diff --git a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs index 4455df49a6..decb61adaf 100755 --- a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs @@ -61,6 +61,10 @@ public class ExtendedPhysics : INonSharedRegionModule // Per prim functions. See BSPrim. public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; + public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed"; + public const string PhysFunctChangeLinkHinge = "BulletSim.ChangeLinkHinge"; + public const string PhysFunctChangeLinkSpring = "BulletSim.ChangeLinkSpring"; + public const string PhysFunctChangeLinkSlider = "BulletSim.ChangeLinkSlider"; // ============================================================= @@ -250,7 +254,6 @@ public class ExtendedPhysics : INonSharedRegionModule public int physGetLinksetType(UUID hostID, UUID scriptID) { int ret = -1; - if (!Enabled) return ret; // The part that is requesting the change. @@ -287,5 +290,82 @@ public class ExtendedPhysics : INonSharedRegionModule } return ret; } + + [ScriptInvocation] + public int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum) + { + int ret = -1; + if (!Enabled) return ret; + + // The part that is requesting the change. + SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID); + + if (requestingPart != null) + { + // The type is is always on the root of a linkset. + SceneObjectGroup containingGroup = requestingPart.ParentGroup; + SceneObjectPart rootPart = containingGroup.RootPart; + + if (rootPart != null) + { + Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; + if (rootPhysActor != null) + { + SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum); + if (linkPart != null) + { + Physics.Manager.PhysicsActor linkPhysActor = linkPart.PhysActor; + if (linkPhysActor != null) + { + ret = (int)rootPhysActor.Extension(PhysFunctChangeLinkFixed, linkNum, linkPhysActor); + } + else + { + m_log.WarnFormat("{0} physChangeLinkFixed: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}", + LogHeader, rootPart.Name, hostID, linkNum); + } + } + else + { + m_log.WarnFormat("{0} physChangeLinkFixed: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}", + LogHeader, rootPart.Name, hostID, linkNum); + } + } + else + { + m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not have a physics actor. rootName={1}, hostID={2}", + LogHeader, rootPart.Name, hostID); + } + } + else + { + m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not exist. RequestingPartName={1}, hostID={2}", + LogHeader, requestingPart.Name, hostID); + } + } + else + { + m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID); + } + return ret; + } + + [ScriptInvocation] + public int physChangeLinkHinge(UUID hostID, UUID scriptID, int linkNum) + { + return 0; + } + + [ScriptInvocation] + public int physChangeLinkSpring(UUID hostID, UUID scriptID, int linkNum) + { + return 0; + } + + [ScriptInvocation] + public int physChangeLinkSlider(UUID hostID, UUID scriptID, int linkNum) + { + return 0; + } } } diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs index fc639ad97f..77d8246a16 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs @@ -60,10 +60,7 @@ public class BSPrimLinkable : BSPrimDisplaced Linkset = BSLinkset.Factory(PhysScene, this); - PhysScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate() - { - Linkset.Refresh(this); - }); + Linkset.Refresh(this); } public override void Destroy() @@ -82,7 +79,7 @@ public class BSPrimLinkable : BSPrimDisplaced Linkset = parent.Linkset.AddMeToLinkset(this); - DetailLog("{0},BSPrimLinkset.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", + DetailLog("{0},BSPrimLinkable.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); } return; @@ -98,7 +95,7 @@ public class BSPrimLinkable : BSPrimDisplaced Linkset = Linkset.RemoveMeFromLinkset(this, false /* inTaintTime*/); - DetailLog("{0},BSPrimLinkset.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", + DetailLog("{0},BSPrimLinkable.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); return; } @@ -110,7 +107,7 @@ public class BSPrimLinkable : BSPrimDisplaced set { base.Position = value; - PhysScene.TaintedObject("BSPrimLinkset.setPosition", delegate() + PhysScene.TaintedObject("BSPrimLinkable.setPosition", delegate() { Linkset.UpdateProperties(UpdatedProperties.Position, this); }); @@ -124,7 +121,7 @@ public class BSPrimLinkable : BSPrimDisplaced set { base.Orientation = value; - PhysScene.TaintedObject("BSPrimLinkset.setOrientation", delegate() + PhysScene.TaintedObject("BSPrimLinkable.setOrientation", delegate() { Linkset.UpdateProperties(UpdatedProperties.Orientation, this); }); @@ -242,7 +239,7 @@ public class BSPrimLinkable : BSPrimDisplaced bool ret = false; if (LinksetType != newType) { - DetailLog("{0},BSPrimLinkset.ConvertLinkset,oldT={1},newT={2}", LocalID, LinksetType, newType); + DetailLog("{0},BSPrimLinkable.ConvertLinkset,oldT={1},newT={2}", LocalID, LinksetType, newType); // Set the implementation type first so the call to BSLinkset.Factory gets the new type. this.LinksetType = newType; @@ -288,12 +285,14 @@ public class BSPrimLinkable : BSPrimDisplaced object ret = null; switch (pFunct) { + // physGetLinksetType(); case BSScene.PhysFunctGetLinksetType: { ret = (object)LinksetType; m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret); break; } + // physSetLinksetType(type); case BSScene.PhysFunctSetLinksetType: { if (pParams.Length > 0) @@ -313,6 +312,18 @@ public class BSPrimLinkable : BSPrimDisplaced } break; } + // physChangeLinkFixed(linknum); + // Params: int linkNum, PhysActor linkedPrim + case BSScene.PhysFunctChangeLinkFixed: + { + if (pParams.Length > 1) + { + int linkNum = (int)pParams[0]; + Manager.PhysicsActor linkActor = (Manager.PhysicsActor)pParams[1]; + Linkset.Refresh(this); + } + break; + } default: ret = base.Extension(pFunct, pParams); break; diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 88d50b438b..b4511292ca 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs @@ -875,6 +875,10 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters // Per prim functions. See BSPrim. public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; + public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed"; + public const string PhysFunctChangeLinkHinge = "BulletSim.ChangeLinkHinge"; + public const string PhysFunctChangeLinkSpring = "BulletSim.ChangeLinkSpring"; + public const string PhysFunctChangeLinkSlider = "BulletSim.ChangeLinkSlider"; // ============================================================= public override object Extension(string pFunct, params object[] pParams)