Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
This was not implemented before the recent changes but should be at some point.0.7.4.1
parent
15c2499ccd
commit
40b9b519b8
|
@ -1074,6 +1074,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_physics_enabled = enablePhysics;
|
m_physics_enabled = enablePhysics;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// if (options.ContainsKey("collisions"))
|
||||||
|
// {
|
||||||
|
// // TODO: Implement. If false, should stop objects colliding, though possibly should still allow
|
||||||
|
// // the avatar themselves to collide with the ground.
|
||||||
|
// }
|
||||||
|
|
||||||
if (options.ContainsKey("teleport"))
|
if (options.ContainsKey("teleport"))
|
||||||
{
|
{
|
||||||
bool enableTeleportDebugging;
|
bool enableTeleportDebugging;
|
||||||
|
|
Loading…
Reference in New Issue