Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
This allows llAllowInventoryDrop() to work. Regression test added for this case.0.7.3-post-fixes
parent
3c13f5c3aa
commit
4021709371
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@ -1210,9 +1210,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// Copy a task (prim) inventory item to another task (prim)
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/// Copy a task (prim) inventory item to another task (prim)
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/// </summary>
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/// </summary>
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/// <param name="destId"></param>
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/// <param name="destId">ID of destination part</param>
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/// <param name="part"></param>
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/// <param name="part">Source part</param>
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/// <param name="itemId"></param>
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/// <param name="itemId">Source item id to transfer</param>
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public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId)
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public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId)
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{
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{
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TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId);
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TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId);
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@ -1240,10 +1240,10 @@ namespace OpenSim.Region.Framework.Scenes
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// Can't transfer this
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// Can't transfer this
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//
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//
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if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
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if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
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return;
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return;
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if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
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if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
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{
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{
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// object cannot copy items to an object owned by a different owner
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// object cannot copy items to an object owned by a different owner
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// unless llAllowInventoryDrop has been called
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// unless llAllowInventoryDrop has been called
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@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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/// Test giving inventory from an object to an object where both are owned by the same user.
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/// Test giving inventory from an object to an object where both are owned by the same user.
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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public void TestLlGiveInventorySameOwner()
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public void TestLlGiveInventoryO2OSameOwner()
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{
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{
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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@ -107,5 +107,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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Assert.That(copiedItems.Count, Is.EqualTo(1));
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Assert.That(copiedItems.Count, Is.EqualTo(1));
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Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
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Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
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}
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}
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/// <summary>
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/// Test giving inventory from an object to an object where they have different owners
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/// </summary>
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[Test]
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public void TestLlGiveInventoryO2ODifferentOwners()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID user1Id = TestHelpers.ParseTail(0x1);
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UUID user2Id = TestHelpers.ParseTail(0x2);
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string inventoryItemName = "item1";
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
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// Create a second object
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
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m_scene.AddSceneObject(so2);
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LSL_Api api2 = new LSL_Api();
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api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID);
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// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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{
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// Item has copy permissions so original should stay intact.
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List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
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Assert.That(originalItems.Count, Is.EqualTo(1));
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// Should have not copied
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List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
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Assert.That(copiedItems.Count, Is.EqualTo(0));
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}
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// *** Secondly, we turn on allow inventory drop in the target and retest. ***
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api2.llAllowInventoryDrop(1);
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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{
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// Item has copy permissions so original should stay intact.
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List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
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Assert.That(originalItems.Count, Is.EqualTo(1));
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// Should now have copied.
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List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
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Assert.That(copiedItems.Count, Is.EqualTo(1));
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Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
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}
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}
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}
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}
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}
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}
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