a few changes to estates port handling
parent
d43a3bec19
commit
40e982f6e7
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@ -47,11 +47,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
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protected XEstateModule m_EstateModule;
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private string token;
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uint port = 0;
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public EstateConnector(XEstateModule module, string _token)
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public EstateConnector(XEstateModule module, string _token, uint _port)
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{
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m_EstateModule = module;
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token = _token;
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port = _port;
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}
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public void SendTeleportHomeOneUser(uint EstateID, UUID PreyID)
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@ -189,8 +191,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
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try
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{
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string url = "";
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if(string.IsNullOrEmpty(region.ServerURI))
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url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
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if(port != 0)
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url = "http://" + region.ExternalHostName + ":" + port;
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else
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url = region.ServerURI;
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@ -68,20 +68,23 @@ namespace OpenSim.Region.CoreModules.World.Estate
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public void Initialise(IConfigSource config)
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{
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int port = 0;
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uint port = MainServer.Instance.Port;
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IConfig estateConfig = config.Configs["Estates"];
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if (estateConfig != null)
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{
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port = estateConfig.GetInt("Port", 0);
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port = (uint)estateConfig.GetInt("Port", 0);
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// this will need to came from somewhere else
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token = estateConfig.GetString("Token", token);
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}
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m_EstateConnector = new EstateConnector(this, token);
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m_EstateConnector = new EstateConnector(this, token, port);
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if(port == 0)
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port = MainServer.Instance.Port;
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// Instantiate the request handler
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IHttpServer server = MainServer.GetHttpServer((uint)port);
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IHttpServer server = MainServer.GetHttpServer(port);
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server.AddStreamHandler(new EstateRequestHandler(this, token));
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}
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