Add the IInventoryModule interface and a sample method call
to Scene.INventory.cs0.6.0-stable
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// An interface for accessing and managing agent inventory
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/// </summary>
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public interface IInventoryModule
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{
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// void TestFunction();
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}
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}
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@ -36,7 +36,7 @@ using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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{
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public class InventoryModule : IRegionModule
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public class InventoryModule : IInventoryModule, IRegionModule
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -48,14 +48,20 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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/// </summary>
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private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
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private Scene m_scene;
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private List<Scene> m_Scenelist = new List<Scene>();
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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scene.EventManager.OnNewClient += OnNewClient;
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if(!m_Scenelist.Contains(scene))
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{
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m_Scenelist.Add(scene);
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scene.RegisterModuleInterface<IInventoryModule>(this);
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scene.EventManager.OnNewClient += OnNewClient;
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}
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}
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public void PostInitialise()
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@ -73,7 +79,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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public bool IsSharedModule
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{
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get { return false; }
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get { return true; }
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}
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#endregion
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@ -97,9 +103,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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"[AGENT INVENTORY]: Routing inventory offering message from {0}, {1} to {2}",
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client.AgentId, client.Name, toAgentID);
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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if (((Scene)(client.Scene)).Entities.ContainsKey(toAgentID) && ((Scene)(client.Scene)).Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
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ScenePresence user = (ScenePresence) ((Scene)(client.Scene)).Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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@ -143,9 +149,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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"[AGENT INVENTORY]: Routing inventory accepted message from {0}, {1} to {2}",
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client.AgentId, client.Name, toAgentID);
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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if (((Scene)(client.Scene)).Entities.ContainsKey(toAgentID) && ((Scene)(client.Scene)).Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
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ScenePresence user = (ScenePresence) ((Scene)(client.Scene)).Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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@ -160,7 +166,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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// Since the message originates from the accepting client, the toAgentID is
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// the agent giving the item.
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m_scene.GiveInventoryItem(client, toAgentID, m_pendingOffers[imSessionID]);
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((Scene)(client.Scene)).GiveInventoryItem(client, toAgentID, m_pendingOffers[imSessionID]);
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m_pendingOffers.Remove(imSessionID);
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}
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@ -189,9 +195,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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}
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else if (dialog == (byte) InstantMessageDialog.InventoryDeclined)
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{
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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if (((Scene)(client.Scene)).Entities.ContainsKey(toAgentID) && ((Scene)(client.Scene)).Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
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ScenePresence user = (ScenePresence) ((Scene)(client.Scene)).Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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@ -216,5 +222,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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}
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}
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}
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// public void TestFunction()
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// {
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// }
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}
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}
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}
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@ -2308,5 +2308,14 @@ namespace OpenSim.Region.Environment.Scenes
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else
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EventManager.TriggerStopScript(part.LocalId, itemID);
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}
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// public void TestFunction()
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// {
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// IInventoryModule imod = RequestModuleInterface<IInventoryModule>();
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// if (imod == null)
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// return;
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//
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// imod.TestFunction();
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// }
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}
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}
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