Force regioncrossed prims to get a new LocalID. Reset parent local ID to new
avatar local ID when corssing.0.6.1-post-fixes
parent
a7f3d2fbc2
commit
3ff34579e4
|
@ -2146,6 +2146,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
|
||||
|
||||
// Force allocation of new LocalId
|
||||
//
|
||||
foreach (SceneObjectPart p in sceneObject.Children.Values)
|
||||
p.LocalId = 0;
|
||||
|
||||
AddRestoredSceneObject(sceneObject, true, false);
|
||||
|
||||
SceneObjectPart RootPrim = GetSceneObjectPart(primID);
|
||||
|
@ -2185,6 +2190,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// LastOwnerID is used for group deeding, so when you do stuff
|
||||
// with the deeded object, it goes back to them
|
||||
|
||||
foreach (SceneObjectPart prim in grp.Children.Values)
|
||||
prim.ParentID = sp.LocalId;
|
||||
|
||||
grp.SetFromAssetID(grp.RootPart.LastOwnerID);
|
||||
m_log.DebugFormat("[ATTACHMENT]: Attach to avatar {0}", sp.UUID.ToString());
|
||||
AttachObject(sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
|
||||
|
|
|
@ -1440,7 +1440,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup obj = (SceneObjectGroup)ent;
|
||||
sceneObjects.Add(obj.LocalId, obj);
|
||||
// Nasty one. Can't unlink anything in the sim
|
||||
// If a duplicate local ID sneaks in
|
||||
// So, check it here!
|
||||
//
|
||||
if (!sceneObjects.ContainsKey(obj.LocalId))
|
||||
sceneObjects.Add(obj.LocalId, obj);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue