* Implement full grid mode Trash empty
* Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder. * This will only work once both the region and grid servers have reached this revision. * You may also need to clear your cache before this will work * Refactoring to follow.0.6.0-stable
parent
e108133d91
commit
40176c12f9
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@ -525,13 +525,6 @@ namespace OpenSim.Framework.Communications.Cache
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m_commsManager.InventoryService.PurgeInventoryFolder(remoteClient.AgentId, purgedBaseFolder);
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m_commsManager.InventoryService.PurgeInventoryFolder(remoteClient.AgentId, purgedBaseFolder);
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// XXX Remains temporarily so that we still delete items in the grid case.
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List<InventoryItemBase> items = purgedFolder.RequestListOfItems();
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foreach (InventoryItemBase item in items)
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{
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userProfile.DeleteItem(remoteClient.AgentId, item);
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}
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purgedFolder.Purge();
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purgedFolder.Purge();
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}
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}
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}
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}
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@ -259,13 +259,12 @@ namespace OpenSim.Framework.Communications
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}
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}
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}
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}
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// XXX Temporarily don't delete the items since UserProfileCacheService is still doing this
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List<InventoryItemBase> items = RequestFolderItems(folder.ID);
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// List<InventoryItemBase> items = RequestFolderItems(folder.ID);
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//
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foreach (InventoryItemBase item in items)
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// foreach (InventoryItemBase item : items)
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{
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// {
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DeleteItem(item);
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// DeleteItem(item);
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}
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// }
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}
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}
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private void AddNewInventorySet(UsersInventory inventory)
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private void AddNewInventorySet(UsersInventory inventory)
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@ -199,6 +199,11 @@ namespace OpenSim.Grid.InventoryServer
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MoveFolder(folder);
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MoveFolder(folder);
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}
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}
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public override void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder)
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{
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PurgeFolder(folder);
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}
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public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
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public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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{
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AddItem(item);
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AddItem(item);
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@ -207,7 +212,8 @@ namespace OpenSim.Grid.InventoryServer
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public bool AddInventoryFolder(InventoryFolderBase folder)
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public bool AddInventoryFolder(InventoryFolderBase folder)
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{
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{
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// Right now, this actions act more like an update/insert combination than a simple create.
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// Right now, this actions act more like an update/insert combination than a simple create.
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m_log.InfoFormat("[GRID AGENT INVENTORY]: Creating folder {0} {1} in folder {2}", folder.Name, folder.ID, folder.ParentID);
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m_log.InfoFormat(
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"[GRID AGENT INVENTORY]: Creating folder {0} {1} in folder {2}", folder.Name, folder.ID, folder.ParentID);
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AddNewInventoryFolder(folder.Owner, folder);
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AddNewInventoryFolder(folder.Owner, folder);
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return true;
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return true;
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@ -215,20 +221,20 @@ namespace OpenSim.Grid.InventoryServer
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public bool MoveInventoryFolder(InventoryFolderBase folder)
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public bool MoveInventoryFolder(InventoryFolderBase folder)
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{
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{
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m_log.InfoFormat("[GRID AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
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m_log.InfoFormat(
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"[GRID AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
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MoveExistingInventoryFolder(folder);
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MoveExistingInventoryFolder(folder);
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return true;
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return true;
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}
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}
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/// <summary>
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public bool PurgeInventoryFolder(InventoryFolderBase folder)
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/// <see cref="OpenSim.Framework.Communications.IInventoryServices"></see>
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="folder"></param>
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public override void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder)
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{
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{
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// XXX No implementation yet (temporarily)!
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m_log.InfoFormat(
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"[GRID AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
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PurgeInventoryFolder(folder.Owner, folder);
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return true;
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}
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}
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public bool AddInventoryItem(InventoryItemBase item)
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public bool AddInventoryItem(InventoryItemBase item)
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@ -101,6 +101,10 @@ namespace OpenSim.Grid.InventoryServer
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new RestDeserialisehandler<InventoryFolderBase, bool>(
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new RestDeserialisehandler<InventoryFolderBase, bool>(
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"POST", "/MoveFolder/", m_inventoryService.MoveInventoryFolder));
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"POST", "/MoveFolder/", m_inventoryService.MoveInventoryFolder));
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m_httpServer.AddStreamHandler(
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new RestDeserialisehandler<InventoryFolderBase, bool>(
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"POST", "/PurgeFolder/", m_inventoryService.PurgeInventoryFolder));
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m_httpServer.AddStreamHandler(
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m_httpServer.AddStreamHandler(
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new RestDeserialisehandler<InventoryItemBase, bool>(
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new RestDeserialisehandler<InventoryItemBase, bool>(
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"POST", "/NewItem/", m_inventoryService.AddInventoryItem));
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"POST", "/NewItem/", m_inventoryService.AddInventoryItem));
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@ -53,7 +53,11 @@ namespace OpenSim.Region.Communications.OGS1
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#region IInventoryServices Members
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#region IInventoryServices Members
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// See IInventoryServices
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/// <summary>
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/// <see cref="OpenSim.Framework.Communications.IInventoryServices"></see>
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="callback"></param>
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public void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback)
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public void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback)
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{
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{
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if (!m_RequestingInventory.ContainsKey(userID))
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if (!m_RequestingInventory.ContainsKey(userID))
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@ -148,6 +152,11 @@ namespace OpenSim.Region.Communications.OGS1
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}
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}
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}
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}
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/// <summary>
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/// <see cref="OpenSim.Framework.Communications.IInventoryServices"></see>
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="folder"></param>
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public void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
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public void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
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{
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{
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try
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try
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@ -162,6 +171,11 @@ namespace OpenSim.Region.Communications.OGS1
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}
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}
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}
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}
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/// <summary>
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/// <see cref="OpenSim.Framework.Communications.IInventoryServices"></see>
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="folder"></param>
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public void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder)
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public void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder)
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{
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{
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try
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try
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@ -181,11 +195,26 @@ namespace OpenSim.Region.Communications.OGS1
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/// </summary>
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="userID"></param>
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/// <param name="folder"></param>
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/// <param name="folder"></param>
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/// <returns></returns>
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public void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder)
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public void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder)
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{
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{
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// XXX No implementation yet (temporarily)!
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try
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{
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SynchronousRestObjectPoster.BeginPostObject<InventoryFolderBase, bool>(
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"POST", _inventoryServerUrl + "/PurgeFolder/", folder);
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}
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catch (WebException e)
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{
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m_log.ErrorFormat("[OGS1 INVENTORY SERVICE]: Move inventory folder operation failed, {0} {1}",
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e.Source, e.Message);
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}
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}
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}
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/// <summary>
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/// <see cref="OpenSim.Framework.Communications.IInventoryServices"></see>
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="folder"></param>
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public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
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public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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{
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try
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try
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@ -200,6 +229,11 @@ namespace OpenSim.Region.Communications.OGS1
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}
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}
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}
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}
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/// <summary>
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/// <see cref="OpenSim.Framework.Communications.IInventoryServices"></see>
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="folder"></param>
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public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
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public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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{
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try
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try
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