* DuplicateOnRay with copy center works in two directions... Still fighting with it.
* DuplicateOnRay without copy center works in all directions.0.6.0-stable
parent
7cace57ecc
commit
412ca26565
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@ -1642,8 +1642,9 @@ namespace OpenSim.Region.Environment.Scenes
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bool frontFacesOnly = true;
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bool frontFacesOnly = true;
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SceneObjectPart target = GetSceneObjectPart(localID);
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SceneObjectPart target = GetSceneObjectPart(localID);
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SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj);
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if (target != null)
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if (target != null && target2 != null)
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{
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{
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LLVector3 direction = LLVector3.Norm(RayEnd - RayStart);
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LLVector3 direction = LLVector3.Norm(RayEnd - RayStart);
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@ -1651,11 +1652,10 @@ namespace OpenSim.Region.Environment.Scenes
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Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
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Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
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if (target != null)
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if (target2.ParentGroup != null)
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{
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{
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if (target.ParentGroup != null)
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pos = target2.AbsolutePosition;
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{
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pos = target.AbsolutePosition;
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//m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
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//m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
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// TODO: Raytrace better here
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// TODO: Raytrace better here
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@ -1664,7 +1664,7 @@ namespace OpenSim.Region.Environment.Scenes
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Ray NewRay = new Ray(AXOrigin, AXdirection);
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Ray NewRay = new Ray(AXOrigin, AXdirection);
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// Ray Trace against target here
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// Ray Trace against target here
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EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, false);
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EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, CopyCenters);
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// Un-comment out the following line to Get Raytrace results printed to the console.
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// Un-comment out the following line to Get Raytrace results printed to the console.
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// m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
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// m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
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@ -1680,38 +1680,41 @@ namespace OpenSim.Region.Environment.Scenes
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if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
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if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
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ScaleOffset = Math.Abs(ScaleOffset);
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ScaleOffset = Math.Abs(ScaleOffset);
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LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z);
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LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z);
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LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z);
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if (CopyCenters)
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if (CopyCenters)
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{
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{
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// now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal.
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// now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal.
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LLVector3 direction2 = LLVector3.Norm(pos - target.AbsolutePosition);
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LLVector3 direction2 = LLVector3.Norm(intersectionpoint - target2.AbsolutePosition);
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Vector3 AXOrigin2 = new Vector3(target.AbsolutePosition.X, target.AbsolutePosition.Y, target.AbsolutePosition.Z);
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Vector3 AXOrigin2 = new Vector3(target2.AbsolutePosition.X, target2.AbsolutePosition.Y, target2.AbsolutePosition.Z);
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Vector3 AXdirection2 = ei.AAfaceNormal;
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Vector3 AXdirection2 = ei.AAfaceNormal;
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Ray NewRay2 = new Ray(AXOrigin2, AXdirection2);
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Ray NewRay2 = new Ray(AXOrigin2, AXdirection2);
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EntityIntersection ei2 = target.TestIntersectionOBB(NewRay2, new Quaternion(1, 0, 0, 0), false, CopyCenters);
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EntityIntersection ei2 = target.TestIntersectionOBB(NewRay2, new Quaternion(1, 0, 0, 0), true, CopyCenters);
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if (ei2.HitTF)
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if (ei2.HitTF)
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{
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{
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//m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString());
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//m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString());
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pos = new LLVector3(ei2.ipoint.x,ei2.ipoint.y,ei2.ipoint.z);
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pos = new LLVector3(ei2.ipoint.x,ei2.ipoint.y,ei2.ipoint.z);
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normal.X = ei2.normal.x;
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normal.Y = ei2.normal.y;
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normal.Z = ei2.normal.z;
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}
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}
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}
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}
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LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z);
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// Set the position to the intersection point
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// Set the position to the intersection point
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LLVector3 offset = (normal * (ScaleOffset / 2f));
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LLVector3 offset = (normal * (ScaleOffset / 2f));
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pos = (intersectionpoint + offset);
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pos = (intersectionpoint + offset);
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// stick in offset format from the original prim
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// stick in offset format from the original prim
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pos = pos - target.ParentGroup.AbsolutePosition;
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pos = pos - target2.ParentGroup.AbsolutePosition;
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m_innerScene.DuplicateObject(target.ParentGroup.LocalId, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID);
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m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID);
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}
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}
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return;
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return;
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}
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}
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return;
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return;
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}
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}
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}
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@ -1344,7 +1344,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (faceCenters)
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if (faceCenters)
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{
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{
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q = AXpos + a * AAfacenormals[i]; //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f;
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q = (FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; //iray.Origin + a * normals[i];
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}
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}
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else
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else
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{
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{
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