diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs index bcf79a88ca..ec51c01680 100644 --- a/src/world/Avatar.cs +++ b/src/world/Avatar.cs @@ -4,148 +4,231 @@ using System.IO; using System.Text; using libsecondlife; using libsecondlife.Packets; +using PhysicsManager; namespace OpenSim.world { public class Avatar : Entity { - public string firstname; - public string lastname; - public OpenSimClient ControllingClient; - private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; - - public Avatar(OpenSimClient TheClient) { - Console.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); - ControllingClient=TheClient; - SetupTemplate("avatar-template.dat"); - } - - private void SetupTemplate(string name) + public string firstname; + public string lastname; + public OpenSimClient ControllingClient; + private PhysicsActor _physActor; + private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; + private bool updateflag; + private bool walking; + private List forcesList = new List(); + + public Avatar(OpenSimClient TheClient) { + Console.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); + ControllingClient=TheClient; + SetupTemplate("avatar-template.dat"); + } + + public PhysicsActor PhysActor + { + set + { + this._physActor = value; + } + } + public override void addFroces() { - - int i = 0; - FileInfo fInfo = new FileInfo(name); - long numBytes = fInfo.Length; - FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); - BinaryReader br = new BinaryReader(fStream); - byte [] data1 = br.ReadBytes((int)numBytes); - br.Close(); - fStream.Close(); - - libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); - - System.Text.Encoding enc = System.Text.Encoding.ASCII; - libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); - pos.X = 100f; - objdata.ID = 8880000; - objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); - libsecondlife.LLVector3 pos2 = new LLVector3(100f,100f,23f); - //objdata.FullID=user.AgentID; - byte[] pb = pos.GetBytes(); - Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); - - AvatarTemplate = objdata; - + if(this.forcesList.Count>0) + { + for(int i=0 ; i < this.forcesList.Count; i++) + { + NewForce force = this.forcesList[i]; + PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); + this.PhysActor.Velocity = phyVector; + this.updateflag = true; + this.velocity = new Axiom.MathLib.Vector3(force.X, force.Y, force.Z); //shouldn't really be doing this + // but as we are setting the velocity (rather than using real forces) at the moment it is okay. + + } + } } + + public override void update() + { + if(this.updateflag) + { + //need to send movement info + //so create the improvedterseobjectupdate packet + } + } - public void CompleteMovement(World RegionInfo) { - Console.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); - AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); - mov.AgentData.SessionID = this.ControllingClient.SessionID; - mov.AgentData.AgentID = this.ControllingClient.AgentID; - mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle; - // TODO - dynamicalise this stuff - mov.Data.Timestamp = 1172750370; - mov.Data.Position = new LLVector3(100f, 100f, 23f); - mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); - - Console.WriteLine("Sending AgentMovementComplete packet"); - ControllingClient.OutPacket(mov); - } + private void SetupTemplate(string name) + { + + int i = 0; + FileInfo fInfo = new FileInfo(name); + long numBytes = fInfo.Length; + FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); + BinaryReader br = new BinaryReader(fStream); + byte [] data1 = br.ReadBytes((int)numBytes); + br.Close(); + fStream.Close(); + + libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); + + System.Text.Encoding enc = System.Text.Encoding.ASCII; + libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); + pos.X = 100f; + objdata.ID = 8880000; + objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); + libsecondlife.LLVector3 pos2 = new LLVector3(100f,100f,23f); + //objdata.FullID=user.AgentID; + byte[] pb = pos.GetBytes(); + Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); + + AvatarTemplate = objdata; + + } - public void SendInitialPosition() { - System.Text.Encoding _enc = System.Text.Encoding.ASCII; - + public void CompleteMovement(World RegionInfo) { + Console.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); + AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); + mov.AgentData.SessionID = this.ControllingClient.SessionID; + mov.AgentData.AgentID = this.ControllingClient.AgentID; + mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle; + // TODO - dynamicalise this stuff + mov.Data.Timestamp = 1172750370; + mov.Data.Position = new LLVector3(100f, 100f, 23f); + mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); + + Console.WriteLine("Sending AgentMovementComplete packet"); + ControllingClient.OutPacket(mov); + } - //send a objectupdate packet with information about the clients avatar - ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); - objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; - objupdate.RegionData.TimeDilation = 64096; - objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; - - objupdate.ObjectData[0] = AvatarTemplate; - //give this avatar object a local id and assign the user a name - objupdate.ObjectData[0].ID = 8880000 + OpenSim_Main.local_world._localNumber; - //User_info.name="Test"+this.local_numer+" User"; - objupdate.ObjectData[0].FullID = ControllingClient.AgentID; - objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); - - libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100.0f, 23.0f); - - byte[] pb = pos2.GetBytes(); - - Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); - OpenSim_Main.local_world._localNumber++; - this.ControllingClient.OutPacket(objupdate); - } - - public void SendInitialAppearance() { - AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); - aw.AgentData.AgentID = this.ControllingClient.AgentID; - aw.AgentData.SerialNum = 0; - aw.AgentData.SessionID = ControllingClient.SessionID; - - aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; - AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock(); - awb.WearableType = (byte)0; - awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); - awb.ItemID = LLUUID.Random(); - aw.WearableData[0] = awb; - - for(int i=1; i<13; i++) { - awb = new AgentWearablesUpdatePacket.WearableDataBlock(); - awb.WearableType = (byte)i; - awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); - awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); - aw.WearableData[i] = awb; - } - - ControllingClient.OutPacket(aw); - } + public void SendInitialPosition() { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + - public void SendRegionHandshake(World RegionInfo) { - Console.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); - System.Text.Encoding _enc = System.Text.Encoding.ASCII; - RegionHandshakePacket handshake = new RegionHandshakePacket(); - - Console.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); - handshake.RegionInfo.BillableFactor = 0; - handshake.RegionInfo.IsEstateManager = false; - handshake.RegionInfo.TerrainHeightRange00 = 60; - handshake.RegionInfo.TerrainHeightRange01 = 60; - handshake.RegionInfo.TerrainHeightRange10 = 60; - handshake.RegionInfo.TerrainHeightRange11 = 60; - handshake.RegionInfo.TerrainStartHeight00 = 10; - handshake.RegionInfo.TerrainStartHeight01 = 10; - handshake.RegionInfo.TerrainStartHeight10 = 10; - handshake.RegionInfo.TerrainStartHeight11 = 10; - handshake.RegionInfo.SimAccess = 13; - handshake.RegionInfo.WaterHeight = 5; - handshake.RegionInfo.RegionFlags = 72458694; - handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); - handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); - handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); - handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); - handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); - handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); - - Console.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); - this.ControllingClient.OutPacket(handshake); - } + //send a objectupdate packet with information about the clients avatar + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; + objupdate.RegionData.TimeDilation = 64096; + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + + objupdate.ObjectData[0] = AvatarTemplate; + //give this avatar object a local id and assign the user a name + objupdate.ObjectData[0].ID = 8880000 + OpenSim_Main.local_world._localNumber; + //User_info.name="Test"+this.local_numer+" User"; + objupdate.ObjectData[0].FullID = ControllingClient.AgentID; + objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); + + libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100.0f, 23.0f); + + byte[] pb = pos2.GetBytes(); + + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); + OpenSim_Main.local_world._localNumber++; + this.ControllingClient.OutPacket(objupdate); + } + + public void SendInitialAppearance() { + AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); + aw.AgentData.AgentID = this.ControllingClient.AgentID; + aw.AgentData.SerialNum = 0; + aw.AgentData.SessionID = ControllingClient.SessionID; + + aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; + AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock(); + awb.WearableType = (byte)0; + awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); + awb.ItemID = LLUUID.Random(); + aw.WearableData[0] = awb; + + for(int i=1; i<13; i++) { + awb = new AgentWearablesUpdatePacket.WearableDataBlock(); + awb.WearableType = (byte)i; + awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); + awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); + aw.WearableData[i] = awb; + } + + ControllingClient.OutPacket(aw); + } + + public void HandleUpdate(AgentUpdatePacket pack) { + if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) !=0) { + if(!walking) + { + //we should add a new force to the list + // but for now we will deal with velocities + NewFoce newVelocity = new NewForce(); + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); + Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); + Axiom.MathLib.Vector3 direc = q * v3; + direc.Normalize(); + + Axiom.MathLib.Vector3 internDirec = new Vector3(direc.x, direc.y, direc.z); + + //work out velocity for sim physics system + direc = direc * ((0.03f) * 128f); + newVelocity.X = direc.x; + newVelocity.Y = direc.y; + newVelocity.Z = direc.z; + this.forcesList.Add(newVelocity); + walking=true; + } + } + else + { + if(walking) + { + + } + } + } + + //should be moved somewhere else + public void SendRegionHandshake(World RegionInfo) { + Console.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + RegionHandshakePacket handshake = new RegionHandshakePacket(); + + Console.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); + handshake.RegionInfo.BillableFactor = 0; + handshake.RegionInfo.IsEstateManager = false; + handshake.RegionInfo.TerrainHeightRange00 = 60; + handshake.RegionInfo.TerrainHeightRange01 = 60; + handshake.RegionInfo.TerrainHeightRange10 = 60; + handshake.RegionInfo.TerrainHeightRange11 = 60; + handshake.RegionInfo.TerrainStartHeight00 = 10; + handshake.RegionInfo.TerrainStartHeight01 = 10; + handshake.RegionInfo.TerrainStartHeight10 = 10; + handshake.RegionInfo.TerrainStartHeight11 = 10; + handshake.RegionInfo.SimAccess = 13; + handshake.RegionInfo.WaterHeight = 5; + handshake.RegionInfo.RegionFlags = 72458694; + handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); + handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); + handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); + handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); + handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); + handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); + handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); + handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); + handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); + handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); + handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); + + Console.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); + this.ControllingClient.OutPacket(handshake); + } + } + + public class NewForce + { + public float X; + public float Y; + public float Z; + + public NewForce() + { + + } } } diff --git a/src/world/Entity.cs b/src/world/Entity.cs index ab07fd60cb..72e4e83b4f 100644 --- a/src/world/Entity.cs +++ b/src/world/Entity.cs @@ -9,9 +9,9 @@ namespace OpenSim.world public class Entity { protected libsecondlife.LLUUID uuid; - protected Vector3 position; - protected Vector3 velocity; - protected Quaternion rotation; + public Vector3 position; + public Vector3 velocity; + public Quaternion rotation; protected string name; protected List children; @@ -24,7 +24,13 @@ namespace OpenSim.world name = "(basic entity)"; children = new List(); } - + public virtual void addFroces() + { + foreach (Entity child in children) + { + child.addFroces(); + } + } public virtual void update() { // Do any per-frame updates needed that are applicable to every type of entity foreach (Entity child in children) diff --git a/src/world/World.cs b/src/world/World.cs index ebbd61ee1d..920220f2a0 100644 --- a/src/world/World.cs +++ b/src/world/World.cs @@ -3,6 +3,7 @@ using libsecondlife; using libsecondlife.Packets; using System.Collections.Generic; using System.Text; +using PhysicsManager; namespace OpenSim.world { @@ -13,6 +14,8 @@ namespace OpenSim.world public ScriptEngine Scripts; public TerrainDecode terrainengine = new TerrainDecode(); public uint _localNumber=0; + private PhysicsScene phyScene; + private float timeStep= 0.1f; private Random Rand = new Random(); @@ -32,9 +35,30 @@ namespace OpenSim.world // Initialise this only after the world has loaded Scripts = new ScriptEngine(this); } - + + public PhysicsScene PhysScene + { + set + { + this.phyScene = value; + } + } + public void Update() { + if(this.phyScene.IsThreaded) + { + this.phyScene.GetResults(); + + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].addFroces(); + } + + this.phyScene.Simulate(timeStep); + foreach (libsecondlife.LLUUID UUID in Entities.Keys) { Entities[UUID].update(); @@ -55,7 +79,9 @@ namespace OpenSim.world this.Entities.Add(AgentClient.AgentID, NewAvatar); Console.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); NewAvatar.SendRegionHandshake(this); - this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user + + NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.x, NewAvatar.position.y, NewAvatar.position.z)); + //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user } public bool Backup() {