Merge branch 'master' into careminster
commit
400f876d98
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@ -592,3 +592,11 @@ ALTER TABLE prims ADD COLUMN `Friction` double NOT NULL default '0.6';
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ALTER TABLE prims ADD COLUMN `Restitution` double NOT NULL default '0.5';
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COMMIT;
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:VERSION 29 #---------------- Keyframes
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BEGIN;
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ALTER TABLE prims ADD COLUMN `KeyframeMotion` blob;
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COMMIT;
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@ -732,6 +732,8 @@ namespace OpenSim.Data.SQLite
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}
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SceneObjectGroup group = new SceneObjectGroup(prim);
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if (prim.KeyframeMotion != null)
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prim.KeyframeMotion.UpdateSceneObject(group);
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createdObjects.Add(group.UUID, group);
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retvals.Add(group);
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LoadItems(prim);
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@ -1241,6 +1243,7 @@ namespace OpenSim.Data.SQLite
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createCol(prims, "Friction", typeof(Double));
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createCol(prims, "Restitution", typeof(Double));
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createCol(prims, "KeyframeMotion", typeof(Byte[]));
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// Add in contraints
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prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
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@ -1736,6 +1739,20 @@ namespace OpenSim.Data.SQLite
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prim.Friction = Convert.ToSingle(row["Friction"]);
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prim.Restitution = Convert.ToSingle(row["Restitution"]);
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if (!(row["KeyframeMotion"] is DBNull))
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{
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Byte[] data = (byte[])row["KeyframeMotion"];
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if (data.Length > 0)
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prim.KeyframeMotion = KeyframeMotion.FromData(null, data);
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else
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prim.KeyframeMotion = null;
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}
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else
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{
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prim.KeyframeMotion = null;
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}
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return prim;
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}
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@ -2168,6 +2185,13 @@ namespace OpenSim.Data.SQLite
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row["GravityModifier"] = (double)prim.GravityModifier;
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row["Friction"] = (double)prim.Friction;
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row["Restitution"] = (double)prim.Restitution;
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if (prim.KeyframeMotion != null)
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row["KeyframeMotion"] = prim.KeyframeMotion.Serialize();
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else
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row["KeyframeMotion"] = new Byte[0];
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}
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/// <summary>
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@ -822,7 +822,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// Tell the physics engines that this prim changed.
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ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
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if (ParentGroup != null && ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
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ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
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}
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catch (Exception e)
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{
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@ -940,7 +941,7 @@ namespace OpenSim.Region.Framework.Scenes
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//m_log.Info("[PART]: RO2:" + actor.Orientation.ToString());
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}
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if (ParentGroup != null)
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if (ParentGroup != null && ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
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ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
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//}
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}
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@ -5136,6 +5136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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else
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{
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double invS = 1.0 / s;
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if (rot.s < 0) invS = -invS;
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return new LSL_Vector(rot.x * invS, rot.y * invS, rot.z * invS);
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}
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}
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@ -5146,19 +5147,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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if (rot.s > 1) // normalization needed
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{
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double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
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rot.z * rot.z + rot.s * rot.s);
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rot.x /= length;
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rot.y /= length;
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rot.z /= length;
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rot.s /= length;
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}
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if (Math.Abs(rot.s) > 1) // normalization needed
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rot.Normalize();
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double angle = 2 * Math.Acos(rot.s);
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if ((double.IsNaN(angle)) || double.IsInfinity(angle)) angle = 0;
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if (angle > Math.PI)
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angle = 2 * Math.PI - angle;
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return angle;
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}
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@ -377,10 +377,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
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double length = Math.Sqrt(x * x + y * y + z * z + s * s);
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if (length < float.Epsilon)
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{
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x = 1;
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x = 0;
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y = 0;
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z = 0;
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s = 0;
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s = 1;
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}
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else
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{
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