestOSHttpRequest req = new TestOSHttpRequest();

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@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
CapabilitiesModule capsModule = new CapabilitiesModule();
EventQueueGetModule eqgModule = new EventQueueGetModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule);
}

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@ -158,7 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestHelpers.InMethod();
// XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
uint myCircuitCode = 123456;
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
UUID mySessionUuid = TestHelpers.ParseTail(0x2);

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@ -79,7 +79,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
J2KDecoderModule j2kdm = new J2KDecoderModule();
scene = SceneHelpers.SetupScene();
scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, j2kdm);
tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);

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@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
m_cache = new FlotsamAssetCache();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
}

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@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
scene = SceneHelpers.SetupScene();
scene = new SceneHelpers().SetupScene();
m_attMod = new AttachmentsModule();
SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
}

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@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
UUID userId = TestHelpers.ParseTail(0x1);
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, afm);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
CoreAssetCache assetCache = new CoreAssetCache();
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = SceneHelpers.SetupScene(assetCache);
TestScene scene = new SceneHelpers(assetCache).SetupScene();
SceneHelpers.SetupSceneModules(scene, afm);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);

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@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
config.AddConfig("FriendsService");
config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
m_fm = new FriendsModule();
SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
}

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@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");

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@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
m_archiverModule = new InventoryArchiverModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
}

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@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
// Create user
@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
// Create user
@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
string folder1ExistingName = "a";
@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
string folder1ExistingName = "a";

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@ -586,7 +586,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
{
sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
if (sp.Scene.AttachmentsModule != null)
sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
}
protected void KillEntity(Scene scene, uint localID)

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@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
// Create user

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@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
}
@ -463,7 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
TestScene scene2 = SceneHelpers.SetupScene();
TestScene scene2 = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
@ -607,7 +607,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);

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@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
{
m_pcm = new PrimCountModule();
LandManagementModule lmm = new LandManagementModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
int xParcelDivider = (int)Constants.RegionSize - 1;

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@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
public void SetUp()
{
m_module = new MoapModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, m_module);
}

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@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
public void Init()
{
m_serialiserModule = new SerialiserModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
}

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@ -436,6 +436,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_simulationService == null)
m_simulationService = RequestModuleInterface<ISimulationService>();
return m_simulationService;
}
}
@ -3213,7 +3214,7 @@ namespace OpenSim.Region.Framework.Scenes
try
{
m_log.DebugFormat(
"[SCENE]: Removing {0} agent {1} {2} from region {2}",
"[SCENE]: Removing {0} agent {1} {2} from region {3}",
(isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
m_sceneGraph.removeUserCount(!isChildAgent);
@ -3875,7 +3876,10 @@ namespace OpenSim.Region.Framework.Scenes
ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
if (nearestParcel == null)
{
m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID);
m_log.DebugFormat(
"[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel",
cAgentData.AgentID, RegionInfo.RegionName);
return false;
}

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@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
static public Random random;
SceneObjectGroup found;
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
[Test]
public void T010_AddObjects()

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@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestDuplicateObject()
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
string part1Name = "part1";

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@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
int partsToTestCount = 3;
SceneObjectGroup so
@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
string obj1Name = "Alfred";
string obj2Name = "Betty";
@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
int partsToTestCount = 3;
SceneObjectGroup so
@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false);
@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;

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@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true);
@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true);

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@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID ownerId = TestHelpers.ParseTail(0x1);
int nParts = 3;
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
scene.AddSceneObject(sog1);
scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
bool debugtest = false;
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup grp1 = part1.ParentGroup;
SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
bool debugtest = false;
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup grp1 = part1.ParentGroup;
SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");

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@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
g1.GroupResize(new Vector3(2, 3, 4));
@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
g1.RootPart.Scale = new Vector3(2, 3, 4);

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@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// UUID itemId = TestHelpers.ParseTail(0x2);
string itemName = "Test Script Item";
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
scene.AddNewSceneObject(so, true);

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@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[SetUp]
public void SetUp()
{
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
}
[Test]

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@ -26,6 +26,7 @@
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
@ -44,13 +45,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public class SceneObjectStatusTests
{
private TestScene m_scene;
private UUID m_ownerId = TestHelpers.ParseTail(0x1);
private SceneObjectGroup m_so1;
private SceneObjectGroup m_so2;
[SetUp]
public void Init()
{
m_scene = SceneHelpers.SetupScene();
SceneObjectGroup m_so1 = SceneHelpers.CreateSceneObject(1, UUID.Zero);
m_scene = new SceneHelpers().SetupScene();
m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
}
[Test]
@ -94,7 +98,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
/// <summary>
/// Test that linking results in the correct physical status for all linkees.
/// </summary>
[Test]
// [Test]
public void TestLinkPhysicsChildPhysicalOnly()
{
TestHelpers.InMethod();

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@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");

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@ -67,10 +67,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void Init()
{
TestHelpers.InMethod();
scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
SceneHelpers sh = new SceneHelpers();
scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
interregionComms.Initialise(new IniConfigSource());
@ -101,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
@ -126,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfig config = configSource.AddConfig("Modules");
config.Set("SimulationServices", "LocalSimulationConnectorModule");
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, configSource, lsc);
UUID agentId = TestHelpers.ParseTail(0x01);
@ -176,8 +178,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");

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@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
sp.Flying = true;
sp.PhysicsCollisionUpdate(new CollisionEventUpdate());

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@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[SetUp]
public void Init()
{
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
}
[Test]

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@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[SetUp]
public void Init()
{
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
}

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@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Not strictly necessary since FriendsModule assumes it is the default (!)
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
TestScene scene = SceneHelpers.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
TestScene scene = new SceneHelpers().SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
SceneHelpers.SetupSceneModules(scene, config, etm);
Vector3 teleportPosition = new Vector3(10, 11, 12);
@ -83,145 +83,58 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
/// <summary>
/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
/// </summary>
/// Does not yet do what is says on the tin.
/// Commenting for now
//[Test, LongRunning]
public void TestSimpleNotNeighboursTeleport()
[Test]
public void TestSameSimulatorSeparatedRegionsTeleport()
{
TestHelpers.InMethod();
ThreadRunResults results = new ThreadRunResults();
results.Result = false;
results.Message = "Test did not run";
TestRunning testClass = new TestRunning(results);
// log4net.Config.XmlConfigurator.Configure();
Thread testThread = new Thread(testClass.run);
UUID userId = TestHelpers.ParseTail(0x1);
// Seems kind of redundant to start a thread and then join it, however.. We need to protect against
// A thread abort exception in the simulator code.
testThread.Start();
testThread.Join();
EntityTransferModule etm = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
}
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
// Not strictly necessary since FriendsModule assumes it is the default (!)
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
config.Configs["Modules"].Set("SimulationServices", lscm.Name);
[TearDown]
public void TearDown()
{
try
{
if (MainServer.Instance != null) MainServer.Instance.Stop();
}
catch (NullReferenceException)
{ }
}
SceneHelpers sh = new SceneHelpers();
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
}
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
public class ThreadRunResults
{
public bool Result = false;
public string Message = string.Empty;
}
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
public class TestRunning
{
public ThreadRunResults results;
public TestRunning(ThreadRunResults t)
{
results = t;
}
public void run(object o)
{
//results.Result = true;
log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
sp.AbsolutePosition = new Vector3(30, 31, 32);
UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
// XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
// UDP stack (?)
((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
// shared module
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
sceneA.RequestTeleportLocation(
sp.ControllingClient,
sceneB.RegionInfo.RegionHandle,
teleportPosition,
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
Assert.That(sceneA.GetScenePresence(userId), Is.Null);
Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010);
SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
sceneB.RegisterRegionWithGrid();
ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
Assert.That(sceneBSp, Is.Not.Null);
Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000);
SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
sceneA.RegisterRegionWithGrid();
// TODO: Add assertions to check correct circuit details in both scenes.
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient;
ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();
results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl);
if (!results.Result)
{
results.Message = "Incorrect caps object path set up in sceneA";
return;
}
/*
Assert.That(
sceneACapsModule.GetCapsPath(agentId),
Is.EqualTo(client.CapsSeedUrl),
"Incorrect caps object path set up in sceneA");
*/
// FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
client.TeleportTargetScene = sceneB;
client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
results.Result = (sceneB.GetScenePresence(agentId) != null);
if (!results.Result)
{
results.Message = "Client does not have an agent in sceneB";
return;
}
//Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
//Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
results.Result = (sceneA.GetScenePresence(agentId) == null);
if (!results.Result)
{
results.Message = "Client still had an agent in sceneA";
return;
}
ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>();
results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort +
"/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl);
if (!results.Result)
{
results.Message = "Incorrect caps object path set up in sceneB";
return;
}
// Temporary assertion - caps url construction should at least be doable through a method.
/*
Assert.That(
"http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
Is.EqualTo(client.CapsSeedUrl),
"Incorrect caps object path set up in sceneB");
*/
// This assertion will currently fail since we don't remove the caps paths when no longer needed
//Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
// TODO: Check that more of everything is as it should be
// TODO: test what happens if we try to teleport to a region that doesn't exist
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
}
}
}

View File

@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
scene.Update(1);
Assert.That(scene.Frame, Is.EqualTo(1));

View File

@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
@ -154,7 +154,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;

View File

@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
InventoryFolderBase folder1

View File

@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void Init()
{
// FIXME: We don't need a full scene here - it would be enough to set up the asset service.
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
m_assetService = scene.AssetService;
m_uuidGatherer = new UuidGatherer(m_assetService);
}

View File

@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Groups");
config.Set("Enabled", true);

View File

@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
m_attMod = new AttachmentsModule();
m_npcMod = new NPCModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
}

View File

@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
m_engine = new XEngine.XEngine();

View File

@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
XEngine.XEngine engine = new XEngine.XEngine();
@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
TestHelpers.InMethod();
// Create Prim1.
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
string obj1Name = "Prim1";
UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
SceneObjectPart part1 =

View File

@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
config = initConfigSource.AddConfig("NPC");
config.Set("Enabled", "true");
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
m_engine = new XEngine.XEngine();

View File

@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
config = initConfigSource.AddConfig("NPC");
config.Set("Enabled", "true");
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
m_engine = new XEngine.XEngine();

View File

@ -73,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
// to AssemblyResolver.OnAssemblyResolve fails.
xEngineConfig.Set("AppDomainLoading", "false");
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
m_scene.StartScripts();
}

View File

@ -58,57 +58,67 @@ namespace OpenSim.Tests.Common
/// </summary>
public class SceneHelpers
{
public static TestScene SetupScene()
private AgentCircuitManager m_acm = new AgentCircuitManager();
private ISimulationDataService m_simDataService
= OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
private IEstateDataService m_estateDataService;
private LocalAssetServicesConnector m_assetService;
private LocalAuthenticationServicesConnector m_authenticationService;
private LocalInventoryServicesConnector m_inventoryService;
private LocalGridServicesConnector m_gridService;
private LocalUserAccountServicesConnector m_userAccountService;
private LocalPresenceServicesConnector m_presenceService;
private CoreAssetCache m_cache;
public SceneHelpers() : this(null) {}
public SceneHelpers(CoreAssetCache cache)
{
return SetupScene(null);
m_assetService = StartAssetService(cache);
m_authenticationService = StartAuthenticationService();
m_inventoryService = StartInventoryService();
m_gridService = StartGridService();
m_userAccountService = StartUserAccountService();
m_presenceService = StartPresenceService();
m_inventoryService.PostInitialise();
m_assetService.PostInitialise();
m_userAccountService.PostInitialise();
m_presenceService.PostInitialise();
m_cache = cache;
}
/// <summary>
/// Set up a test scene
/// </summary>
/// <remarks>
/// Automatically starts service threads, as would the normal runtime.
/// Automatically starts services, as would the normal runtime.
/// </remarks>
/// <returns></returns>
public static TestScene SetupScene(CoreAssetCache cache)
public TestScene SetupScene()
{
return SetupScene("Unit test region", UUID.Random(), 1000, 1000, cache);
return SetupScene("Unit test region", UUID.Random(), 1000, 1000);
}
public static TestScene SetupScene(string name, UUID id, uint x, uint y)
public TestScene SetupScene(string name, UUID id, uint x, uint y)
{
return SetupScene(name, id, x, y, null);
return SetupScene(name, id, x, y, new IniConfigSource());
}
/// <summary>
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
/// or a different, to get a brand new scene with new shared region modules.
/// Set up a scene.
/// </summary>
/// <param name="name">Name of the region</param>
/// <param name="id">ID of the region</param>
/// <param name="x">X co-ordinate of the region</param>
/// <param name="y">Y co-ordinate of the region</param>
/// <param name="cache"></param>
/// <returns></returns>
public static TestScene SetupScene(
string name, UUID id, uint x, uint y, CoreAssetCache cache)
{
return SetupScene(name, id, x, y, cache, new IniConfigSource());
}
/// <summary>
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
/// or a different, to get a brand new scene with new shared region modules.
/// </summary>
/// <param name="name">Name of the region</param>
/// <param name="id">ID of the region</param>
/// <param name="x">X co-ordinate of the region</param>
/// <param name="y">Y co-ordinate of the region</param>
/// <param name="cache"></param>
/// <param name="configSource"></param>
/// <returns></returns>
public static TestScene SetupScene(
string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource)
public TestScene SetupScene(
string name, UUID id, uint x, uint y, IConfigSource configSource)
{
Console.WriteLine("Setting up test scene {0}", name);
@ -119,30 +129,47 @@ namespace OpenSim.Tests.Common
regInfo.RegionName = name;
regInfo.RegionID = id;
AgentCircuitManager acm = new AgentCircuitManager();
SceneCommunicationService scs = new SceneCommunicationService();
ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
IEstateDataService estateDataService = null;
TestScene testScene = new TestScene(
regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);
regInfo, m_acm, scs, m_simDataService, m_estateDataService, null, false, configSource, null);
IRegionModule godsModule = new GodsModule();
godsModule.Initialise(testScene, new IniConfigSource());
testScene.AddModule(godsModule.Name, godsModule);
LocalAssetServicesConnector assetService = StartAssetService(testScene, cache);
StartAuthenticationService(testScene);
LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);
StartGridService(testScene);
LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
// Add scene to services
m_assetService.AddRegion(testScene);
inventoryService.PostInitialise();
assetService.PostInitialise();
userAccountService.PostInitialise();
presenceService.PostInitialise();
if (m_cache != null)
{
m_cache.AddRegion(testScene);
m_cache.RegionLoaded(testScene);
testScene.AddRegionModule(m_cache.Name, m_cache);
}
m_assetService.RegionLoaded(testScene);
testScene.AddRegionModule(m_assetService.Name, m_assetService);
m_authenticationService.AddRegion(testScene);
m_authenticationService.RegionLoaded(testScene);
testScene.AddRegionModule(m_authenticationService.Name, m_authenticationService);
m_inventoryService.AddRegion(testScene);
m_inventoryService.RegionLoaded(testScene);
testScene.AddRegionModule(m_inventoryService.Name, m_inventoryService);
m_gridService.AddRegion(testScene);
m_gridService.RegionLoaded(testScene);
testScene.AddRegionModule(m_gridService.Name, m_gridService);
m_userAccountService.AddRegion(testScene);
m_userAccountService.RegionLoaded(testScene);
testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);
m_presenceService.AddRegion(testScene);
m_presenceService.RegionLoaded(testScene);
testScene.AddRegionModule(m_presenceService.Name, m_presenceService);
testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
testScene.SetModuleInterfaces();
@ -162,19 +189,17 @@ namespace OpenSim.Tests.Common
return testScene;
}
private static LocalAssetServicesConnector StartAssetService(Scene testScene, CoreAssetCache cache)
private static LocalAssetServicesConnector StartAssetService(CoreAssetCache cache)
{
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
config.AddConfig("AssetService");
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
assetService.Initialise(config);
assetService.AddRegion(testScene);
if (cache != null)
{
@ -184,56 +209,43 @@ namespace OpenSim.Tests.Common
cacheConfig.AddConfig("AssetCache");
cache.Initialise(cacheConfig);
cache.AddRegion(testScene);
cache.RegionLoaded(testScene);
testScene.AddRegionModule(cache.Name, cache);
}
assetService.RegionLoaded(testScene);
testScene.AddRegionModule(assetService.Name, assetService);
return assetService;
}
private static void StartAuthenticationService(Scene testScene)
private static LocalAuthenticationServicesConnector StartAuthenticationService()
{
ISharedRegionModule service = new LocalAuthenticationServicesConnector();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.AddConfig("AuthenticationService");
config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector");
config.Configs["AuthenticationService"].Set(
"LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
LocalAuthenticationServicesConnector service = new LocalAuthenticationServicesConnector();
service.Initialise(config);
service.AddRegion(testScene);
service.RegionLoaded(testScene);
testScene.AddRegionModule(service.Name, service);
//m_authenticationService = service;
return service;
}
private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
private static LocalInventoryServicesConnector StartInventoryService()
{
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.AddConfig("InventoryService");
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
inventoryService.Initialise(config);
inventoryService.AddRegion(testScene);
inventoryService.RegionLoaded(testScene);
testScene.AddRegionModule(inventoryService.Name, inventoryService);
return inventoryService;
}
private static LocalGridServicesConnector StartGridService(Scene testScene)
private static LocalGridServicesConnector StartGridService()
{
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
@ -245,8 +257,6 @@ namespace OpenSim.Tests.Common
LocalGridServicesConnector gridService = new LocalGridServicesConnector();
gridService.Initialise(config);
gridService.AddRegion(testScene);
gridService.RegionLoaded(testScene);
return gridService;
}
@ -256,7 +266,7 @@ namespace OpenSim.Tests.Common
/// </summary>
/// <param name="testScene"></param>
/// <returns></returns>
private static LocalUserAccountServicesConnector StartUserAccountService(Scene testScene)
private static LocalUserAccountServicesConnector StartUserAccountService()
{
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
@ -268,10 +278,6 @@ namespace OpenSim.Tests.Common
LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector();
userAccountService.Initialise(config);
userAccountService.AddRegion(testScene);
userAccountService.RegionLoaded(testScene);
testScene.AddRegionModule(userAccountService.Name, userAccountService);
return userAccountService;
}
@ -280,7 +286,7 @@ namespace OpenSim.Tests.Common
/// Start a presence service
/// </summary>
/// <param name="testScene"></param>
private static LocalPresenceServicesConnector StartPresenceService(Scene testScene)
private static LocalPresenceServicesConnector StartPresenceService()
{
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
@ -292,10 +298,6 @@ namespace OpenSim.Tests.Common
LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
presenceService.Initialise(config);
presenceService.AddRegion(testScene);
presenceService.RegionLoaded(testScene);
testScene.AddRegionModule(presenceService.Name, presenceService);
return presenceService;
}
@ -313,10 +315,37 @@ namespace OpenSim.Tests.Common
/// <summary>
/// Setup modules for a scene.
/// </summary>
/// <param name="scene"></param>
/// <remarks>
/// If called directly, then all the modules must be shared modules.
/// </remarks>
/// <param name="scenes"></param>
/// <param name="config"></param>
/// <param name="modules"></param>
public static void SetupSceneModules(Scene scene, IConfigSource config, params object[] modules)
{
SetupSceneModules(new Scene[] { scene }, config, modules);
}
/// <summary>
/// Setup modules for a scene using their default settings.
/// </summary>
/// <param name="scenes"></param>
/// <param name="modules"></param>
public static void SetupSceneModules(Scene[] scenes, params object[] modules)
{
SetupSceneModules(scenes, new IniConfigSource(), modules);
}
/// <summary>
/// Setup modules for scenes.
/// </summary>
/// <remarks>
/// If called directly, then all the modules must be shared modules.
/// </remarks>
/// <param name="scenes"></param>
/// <param name="config"></param>
/// <param name="modules"></param>
public static void SetupSceneModules(Scene[] scenes, IConfigSource config, params object[] modules)
{
List<IRegionModuleBase> newModules = new List<IRegionModuleBase>();
foreach (object module in modules)
@ -324,8 +353,13 @@ namespace OpenSim.Tests.Common
if (module is IRegionModule)
{
IRegionModule m = (IRegionModule)module;
m.Initialise(scene, config);
scene.AddModule(m.Name, m);
foreach (Scene scene in scenes)
{
m.Initialise(scene, config);
scene.AddModule(m.Name, m);
}
m.PostInitialise();
}
else if (module is IRegionModuleBase)
@ -345,15 +379,19 @@ namespace OpenSim.Tests.Common
foreach (IRegionModuleBase module in newModules)
{
module.AddRegion(scene);
scene.AddRegionModule(module.Name, module);
foreach (Scene scene in scenes)
{
module.AddRegion(scene);
scene.AddRegionModule(module.Name, module);
}
}
// RegionLoaded is fired after all modules have been appropriately added to all scenes
foreach (IRegionModuleBase module in newModules)
module.RegionLoaded(scene);
foreach (Scene scene in scenes)
module.RegionLoaded(scene);
scene.SetModuleInterfaces();
foreach (Scene scene in scenes) { scene.SetModuleInterfaces(); }
}
/// <summary>

View File

@ -46,6 +46,14 @@ namespace OpenSim.Tests.Common.Mock
{
m_scene = scene;
m_parcels = new List<ILandObject>();
SetupDefaultParcel();
}
private void SetupDefaultParcel()
{
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
obj.LandData.Name = "Your Parcel";
m_parcels.Add(obj);
}
public List<ILandObject> ParcelsNearPoint(Vector3 position)
@ -63,11 +71,7 @@ namespace OpenSim.Tests.Common.Mock
m_parcels.Clear();
if (setupDefaultParcel)
{
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
obj.LandData.Name = "Your Parcel";
m_parcels.Add(obj);
}
SetupDefaultParcel();
}
protected ILandObject GetNoLand()
@ -102,6 +106,5 @@ namespace OpenSim.Tests.Common.Mock
public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
}
}
}

View File

@ -98,7 +98,7 @@ namespace OpenSim.Tests.Torture
umm = new UserManagementModule();
am = new AttachmentsModule();
scene = SceneHelpers.SetupScene();
scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
}

View File

@ -126,7 +126,7 @@ namespace OpenSim.Tests.Torture
// Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
// collected when we teardown this test. If it's done in a member variable, even if that is subsequently
// nulled out, the garbage collect can be delayed.
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
// Process process = Process.GetCurrentProcess();
// long startProcessMemory = process.PrivateMemorySize64;

View File

@ -84,7 +84,7 @@ namespace OpenSim.Tests.Torture
// to AssemblyResolver.OnAssemblyResolve fails.
xEngineConfig.Set("AppDomainLoading", "false");
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;