* Change single assets/ archiver directory to be textures/ instead
parent
afd59e862e
commit
4106b2a601
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@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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/// <summary>
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/// <summary>
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/// Path for the assets held in an archive
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/// Path for the assets held in an archive
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/// </summary>
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/// </summary>
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public static readonly string ASSETS_PATH = "assets/";
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public static readonly string TEXTURES_PATH = "textures/";
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/// <summary>
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/// <summary>
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/// Extension used for texture assets in archive
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/// Extension used for texture assets in archive
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@ -75,10 +75,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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{
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{
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serializedPrims = m_asciiEncoding.GetString(data);
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serializedPrims = m_asciiEncoding.GetString(data);
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}
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}
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH))
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{
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{
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// Right now we're nastily obtaining the lluuid from the filename
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// Right now we're nastily obtaining the lluuid from the filename
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string rawId = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
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string rawId = filePath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length);
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rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length);
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rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length);
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m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId);
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m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId);
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@ -87,7 +87,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name");
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AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name");
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asset.Description = "imported description";
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asset.Description = "imported description";
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// Only importing textures right now
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asset.Type = (sbyte)AssetType.Texture;
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asset.Type = (sbyte)AssetType.Texture;
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asset.InvType = (sbyte)InventoryType.Texture;
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asset.InvType = (sbyte)InventoryType.Texture;
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@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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if (assets[uuid] != null)
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if (assets[uuid] != null)
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{
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{
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archive.AddFile(
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archive.AddFile(
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ArchiveConstants.ASSETS_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
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ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
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assets[uuid].Data);
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assets[uuid].Data);
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}
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}
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else
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else
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