Added AttachObjectBySync and calling it from AddNewSceneObjectBySync to
link avatar and attachments, and to update viewers properly.dsg
parent
f1800824eb
commit
41317dda8e
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@ -475,6 +475,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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group.HasGroupChanged = true;
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UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID);
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m_scene.DeleteSceneObject(group, false);
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return;
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}
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@ -448,6 +448,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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if (m_scene.TryGetScenePresence(agentID, out presence))
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{
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string name = presence.Name;
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m_scene.SceneGraph.DeleteSceneObject(UUID.Zero, true);
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m_scene.RemoveClient(agentID);
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RegionSyncMessage.HandleSuccess(LogHeader, msg, String.Format("Agent \"{0}\" was removed from scene.", name));
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@ -331,6 +331,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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data["actorID"] = OSD.FromString(m_actorID);
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data["softDelete"] = OSD.FromBoolean(softDelete);
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//m_log.DebugFormat("{0}: Send DeleteObject out for {1},{2}", m_scene.RegionInfo.RegionName, sog.Name, sog.UUID);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
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SendSpecialObjectUpdateToRelevantSyncConnectors(m_actorID, sog, rsm);
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}
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@ -882,7 +884,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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SceneObjectGroup sog = (SceneObjectGroup)e;
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if (sog.RootPart.AttachedAvatar == avatar.UUID)
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{
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sog.RootPart.SetParentLocalId(avatar.LocalId);
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m_scene.AttachObjectBySync(avatar, sog);
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}
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}
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}
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@ -1078,7 +1080,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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primCount += sog.Parts.Length;
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}
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m_log.WarnFormat("SyncStateReport -- Object count: {0}, Prim Count {1} ", sogList.Count, primCount);
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m_log.WarnFormat("SyncStateReport {0} -- Object count: {1}, Prim Count {2} ", m_scene.RegionInfo.RegionName, sogList.Count, primCount);
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foreach (SceneObjectGroup sog in sogList)
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{
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m_log.WarnFormat("SyncStateReport -- SOG: name {0}, UUID {1}, position {2}", sog.Name, sog.UUID, sog.AbsolutePosition);
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@ -1091,13 +1093,22 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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string debugMsg = "Part " + part.Name + "," + part.UUID+", LocalID "+part.LocalId;
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if (part.ParentGroup.RootPart.UUID == part.UUID)
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{
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debugMsg += ", RootPart, ";
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else
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debugMsg += ", ChildPart, ";
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debugMsg += "ParentId = " + part.ParentID;
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debugMsg += ", GroupPos " + part.GroupPosition + ", offset-position " + part.OffsetPosition;
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debugMsg += ", AttachedAvatar="+part.AttachedAvatar+", AttachmentPoint = "+part.AttachmentPoint;
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m_log.WarnFormat(debugMsg);
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//else
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// debugMsg += ", ChildPart, ";
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debugMsg += "ParentId = " + part.ParentID;
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debugMsg += ", GroupPos " + part.GroupPosition + ", offset-position " + part.OffsetPosition;
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debugMsg += ", AttachedAvatar=" + part.AttachedAvatar + ", AttachmentPoint = " + part.AttachmentPoint;
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debugMsg += ", AttachedPos = " + part.AttachedPos;
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ScenePresence sp = m_scene.GetScenePresence(part.AttachedAvatar);
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if (sp != null)
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{
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debugMsg += ", attached avatar's localID = "+sp.LocalId;
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}
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m_log.WarnFormat(debugMsg);
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}
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}
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}
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@ -2652,6 +2663,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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m_primSyncInfoManager.SetSOPPhyscActorProperties(part);
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part.aggregateScriptEventSubscriptions();
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}
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group.ScheduleGroupForFullUpdate(null);
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}
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/// <summary>
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@ -732,12 +732,71 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGraph.AddNewSceneObjectPart(newPart, parentGroup);
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}
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public ObjectUpdateResult AddNewSceneObjectBySync(SceneObjectGroup group)
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public ObjectUpdateResult AddNewSceneObjectBySync(SceneObjectGroup sceneObject)
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{
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//if(attachToBackup)
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// group.HasGroupChanged = true;
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return m_sceneGraph.AddNewSceneObjectBySync(group);
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if (sceneObject.IsAttachmentCheckFull()) // Attachment
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{
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//sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
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//sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
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m_sceneGraph.AddNewSceneObjectBySync(sceneObject);
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// Handle attachment special case
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SceneObjectPart RootPrim = sceneObject.RootPart;
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// Fix up attachment Parent Local ID
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ScenePresence sp = GetScenePresence(RootPrim.AttachedAvatar);
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if (sp != null)
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{
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//RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
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AttachObjectBySync(sp, sceneObject);
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}
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else
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{
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//RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
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//RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
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sceneObject.ScheduleGroupForFullUpdate(null);
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}
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return Scene.ObjectUpdateResult.New;
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}
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else
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{
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return m_sceneGraph.AddNewSceneObjectBySync(sceneObject);
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}
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//return m_sceneGraph.AddNewSceneObjectBySync(group);
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}
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//Link the attachments to avatar. Assumption: attachments properties,
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//including AttachedAvatar, AttachedPos, etc have already been sync'ed
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//by sync messages such as NewObject or UpdatePrimProperties. Here we only
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//need to set the parentID and add attachments to avatar's list.
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public void AttachObjectBySync(ScenePresence sp, SceneObjectGroup group)
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{
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//group.DetachFromBackup();
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// Remove from database and parcel prim count
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//DeleteFromStorage(group.UUID);
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//EventManager.TriggerParcelPrimCountTainted();
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//ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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sp.AddAttachment(group);
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group.RootPart.SetParentLocalId(sp.LocalId);
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// In case it is later dropped again, don't let
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// it get cleaned up
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group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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group.ScheduleGroupForFullUpdate(null);
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}
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public void DebugSceneObjectGroups()
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@ -815,21 +874,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGraph.LinkObjectsBySync(root, children);
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//KittyL 04/19/2011: no longer update properties here, caller will do it
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//Set the property values as in the incoming copy of the object group
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//SceneObjectGroup localGroup = root.ParentGroup;
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//localGroup.UpdateObjectGroupBySync(linkedGroup);
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//DSG DEBUG
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/*
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m_log.Debug("after SceneGraph.LinkObjectsBySync, the newly linked group is \n" + root.ParentGroup.DebugObjectUpdateResult());
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m_log.Debug("parts before linking now have properties: ");
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foreach (SceneObjectPart part in children)
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{
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m_log.Debug(part.DebugObjectPartProperties());
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}
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* */
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}
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/// <summary>
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@ -879,6 +923,7 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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#endregion //DSG SYNC
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public ICapabilitiesModule CapsModule
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@ -2626,7 +2671,7 @@ namespace OpenSim.Region.Framework.Scenes
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group.DeleteGroupFromScene(silent);
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// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
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//m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}, slient? {2}", group.Name, group.UUID, silent);
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}
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