Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
402de5fb78
|
@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// <param name="sp"></param>
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/// <param name="position"></param>
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/// <param name="lookAt"></param>
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/// <param name="teleportFlags"></param
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/// <param name="teleportFlags"></param>
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private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
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{
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m_log.DebugFormat(
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@ -988,7 +988,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.IsInTransit = true;
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CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
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d.BeginInvoke(agent, newpos, x, y, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
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d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
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return true;
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}
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@ -1045,42 +1045,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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icon.EndInvoke(iar);
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}
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public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion)
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{
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if (neighbourRegion == null)
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return false;
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m_entityTransferStateMachine.SetInTransit(agent.UUID);
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agent.RemoveFromPhysicalScene();
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return true;
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}
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/// <summary>
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/// This Closes child agents on neighbouring regions
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/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
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/// </summary>
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public ScenePresence CrossAgentToNewRegionAsync(
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ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion,
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ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
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bool isFlying, string version)
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{
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if (neighbourRegion == null)
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if (!CrossAgentToNewRegionPrep(agent, neighbourRegion))
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return agent;
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if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying))
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return agent;
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CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
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return agent;
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}
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public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
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{
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try
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{
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m_entityTransferStateMachine.SetInTransit(agent.UUID);
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ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
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agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
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Scene m_scene = agent.Scene;
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if (!agent.ValidateAttachments())
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
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agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
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pos = pos + agent.Velocity;
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Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
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agent.RemoveFromPhysicalScene();
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AgentData cAgent = new AgentData();
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agent.CopyTo(cAgent);
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cAgent.Position = pos;
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cAgent.Position = pos + agent.Velocity;
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if (isFlying)
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cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
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@ -1090,7 +1091,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Beyond this point, extra cleanup is needed beyond removing transit state
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m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
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if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
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if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
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{
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// region doesn't take it
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m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
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@ -1099,22 +1100,36 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.AddToPhysicalScene(isFlying);
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m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
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return agent;
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return false;
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}
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//AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
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agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
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// TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
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return false;
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}
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return true;
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}
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public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
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bool isFlying, string version)
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{
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agent.ControllingClient.RequestClientInfo();
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//m_log.Debug("BEFORE CROSS");
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//Scene.DumpChildrenSeeds(UUID);
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//DumpKnownRegions();
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string agentcaps;
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if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
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{
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m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
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neighbourRegion.RegionHandle);
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return agent;
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return;
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}
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// No turning back
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agent.IsChildAgent = true;
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@ -1122,15 +1137,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
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Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
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if (m_eqModule != null)
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{
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m_eqModule.CrossRegion(
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neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
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neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
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capsPath, agent.UUID, agent.ControllingClient.SessionId);
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}
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else
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{
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agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
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agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint,
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capsPath);
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}
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@ -1159,6 +1176,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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// Next, let's close the child agent connections that are too far away.
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uint neighbourx;
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uint neighboury;
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Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
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neighbourx /= Constants.RegionSize;
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neighboury /= Constants.RegionSize;
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agent.CloseChildAgents(neighbourx, neighboury);
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AgentHasMovedAway(agent, false);
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@ -1175,17 +1200,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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//m_log.Debug("AFTER CROSS");
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//Scene.DumpChildrenSeeds(UUID);
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//DumpKnownRegions();
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
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agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
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// TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
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}
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return agent;
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return;
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}
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private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
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@ -188,9 +188,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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args.Type = PollServiceEventArgs.EventType.LslHttp;
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m_HttpServer.AddPollServiceHTTPHandler(uri, args);
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m_log.DebugFormat(
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"[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
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uri, itemID, host.Name, host.LocalId);
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// m_log.DebugFormat(
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// "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
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// uri, itemID, host.Name, host.LocalId);
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engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
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}
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@ -234,9 +234,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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args.Type = PollServiceEventArgs.EventType.LslHttp;
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m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
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m_log.DebugFormat(
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"[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
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uri, itemID, host.Name, host.LocalId);
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// m_log.DebugFormat(
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// "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
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// uri, itemID, host.Name, host.LocalId);
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engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
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}
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@ -35,7 +35,7 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version);
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public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
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public interface IEntityTransferModule
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{
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@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Interfaces
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void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
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ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version);
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ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
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}
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@ -581,7 +581,7 @@ namespace OpenSim.Region.Framework.Scenes
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av.IsInTransit = true;
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CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
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d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
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d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
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}
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else
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m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
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@ -3432,7 +3432,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="e"></param>
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public void PhysicsCollisionUpdate(EventArgs e)
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{
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if (IsChildAgent)
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if (IsChildAgent || Animator == null)
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return;
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//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
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@ -438,6 +438,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// Extra statistics that aren't currently sent to clients
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if (m_scene.PhysicsScene != null)
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{
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lock (m_lastReportedExtraSimStats)
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{
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m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor;
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@ -458,6 +460,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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// LastReportedObjectUpdates = m_objectUpdates / m_statsUpdateFactor;
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ResetValues();
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@ -181,8 +181,7 @@ namespace OpenSim.Services.Connectors
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public AssetBase Get(string id)
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{
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// string uri = MapServer(id) + "/assets/" + id;
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string uri = MapServer(id) + "assets/" + id;
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string uri = Path.Combine(MapServer(id), Path.Combine("assets", id));
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AssetBase asset = null;
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if (m_Cache != null)
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@ -219,8 +218,7 @@ namespace OpenSim.Services.Connectors
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return fullAsset.Metadata;
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}
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// string uri = MapServer(id) + "/assets/" + id + "/metadata";
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string uri = MapServer(id) + "assets/" + id + "/metadata";
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string uri = Path.Combine(MapServer(id), Path.Combine("assets", id));
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AssetMetadata asset = SynchronousRestObjectRequester.
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MakeRequest<int, AssetMetadata>("GET", uri, 0);
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@ -262,8 +260,7 @@ namespace OpenSim.Services.Connectors
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public bool Get(string id, Object sender, AssetRetrieved handler)
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{
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// string uri = MapServer(id) + "/assets/" + id;
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string uri = MapServer(id) + "assets/" + id;
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string uri = Path.Combine(MapServer(id), Path.Combine("assets", id));
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AssetBase asset = null;
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if (m_Cache != null)
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@ -382,9 +379,9 @@ namespace OpenSim.Services.Connectors
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return asset.ID;
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}
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// string uri = MapServer(asset.FullID.ToString()) + "/assets/";
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string uri = MapServer(asset.FullID.ToString()) + "assets/";
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string uri = Path.Combine(MapServer(asset.FullID.ToString()), "/assets/");
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if (!uri.EndsWith("/"))
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uri += "/";
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string newID = string.Empty;
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try
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@ -461,8 +458,7 @@ namespace OpenSim.Services.Connectors
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}
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asset.Data = data;
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// string uri = MapServer(id) + "/assets/" + id;
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string uri = MapServer(id) + "assets/" + id;
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string uri = Path.Combine(MapServer(id), Path.Combine("assets", id));
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|
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if (SynchronousRestObjectRequester.
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MakeRequest<AssetBase, bool>("POST", uri, asset))
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@ -477,8 +473,7 @@ namespace OpenSim.Services.Connectors
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public bool Delete(string id)
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{
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// string uri = MapServer(id) + "/assets/" + id;
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string uri = MapServer(id) + "assets/" + id;
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string uri = Path.Combine(MapServer(id), Path.Combine("assets", id));
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if (SynchronousRestObjectRequester.
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MakeRequest<int, bool>("DELETE", uri, 0))
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|
|
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@ -144,10 +144,11 @@ namespace OpenSim.Services.Connectors.Friends
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private bool Call(GridRegion region, Dictionary<string, object> sendData)
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{
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Util.FireAndForget(x => {
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string reqString = ServerUtils.BuildQueryString(sendData);
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//m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString);
|
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if (region == null)
|
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return false;
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return;
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string path = ServicePath();
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if (!region.ServerURI.EndsWith("/"))
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|
@ -164,10 +165,10 @@ namespace OpenSim.Services.Connectors.Friends
|
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|
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if (replyData.ContainsKey("RESULT"))
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{
|
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if (replyData["RESULT"].ToString().ToLower() == "true")
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return true;
|
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else
|
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return false;
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// if (replyData["RESULT"].ToString().ToLower() == "true")
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// return;
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// else
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return;
|
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}
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else
|
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m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field");
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|
@ -181,7 +182,10 @@ namespace OpenSim.Services.Connectors.Friends
|
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m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
|
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}
|
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|
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return false;
|
||||
return;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
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|
|
|
@ -395,7 +395,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
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private bool CloseAgent(GridRegion destination, UUID id, bool ChildOnly)
|
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{
|
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// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent start");
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||||
|
||||
Util.FireAndForget(x => {
|
||||
string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
|
||||
|
||||
try
|
||||
|
@ -406,6 +406,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
{
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString());
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
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