* Continuing refactoring of presence

* Deleted stub ScenePresence.Body.cs
  * Added stub Region classes

The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
afrisby
lbsa71 2007-09-21 03:13:49 +00:00
parent d3050724d8
commit 409bcd999d
16 changed files with 151 additions and 187 deletions

View File

@ -567,11 +567,9 @@ namespace OpenSim
case "users":
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
List<ScenePresence> avatars = m_sceneManager.GetCurrentSceneAvatars();
foreach (ScenePresence avatar in avatars)
foreach (ScenePresence presence in m_sceneManager.GetCurrentSceneAvatars())
{
RegionInfo regionInfo = m_sceneManager.GetRegionInfo(avatar.RegionHandle);
RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle);
string regionName;
if (regionInfo == null)
@ -585,10 +583,10 @@ namespace OpenSim
m_log.Error(
String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
avatar.Firstname,
avatar.Lastname,
avatar.UUID,
avatar._ControllingClient.AgentId,
presence.Firstname,
presence.Lastname,
presence.UUID,
presence.ControllingClient.AgentId,
"Unknown",
"Unknown",
regionName));

View File

@ -335,7 +335,7 @@ namespace OpenSim.Region.Environment
for (int i = 0; i < avatars.Count; i++)
{
sendRegionInfoPacket(avatars[i]._ControllingClient);
sendRegionInfoPacket(avatars[i].ControllingClient);
}
}
@ -343,7 +343,7 @@ namespace OpenSim.Region.Environment
{
m_scene.ForEachScenePresence( delegate( ScenePresence scenePresence )
{
sendRegionHandshake(scenePresence._ControllingClient);
sendRegionHandshake(scenePresence.ControllingClient);
});
}

View File

@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.LandManagement
(int) Math.Round(avatars[i].AbsolutePosition.Y));
if (over.landData.localID == landData.localID)
{
sendLandProperties(0, false, 0, avatars[i]._ControllingClient);
sendLandProperties(0, false, 0, avatars[i].ControllingClient);
}
}
}

View File

@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules
string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
presence._ControllingClient.SendChatMessage(
presence.ControllingClient.SendChatMessage(
Helpers.StringToField(mess), 255, pos, "IRC:",
LLUUID.Zero);
});
@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Modules
int dis = -1000;
//err ??? the following code seems to be request a scenePresence when it already has a ref to it
avatar = m_scene.GetScenePresence(presence._ControllingClient.AgentId);
avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId);
if (avatar != null)
{
dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules
if ((dis < 10) && (dis > -10))
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence._ControllingClient.SendChatMessage(message,
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules
if ((dis < 30) && (dis > -30))
{
//Console.WriteLine("sending chat");
presence._ControllingClient.SendChatMessage(message,
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules
case 2: // Shout
if ((dis < 100) && (dis > -100))
{
presence._ControllingClient.SendChatMessage(message,
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
@ -201,7 +201,7 @@ namespace OpenSim.Region.Environment.Modules
break;
case 0xff: // Broadcast
presence._ControllingClient.SendChatMessage(message, type,
presence.ControllingClient.SendChatMessage(message, type,
fromPos,
fromName,
fromAgentID);

View File

@ -0,0 +1,15 @@
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Region.Environment.Regions
{
public class Region
{
private Dictionary<LLUUID, RegionPresence> m_regionPresences;
public Region()
{
m_regionPresences = new Dictionary<LLUUID, RegionPresence>( );
}
}
}

View File

@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Environment.Regions
{
public class RegionManager
{
private Dictionary<uint, Region> m_regions;
public RegionManager( )
{
m_regions = new Dictionary<uint, Region>( );
}
}
}

View File

@ -0,0 +1,14 @@
using OpenSim.Framework.Interfaces;
namespace OpenSim.Region.Environment.Regions
{
public class RegionPresence
{
private IClientAPI m_client;
public RegionPresence(IClientAPI client )
{
m_client = client;
}
}
}

View File

@ -21,7 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
if ( TryGetAvatar( avatarId, out avatar ))
{
AddInventoryItem(avatar._ControllingClient, item);
AddInventoryItem(avatar.ControllingClient, item);
}
}
@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
if (TryGetAvatar(avatarId, out avatar))
{
return CapsUpdateInventoryItemAsset(avatar._ControllingClient, itemID, data);
return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
}
return LLUUID.Zero;

View File

@ -77,7 +77,7 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence fromAvatar = m_scenePresences[fromAgentID];
ScenePresence toAvatar = m_scenePresences[toAgentID];
string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
toAvatar._ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
imSessionID, fromName, dialog, timestamp);
}
else
@ -508,7 +508,7 @@ namespace OpenSim.Region.Environment.Scenes
{
ForEachScenePresence(delegate(ScenePresence presence)
{
presence._ControllingClient.SendAnimation(animID, seq, client.AgentId);
presence.ControllingClient.SendAnimation(animID, seq, client.AgentId);
});
}

View File

@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (Terrain.Tainted(x * 16, y * 16))
{
SendLayerData(x, y, presence._ControllingClient,
SendLayerData(x, y, presence.ControllingClient,
terData);
}
}
@ -344,7 +344,7 @@ namespace OpenSim.Region.Environment.Scenes
List<ScenePresence> avatars = GetAvatars();
foreach (ScenePresence avatar in avatars)
{
avatar._ControllingClient.SendViewerTime(m_timePhase);
avatar.ControllingClient.SendViewerTime(m_timePhase);
}
m_timeUpdateCount = 0;
@ -396,7 +396,7 @@ namespace OpenSim.Region.Environment.Scenes
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence._ControllingClient); });
ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
foreach (LLUUID UUID in Entities.Keys)
{
@ -424,7 +424,7 @@ namespace OpenSim.Region.Environment.Scenes
}
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence._ControllingClient); });
ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
foreach (LLUUID UUID in Entities.Keys)
{
@ -772,7 +772,7 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence newAvatar = null;
newAvatar = new ScenePresence(client, this, m_regInfo);
newAvatar.childAgent = child;
newAvatar.IsChildAgent = child;
if (child)
{
@ -829,7 +829,7 @@ namespace OpenSim.Region.Environment.Scenes
delegate(ScenePresence presence)
{
presence.CoarseLocationChange(avatar);
presence._ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
if (presence.PhysicsActor != null)
{
phyScene.RemoveAvatar(presence.PhysicsActor);
@ -881,7 +881,7 @@ namespace OpenSim.Region.Environment.Scenes
{
List<ScenePresence> result = GetScenePresences(delegate(ScenePresence scenePresence)
{
return !scenePresence.childAgent;
return !scenePresence.IsChildAgent;
});
return result;
@ -954,7 +954,7 @@ namespace OpenSim.Region.Environment.Scenes
{
ForEachScenePresence(delegate(ScenePresence presence)
{
presence._ControllingClient.SendKillObject(m_regionHandle, localID);
presence.ControllingClient.SendKillObject(m_regionHandle, localID);
});
}
@ -1182,7 +1182,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_scenePresences.ContainsKey(avatarID))
{
m_scenePresences[avatarID]._ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
}
}
@ -1198,7 +1198,7 @@ namespace OpenSim.Region.Environment.Scenes
{
foreach (ScenePresence presence in m_scenePresences.Values)
{
presence._ControllingClient.SendAlertMessage(message);
presence.ControllingClient.SendAlertMessage(message);
}
}
@ -1206,7 +1206,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_scenePresences.ContainsKey(agentID))
{
m_scenePresences[agentID]._ControllingClient.SendAgentAlertMessage(message, modal);
m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
}
}
@ -1216,7 +1216,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if ((presence.Firstname == firstName) && (presence.Lastname == lastName))
{
presence._ControllingClient.SendAgentAlertMessage(message, modal);
presence.ControllingClient.SendAgentAlertMessage(message, modal);
break;
}
}
@ -1292,24 +1292,17 @@ namespace OpenSim.Region.Environment.Scenes
String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname",
"Agent ID", "Session ID", "Circuit", "IP", "World"));
foreach (EntityBase entity in Entities.Values)
foreach (ScenePresence scenePrescence in GetAvatars())
{
if (entity is ScenePresence)
{
ScenePresence scenePrescence = entity as ScenePresence;
if (!scenePrescence.childAgent)
{
MainLog.Instance.Error(
MainLog.Instance.Error(
String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
scenePrescence.Firstname,
scenePrescence.Lastname,
scenePrescence.UUID,
scenePrescence._ControllingClient.AgentId,
scenePrescence.ControllingClient.AgentId,
"Unknown",
"Unknown",
RegionInfo.RegionName));
}
}
}
break;
case "modules":
@ -1403,7 +1396,7 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence presence;
if (m_scenePresences.TryGetValue(avatarId, out presence))
{
if (!presence.childAgent)
if (!presence.IsChildAgent)
{
avatar = presence;
return true;

View File

@ -145,13 +145,13 @@ namespace OpenSim.Region.Environment.Scenes
if (entity is ScenePresence)
{
ScenePresence scenePrescence = entity as ScenePresence;
if (!scenePrescence.childAgent)
if (!scenePrescence.IsChildAgent)
{
log.Error(String.Format("Packet debug for {0} {1} set to {2}",
scenePrescence.Firstname, scenePrescence.Lastname,
newDebug));
scenePrescence._ControllingClient.SetDebug(newDebug);
scenePrescence.ControllingClient.SetDebug(newDebug);
}
}
}
@ -169,7 +169,7 @@ namespace OpenSim.Region.Environment.Scenes
if (entity is ScenePresence)
{
ScenePresence scenePrescence = entity as ScenePresence;
if (!scenePrescence.childAgent)
if (!scenePrescence.IsChildAgent)
{
avatars.Add(scenePrescence);
}

View File

@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public override LLVector3 AbsolutePosition
public LLVector3 AbsolutePosition
{
get { return m_rootPart.GroupPosition; }
set
@ -1236,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes
List<ScenePresence> avatars = GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
avatars[i]._ControllingClient.SendKillObject(m_regionHandle, part.LocalID);
avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalID);
}
}
}

View File

@ -700,7 +700,7 @@ namespace OpenSim.Region.Environment.Scenes
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
m_parentGroup.SendPartFullUpdate(avatars[i]._ControllingClient, this);
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
}
}
@ -764,7 +764,7 @@ namespace OpenSim.Region.Environment.Scenes
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
m_parentGroup.SendPartTerseUpdate(avatars[i]._ControllingClient, this);
m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
}
}

View File

@ -1,82 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
partial class ScenePresence
{
public class Avatar : IScenePresenceBody
{
public Avatar()
{
}
public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
{
}
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
{
}
public void SendOurAppearance(IClientAPI OurClient)
{
}
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
{
}
}
public class ChildAgent : IScenePresenceBody //is a ghost
{
public ChildAgent()
{
}
public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
{
}
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
{
}
public void SendOurAppearance(IClientAPI OurClient)
{
}
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
{
}
}
}
}

View File

@ -35,6 +35,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment.Regions;
namespace OpenSim.Region.Environment.Scenes
{
@ -42,33 +43,34 @@ namespace OpenSim.Region.Environment.Scenes
{
public static AvatarAnimations Animations;
public static byte[] DefaultTexture;
public LLUUID current_anim;
public int anim_seq;
private bool updateflag = false;
private byte movementflag = 0;
private List<NewForce> forcesList = new List<NewForce>();
private short _updateCount = 0;
public LLUUID CurrentAnimation;
public int AnimationSeq;
private bool m_updateflag = false;
private byte m_movementflag = 0;
private readonly List<NewForce> m_forcesList = new List<NewForce>();
private short m_updateCount = 0;
private Quaternion bodyRot;
private byte[] visualParams;
private AvatarWearable[] Wearables;
private LLObject.TextureEntry m_textureEntry;
public bool childAgent = true;
public bool IsRestrictedToRegion = false;
private bool newForce = false;
private bool m_newForce = false;
private bool newAvatar = false;
private bool newCoarseLocations = true;
protected RegionInfo m_regionInfo;
protected ulong crossingFromRegion = 0;
private IScenePresenceBody m_body;
private Vector3[] Dir_Vectors = new Vector3[6];
private readonly Vector3[] Dir_Vectors = new Vector3[6];
private LLVector3 lastPhysPos = new LLVector3();
private RegionPresence m_regionPresence;
private enum Dir_ControlFlags
{
DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS,
@ -93,8 +95,8 @@ namespace OpenSim.Region.Environment.Scenes
// private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
// private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
private readonly Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
private readonly Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
#region Properties
@ -109,8 +111,8 @@ namespace OpenSim.Region.Environment.Scenes
public bool Updated
{
set { updateflag = value; }
get { return updateflag; }
set { m_updateflag = value; }
get { return m_updateflag; }
}
private readonly ulong m_regionHandle;
@ -134,7 +136,7 @@ namespace OpenSim.Region.Environment.Scenes
private readonly IClientAPI m_controllingClient;
protected PhysicsActor m_physicsActor;
public IClientAPI _ControllingClient
public IClientAPI ControllingClient
{
get { return m_controllingClient; }
}
@ -207,6 +209,13 @@ namespace OpenSim.Region.Environment.Scenes
}
}
private bool m_isChildAgent = true;
public bool IsChildAgent
{
get { return m_isChildAgent; }
set { m_isChildAgent = value; }
}
#endregion
#region Constructor(s)
@ -220,6 +229,8 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="regionDat"></param>
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
{
m_regionPresence = new RegionPresence( client );
m_scene = world;
m_uuid = client.AgentId;
@ -262,7 +273,6 @@ namespace OpenSim.Region.Environment.Scenes
m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length);
//temporary until we move some code into the body classes
m_body = new ChildAgent();
if (newAvatar)
{
@ -327,9 +337,9 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="status"></param>
public void ChildStatusChange(bool status)
{
childAgent = status;
m_isChildAgent = status;
if (childAgent == true)
if (m_isChildAgent == true)
{
Velocity = new LLVector3(0, 0, 0);
AbsolutePosition = new LLVector3(128, 128, 70);
@ -339,7 +349,7 @@ namespace OpenSim.Region.Environment.Scenes
public void MakeAvatarPhysical(LLVector3 pos, bool isFlying)
{
newAvatar = true;
childAgent = false;
m_isChildAgent = false;
AbsolutePosition = pos;
@ -353,7 +363,7 @@ namespace OpenSim.Region.Environment.Scenes
protected void MakeChildAgent()
{
Velocity = new LLVector3(0, 0, 0);
childAgent = true;
m_isChildAgent = true;
RemoveFromPhysicalScene();
@ -416,9 +426,9 @@ namespace OpenSim.Region.Environment.Scenes
look = new LLVector3(0.99f, 0.042f, 0);
}
m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
if (childAgent)
if (m_isChildAgent)
{
childAgent = false;
m_isChildAgent = false;
//this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
}
@ -430,7 +440,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="pack"></param>
public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
{
if (childAgent)
if (m_isChildAgent)
{
Console.WriteLine("DEBUG: HandleAgentUpdate: child agent");
return;
@ -463,17 +473,17 @@ namespace OpenSim.Region.Environment.Scenes
{
DCFlagKeyPressed = true;
agent_control_v3 += Dir_Vectors[i];
if ((movementflag & (uint) DCF) == 0)
if ((m_movementflag & (uint) DCF) == 0)
{
movementflag += (byte) (uint) DCF;
m_movementflag += (byte) (uint) DCF;
update_movementflag = true;
}
}
else
{
if ((movementflag & (uint) DCF) != 0)
if ((m_movementflag & (uint) DCF) != 0)
{
movementflag -= (byte) (uint) DCF;
m_movementflag -= (byte) (uint) DCF;
update_movementflag = true;
}
}
@ -490,7 +500,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (update_movementflag)
{
if (movementflag != 0)
if (m_movementflag != 0)
{
if (m_physicsActor.Flying)
{
@ -511,7 +521,7 @@ namespace OpenSim.Region.Environment.Scenes
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
{
if (childAgent)
if (m_isChildAgent)
{
Console.WriteLine("DEBUG: AddNewMovement: child agent");
return;
@ -527,7 +537,7 @@ namespace OpenSim.Region.Environment.Scenes
newVelocity.X = direc.x;
newVelocity.Y = direc.y;
newVelocity.Z = direc.z;
forcesList.Add(newVelocity);
m_forcesList.Add(newVelocity);
}
#endregion
@ -554,23 +564,23 @@ namespace OpenSim.Region.Environment.Scenes
newCoarseLocations = false;
}
if (childAgent == false)
if (m_isChildAgent == false)
{
/// check for user movement 'forces' (ie commands to move)
if (newForce)
if (m_newForce)
{
SendTerseUpdateToAllClients();
_updateCount = 0;
m_updateCount = 0;
}
/// check for scripted movement (?)
else if (movementflag != 0)
else if (m_movementflag != 0)
{
_updateCount++;
if (_updateCount > 3)
m_updateCount++;
if (m_updateCount > 3)
{
SendTerseUpdateToAllClients();
_updateCount = 0;
m_updateCount = 0;
}
}
@ -578,7 +588,7 @@ namespace OpenSim.Region.Environment.Scenes
else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02)
{
SendTerseUpdateToAllClients();
_updateCount = 0;
m_updateCount = 0;
lastPhysPos = AbsolutePosition;
}
CheckForSignificantMovement();
@ -669,7 +679,7 @@ namespace OpenSim.Region.Environment.Scenes
SendFullUpdateToOtherClient(avatar);
if (avatar.LocalId != LocalId)
{
if (!avatar.childAgent)
if (!avatar.m_isChildAgent)
{
avatar.SendFullUpdateToOtherClient(this);
avatar.SendAppearanceToOtherAgent(this);
@ -685,7 +695,7 @@ namespace OpenSim.Region.Environment.Scenes
{
m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
AbsolutePosition, m_textureEntry.ToBytes());
if (!childAgent)
if (!m_isChildAgent)
{
m_scene.InformClientOfNeighbours(m_controllingClient);
newAvatar = false;
@ -748,8 +758,8 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="seq"></param>
public void SendAnimPack(LLUUID animID, int seq)
{
current_anim = animID;
anim_seq = seq;
CurrentAnimation = animID;
AnimationSeq = seq;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
@ -763,7 +773,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void SendAnimPack()
{
SendAnimPack(current_anim, anim_seq);
SendAnimPack(CurrentAnimation, AnimationSeq);
}
#endregion
@ -878,22 +888,22 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public override void UpdateMovement()
{
newForce = false;
lock (forcesList)
m_newForce = false;
lock (m_forcesList)
{
if (forcesList.Count > 0)
if (m_forcesList.Count > 0)
{
for (int i = 0; i < forcesList.Count; i++)
for (int i = 0; i < m_forcesList.Count; i++)
{
NewForce force = forcesList[i];
NewForce force = m_forcesList[i];
updateflag = true;
m_updateflag = true;
Velocity = new LLVector3(force.X, force.Y, force.Z);
newForce = true;
m_newForce = true;
}
for (int i = 0; i < forcesList.Count; i++)
for (int i = 0; i < m_forcesList.Count; i++)
{
forcesList.RemoveAt(0);
m_forcesList.RemoveAt(0);
}
}
}