* Added a few files that were missing in the repo.

* New HGInventoryService which allows restricted access to inventory while outside
slimupdates
Diva Canto 2010-01-31 11:10:57 -08:00
parent 0473454876
commit 40d8e91008
7 changed files with 624 additions and 71 deletions

View File

@ -98,9 +98,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory
m_log.Info("[RegionInventoryService]: Starting...");
Object[] args = new Object[] { m_Config, MainServer.Instance, String.Empty };
Object[] args = new Object[] { m_Config, MainServer.Instance, "HGInventoryService" };
ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:InventoryServiceInConnector", args);
ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector", args);
}
}

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@ -0,0 +1,104 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenSim.Server.Base;
using OpenSim.Server.Handlers.Inventory;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using OpenMetaverse;
namespace OpenSim.Server.Handlers.Hypergrid
{
public class HGInventoryServiceInConnector : InventoryServiceInConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//private static readonly int INVENTORY_DEFAULT_SESSION_TIME = 30; // secs
//private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME);
private IUserAgentService m_UserAgentService;
public HGInventoryServiceInConnector(IConfigSource config, IHttpServer server, string configName) :
base(config, server, configName)
{
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
string userAgentService = serverConfig.GetString("UserAgentService", string.Empty);
string m_userserver_url = serverConfig.GetString("UserAgentURI", String.Empty);
if (m_userserver_url != string.Empty)
{
Object[] args = new Object[] { m_userserver_url };
m_UserAgentService = ServerUtils.LoadPlugin<IUserAgentService>(userAgentService, args);
}
AddHttpHandlers(server);
m_log.Debug("[HG HG INVENTORY HANDLER]: handlers initialized");
}
/// <summary>
/// Check that the source of an inventory request for a particular agent is a current session belonging to
/// that agent.
/// </summary>
/// <param name="session_id"></param>
/// <param name="avatar_id"></param>
/// <returns></returns>
public override bool CheckAuthSession(string session_id, string avatar_id)
{
m_log.InfoFormat("[HG INVENTORY IN CONNECTOR]: checking authed session {0} {1}", session_id, avatar_id);
// This doesn't work
// if (m_session_cache.getCachedSession(session_id, avatar_id) == null)
// {
// //cache miss, ask userserver
// m_UserAgentService.VerifyAgent(session_id, ???);
// }
// else
// {
// // cache hits
// m_log.Info("[HG INVENTORY IN CONNECTOR]: got authed session from cache");
// return true;
// }
// m_log.Warn("[HG INVENTORY IN CONNECTOR]: unknown session_id, request rejected");
// return false;
return true;
}
}
}

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@ -0,0 +1,181 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.IO;
using System.Reflection;
using System.Net;
using System.Text;
using OpenSim.Server.Base;
using OpenSim.Server.Handlers.Base;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Simulation;
using Utils = OpenSim.Server.Handlers.Simulation.Utils;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Nini.Config;
using log4net;
namespace OpenSim.Server.Handlers.Hypergrid
{
public class HomeAgentHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IUserAgentService m_UserAgentService;
public HomeAgentHandler(IUserAgentService userAgentService)
{
m_UserAgentService = userAgentService;
}
public Hashtable Handler(Hashtable request)
{
m_log.Debug("[CONNECTION DEBUGGING]: HomeAgentHandler Called");
m_log.Debug("---------------------------");
m_log.Debug(" >> uri=" + request["uri"]);
m_log.Debug(" >> content-type=" + request["content-type"]);
m_log.Debug(" >> http-method=" + request["http-method"]);
m_log.Debug("---------------------------\n");
Hashtable responsedata = new Hashtable();
responsedata["content_type"] = "text/html";
responsedata["keepalive"] = false;
UUID agentID;
UUID regionID;
string action;
if (!Utils.GetParams((string)request["uri"], out agentID, out regionID, out action))
{
m_log.InfoFormat("[HOME AGENT HANDLER]: Invalid parameters for agent message {0}", request["uri"]);
responsedata["int_response_code"] = 404;
responsedata["str_response_string"] = "false";
return responsedata;
}
// Next, let's parse the verb
string method = (string)request["http-method"];
if (method.Equals("POST"))
{
DoAgentPost(request, responsedata, agentID);
return responsedata;
}
else
{
m_log.InfoFormat("[HOME AGENT HANDLER]: method {0} not supported in agent message", method);
responsedata["int_response_code"] = HttpStatusCode.MethodNotAllowed;
responsedata["str_response_string"] = "Method not allowed";
return responsedata;
}
}
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
string gatekeeper_host = string.Empty;
int gatekeeper_port = 0;
if (args.ContainsKey("gatekeeper_host") && args["gatekeeper_host"] != null)
gatekeeper_host = args["gatekeeper_host"].AsString();
if (args.ContainsKey("gatekeeper_port") && args["gatekeeper_port"] != null)
Int32.TryParse(args["gatekeeper_port"].AsString(), out gatekeeper_port);
GridRegion gatekeeper = new GridRegion();
gatekeeper.ExternalHostName = gatekeeper_host;
gatekeeper.HttpPort = (uint)gatekeeper_port;
gatekeeper.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
else
m_log.WarnFormat(" -- request didn't have destination_x");
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
else
m_log.WarnFormat(" -- request didn't have destination_y");
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
AgentCircuitData aCircuit = new AgentCircuitData();
try
{
aCircuit.UnpackAgentCircuitData(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[HOME AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
OSDMap resp = new OSDMap(2);
string reason = String.Empty;
bool result = m_UserAgentService.LoginAgentToGrid(aCircuit, gatekeeper, destination, out reason);
resp["reason"] = OSD.FromString(reason);
resp["success"] = OSD.FromBoolean(result);
// TODO: add reason if not String.Empty?
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
}
}
}

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@ -46,7 +46,7 @@ namespace OpenSim.Server.Handlers.Inventory
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryService m_InventoryService;
protected IInventoryService m_InventoryService;
private bool m_doLookup = false;
@ -54,11 +54,12 @@ namespace OpenSim.Server.Handlers.Inventory
//private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME);
private string m_userserver_url;
private string m_ConfigName = "InventoryService";
protected string m_ConfigName = "InventoryService";
public InventoryServiceInConnector(IConfigSource config, IHttpServer server, string configName) :
base(config, server, configName)
{
m_ConfigName = configName;
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
@ -328,46 +329,9 @@ namespace OpenSim.Server.Handlers.Inventory
/// <param name="session_id"></param>
/// <param name="avatar_id"></param>
/// <returns></returns>
public bool CheckAuthSession(string session_id, string avatar_id)
public virtual bool CheckAuthSession(string session_id, string avatar_id)
{
if (m_doLookup)
{
m_log.InfoFormat("[INVENTORY IN CONNECTOR]: checking authed session {0} {1}", session_id, avatar_id);
//if (m_session_cache.getCachedSession(session_id, avatar_id) == null)
//{
// cache miss, ask userserver
Hashtable requestData = new Hashtable();
requestData["avatar_uuid"] = avatar_id;
requestData["session_id"] = session_id;
ArrayList SendParams = new ArrayList();
SendParams.Add(requestData);
XmlRpcRequest UserReq = new XmlRpcRequest("check_auth_session", SendParams);
XmlRpcResponse UserResp = UserReq.Send(m_userserver_url, 3000);
Hashtable responseData = (Hashtable)UserResp.Value;
if (responseData.ContainsKey("auth_session") && responseData["auth_session"].ToString() == "TRUE")
{
m_log.Info("[INVENTORY IN CONNECTOR]: got authed session from userserver");
//// add to cache; the session time will be automatically renewed
//m_session_cache.Add(session_id, avatar_id);
return true;
}
//}
//else
//{
// // cache hits
// m_log.Info("[GRID AGENT INVENTORY]: got authed session from cache");
// return true;
//}
m_log.Warn("[INVENTORY IN CONNECTOR]: unknown session_id, request rejected");
return false;
}
else
{
return true;
}
return true;
}
}

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@ -0,0 +1,302 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using log4net;
using Nini.Config;
using System.Reflection;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Data;
using OpenSim.Framework;
namespace OpenSim.Services.InventoryService
{
public class HGInventoryService : XInventoryService, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected IXInventoryData m_Database;
public HGInventoryService(IConfigSource config)
: base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
//string realm = "Inventory"; // OSG version doesn't use this
//
// Try reading the [DatabaseService] section, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
if (dllName == String.Empty)
dllName = dbConfig.GetString("StorageProvider", String.Empty);
if (connString == String.Empty)
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// Try reading the [InventoryService] section, if it exists
//
IConfig authConfig = config.Configs["InventoryService"];
if (authConfig != null)
{
dllName = authConfig.GetString("StorageProvider", dllName);
connString = authConfig.GetString("ConnectionString", connString);
// realm = authConfig.GetString("Realm", realm);
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName == String.Empty)
throw new Exception("No StorageProvider configured");
m_Database = LoadPlugin<IXInventoryData>(dllName,
new Object[] {connString, String.Empty});
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");
m_log.Debug("[HG INVENTORY SERVVICE]: Starting...");
}
public override bool CreateUserInventory(UUID principalID)
{
// NOGO
return false;
}
public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
{
// NOGO for this inventory service
return new List<InventoryFolderBase>();
}
public override InventoryFolderBase GetRootFolder(UUID principalID)
{
// Warp! Root folder for travelers
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "folderName"},
new string[] { principalID.ToString(), "Suitcase" });
if (folders.Length > 0)
return ConvertToOpenSim(folders[0]);
// make one
XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "Suitcase");
return ConvertToOpenSim(suitcase);
}
//private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase)
//{
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures");
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash");
// return true;
//}
public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
return GetRootFolder(principalID);
}
//
// Use the inherited methods
//
//public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
//{
//}
//public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
//{
//}
//public override bool AddFolder(InventoryFolderBase folder)
//{
// // Check if it's under the Suitcase folder
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
// InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
// foreach (InventoryFolderBase f in suitDescendents)
// if (folder.ParentID == f.ID)
// {
// XInventoryFolder xFolder = ConvertFromOpenSim(folder);
// return m_Database.StoreFolder(xFolder);
// }
// return false;
//}
private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
{
List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
if (direct == null)
return new List<InventoryFolderBase>();
List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
foreach (InventoryFolderBase f in direct)
indirect.AddRange(GetDescendents(lst, f.ID));
direct.AddRange(indirect);
return direct;
}
// Use inherited method
//public bool UpdateFolder(InventoryFolderBase folder)
//{
//}
//public override bool MoveFolder(InventoryFolderBase folder)
//{
// XInventoryFolder[] x = m_Database.GetFolders(
// new string[] { "folderID" },
// new string[] { folder.ID.ToString() });
// if (x.Length == 0)
// return false;
// // Check if it's under the Suitcase folder
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
// InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
// foreach (InventoryFolderBase f in suitDescendents)
// if (folder.ParentID == f.ID)
// {
// x[0].parentFolderID = folder.ParentID;
// return m_Database.StoreFolder(x[0]);
// }
// return false;
//}
public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
{
// NOGO
return false;
}
public override bool PurgeFolder(InventoryFolderBase folder)
{
// NOGO
return false;
}
// Unfortunately we need to use the inherited method because of how DeRez works.
// The viewer sends the folderID hard-wired in the derez message
//public override bool AddItem(InventoryItemBase item)
//{
// // Check if it's under the Suitcase folder
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
// InventoryFolderBase suitcase = GetRootFolder(item.Owner);
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
// foreach (InventoryFolderBase f in suitDescendents)
// if (item.Folder == f.ID)
// return m_Database.StoreItem(ConvertFromOpenSim(item));
// return false;
//}
//public override bool UpdateItem(InventoryItemBase item)
//{
// // Check if it's under the Suitcase folder
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
// InventoryFolderBase suitcase = GetRootFolder(item.Owner);
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
// foreach (InventoryFolderBase f in suitDescendents)
// if (item.Folder == f.ID)
// return m_Database.StoreItem(ConvertFromOpenSim(item));
// return false;
//}
//public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
//{
// // Principal is b0rked. *sigh*
// //
// // Let's assume they all have the same principal
// // Check if it's under the Suitcase folder
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
// InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
// foreach (InventoryItemBase i in items)
// {
// foreach (InventoryFolderBase f in suitDescendents)
// if (i.Folder == f.ID)
// m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
// }
// return true;
//}
// Let these pass. Use inherited methods.
//public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
//{
//}
//public InventoryItemBase GetItem(InventoryItemBase item)
//{
//}
//public InventoryFolderBase GetFolder(InventoryFolderBase folder)
//{
//}
//public List<InventoryItemBase> GetActiveGestures(UUID principalID)
//{
//}
//public int GetAssetPermissions(UUID principalID, UUID assetID)
//{
//}
}
}

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@ -87,7 +87,7 @@ namespace OpenSim.Services.InventoryService
throw new Exception("Could not find a storage interface in the given module");
}
public bool CreateUserInventory(UUID principalID)
public virtual bool CreateUserInventory(UUID principalID)
{
// This is braindeaad. We can't ever communicate that we fixed
// an existing inventory. Well, just return root folder status,
@ -137,7 +137,7 @@ namespace OpenSim.Services.InventoryService
return result;
}
private XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
protected XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
{
XInventoryFolder newFolder = new XInventoryFolder();
@ -153,7 +153,7 @@ namespace OpenSim.Services.InventoryService
return newFolder;
}
private XInventoryFolder[] GetSystemFolders(UUID principalID)
protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID)
{
XInventoryFolder[] allFolders = m_Database.GetFolders(
new string[] { "agentID" },
@ -171,7 +171,7 @@ namespace OpenSim.Services.InventoryService
return sysFolders;
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
public virtual List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
{
XInventoryFolder[] allFolders = m_Database.GetFolders(
new string[] { "agentID" },
@ -191,7 +191,7 @@ namespace OpenSim.Services.InventoryService
return folders;
}
public InventoryFolderBase GetRootFolder(UUID principalID)
public virtual InventoryFolderBase GetRootFolder(UUID principalID)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "parentFolderID"},
@ -203,7 +203,7 @@ namespace OpenSim.Services.InventoryService
return ConvertToOpenSim(folders[0]);
}
public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type"},
@ -215,7 +215,7 @@ namespace OpenSim.Services.InventoryService
return ConvertToOpenSim(folders[0]);
}
public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
public virtual InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
{
// This method doesn't receive a valud principal id from the
// connector. So we disregard the principal and look
@ -250,7 +250,7 @@ namespace OpenSim.Services.InventoryService
return inventory;
}
public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
{
// Since we probably don't get a valid principal here, either ...
//
@ -266,18 +266,18 @@ namespace OpenSim.Services.InventoryService
return invItems;
}
public bool AddFolder(InventoryFolderBase folder)
public virtual bool AddFolder(InventoryFolderBase folder)
{
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
return m_Database.StoreFolder(xFolder);
}
public bool UpdateFolder(InventoryFolderBase folder)
public virtual bool UpdateFolder(InventoryFolderBase folder)
{
return AddFolder(folder);
}
public bool MoveFolder(InventoryFolderBase folder)
public virtual bool MoveFolder(InventoryFolderBase folder)
{
XInventoryFolder[] x = m_Database.GetFolders(
new string[] { "folderID" },
@ -293,7 +293,7 @@ namespace OpenSim.Services.InventoryService
// We don't check the principal's ID here
//
public bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
{
// Ignore principal ID, it's bogus at connector level
//
@ -308,7 +308,7 @@ namespace OpenSim.Services.InventoryService
return true;
}
public bool PurgeFolder(InventoryFolderBase folder)
public virtual bool PurgeFolder(InventoryFolderBase folder)
{
XInventoryFolder[] subFolders = m_Database.GetFolders(
new string[] { "parentFolderID" },
@ -325,17 +325,17 @@ namespace OpenSim.Services.InventoryService
return true;
}
public bool AddItem(InventoryItemBase item)
public virtual bool AddItem(InventoryItemBase item)
{
return m_Database.StoreItem(ConvertFromOpenSim(item));
}
public bool UpdateItem(InventoryItemBase item)
public virtual bool UpdateItem(InventoryItemBase item)
{
return m_Database.StoreItem(ConvertFromOpenSim(item));
}
public bool MoveItems(UUID principalID, List<InventoryItemBase> items)
public virtual bool MoveItems(UUID principalID, List<InventoryItemBase> items)
{
// Principal is b0rked. *sigh*
//
@ -347,7 +347,7 @@ namespace OpenSim.Services.InventoryService
return true;
}
public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs)
{
// Just use the ID... *facepalms*
//
@ -357,7 +357,7 @@ namespace OpenSim.Services.InventoryService
return true;
}
public InventoryItemBase GetItem(InventoryItemBase item)
public virtual InventoryItemBase GetItem(InventoryItemBase item)
{
XInventoryItem[] items = m_Database.GetItems(
new string[] { "inventoryID" },
@ -369,7 +369,7 @@ namespace OpenSim.Services.InventoryService
return ConvertToOpenSim(items[0]);
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "folderID"},
@ -381,7 +381,7 @@ namespace OpenSim.Services.InventoryService
return ConvertToOpenSim(folders[0]);
}
public List<InventoryItemBase> GetActiveGestures(UUID principalID)
public virtual List<InventoryItemBase> GetActiveGestures(UUID principalID)
{
XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
@ -396,7 +396,7 @@ namespace OpenSim.Services.InventoryService
return ret;
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
public virtual int GetAssetPermissions(UUID principalID, UUID assetID)
{
return m_Database.GetAssetPermissions(principalID, assetID);
}
@ -421,7 +421,7 @@ namespace OpenSim.Services.InventoryService
// CM Helpers
//
private InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
protected InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
{
InventoryFolderBase newFolder = new InventoryFolderBase();
@ -435,7 +435,7 @@ namespace OpenSim.Services.InventoryService
return newFolder;
}
private XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
protected XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
{
XInventoryFolder newFolder = new XInventoryFolder();
@ -449,7 +449,7 @@ namespace OpenSim.Services.InventoryService
return newFolder;
}
private InventoryItemBase ConvertToOpenSim(XInventoryItem item)
protected InventoryItemBase ConvertToOpenSim(XInventoryItem item)
{
InventoryItemBase newItem = new InventoryItemBase();
@ -477,7 +477,7 @@ namespace OpenSim.Services.InventoryService
return newItem;
}
private XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
protected XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
{
XInventoryItem newItem = new XInventoryItem();

View File

@ -33,7 +33,6 @@
SimulationServiceInConnector = true
[AssetService]
; For the AssetServiceInConnector
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
; For HGAssetBroker
@ -41,7 +40,6 @@
HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
[InventoryService]
; For the InventoryServiceInConnector
LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
; For HGInventoryBroker
@ -49,7 +47,6 @@
HypergridInventoryService = "OpenSim.Services.Connectors.dll:HGInventoryServiceConnector"
[AvatarService]
; For the InventoryServiceInConnector
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
[LibraryService]
@ -117,3 +114,8 @@
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
;; The interface that local users get when they are in other grids
;; This greatly restricts the inventory operations while in other grids
[HGInventoryService]
; For the InventoryServiceInConnector
LocalServiceModule = "OpenSim.Services.InventoryService.dll:HGInventoryService"