* Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.afrisby
parent
d3050724d8
commit
409bcd999d
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@ -567,11 +567,9 @@ namespace OpenSim
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case "users":
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
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List<ScenePresence> avatars = m_sceneManager.GetCurrentSceneAvatars();
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foreach (ScenePresence avatar in avatars)
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foreach (ScenePresence presence in m_sceneManager.GetCurrentSceneAvatars())
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{
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RegionInfo regionInfo = m_sceneManager.GetRegionInfo(avatar.RegionHandle);
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RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle);
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string regionName;
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if (regionInfo == null)
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@ -585,10 +583,10 @@ namespace OpenSim
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m_log.Error(
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String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
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avatar.Firstname,
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avatar.Lastname,
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avatar.UUID,
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avatar._ControllingClient.AgentId,
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presence.Firstname,
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presence.Lastname,
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presence.UUID,
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presence.ControllingClient.AgentId,
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"Unknown",
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"Unknown",
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regionName));
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@ -335,7 +335,7 @@ namespace OpenSim.Region.Environment
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for (int i = 0; i < avatars.Count; i++)
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{
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sendRegionInfoPacket(avatars[i]._ControllingClient);
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sendRegionInfoPacket(avatars[i].ControllingClient);
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}
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}
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@ -343,7 +343,7 @@ namespace OpenSim.Region.Environment
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{
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m_scene.ForEachScenePresence( delegate( ScenePresence scenePresence )
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{
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sendRegionHandshake(scenePresence._ControllingClient);
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sendRegionHandshake(scenePresence.ControllingClient);
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});
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}
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@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.LandManagement
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(int) Math.Round(avatars[i].AbsolutePosition.Y));
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if (over.landData.localID == landData.localID)
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{
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sendLandProperties(0, false, 0, avatars[i]._ControllingClient);
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sendLandProperties(0, false, 0, avatars[i].ControllingClient);
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}
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}
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}
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@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules
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string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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{
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presence._ControllingClient.SendChatMessage(
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presence.ControllingClient.SendChatMessage(
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Helpers.StringToField(mess), 255, pos, "IRC:",
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LLUUID.Zero);
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});
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@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Modules
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int dis = -1000;
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//err ??? the following code seems to be request a scenePresence when it already has a ref to it
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avatar = m_scene.GetScenePresence(presence._ControllingClient.AgentId);
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avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId);
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if (avatar != null)
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{
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dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
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@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules
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if ((dis < 10) && (dis > -10))
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{
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//should change so the message is sent through the avatar rather than direct to the ClientView
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presence._ControllingClient.SendChatMessage(message,
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presence.ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules
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if ((dis < 30) && (dis > -30))
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{
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//Console.WriteLine("sending chat");
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presence._ControllingClient.SendChatMessage(message,
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presence.ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules
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case 2: // Shout
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if ((dis < 100) && (dis > -100))
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{
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presence._ControllingClient.SendChatMessage(message,
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presence.ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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@ -201,7 +201,7 @@ namespace OpenSim.Region.Environment.Modules
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break;
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case 0xff: // Broadcast
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presence._ControllingClient.SendChatMessage(message, type,
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presence.ControllingClient.SendChatMessage(message, type,
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fromPos,
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fromName,
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fromAgentID);
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@ -0,0 +1,15 @@
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using System.Collections.Generic;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Regions
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{
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public class Region
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{
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private Dictionary<LLUUID, RegionPresence> m_regionPresences;
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public Region()
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{
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m_regionPresences = new Dictionary<LLUUID, RegionPresence>( );
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}
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}
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}
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.Environment.Regions
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{
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public class RegionManager
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{
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private Dictionary<uint, Region> m_regions;
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public RegionManager( )
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{
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m_regions = new Dictionary<uint, Region>( );
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}
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}
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}
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@ -0,0 +1,14 @@
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Regions
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{
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public class RegionPresence
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{
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private IClientAPI m_client;
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public RegionPresence(IClientAPI client )
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{
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m_client = client;
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}
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}
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}
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@ -125,4 +125,4 @@ namespace OpenSim.Region.Environment.Scenes
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public abstract void SetText(string text, Vector3 color, double alpha);
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}
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}
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}
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@ -21,7 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
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if ( TryGetAvatar( avatarId, out avatar ))
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{
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AddInventoryItem(avatar._ControllingClient, item);
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AddInventoryItem(avatar.ControllingClient, item);
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}
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}
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@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (TryGetAvatar(avatarId, out avatar))
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{
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return CapsUpdateInventoryItemAsset(avatar._ControllingClient, itemID, data);
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return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
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}
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return LLUUID.Zero;
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@ -77,7 +77,7 @@ namespace OpenSim.Region.Environment.Scenes
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ScenePresence fromAvatar = m_scenePresences[fromAgentID];
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ScenePresence toAvatar = m_scenePresences[toAgentID];
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string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
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toAvatar._ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
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toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
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imSessionID, fromName, dialog, timestamp);
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}
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else
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@ -508,7 +508,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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ForEachScenePresence(delegate(ScenePresence presence)
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{
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presence._ControllingClient.SendAnimation(animID, seq, client.AgentId);
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presence.ControllingClient.SendAnimation(animID, seq, client.AgentId);
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});
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}
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@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (Terrain.Tainted(x * 16, y * 16))
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{
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SendLayerData(x, y, presence._ControllingClient,
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SendLayerData(x, y, presence.ControllingClient,
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terData);
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}
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}
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@ -344,7 +344,7 @@ namespace OpenSim.Region.Environment.Scenes
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List<ScenePresence> avatars = GetAvatars();
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foreach (ScenePresence avatar in avatars)
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{
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avatar._ControllingClient.SendViewerTime(m_timePhase);
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avatar.ControllingClient.SendViewerTime(m_timePhase);
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}
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m_timeUpdateCount = 0;
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@ -396,7 +396,7 @@ namespace OpenSim.Region.Environment.Scenes
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storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
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ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence._ControllingClient); });
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ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
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foreach (LLUUID UUID in Entities.Keys)
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{
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@ -424,7 +424,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
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ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence._ControllingClient); });
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ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
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foreach (LLUUID UUID in Entities.Keys)
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{
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@ -772,7 +772,7 @@ namespace OpenSim.Region.Environment.Scenes
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ScenePresence newAvatar = null;
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newAvatar = new ScenePresence(client, this, m_regInfo);
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newAvatar.childAgent = child;
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newAvatar.IsChildAgent = child;
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if (child)
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{
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@ -829,7 +829,7 @@ namespace OpenSim.Region.Environment.Scenes
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delegate(ScenePresence presence)
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{
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presence.CoarseLocationChange(avatar);
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presence._ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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if (presence.PhysicsActor != null)
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{
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phyScene.RemoveAvatar(presence.PhysicsActor);
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@ -881,7 +881,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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List<ScenePresence> result = GetScenePresences(delegate(ScenePresence scenePresence)
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{
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return !scenePresence.childAgent;
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return !scenePresence.IsChildAgent;
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});
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return result;
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@ -954,7 +954,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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ForEachScenePresence(delegate(ScenePresence presence)
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{
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presence._ControllingClient.SendKillObject(m_regionHandle, localID);
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presence.ControllingClient.SendKillObject(m_regionHandle, localID);
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});
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}
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@ -1182,7 +1182,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_scenePresences.ContainsKey(avatarID))
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{
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m_scenePresences[avatarID]._ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
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m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
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}
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}
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@ -1198,7 +1198,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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foreach (ScenePresence presence in m_scenePresences.Values)
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{
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presence._ControllingClient.SendAlertMessage(message);
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presence.ControllingClient.SendAlertMessage(message);
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}
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}
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@ -1206,7 +1206,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_scenePresences.ContainsKey(agentID))
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{
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m_scenePresences[agentID]._ControllingClient.SendAgentAlertMessage(message, modal);
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m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
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}
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}
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@ -1216,7 +1216,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if ((presence.Firstname == firstName) && (presence.Lastname == lastName))
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{
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presence._ControllingClient.SendAgentAlertMessage(message, modal);
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presence.ControllingClient.SendAgentAlertMessage(message, modal);
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break;
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}
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}
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@ -1292,24 +1292,17 @@ namespace OpenSim.Region.Environment.Scenes
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String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname",
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"Agent ID", "Session ID", "Circuit", "IP", "World"));
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foreach (EntityBase entity in Entities.Values)
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foreach (ScenePresence scenePrescence in GetAvatars())
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{
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if (entity is ScenePresence)
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{
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ScenePresence scenePrescence = entity as ScenePresence;
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if (!scenePrescence.childAgent)
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{
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MainLog.Instance.Error(
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MainLog.Instance.Error(
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String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
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scenePrescence.Firstname,
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scenePrescence.Lastname,
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scenePrescence.UUID,
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scenePrescence._ControllingClient.AgentId,
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scenePrescence.ControllingClient.AgentId,
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"Unknown",
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"Unknown",
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RegionInfo.RegionName));
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}
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}
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}
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break;
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case "modules":
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@ -1403,7 +1396,7 @@ namespace OpenSim.Region.Environment.Scenes
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ScenePresence presence;
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if (m_scenePresences.TryGetValue(avatarId, out presence))
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{
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if (!presence.childAgent)
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if (!presence.IsChildAgent)
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{
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avatar = presence;
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return true;
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@ -145,13 +145,13 @@ namespace OpenSim.Region.Environment.Scenes
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if (entity is ScenePresence)
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{
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ScenePresence scenePrescence = entity as ScenePresence;
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if (!scenePrescence.childAgent)
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if (!scenePrescence.IsChildAgent)
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{
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log.Error(String.Format("Packet debug for {0} {1} set to {2}",
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scenePrescence.Firstname, scenePrescence.Lastname,
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newDebug));
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scenePrescence._ControllingClient.SetDebug(newDebug);
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scenePrescence.ControllingClient.SetDebug(newDebug);
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}
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}
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}
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@ -169,7 +169,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (entity is ScenePresence)
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{
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ScenePresence scenePrescence = entity as ScenePresence;
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if (!scenePrescence.childAgent)
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if (!scenePrescence.IsChildAgent)
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{
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avatars.Add(scenePrescence);
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}
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@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public override LLVector3 AbsolutePosition
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public LLVector3 AbsolutePosition
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{
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get { return m_rootPart.GroupPosition; }
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set
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@ -1236,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes
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List<ScenePresence> avatars = GetScenePresences();
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i]._ControllingClient.SendKillObject(m_regionHandle, part.LocalID);
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avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalID);
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}
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}
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}
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@ -700,7 +700,7 @@ namespace OpenSim.Region.Environment.Scenes
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List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
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for (int i = 0; i < avatars.Count; i++)
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{
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m_parentGroup.SendPartFullUpdate(avatars[i]._ControllingClient, this);
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m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
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}
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}
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@ -764,7 +764,7 @@ namespace OpenSim.Region.Environment.Scenes
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List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
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for (int i = 0; i < avatars.Count; i++)
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{
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m_parentGroup.SendPartTerseUpdate(avatars[i]._ControllingClient, this);
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m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
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}
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}
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|
|
|
@ -1,82 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
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||||
*/
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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|
||||
namespace OpenSim.Region.Environment.Scenes
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{
|
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partial class ScenePresence
|
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{
|
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public class Avatar : IScenePresenceBody
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{
|
||||
public Avatar()
|
||||
{
|
||||
}
|
||||
|
||||
public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendOurAppearance(IClientAPI OurClient)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class ChildAgent : IScenePresenceBody //is a ghost
|
||||
{
|
||||
public ChildAgent()
|
||||
{
|
||||
}
|
||||
|
||||
public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendOurAppearance(IClientAPI OurClient)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -35,6 +35,7 @@ using OpenSim.Framework.Interfaces;
|
|||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.Environment.Regions;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
|
@ -42,33 +43,34 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
public static AvatarAnimations Animations;
|
||||
public static byte[] DefaultTexture;
|
||||
public LLUUID current_anim;
|
||||
public int anim_seq;
|
||||
private bool updateflag = false;
|
||||
private byte movementflag = 0;
|
||||
private List<NewForce> forcesList = new List<NewForce>();
|
||||
private short _updateCount = 0;
|
||||
|
||||
public LLUUID CurrentAnimation;
|
||||
public int AnimationSeq;
|
||||
|
||||
private bool m_updateflag = false;
|
||||
private byte m_movementflag = 0;
|
||||
private readonly List<NewForce> m_forcesList = new List<NewForce>();
|
||||
private short m_updateCount = 0;
|
||||
|
||||
private Quaternion bodyRot;
|
||||
private byte[] visualParams;
|
||||
private AvatarWearable[] Wearables;
|
||||
private LLObject.TextureEntry m_textureEntry;
|
||||
|
||||
public bool childAgent = true;
|
||||
public bool IsRestrictedToRegion = false;
|
||||
|
||||
private bool newForce = false;
|
||||
private bool m_newForce = false;
|
||||
private bool newAvatar = false;
|
||||
private bool newCoarseLocations = true;
|
||||
|
||||
protected RegionInfo m_regionInfo;
|
||||
protected ulong crossingFromRegion = 0;
|
||||
|
||||
private IScenePresenceBody m_body;
|
||||
|
||||
private Vector3[] Dir_Vectors = new Vector3[6];
|
||||
private readonly Vector3[] Dir_Vectors = new Vector3[6];
|
||||
private LLVector3 lastPhysPos = new LLVector3();
|
||||
|
||||
private RegionPresence m_regionPresence;
|
||||
|
||||
private enum Dir_ControlFlags
|
||||
{
|
||||
DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS,
|
||||
|
@ -93,8 +95,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
|
||||
// private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
|
||||
|
||||
private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
|
||||
private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
|
||||
private readonly Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
|
||||
private readonly Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
|
||||
|
||||
#region Properties
|
||||
|
||||
|
@ -109,8 +111,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public bool Updated
|
||||
{
|
||||
set { updateflag = value; }
|
||||
get { return updateflag; }
|
||||
set { m_updateflag = value; }
|
||||
get { return m_updateflag; }
|
||||
}
|
||||
|
||||
private readonly ulong m_regionHandle;
|
||||
|
@ -134,7 +136,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private readonly IClientAPI m_controllingClient;
|
||||
protected PhysicsActor m_physicsActor;
|
||||
|
||||
public IClientAPI _ControllingClient
|
||||
public IClientAPI ControllingClient
|
||||
{
|
||||
get { return m_controllingClient; }
|
||||
}
|
||||
|
@ -207,6 +209,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
private bool m_isChildAgent = true;
|
||||
public bool IsChildAgent
|
||||
{
|
||||
get { return m_isChildAgent; }
|
||||
set { m_isChildAgent = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor(s)
|
||||
|
@ -220,6 +229,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="regionDat"></param>
|
||||
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
|
||||
{
|
||||
m_regionPresence = new RegionPresence( client );
|
||||
|
||||
m_scene = world;
|
||||
m_uuid = client.AgentId;
|
||||
|
||||
|
@ -262,7 +273,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length);
|
||||
|
||||
//temporary until we move some code into the body classes
|
||||
m_body = new ChildAgent();
|
||||
|
||||
if (newAvatar)
|
||||
{
|
||||
|
@ -327,9 +337,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="status"></param>
|
||||
public void ChildStatusChange(bool status)
|
||||
{
|
||||
childAgent = status;
|
||||
m_isChildAgent = status;
|
||||
|
||||
if (childAgent == true)
|
||||
if (m_isChildAgent == true)
|
||||
{
|
||||
Velocity = new LLVector3(0, 0, 0);
|
||||
AbsolutePosition = new LLVector3(128, 128, 70);
|
||||
|
@ -339,7 +349,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void MakeAvatarPhysical(LLVector3 pos, bool isFlying)
|
||||
{
|
||||
newAvatar = true;
|
||||
childAgent = false;
|
||||
m_isChildAgent = false;
|
||||
|
||||
AbsolutePosition = pos;
|
||||
|
||||
|
@ -353,7 +363,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected void MakeChildAgent()
|
||||
{
|
||||
Velocity = new LLVector3(0, 0, 0);
|
||||
childAgent = true;
|
||||
m_isChildAgent = true;
|
||||
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
|
@ -416,9 +426,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
look = new LLVector3(0.99f, 0.042f, 0);
|
||||
}
|
||||
m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
|
||||
if (childAgent)
|
||||
if (m_isChildAgent)
|
||||
{
|
||||
childAgent = false;
|
||||
m_isChildAgent = false;
|
||||
|
||||
//this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
|
||||
}
|
||||
|
@ -430,7 +440,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="pack"></param>
|
||||
public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
|
||||
{
|
||||
if (childAgent)
|
||||
if (m_isChildAgent)
|
||||
{
|
||||
Console.WriteLine("DEBUG: HandleAgentUpdate: child agent");
|
||||
return;
|
||||
|
@ -463,17 +473,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
DCFlagKeyPressed = true;
|
||||
agent_control_v3 += Dir_Vectors[i];
|
||||
if ((movementflag & (uint) DCF) == 0)
|
||||
if ((m_movementflag & (uint) DCF) == 0)
|
||||
{
|
||||
movementflag += (byte) (uint) DCF;
|
||||
m_movementflag += (byte) (uint) DCF;
|
||||
update_movementflag = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((movementflag & (uint) DCF) != 0)
|
||||
if ((m_movementflag & (uint) DCF) != 0)
|
||||
{
|
||||
movementflag -= (byte) (uint) DCF;
|
||||
m_movementflag -= (byte) (uint) DCF;
|
||||
update_movementflag = true;
|
||||
}
|
||||
}
|
||||
|
@ -490,7 +500,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (update_movementflag)
|
||||
{
|
||||
if (movementflag != 0)
|
||||
if (m_movementflag != 0)
|
||||
{
|
||||
if (m_physicsActor.Flying)
|
||||
{
|
||||
|
@ -511,7 +521,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
|
||||
{
|
||||
if (childAgent)
|
||||
if (m_isChildAgent)
|
||||
{
|
||||
Console.WriteLine("DEBUG: AddNewMovement: child agent");
|
||||
return;
|
||||
|
@ -527,7 +537,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
newVelocity.X = direc.x;
|
||||
newVelocity.Y = direc.y;
|
||||
newVelocity.Z = direc.z;
|
||||
forcesList.Add(newVelocity);
|
||||
m_forcesList.Add(newVelocity);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -554,23 +564,23 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
newCoarseLocations = false;
|
||||
}
|
||||
|
||||
if (childAgent == false)
|
||||
if (m_isChildAgent == false)
|
||||
{
|
||||
/// check for user movement 'forces' (ie commands to move)
|
||||
if (newForce)
|
||||
if (m_newForce)
|
||||
{
|
||||
SendTerseUpdateToAllClients();
|
||||
_updateCount = 0;
|
||||
m_updateCount = 0;
|
||||
}
|
||||
|
||||
/// check for scripted movement (?)
|
||||
else if (movementflag != 0)
|
||||
else if (m_movementflag != 0)
|
||||
{
|
||||
_updateCount++;
|
||||
if (_updateCount > 3)
|
||||
m_updateCount++;
|
||||
if (m_updateCount > 3)
|
||||
{
|
||||
SendTerseUpdateToAllClients();
|
||||
_updateCount = 0;
|
||||
m_updateCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -578,7 +588,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02)
|
||||
{
|
||||
SendTerseUpdateToAllClients();
|
||||
_updateCount = 0;
|
||||
m_updateCount = 0;
|
||||
lastPhysPos = AbsolutePosition;
|
||||
}
|
||||
CheckForSignificantMovement();
|
||||
|
@ -669,7 +679,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SendFullUpdateToOtherClient(avatar);
|
||||
if (avatar.LocalId != LocalId)
|
||||
{
|
||||
if (!avatar.childAgent)
|
||||
if (!avatar.m_isChildAgent)
|
||||
{
|
||||
avatar.SendFullUpdateToOtherClient(this);
|
||||
avatar.SendAppearanceToOtherAgent(this);
|
||||
|
@ -685,7 +695,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
|
||||
AbsolutePosition, m_textureEntry.ToBytes());
|
||||
if (!childAgent)
|
||||
if (!m_isChildAgent)
|
||||
{
|
||||
m_scene.InformClientOfNeighbours(m_controllingClient);
|
||||
newAvatar = false;
|
||||
|
@ -748,8 +758,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="seq"></param>
|
||||
public void SendAnimPack(LLUUID animID, int seq)
|
||||
{
|
||||
current_anim = animID;
|
||||
anim_seq = seq;
|
||||
CurrentAnimation = animID;
|
||||
AnimationSeq = seq;
|
||||
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
|
@ -763,7 +773,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void SendAnimPack()
|
||||
{
|
||||
SendAnimPack(current_anim, anim_seq);
|
||||
SendAnimPack(CurrentAnimation, AnimationSeq);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -878,22 +888,22 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public override void UpdateMovement()
|
||||
{
|
||||
newForce = false;
|
||||
lock (forcesList)
|
||||
m_newForce = false;
|
||||
lock (m_forcesList)
|
||||
{
|
||||
if (forcesList.Count > 0)
|
||||
if (m_forcesList.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < forcesList.Count; i++)
|
||||
for (int i = 0; i < m_forcesList.Count; i++)
|
||||
{
|
||||
NewForce force = forcesList[i];
|
||||
NewForce force = m_forcesList[i];
|
||||
|
||||
updateflag = true;
|
||||
m_updateflag = true;
|
||||
Velocity = new LLVector3(force.X, force.Y, force.Z);
|
||||
newForce = true;
|
||||
m_newForce = true;
|
||||
}
|
||||
for (int i = 0; i < forcesList.Count; i++)
|
||||
for (int i = 0; i < m_forcesList.Count; i++)
|
||||
{
|
||||
forcesList.RemoveAt(0);
|
||||
m_forcesList.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue