Prevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that isn't physical.
parent
1f06532b82
commit
3fdc445dd1
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@ -2334,10 +2334,13 @@ if (m_shape != null) {
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}
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public void SetPhysicsAxisRotation()
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{
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if (PhysActor != null)
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{
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PhysActor.LockAngularMotion(RotationAxis);
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m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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}
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}
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public void SetScriptEvents(UUID scriptid, int events)
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{
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