Prim Copying (both CTRL+D and shift-drag) should now work.

afrisby
MW 2007-07-13 19:01:09 +00:00
parent 41cd6cdfdd
commit 401af6ad4a
3 changed files with 66 additions and 44 deletions

View File

@ -163,21 +163,33 @@ namespace OpenSim.Region.Environment.Scenes
dupe.inventoryItems = this.inventoryItems; dupe.inventoryItems = this.inventoryItems;
dupe.m_Parent = parent; dupe.m_Parent = parent;
dupe.m_RootParent = rootParent; dupe.m_RootParent = rootParent;
// TODO: Copy this properly.
dupe.m_Shape = this.m_Shape.Copy(); dupe.m_Shape = this.m_Shape.Copy();
dupe.children = new List<EntityBase>(); dupe.children = new List<EntityBase>();
uint newLocalID = this.m_world.PrimIDAllocate(); uint newLocalID = this.m_world.PrimIDAllocate();
dupe.uuid = LLUUID.Random(); dupe.uuid = LLUUID.Random();
dupe.LocalId = newLocalID; dupe.LocalId = newLocalID;
dupe.m_regionHandle = this.m_regionHandle;
if (parent is SceneObject)
{
dupe.m_isRootPrim = true;
dupe.ParentID = 0;
}
else
{
dupe.m_isRootPrim = false;
dupe.ParentID = ((Primitive)parent).LocalId;
}
dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z);
dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); dupe.m_pos = new LLVector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
rootParent.AddChildToList(dupe); rootParent.AddChildToList(dupe);
foreach (Primitive prim in this.children) foreach (Primitive prim in this.children)
{ {
Primitive primClone = prim.Copy(this, rootParent); Primitive primClone = prim.Copy(dupe, rootParent);
dupe.children.Add(primClone); dupe.children.Add(primClone);
} }

View File

@ -139,7 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="fromAgentID"></param> /// <param name="fromAgentID"></param>
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{ {
// Console.WriteLine("Chat message"); // Console.WriteLine("Chat message");
ScenePresence avatar = null; ScenePresence avatar = null;
m_clientManager.ForEachClient(delegate(IClientAPI client) m_clientManager.ForEachClient(delegate(IClientAPI client)
@ -149,7 +149,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
avatar = this.Avatars[client.AgentId]; avatar = this.Avatars[client.AgentId];
// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
dis = (int) avatar.Pos.GetDistanceTo(fromPos); dis = (int)avatar.Pos.GetDistanceTo(fromPos);
//Console.WriteLine("found avatar at " +dis); //Console.WriteLine("found avatar at " +dis);
} }
@ -194,7 +194,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="pos"></param> /// <param name="pos"></param>
public void RezObject(AssetBase primAsset, LLVector3 pos) public void RezObject(AssetBase primAsset, LLVector3 pos)
{ {
} }
/// <summary> /// <summary>
@ -204,7 +204,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="simClient"></param> /// <param name="simClient"></param>
public void DeRezObject(Packet packet, IClientAPI simClient) public void DeRezObject(Packet packet, IClientAPI simClient)
{ {
} }
/// <summary> /// <summary>
@ -213,7 +213,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="remoteClient"></param> /// <param name="remoteClient"></param>
public void SendAvatarsToClient(IClientAPI remoteClient) public void SendAvatarsToClient(IClientAPI remoteClient)
{ {
} }
/// <summary> /// <summary>
@ -239,7 +239,15 @@ namespace OpenSim.Region.Environment.Scenes
if (originPrim != null) if (originPrim != null)
{ {
//SceneObject copy = originPrim.Copy(); SceneObject copy = originPrim.Copy();
copy.Pos = copy.Pos + offset;
this.Entities.Add(copy.rootUUID, copy);
List<ScenePresence> avatars = this.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
}
} }
else else
@ -256,7 +264,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="childPrims"></param> /// <param name="childPrims"></param>
public void LinkObjects(uint parentPrim, List<uint> childPrims) public void LinkObjects(uint parentPrim, List<uint> childPrims)
{ {
SceneObject parenPrim = null; SceneObject parenPrim = null;
foreach (EntityBase ent in Entities.Values) foreach (EntityBase ent in Entities.Values)
{ {
if (ent is SceneObject) if (ent is SceneObject)
@ -328,7 +336,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
if (((SceneObject)ent).rootLocalID == primLocalID) if (((SceneObject)ent).rootLocalID == primLocalID)
{ {
((SceneObject)ent).GetProperites(remoteClient); ((SceneObject)ent).GetProperites(remoteClient);
break; break;
} }
} }
@ -342,7 +350,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="description"></param> /// <param name="description"></param>
public void PrimDescription(uint primLocalID, string description) public void PrimDescription(uint primLocalID, string description)
{ {
Primitive prim = null; Primitive prim = null;
foreach (EntityBase ent in Entities.Values) foreach (EntityBase ent in Entities.Values)
{ {
if (ent is SceneObject) if (ent is SceneObject)
@ -350,7 +358,7 @@ namespace OpenSim.Region.Environment.Scenes
prim = ((SceneObject)ent).HasChildPrim(primLocalID); prim = ((SceneObject)ent).HasChildPrim(primLocalID);
if (prim != null) if (prim != null)
{ {
prim.Description = description; prim.Description = description;
break; break;
} }
} }
@ -381,19 +389,19 @@ namespace OpenSim.Region.Environment.Scenes
public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{ {
Primitive prim = null; Primitive prim = null;
foreach (EntityBase ent in Entities.Values) foreach (EntityBase ent in Entities.Values)
{ {
if (ent is SceneObject) if (ent is SceneObject)
{ {
prim = ((SceneObject)ent).HasChildPrim(objectID); prim = ((SceneObject)ent).HasChildPrim(objectID);
if (prim != null) if (prim != null)
{ {
((SceneObject)ent).GrapMovement(offset, pos, remoteClient); ((SceneObject)ent).GrapMovement(offset, pos, remoteClient);
break; break;
} }
} }
} }
/* /*
if (this.Entities.ContainsKey(objectID)) if (this.Entities.ContainsKey(objectID))
{ {
@ -412,7 +420,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="remoteClient"></param> /// <param name="remoteClient"></param>
public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
{ {
} }
/// <summary> /// <summary>
@ -423,18 +431,18 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="remoteClient"></param> /// <param name="remoteClient"></param>
public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
{ {
Primitive prim = null; Primitive prim = null;
foreach (EntityBase ent in Entities.Values) foreach (EntityBase ent in Entities.Values)
{ {
if (ent is SceneObject) if (ent is SceneObject)
{ {
prim = ((SceneObject)ent).HasChildPrim(localID); prim = ((SceneObject)ent).HasChildPrim(localID);
if (prim != null) if (prim != null)
{ {
prim.UpdateTextureEntry(texture); prim.UpdateTextureEntry(texture);
} }
} }
} }
} }
/// <summary> /// <summary>
@ -494,7 +502,7 @@ namespace OpenSim.Region.Environment.Scenes
prim = ((SceneObject)ent).HasChildPrim(localID); prim = ((SceneObject)ent).HasChildPrim(localID);
if (prim != null) if (prim != null)
{ {
prim.UpdateGroupMouseRotation( pos, rot); prim.UpdateGroupMouseRotation(pos, rot);
break; break;
} }
} }
@ -532,7 +540,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="remoteClient"></param> /// <param name="remoteClient"></param>
public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
{ {
//Console.WriteLine("trying to update single prim rotation"); //Console.WriteLine("trying to update single prim rotation");
Primitive prim = null; Primitive prim = null;
foreach (EntityBase ent in Entities.Values) foreach (EntityBase ent in Entities.Values)
{ {

View File

@ -117,11 +117,13 @@ namespace OpenSim.Region.Environment.Scenes
dupe.m_world = this.m_world; dupe.m_world = this.m_world;
dupe.m_regionHandle = this.m_regionHandle; dupe.m_regionHandle = this.m_regionHandle;
Primitive newRoot = this.rootPrimitive.Copy((EntityBase)dupe, dupe); Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
dupe.rootPrimitive = newRoot; dupe.rootPrimitive = newRoot;
dupe.rootPrimitive.Pos =( this.Pos + new LLVector3(0,0,1)); dupe.children.Add(dupe.rootPrimitive);
dupe.rootPrimitive.Pos = this.Pos;
dupe.Rotation = this.Rotation; dupe.Rotation = this.Rotation;
LLUUID rootu= dupe.rootUUID;
uint rooti = dupe.rootLocalID;
return dupe; return dupe;
} }