* DuplicateOnRay with copy center works in two directions... Still fighting with it.

* DuplicateOnRay without copy center works in all directions.
0.6.0-stable
Teravus Ovares 2008-05-02 02:31:22 +00:00
parent 7cace57ecc
commit 412ca26565
2 changed files with 56 additions and 53 deletions

View File

@ -1642,8 +1642,9 @@ namespace OpenSim.Region.Environment.Scenes
bool frontFacesOnly = true; bool frontFacesOnly = true;
SceneObjectPart target = GetSceneObjectPart(localID); SceneObjectPart target = GetSceneObjectPart(localID);
SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj);
if (target != null) if (target != null && target2 != null)
{ {
LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); LLVector3 direction = LLVector3.Norm(RayEnd - RayStart);
@ -1651,11 +1652,10 @@ namespace OpenSim.Region.Environment.Scenes
Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
if (target != null)
if (target2.ParentGroup != null)
{ {
if (target.ParentGroup != null) pos = target2.AbsolutePosition;
{
pos = target.AbsolutePosition;
//m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
// TODO: Raytrace better here // TODO: Raytrace better here
@ -1664,7 +1664,7 @@ namespace OpenSim.Region.Environment.Scenes
Ray NewRay = new Ray(AXOrigin, AXdirection); Ray NewRay = new Ray(AXOrigin, AXdirection);
// Ray Trace against target here // Ray Trace against target here
EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, false); EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, CopyCenters);
// Un-comment out the following line to Get Raytrace results printed to the console. // Un-comment out the following line to Get Raytrace results printed to the console.
// m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
@ -1680,38 +1680,41 @@ namespace OpenSim.Region.Environment.Scenes
if (scaleComponent.Z != 0) ScaleOffset = scale.Z; if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
ScaleOffset = Math.Abs(ScaleOffset); ScaleOffset = Math.Abs(ScaleOffset);
LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z);
LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z);
if (CopyCenters) if (CopyCenters)
{ {
// now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal. // now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal.
LLVector3 direction2 = LLVector3.Norm(pos - target.AbsolutePosition); LLVector3 direction2 = LLVector3.Norm(intersectionpoint - target2.AbsolutePosition);
Vector3 AXOrigin2 = new Vector3(target.AbsolutePosition.X, target.AbsolutePosition.Y, target.AbsolutePosition.Z); Vector3 AXOrigin2 = new Vector3(target2.AbsolutePosition.X, target2.AbsolutePosition.Y, target2.AbsolutePosition.Z);
Vector3 AXdirection2 = ei.AAfaceNormal; Vector3 AXdirection2 = ei.AAfaceNormal;
Ray NewRay2 = new Ray(AXOrigin2, AXdirection2); Ray NewRay2 = new Ray(AXOrigin2, AXdirection2);
EntityIntersection ei2 = target.TestIntersectionOBB(NewRay2, new Quaternion(1, 0, 0, 0), false, CopyCenters); EntityIntersection ei2 = target.TestIntersectionOBB(NewRay2, new Quaternion(1, 0, 0, 0), true, CopyCenters);
if (ei2.HitTF) if (ei2.HitTF)
{ {
//m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString()); //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString());
pos = new LLVector3(ei2.ipoint.x,ei2.ipoint.y,ei2.ipoint.z); pos = new LLVector3(ei2.ipoint.x,ei2.ipoint.y,ei2.ipoint.z);
normal.X = ei2.normal.x;
normal.Y = ei2.normal.y;
normal.Z = ei2.normal.z;
} }
} }
LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z);
// Set the position to the intersection point // Set the position to the intersection point
LLVector3 offset = (normal * (ScaleOffset / 2f)); LLVector3 offset = (normal * (ScaleOffset / 2f));
pos = (intersectionpoint + offset); pos = (intersectionpoint + offset);
// stick in offset format from the original prim // stick in offset format from the original prim
pos = pos - target.ParentGroup.AbsolutePosition; pos = pos - target2.ParentGroup.AbsolutePosition;
m_innerScene.DuplicateObject(target.ParentGroup.LocalId, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID); m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID);
} }
return; return;
} }
return; return;
}
} }

View File

@ -1344,7 +1344,7 @@ namespace OpenSim.Region.Environment.Scenes
if (faceCenters) if (faceCenters)
{ {
q = AXpos + a * AAfacenormals[i]; //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; q = (FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; //iray.Origin + a * normals[i];
} }
else else
{ {