Some more pieces of Avination's ban system - if an avatar isn't allowed on any
parcel in the sim, keep them out entirely.user_profiles
parent
a517e597f5
commit
3ff7391495
|
@ -3693,7 +3693,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//On login test land permisions
|
||||
if (vialogin)
|
||||
{
|
||||
if (land != null && !TestLandRestrictions(agent, land, out reason))
|
||||
if (land != null && !TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -3868,20 +3868,37 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return true;
|
||||
}
|
||||
|
||||
private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason)
|
||||
public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
|
||||
{
|
||||
bool banned = land.IsBannedFromLand(agent.AgentID);
|
||||
bool restricted = land.IsRestrictedFromLand(agent.AgentID);
|
||||
if (posX < 0)
|
||||
posX = 0;
|
||||
else if (posX >= 256)
|
||||
posX = 255.999f;
|
||||
if (posY < 0)
|
||||
posY = 0;
|
||||
else if (posY >= 256)
|
||||
posY = 255.999f;
|
||||
|
||||
reason = String.Empty;
|
||||
if (Permissions.IsGod(agentID))
|
||||
return true;
|
||||
|
||||
ILandObject land = LandChannel.GetLandObject(posX, posY);
|
||||
if (land == null)
|
||||
return false;
|
||||
|
||||
bool banned = land.IsBannedFromLand(agentID);
|
||||
bool restricted = land.IsRestrictedFromLand(agentID);
|
||||
|
||||
if (banned || restricted)
|
||||
{
|
||||
ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y);
|
||||
ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
|
||||
if (nearestParcel != null)
|
||||
{
|
||||
//Move agent to nearest allowed
|
||||
Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
|
||||
agent.startpos.X = newPosition.X;
|
||||
agent.startpos.Y = newPosition.Y;
|
||||
posX = newPosition.X;
|
||||
posY = newPosition.Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -5466,6 +5483,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns></returns>
|
||||
public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
|
||||
{
|
||||
reason = "You are banned from the region";
|
||||
|
||||
if (EntityTransferModule.IsInTransit(agentID))
|
||||
{
|
||||
reason = "Agent is still in transit from this region";
|
||||
|
@ -5477,6 +5496,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
if (Permissions.IsGod(agentID))
|
||||
{
|
||||
reason = String.Empty;
|
||||
return true;
|
||||
}
|
||||
|
||||
// FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
|
||||
// However, the long term fix is to make sure root agent count is always accurate.
|
||||
m_sceneGraph.RecalculateStats();
|
||||
|
@ -5497,6 +5522,41 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
ScenePresence presence = GetScenePresence(agentID);
|
||||
IClientAPI client = null;
|
||||
AgentCircuitData aCircuit = null;
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
client = presence.ControllingClient;
|
||||
if (client != null)
|
||||
aCircuit = client.RequestClientInfo();
|
||||
}
|
||||
|
||||
// We may be called before there is a presence or a client.
|
||||
// Fake AgentCircuitData to keep IAuthorizationModule smiling
|
||||
if (client == null)
|
||||
{
|
||||
aCircuit = new AgentCircuitData();
|
||||
aCircuit.AgentID = agentID;
|
||||
aCircuit.firstname = String.Empty;
|
||||
aCircuit.lastname = String.Empty;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!AuthorizeUser(aCircuit, out reason))
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (position == Vector3.Zero) // Teleport
|
||||
{
|
||||
if (!RegionInfo.EstateSettings.AllowDirectTeleport)
|
||||
|
@ -5530,6 +5590,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
float posX = 128.0f;
|
||||
float posY = 128.0f;
|
||||
|
||||
if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY))
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else // Walking
|
||||
{
|
||||
ILandObject land = LandChannel.GetLandObject(position.X, position.Y);
|
||||
if (land == null)
|
||||
return false;
|
||||
|
||||
bool banned = land.IsBannedFromLand(agentID);
|
||||
bool restricted = land.IsRestrictedFromLand(agentID);
|
||||
|
||||
if (banned || restricted)
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = String.Empty;
|
||||
|
|
Loading…
Reference in New Issue