* Added a few files that were missing in the repo.
* New HGInventoryService which allows restricted access to inventory while outsideslimupdates
parent
0473454876
commit
40d8e91008
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@ -98,9 +98,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory
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m_log.Info("[RegionInventoryService]: Starting...");
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Object[] args = new Object[] { m_Config, MainServer.Instance, String.Empty };
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Object[] args = new Object[] { m_Config, MainServer.Instance, "HGInventoryService" };
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ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:InventoryServiceInConnector", args);
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ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector", args);
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}
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}
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@ -0,0 +1,104 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Inventory;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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using OpenMetaverse;
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namespace OpenSim.Server.Handlers.Hypergrid
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{
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public class HGInventoryServiceInConnector : InventoryServiceInConnector
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//private static readonly int INVENTORY_DEFAULT_SESSION_TIME = 30; // secs
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//private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME);
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private IUserAgentService m_UserAgentService;
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public HGInventoryServiceInConnector(IConfigSource config, IHttpServer server, string configName) :
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base(config, server, configName)
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{
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IConfig serverConfig = config.Configs[m_ConfigName];
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if (serverConfig == null)
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throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
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string userAgentService = serverConfig.GetString("UserAgentService", string.Empty);
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string m_userserver_url = serverConfig.GetString("UserAgentURI", String.Empty);
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if (m_userserver_url != string.Empty)
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{
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Object[] args = new Object[] { m_userserver_url };
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m_UserAgentService = ServerUtils.LoadPlugin<IUserAgentService>(userAgentService, args);
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}
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AddHttpHandlers(server);
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m_log.Debug("[HG HG INVENTORY HANDLER]: handlers initialized");
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}
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/// <summary>
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/// Check that the source of an inventory request for a particular agent is a current session belonging to
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/// that agent.
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/// </summary>
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/// <param name="session_id"></param>
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/// <param name="avatar_id"></param>
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/// <returns></returns>
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public override bool CheckAuthSession(string session_id, string avatar_id)
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{
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m_log.InfoFormat("[HG INVENTORY IN CONNECTOR]: checking authed session {0} {1}", session_id, avatar_id);
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// This doesn't work
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// if (m_session_cache.getCachedSession(session_id, avatar_id) == null)
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// {
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// //cache miss, ask userserver
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// m_UserAgentService.VerifyAgent(session_id, ???);
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// }
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// else
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// {
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// // cache hits
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// m_log.Info("[HG INVENTORY IN CONNECTOR]: got authed session from cache");
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// return true;
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// }
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// m_log.Warn("[HG INVENTORY IN CONNECTOR]: unknown session_id, request rejected");
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// return false;
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return true;
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}
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}
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}
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@ -0,0 +1,181 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.IO;
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using System.Reflection;
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using System.Net;
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using System.Text;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Services.Interfaces;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Simulation;
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using Utils = OpenSim.Server.Handlers.Simulation.Utils;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using Nini.Config;
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using log4net;
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namespace OpenSim.Server.Handlers.Hypergrid
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{
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public class HomeAgentHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IUserAgentService m_UserAgentService;
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public HomeAgentHandler(IUserAgentService userAgentService)
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{
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m_UserAgentService = userAgentService;
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}
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public Hashtable Handler(Hashtable request)
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{
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m_log.Debug("[CONNECTION DEBUGGING]: HomeAgentHandler Called");
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m_log.Debug("---------------------------");
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m_log.Debug(" >> uri=" + request["uri"]);
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m_log.Debug(" >> content-type=" + request["content-type"]);
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m_log.Debug(" >> http-method=" + request["http-method"]);
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m_log.Debug("---------------------------\n");
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Hashtable responsedata = new Hashtable();
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responsedata["content_type"] = "text/html";
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responsedata["keepalive"] = false;
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UUID agentID;
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UUID regionID;
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string action;
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if (!Utils.GetParams((string)request["uri"], out agentID, out regionID, out action))
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{
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m_log.InfoFormat("[HOME AGENT HANDLER]: Invalid parameters for agent message {0}", request["uri"]);
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responsedata["int_response_code"] = 404;
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responsedata["str_response_string"] = "false";
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return responsedata;
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}
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// Next, let's parse the verb
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string method = (string)request["http-method"];
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if (method.Equals("POST"))
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{
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DoAgentPost(request, responsedata, agentID);
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return responsedata;
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}
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else
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{
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m_log.InfoFormat("[HOME AGENT HANDLER]: method {0} not supported in agent message", method);
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responsedata["int_response_code"] = HttpStatusCode.MethodNotAllowed;
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responsedata["str_response_string"] = "Method not allowed";
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return responsedata;
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}
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}
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protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id)
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{
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OSDMap args = Utils.GetOSDMap((string)request["body"]);
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if (args == null)
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{
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responsedata["int_response_code"] = HttpStatusCode.BadRequest;
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responsedata["str_response_string"] = "Bad request";
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return;
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}
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// retrieve the input arguments
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int x = 0, y = 0;
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UUID uuid = UUID.Zero;
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string regionname = string.Empty;
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string gatekeeper_host = string.Empty;
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int gatekeeper_port = 0;
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if (args.ContainsKey("gatekeeper_host") && args["gatekeeper_host"] != null)
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gatekeeper_host = args["gatekeeper_host"].AsString();
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if (args.ContainsKey("gatekeeper_port") && args["gatekeeper_port"] != null)
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Int32.TryParse(args["gatekeeper_port"].AsString(), out gatekeeper_port);
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GridRegion gatekeeper = new GridRegion();
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gatekeeper.ExternalHostName = gatekeeper_host;
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gatekeeper.HttpPort = (uint)gatekeeper_port;
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gatekeeper.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
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if (args.ContainsKey("destination_x") && args["destination_x"] != null)
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Int32.TryParse(args["destination_x"].AsString(), out x);
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else
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m_log.WarnFormat(" -- request didn't have destination_x");
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if (args.ContainsKey("destination_y") && args["destination_y"] != null)
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Int32.TryParse(args["destination_y"].AsString(), out y);
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else
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m_log.WarnFormat(" -- request didn't have destination_y");
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if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
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UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
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if (args.ContainsKey("destination_name") && args["destination_name"] != null)
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regionname = args["destination_name"].ToString();
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GridRegion destination = new GridRegion();
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destination.RegionID = uuid;
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destination.RegionLocX = x;
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destination.RegionLocY = y;
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destination.RegionName = regionname;
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AgentCircuitData aCircuit = new AgentCircuitData();
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try
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{
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aCircuit.UnpackAgentCircuitData(args);
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}
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catch (Exception ex)
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{
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m_log.InfoFormat("[HOME AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message);
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responsedata["int_response_code"] = HttpStatusCode.BadRequest;
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responsedata["str_response_string"] = "Bad request";
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return;
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}
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OSDMap resp = new OSDMap(2);
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string reason = String.Empty;
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bool result = m_UserAgentService.LoginAgentToGrid(aCircuit, gatekeeper, destination, out reason);
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resp["reason"] = OSD.FromString(reason);
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resp["success"] = OSD.FromBoolean(result);
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// TODO: add reason if not String.Empty?
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responsedata["int_response_code"] = HttpStatusCode.OK;
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responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
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}
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}
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}
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@ -46,7 +46,7 @@ namespace OpenSim.Server.Handlers.Inventory
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IInventoryService m_InventoryService;
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protected IInventoryService m_InventoryService;
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private bool m_doLookup = false;
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@ -54,11 +54,12 @@ namespace OpenSim.Server.Handlers.Inventory
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//private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME);
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private string m_userserver_url;
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private string m_ConfigName = "InventoryService";
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protected string m_ConfigName = "InventoryService";
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public InventoryServiceInConnector(IConfigSource config, IHttpServer server, string configName) :
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base(config, server, configName)
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{
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m_ConfigName = configName;
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IConfig serverConfig = config.Configs[m_ConfigName];
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if (serverConfig == null)
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throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
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@ -328,46 +329,9 @@ namespace OpenSim.Server.Handlers.Inventory
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/// <param name="session_id"></param>
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/// <param name="avatar_id"></param>
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/// <returns></returns>
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public bool CheckAuthSession(string session_id, string avatar_id)
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public virtual bool CheckAuthSession(string session_id, string avatar_id)
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{
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if (m_doLookup)
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{
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m_log.InfoFormat("[INVENTORY IN CONNECTOR]: checking authed session {0} {1}", session_id, avatar_id);
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//if (m_session_cache.getCachedSession(session_id, avatar_id) == null)
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//{
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// cache miss, ask userserver
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Hashtable requestData = new Hashtable();
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requestData["avatar_uuid"] = avatar_id;
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requestData["session_id"] = session_id;
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ArrayList SendParams = new ArrayList();
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SendParams.Add(requestData);
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XmlRpcRequest UserReq = new XmlRpcRequest("check_auth_session", SendParams);
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XmlRpcResponse UserResp = UserReq.Send(m_userserver_url, 3000);
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Hashtable responseData = (Hashtable)UserResp.Value;
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if (responseData.ContainsKey("auth_session") && responseData["auth_session"].ToString() == "TRUE")
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{
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m_log.Info("[INVENTORY IN CONNECTOR]: got authed session from userserver");
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//// add to cache; the session time will be automatically renewed
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//m_session_cache.Add(session_id, avatar_id);
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return true;
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}
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//}
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//else
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//{
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// // cache hits
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// m_log.Info("[GRID AGENT INVENTORY]: got authed session from cache");
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// return true;
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//}
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m_log.Warn("[INVENTORY IN CONNECTOR]: unknown session_id, request rejected");
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return false;
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}
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else
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{
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return true;
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}
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return true;
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}
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}
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|
|
|
@ -0,0 +1,302 @@
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/*
|
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
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using System.Collections.Generic;
|
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using OpenMetaverse;
|
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using log4net;
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using Nini.Config;
|
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using System.Reflection;
|
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using OpenSim.Services.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Data;
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using OpenSim.Framework;
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|
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namespace OpenSim.Services.InventoryService
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{
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public class HGInventoryService : XInventoryService, IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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protected IXInventoryData m_Database;
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public HGInventoryService(IConfigSource config)
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: base(config)
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{
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string dllName = String.Empty;
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string connString = String.Empty;
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//string realm = "Inventory"; // OSG version doesn't use this
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//
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// Try reading the [DatabaseService] section, if it exists
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//
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IConfig dbConfig = config.Configs["DatabaseService"];
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if (dbConfig != null)
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{
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if (dllName == String.Empty)
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dllName = dbConfig.GetString("StorageProvider", String.Empty);
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if (connString == String.Empty)
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connString = dbConfig.GetString("ConnectionString", String.Empty);
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}
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//
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// Try reading the [InventoryService] section, if it exists
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//
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IConfig authConfig = config.Configs["InventoryService"];
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if (authConfig != null)
|
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{
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dllName = authConfig.GetString("StorageProvider", dllName);
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connString = authConfig.GetString("ConnectionString", connString);
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// realm = authConfig.GetString("Realm", realm);
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}
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//
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// We tried, but this doesn't exist. We can't proceed.
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//
|
||||
if (dllName == String.Empty)
|
||||
throw new Exception("No StorageProvider configured");
|
||||
|
||||
m_Database = LoadPlugin<IXInventoryData>(dllName,
|
||||
new Object[] {connString, String.Empty});
|
||||
if (m_Database == null)
|
||||
throw new Exception("Could not find a storage interface in the given module");
|
||||
|
||||
m_log.Debug("[HG INVENTORY SERVVICE]: Starting...");
|
||||
}
|
||||
|
||||
public override bool CreateUserInventory(UUID principalID)
|
||||
{
|
||||
// NOGO
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
|
||||
{
|
||||
// NOGO for this inventory service
|
||||
return new List<InventoryFolderBase>();
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetRootFolder(UUID principalID)
|
||||
{
|
||||
// Warp! Root folder for travelers
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "folderName"},
|
||||
new string[] { principalID.ToString(), "Suitcase" });
|
||||
|
||||
if (folders.Length > 0)
|
||||
return ConvertToOpenSim(folders[0]);
|
||||
|
||||
// make one
|
||||
XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "Suitcase");
|
||||
return ConvertToOpenSim(suitcase);
|
||||
}
|
||||
|
||||
//private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase)
|
||||
//{
|
||||
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures");
|
||||
// CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash");
|
||||
|
||||
// return true;
|
||||
//}
|
||||
|
||||
|
||||
public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
|
||||
{
|
||||
return GetRootFolder(principalID);
|
||||
}
|
||||
|
||||
//
|
||||
// Use the inherited methods
|
||||
//
|
||||
//public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
|
||||
//{
|
||||
//}
|
||||
|
||||
//public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
|
||||
//{
|
||||
//}
|
||||
|
||||
//public override bool AddFolder(InventoryFolderBase folder)
|
||||
//{
|
||||
// // Check if it's under the Suitcase folder
|
||||
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
|
||||
// InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
|
||||
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
|
||||
|
||||
// foreach (InventoryFolderBase f in suitDescendents)
|
||||
// if (folder.ParentID == f.ID)
|
||||
// {
|
||||
// XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
// return m_Database.StoreFolder(xFolder);
|
||||
// }
|
||||
// return false;
|
||||
//}
|
||||
|
||||
private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
|
||||
{
|
||||
List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
|
||||
if (direct == null)
|
||||
return new List<InventoryFolderBase>();
|
||||
|
||||
List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
|
||||
foreach (InventoryFolderBase f in direct)
|
||||
indirect.AddRange(GetDescendents(lst, f.ID));
|
||||
|
||||
direct.AddRange(indirect);
|
||||
return direct;
|
||||
}
|
||||
|
||||
// Use inherited method
|
||||
//public bool UpdateFolder(InventoryFolderBase folder)
|
||||
//{
|
||||
//}
|
||||
|
||||
//public override bool MoveFolder(InventoryFolderBase folder)
|
||||
//{
|
||||
// XInventoryFolder[] x = m_Database.GetFolders(
|
||||
// new string[] { "folderID" },
|
||||
// new string[] { folder.ID.ToString() });
|
||||
|
||||
// if (x.Length == 0)
|
||||
// return false;
|
||||
|
||||
// // Check if it's under the Suitcase folder
|
||||
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
|
||||
// InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
|
||||
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
|
||||
|
||||
// foreach (InventoryFolderBase f in suitDescendents)
|
||||
// if (folder.ParentID == f.ID)
|
||||
// {
|
||||
// x[0].parentFolderID = folder.ParentID;
|
||||
// return m_Database.StoreFolder(x[0]);
|
||||
// }
|
||||
|
||||
// return false;
|
||||
//}
|
||||
|
||||
public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
|
||||
{
|
||||
// NOGO
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
// NOGO
|
||||
return false;
|
||||
}
|
||||
|
||||
// Unfortunately we need to use the inherited method because of how DeRez works.
|
||||
// The viewer sends the folderID hard-wired in the derez message
|
||||
//public override bool AddItem(InventoryItemBase item)
|
||||
//{
|
||||
// // Check if it's under the Suitcase folder
|
||||
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
|
||||
// InventoryFolderBase suitcase = GetRootFolder(item.Owner);
|
||||
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
|
||||
|
||||
// foreach (InventoryFolderBase f in suitDescendents)
|
||||
// if (item.Folder == f.ID)
|
||||
// return m_Database.StoreItem(ConvertFromOpenSim(item));
|
||||
|
||||
// return false;
|
||||
//}
|
||||
|
||||
//public override bool UpdateItem(InventoryItemBase item)
|
||||
//{
|
||||
// // Check if it's under the Suitcase folder
|
||||
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
|
||||
// InventoryFolderBase suitcase = GetRootFolder(item.Owner);
|
||||
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
|
||||
|
||||
// foreach (InventoryFolderBase f in suitDescendents)
|
||||
// if (item.Folder == f.ID)
|
||||
// return m_Database.StoreItem(ConvertFromOpenSim(item));
|
||||
|
||||
// return false;
|
||||
//}
|
||||
|
||||
//public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
|
||||
//{
|
||||
// // Principal is b0rked. *sigh*
|
||||
// //
|
||||
// // Let's assume they all have the same principal
|
||||
// // Check if it's under the Suitcase folder
|
||||
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
|
||||
// InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
|
||||
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
|
||||
|
||||
// foreach (InventoryItemBase i in items)
|
||||
// {
|
||||
// foreach (InventoryFolderBase f in suitDescendents)
|
||||
// if (i.Folder == f.ID)
|
||||
// m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
|
||||
// }
|
||||
|
||||
// return true;
|
||||
//}
|
||||
|
||||
// Let these pass. Use inherited methods.
|
||||
//public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
|
||||
//{
|
||||
//}
|
||||
|
||||
//public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
//{
|
||||
//}
|
||||
|
||||
//public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
//{
|
||||
//}
|
||||
|
||||
//public List<InventoryItemBase> GetActiveGestures(UUID principalID)
|
||||
//{
|
||||
//}
|
||||
|
||||
//public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
//{
|
||||
//}
|
||||
|
||||
}
|
||||
}
|
|
@ -87,7 +87,7 @@ namespace OpenSim.Services.InventoryService
|
|||
throw new Exception("Could not find a storage interface in the given module");
|
||||
}
|
||||
|
||||
public bool CreateUserInventory(UUID principalID)
|
||||
public virtual bool CreateUserInventory(UUID principalID)
|
||||
{
|
||||
// This is braindeaad. We can't ever communicate that we fixed
|
||||
// an existing inventory. Well, just return root folder status,
|
||||
|
@ -137,7 +137,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return result;
|
||||
}
|
||||
|
||||
private XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
|
||||
protected XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
|
||||
{
|
||||
XInventoryFolder newFolder = new XInventoryFolder();
|
||||
|
||||
|
@ -153,7 +153,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return newFolder;
|
||||
}
|
||||
|
||||
private XInventoryFolder[] GetSystemFolders(UUID principalID)
|
||||
protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID)
|
||||
{
|
||||
XInventoryFolder[] allFolders = m_Database.GetFolders(
|
||||
new string[] { "agentID" },
|
||||
|
@ -171,7 +171,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return sysFolders;
|
||||
}
|
||||
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
|
||||
public virtual List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
|
||||
{
|
||||
XInventoryFolder[] allFolders = m_Database.GetFolders(
|
||||
new string[] { "agentID" },
|
||||
|
@ -191,7 +191,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return folders;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID principalID)
|
||||
public virtual InventoryFolderBase GetRootFolder(UUID principalID)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "parentFolderID"},
|
||||
|
@ -203,7 +203,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return ConvertToOpenSim(folders[0]);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
|
||||
public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "type"},
|
||||
|
@ -215,7 +215,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return ConvertToOpenSim(folders[0]);
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
|
||||
public virtual InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
|
||||
{
|
||||
// This method doesn't receive a valud principal id from the
|
||||
// connector. So we disregard the principal and look
|
||||
|
@ -250,7 +250,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return inventory;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
|
||||
public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
|
||||
{
|
||||
// Since we probably don't get a valid principal here, either ...
|
||||
//
|
||||
|
@ -266,18 +266,18 @@ namespace OpenSim.Services.InventoryService
|
|||
return invItems;
|
||||
}
|
||||
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
public virtual bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
return m_Database.StoreFolder(xFolder);
|
||||
}
|
||||
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
public virtual bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return AddFolder(folder);
|
||||
}
|
||||
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
public virtual bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder[] x = m_Database.GetFolders(
|
||||
new string[] { "folderID" },
|
||||
|
@ -293,7 +293,7 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
// We don't check the principal's ID here
|
||||
//
|
||||
public bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
|
||||
public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
|
||||
{
|
||||
// Ignore principal ID, it's bogus at connector level
|
||||
//
|
||||
|
@ -308,7 +308,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
public virtual bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder[] subFolders = m_Database.GetFolders(
|
||||
new string[] { "parentFolderID" },
|
||||
|
@ -325,17 +325,17 @@ namespace OpenSim.Services.InventoryService
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
public virtual bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
return m_Database.StoreItem(ConvertFromOpenSim(item));
|
||||
}
|
||||
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
public virtual bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
return m_Database.StoreItem(ConvertFromOpenSim(item));
|
||||
}
|
||||
|
||||
public bool MoveItems(UUID principalID, List<InventoryItemBase> items)
|
||||
public virtual bool MoveItems(UUID principalID, List<InventoryItemBase> items)
|
||||
{
|
||||
// Principal is b0rked. *sigh*
|
||||
//
|
||||
|
@ -347,7 +347,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
|
||||
public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs)
|
||||
{
|
||||
// Just use the ID... *facepalms*
|
||||
//
|
||||
|
@ -357,7 +357,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return true;
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public virtual InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
XInventoryItem[] items = m_Database.GetItems(
|
||||
new string[] { "inventoryID" },
|
||||
|
@ -369,7 +369,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return ConvertToOpenSim(items[0]);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "folderID"},
|
||||
|
@ -381,7 +381,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return ConvertToOpenSim(folders[0]);
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID principalID)
|
||||
public virtual List<InventoryItemBase> GetActiveGestures(UUID principalID)
|
||||
{
|
||||
XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
|
||||
|
||||
|
@ -396,7 +396,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return ret;
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
public virtual int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
{
|
||||
return m_Database.GetAssetPermissions(principalID, assetID);
|
||||
}
|
||||
|
@ -421,7 +421,7 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
// CM Helpers
|
||||
//
|
||||
private InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
|
||||
protected InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
|
||||
{
|
||||
InventoryFolderBase newFolder = new InventoryFolderBase();
|
||||
|
||||
|
@ -435,7 +435,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return newFolder;
|
||||
}
|
||||
|
||||
private XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
|
||||
protected XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder newFolder = new XInventoryFolder();
|
||||
|
||||
|
@ -449,7 +449,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return newFolder;
|
||||
}
|
||||
|
||||
private InventoryItemBase ConvertToOpenSim(XInventoryItem item)
|
||||
protected InventoryItemBase ConvertToOpenSim(XInventoryItem item)
|
||||
{
|
||||
InventoryItemBase newItem = new InventoryItemBase();
|
||||
|
||||
|
@ -477,7 +477,7 @@ namespace OpenSim.Services.InventoryService
|
|||
return newItem;
|
||||
}
|
||||
|
||||
private XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
|
||||
protected XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
|
||||
{
|
||||
XInventoryItem newItem = new XInventoryItem();
|
||||
|
||||
|
|
|
@ -33,7 +33,6 @@
|
|||
SimulationServiceInConnector = true
|
||||
|
||||
[AssetService]
|
||||
; For the AssetServiceInConnector
|
||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
|
||||
; For HGAssetBroker
|
||||
|
@ -41,7 +40,6 @@
|
|||
HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
|
||||
|
||||
[InventoryService]
|
||||
; For the InventoryServiceInConnector
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
|
||||
; For HGInventoryBroker
|
||||
|
@ -49,7 +47,6 @@
|
|||
HypergridInventoryService = "OpenSim.Services.Connectors.dll:HGInventoryServiceConnector"
|
||||
|
||||
[AvatarService]
|
||||
; For the InventoryServiceInConnector
|
||||
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
|
||||
[LibraryService]
|
||||
|
@ -117,3 +114,8 @@
|
|||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
|
||||
;; The interface that local users get when they are in other grids
|
||||
;; This greatly restricts the inventory operations while in other grids
|
||||
[HGInventoryService]
|
||||
; For the InventoryServiceInConnector
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:HGInventoryService"
|
||||
|
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Reference in New Issue