Mid-work, trying to fix region part insertion and retrieval
SQLite reports System NUll Reference, but works, inside LoadItems, on SQLiteRegionData.cs From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>0.6.0-stable
parent
0d2487d8a9
commit
409e7262df
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@ -31,4 +31,6 @@ bin/Physics*
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bin/Terrain*
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bin/estate_settings.xml
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cov/*
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OpenSim/OpenSim.userprefs
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OpenSim/OpenSim.usertasks
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*~
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@ -396,6 +396,7 @@ namespace OpenSim.Data.MySQL
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m_log.Info("[REGION DB]: " +
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"Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
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// First, create all groups
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foreach (DataRow primRow in primsForRegion)
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{
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try
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@ -422,11 +423,33 @@ namespace OpenSim.Data.MySQL
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}
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group.AddPart(prim);
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group.RootPart = prim;
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createdObjects.Add(group.UUID, group);
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retvals.Add(group);
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}
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else
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LoadItems(prim);
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}
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catch (Exception e)
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{
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m_log.Error("[REGION DB]: Failed create prim object, exception and data follows");
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m_log.Info("[REGION DB]: " + e.ToString());
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foreach (DataColumn col in prims.Columns)
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{
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m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
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}
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}
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}
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// Now fill the groups with part data
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foreach (DataRow primRow in primsForRegion)
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{
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try
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{
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string uuid = (string) primRow["UUID"];
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string objID = (string) primRow["SceneGroupID"];
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SceneObjectPart prim = buildPrim(primRow);
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if (uuid != objID) //is new SceneObjectGroup ?
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{
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
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if (shapeRow != null)
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@ -441,7 +464,6 @@ namespace OpenSim.Data.MySQL
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}
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createdObjects[new UUID(objID)].AddPart(prim);
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}
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LoadItems(prim);
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}
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catch (Exception e)
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@ -473,7 +495,7 @@ namespace OpenSim.Data.MySQL
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String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
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DataRow[] dbItemRows = dbItems.Select(sql);
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Console.WriteLine("dbItemRows MYSQL Length: {0}",dbItemRows.Length);
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IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
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foreach (DataRow row in dbItemRows)
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@ -412,7 +412,7 @@ namespace OpenSim.Data.SQLite
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DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
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m_log.Info("[REGION DB]: " +
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"Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
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// First, create all groups
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foreach (DataRow primRow in primsForRegion)
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{
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try
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@ -438,11 +438,32 @@ namespace OpenSim.Data.SQLite
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}
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group.AddPart(prim);
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group.RootPart = prim;
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Console.WriteLine("The Object UUID is {0}",prim.UUID);
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createdObjects.Add(group.UUID, group);
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retvals.Add(group);
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}
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else
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LoadItems(prim);
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}
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catch (Exception e)
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{
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m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows");
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m_log.Info("[REGION DB]: " + e.ToString());
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foreach (DataColumn col in prims.Columns)
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{
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m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
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}
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}
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}
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// Now fill the groups with part data
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foreach (DataRow primRow in primsForRegion)
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{
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try
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{
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SceneObjectPart prim = null;
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string uuid = (string) primRow["UUID"];
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string objID = (string) primRow["SceneGroupID"];
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if (uuid != objID) //is new SceneObjectGroup ?
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{
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prim = buildPrim(primRow);
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
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@ -456,14 +477,14 @@ namespace OpenSim.Data.SQLite
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"[REGION DB]: No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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Console.WriteLine("Version2: The Object UUID is {0}",prim.UUID);
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createdObjects[new UUID(objID)].AddPart(prim);
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}
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LoadItems(prim);
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}
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catch (Exception e)
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{
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m_log.Error("[REGION DB]: Failed create prim object, exception and data follows");
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m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows");
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m_log.Info("[REGION DB]: " + e.ToString());
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foreach (DataColumn col in prims.Columns)
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{
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@ -484,14 +505,19 @@ namespace OpenSim.Data.SQLite
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//m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
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DataTable dbItems = ds.Tables["primitems"];
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//return; POINT OF FAILURE!!! BELOW THIS LINE FAILS
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Console.WriteLine("dbItems: {0} and the prim is: {1}, UUID {2}",dbItems,prim.Name,prim.UUID);
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String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
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//string sql = "primID = '" + prim.UUID.ToString() + "'";
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DataRow[] dbItemRows = dbItems.Select(sql);
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Console.WriteLine("dbItemRows Length: {0}",dbItemRows.Length);
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if (dbItemRows.Length == 0)
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return;
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IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
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foreach (DataRow row in dbItemRows)
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{
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Console.WriteLine("Inside the foreach");
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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@ -27,6 +27,8 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Text;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenSim.Framework;
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@ -44,15 +46,24 @@ namespace OpenSim.Data.Tests
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public UUID zero = UUID.Zero;
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public UUID region1;
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public UUID region2;
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public UUID region3;
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public UUID region4;
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public UUID prim1;
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public UUID prim2;
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public UUID prim3;
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public UUID prim4;
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public UUID prim5;
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public UUID prim6;
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public UUID item1;
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public UUID item2;
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public UUID item3;
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public static Random random;
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public string itemname1 = "item1";
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public uint localID;
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public double height1;
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public double height2;
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@ -68,12 +79,19 @@ namespace OpenSim.Data.Tests
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}
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region1 = UUID.Random();
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region3 = UUID.Random();
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region4 = UUID.Random();
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prim1 = UUID.Random();
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prim2 = UUID.Random();
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prim3 = UUID.Random();
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prim4 = UUID.Random();
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prim5 = UUID.Random();
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prim6 = UUID.Random();
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item1 = UUID.Random();
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item2 = UUID.Random();
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item3 = UUID.Random();
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random = new Random();
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localID = 1;
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height1 = 20;
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height2 = 100;
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}
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@ -82,18 +100,22 @@ namespace OpenSim.Data.Tests
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// Prims
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// - empty test - 001
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// - store / retrieve basic prims (most minimal we can make) - 010, 011
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// - update existing prims, make sure it sticks - 012
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// - add inventory items to prims make - 013
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// - remove inventory items make sure it sticks - 014
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// - store / retrieve parts in a scenegroup 012
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// - store a prim with complete information for consistency check 013
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// - update existing prims, make sure it sticks - 014
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// - add inventory items to prims make - 015
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// - remove inventory items make sure it sticks - 016
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// - remove prim, make sure it sticks - 020
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[Test]
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public void T001_LoadEmpty()
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{
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List<SceneObjectGroup> objs = db.LoadObjects(region1);
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List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
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List<LandData> land = db.LoadLandObjects(region1);
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Assert.That(objs.Count, Is.EqualTo(0));
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Assert.That(objs3.Count, Is.EqualTo(0));
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Assert.That(land.Count, Is.EqualTo(0));
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}
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@ -147,7 +169,260 @@ namespace OpenSim.Data.Tests
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}
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[Test]
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public void T012_UpdateObject()
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public void T012_SceneParts()
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{
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UUID tmp0 = UUID.Random();
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UUID tmp1 = UUID.Random();
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UUID tmp2 = UUID.Random();
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UUID tmp3 = UUID.Random();
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UUID newregion = UUID.Random();
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SceneObjectPart p1 = NewSOP("SoP 1",tmp1);
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SceneObjectPart p2 = NewSOP("SoP 2",tmp2);
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SceneObjectPart p3 = NewSOP("SoP 3",tmp3);
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SceneObjectGroup sog = NewSOG("Sop 0",tmp0);
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sog.AddPart(p1);
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sog.AddPart(p2);
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sog.AddPart(p3);
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Console.WriteLine("Test 10 has prims {0} and {1} in region {2}",prim1,prim2,region1);
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Console.WriteLine("The prims are {0}, {1}, {2} and {3} and region is {4}",tmp0,tmp1,tmp2,tmp3,newregion);
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SceneObjectPart[] parts = sog.GetParts();
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Console.WriteLine("Before Insertion:");
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Assert.That(parts.Length,Is.EqualTo(4));
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Console.WriteLine("PASSED BEFORE");
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db.StoreObject(sog, newregion);
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List<SceneObjectGroup> sogs = db.LoadObjects(newregion);
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Assert.That(sogs.Count,Is.EqualTo(1));
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SceneObjectGroup newsog = sogs[0];
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SceneObjectPart[] newparts = newsog.GetParts();
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Console.WriteLine("After Insertion:");
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Assert.That(newparts.Length,Is.EqualTo(4));
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Console.WriteLine("PASSED AFTER!");
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Assert.That(newsog.HasChildPrim(tmp0));
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Assert.That(newsog.HasChildPrim(tmp1));
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Assert.That(newsog.HasChildPrim(tmp2));
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Assert.That(newsog.HasChildPrim(tmp3));
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}
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[Test]
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[Ignore("Make sure 12 works first")]
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public void T013_ObjectConsistency()
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{
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UUID creator,uuid = new UUID();
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creator = UUID.Random();
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uint iserial = (uint) random.Next();
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TaskInventoryDictionary dic = new TaskInventoryDictionary();
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uint objf = (uint) random.Next();
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uuid = prim4;
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uint localid = localID+1;
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localID = localID + 1;
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string name = "Adam West";
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byte material = (byte) random.Next(255);
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ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
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int pin = random.Next();
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Byte[] partsys = new byte[8];
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Byte[] textani = new byte[8];
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random.NextBytes(textani);
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random.NextBytes(partsys);
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DateTime expires = new DateTime(2008, 12, 20);
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DateTime rezzed = new DateTime(2009, 07, 15);
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Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
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Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
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Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
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string description = name;
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//Color color = Color.Brown;
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Color color = Color.FromArgb(255, 165, 42, 42);
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string text = "All Your Base Are Belong to Us";
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string sitname = "SitName";
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string touchname = "TouchName";
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int linknum = random.Next();
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byte clickaction = (byte) random.Next(255);
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PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
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pbshap = PrimitiveBaseShape.Default;
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Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
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byte updatef = (byte) random.Next(255);
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SceneObjectPart sop = new SceneObjectPart();
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sop.RegionHandle = regionh;
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sop.UUID = uuid;
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sop.LocalId = localid;
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sop.Shape = pbshap;
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sop.GroupPosition = groupos;
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sop.RotationOffset = rotoff;
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sop.CreatorID = creator;
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sop.InventorySerial = iserial;
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sop.TaskInventory = dic;
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sop.ObjectFlags = objf;
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sop.Name = name;
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sop.Material = material;
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sop.ScriptAccessPin = pin;
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sop.TextureAnimation = textani;
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sop.ParticleSystem = partsys;
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sop.Expires = expires;
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sop.Rezzed = rezzed;
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sop.OffsetPosition = offset;
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sop.Velocity = velocity;
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sop.AngularVelocity = angvelo;
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sop.Acceleration = accel;
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sop.Description = description;
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sop.Color = color;
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sop.Text = text;
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sop.SitName = sitname;
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sop.TouchName = touchname;
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sop.LinkNum = linknum;
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sop.ClickAction = clickaction;
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sop.Scale = scale;
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sop.UpdateFlag = updatef;
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//Tests if local part accepted the parameters:
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Console.WriteLine("Test -0");
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Assert.That(regionh,Is.EqualTo(sop.RegionHandle));
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Console.WriteLine("Test -1 localid é: {0} e LocalId é {1}",localid,sop.LocalId);
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Assert.That(localid,Is.EqualTo(sop.LocalId));
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Console.WriteLine("Test -2");
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//**Assert.That(pbshap,Is.EqualTo(sop.Shape));
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Assert.That(groupos,Is.EqualTo(sop.GroupPosition));
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Console.WriteLine("Test -3");
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Assert.That(name,Is.EqualTo(sop.Name));
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Console.WriteLine("Test -4");
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Assert.That(rotoff,Is.EqualTo(sop.RotationOffset));
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Console.WriteLine("Test 0 - uuid is {0}",uuid);
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Assert.That(uuid,Is.EqualTo(sop.UUID));
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Console.WriteLine("Test 1");
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Assert.That(creator,Is.EqualTo(sop.CreatorID));
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Console.WriteLine("Test 2 - iserial is {0}",iserial);
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Assert.That(iserial,Is.EqualTo(sop.InventorySerial));
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Console.WriteLine("Test 3");
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Assert.That(dic,Is.EqualTo(sop.TaskInventory));
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Console.WriteLine("Test 4");
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Assert.That(objf,Is.EqualTo(sop.ObjectFlags));
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Console.WriteLine("Test 5");
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Assert.That(name,Is.EqualTo(sop.Name));
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Console.WriteLine("Test 6");
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Assert.That(material,Is.EqualTo(sop.Material));
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Console.WriteLine("Test 7");
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Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin));
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Console.WriteLine("Test 8");
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Assert.That(textani,Is.EqualTo(sop.TextureAnimation));
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Console.WriteLine("Test 9");
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Assert.That(partsys,Is.EqualTo(sop.ParticleSystem));
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Console.WriteLine("Test 9.1");
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Assert.That(expires,Is.EqualTo(sop.Expires));
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Console.WriteLine("Test 9.2");
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Assert.That(rezzed,Is.EqualTo(sop.Rezzed));
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Console.WriteLine("Test 10");
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Assert.That(offset,Is.EqualTo(sop.OffsetPosition));
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Assert.That(velocity,Is.EqualTo(sop.Velocity));
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Console.WriteLine("Test 12");
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Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity));
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Console.WriteLine("Test 13");
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Assert.That(accel,Is.EqualTo(sop.Acceleration));
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Console.WriteLine("Test 14");
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Assert.That(description,Is.EqualTo(sop.Description));
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Assert.That(color,Is.EqualTo(sop.Color));
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Assert.That(text,Is.EqualTo(sop.Text));
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Assert.That(sitname,Is.EqualTo(sop.SitName));
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Console.WriteLine("Test 15");
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Assert.That(touchname,Is.EqualTo(sop.TouchName));
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Console.WriteLine("Test 16");
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Assert.That(linknum,Is.EqualTo(sop.LinkNum));
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Console.WriteLine("Test 17");
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Assert.That(clickaction,Is.EqualTo(sop.ClickAction));
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Console.WriteLine("Test 18");
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Assert.That(scale,Is.EqualTo(sop.Scale));
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Console.WriteLine("Test 19");
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Assert.That(updatef,Is.EqualTo(sop.UpdateFlag));
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Console.WriteLine("Test 20");
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// This is necessary or object will not be inserted in DB
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sop.ObjectFlags = 0;
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SceneObjectGroup sog = new SceneObjectGroup();
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sog.AddPart(sop);
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sog.RootPart = sop;
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// Inserts group in DB
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db.StoreObject(sog,region3);
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List<SceneObjectGroup> sogs = db.LoadObjects(region3);
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Assert.That(sogs.Count, Is.EqualTo(1));
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// Makes sure there are no double insertions:
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/*
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db.StoreObject(sog,region3);
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sogs = db.LoadObjects(region3);
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Assert.That(sogs.Count, Is.EqualTo(1));
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*/
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// Tests if the parameters were inserted correctly
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SceneObjectPart p = sogs[0].RootPart;
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Console.WriteLine("Test -0");
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Assert.That(regionh,Is.EqualTo(p.RegionHandle));
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Console.WriteLine("Test -1 localid é: {0} e LocalId é {1}",localid,p.LocalId);
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//Assert.That(localid,Is.EqualTo(p.LocalId));
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Console.WriteLine("Test -2");
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//Assert.That(pbshap,Is.EqualTo(p.Shape));
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Assert.That(groupos,Is.EqualTo(p.GroupPosition));
|
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Console.WriteLine("Test -3");
|
||||
Assert.That(name,Is.EqualTo(p.Name));
|
||||
Console.WriteLine("Test -4");
|
||||
Assert.That(rotoff,Is.EqualTo(p.RotationOffset));
|
||||
Console.WriteLine("Test 0 - uuid is {0}",uuid);
|
||||
Assert.That(uuid,Is.EqualTo(p.UUID));
|
||||
Console.WriteLine("Test 1");
|
||||
Assert.That(creator,Is.EqualTo(p.CreatorID));
|
||||
Console.WriteLine("Test 2 - iserial is {0}",iserial);
|
||||
//Assert.That(iserial,Is.EqualTo(p.InventorySerial));
|
||||
Console.WriteLine("Test 3");
|
||||
Assert.That(dic,Is.EqualTo(p.TaskInventory));
|
||||
Console.WriteLine("Test 4");
|
||||
//Assert.That(objf,Is.EqualTo(p.ObjectFlags));
|
||||
Console.WriteLine("Test 5");
|
||||
Assert.That(name,Is.EqualTo(p.Name));
|
||||
Console.WriteLine("Test 6");
|
||||
Assert.That(material,Is.EqualTo(p.Material));
|
||||
Console.WriteLine("Test 7");
|
||||
Assert.That(pin,Is.EqualTo(p.ScriptAccessPin));
|
||||
Console.WriteLine("Test 8");
|
||||
Assert.That(textani,Is.EqualTo(p.TextureAnimation));
|
||||
Console.WriteLine("Test 9");
|
||||
Assert.That(partsys,Is.EqualTo(p.ParticleSystem));
|
||||
Console.WriteLine("Test 9.1 - Expires in {0}",expires);
|
||||
//Assert.That(expires,Is.EqualTo(p.Expires));
|
||||
Console.WriteLine("Test 9.2 - Rezzed in {0}",rezzed);
|
||||
//Assert.That(rezzed,Is.EqualTo(p.Rezzed));
|
||||
Console.WriteLine("Test 10");
|
||||
Assert.That(offset,Is.EqualTo(p.OffsetPosition));
|
||||
Assert.That(velocity,Is.EqualTo(p.Velocity));
|
||||
Console.WriteLine("Test 12");
|
||||
Assert.That(angvelo,Is.EqualTo(p.AngularVelocity));
|
||||
Console.WriteLine("Test 13");
|
||||
Assert.That(accel,Is.EqualTo(p.Acceleration));
|
||||
Console.WriteLine("Test 14");
|
||||
Assert.That(description,Is.EqualTo(p.Description));
|
||||
Assert.That(color,Is.EqualTo(p.Color));
|
||||
Assert.That(text,Is.EqualTo(p.Text));
|
||||
Assert.That(sitname,Is.EqualTo(p.SitName));
|
||||
Console.WriteLine("Test 15");
|
||||
Assert.That(touchname,Is.EqualTo(p.TouchName));
|
||||
Console.WriteLine("Test 16");
|
||||
//Assert.That(linknum,Is.EqualTo(p.LinkNum));
|
||||
Console.WriteLine("Test 17");
|
||||
Assert.That(clickaction,Is.EqualTo(p.ClickAction));
|
||||
Console.WriteLine("Test 18");
|
||||
Assert.That(scale,Is.EqualTo(p.Scale));
|
||||
Console.WriteLine("Test 19");
|
||||
//Assert.That(updatef,Is.EqualTo(p.UpdateFlag));
|
||||
Console.WriteLine("Test 20");
|
||||
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T014_UpdateObject()
|
||||
{
|
||||
string text = "object1 text";
|
||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||
|
@ -364,15 +639,18 @@ namespace OpenSim.Data.Tests
|
|||
private SceneObjectGroup NewSOG(string name, UUID uuid)
|
||||
{
|
||||
SceneObjectPart sop = new SceneObjectPart();
|
||||
sop.LocalId = 1;
|
||||
//sop.LocalId = 1;
|
||||
sop.LocalId = localID;
|
||||
localID = localID + 1;
|
||||
sop.Name = name;
|
||||
sop.Description = name;
|
||||
sop.Text = "";
|
||||
sop.SitName = "";
|
||||
sop.TouchName = "";
|
||||
sop.Text = RandomName();
|
||||
sop.SitName = RandomName();
|
||||
sop.TouchName = RandomName();
|
||||
sop.UUID = uuid;
|
||||
sop.Shape = PrimitiveBaseShape.Default;
|
||||
|
||||
|
||||
SceneObjectGroup sog = new SceneObjectGroup();
|
||||
sog.AddPart(sop);
|
||||
sog.RootPart = sop;
|
||||
|
@ -380,6 +658,22 @@ namespace OpenSim.Data.Tests
|
|||
return sog;
|
||||
}
|
||||
|
||||
private SceneObjectPart NewSOP(string name, UUID uuid)
|
||||
{
|
||||
SceneObjectPart sop = new SceneObjectPart();
|
||||
//sop.LocalId = 1;
|
||||
sop.LocalId = localID;
|
||||
localID = localID + 1;
|
||||
sop.Name = name;
|
||||
sop.Description = name;
|
||||
sop.Text = RandomName();
|
||||
sop.SitName = RandomName();
|
||||
sop.TouchName = RandomName();
|
||||
sop.UUID = uuid;
|
||||
sop.Shape = PrimitiveBaseShape.Default;
|
||||
return sop;
|
||||
}
|
||||
|
||||
// These are copied from the Inventory Item tests
|
||||
|
||||
private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
|
||||
|
@ -395,6 +689,18 @@ namespace OpenSim.Data.Tests
|
|||
return i;
|
||||
}
|
||||
|
||||
private static string RandomName()
|
||||
{
|
||||
StringBuilder name = new StringBuilder();
|
||||
int size = random.Next(5,12);
|
||||
char ch ;
|
||||
for (int i=0; i<size; i++)
|
||||
{
|
||||
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
|
||||
name.Append(ch);
|
||||
}
|
||||
return name.ToString();
|
||||
}
|
||||
// private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name)
|
||||
// {
|
||||
// InventoryFolderBase f = new InventoryFolderBase();
|
||||
|
|
|
@ -116,6 +116,7 @@
|
|||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="nunit.framework.dll" />
|
||||
|
@ -1403,6 +1404,7 @@
|
|||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
|
|
Loading…
Reference in New Issue