diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index dd505ad1be..34f28661fc 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs @@ -88,14 +88,28 @@ namespace OpenSim.Framework } } + public interface IAgentData + { + UUID AgentID { get; set; } + + OSDMap PackUpdateMessage(); + void UnpackUpdateMessage(OSDMap map); + } + /// /// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms. /// - public class AgentPosition + public class AgentPosition : IAgentData { + private UUID m_id; + public UUID AgentID + { + get { return m_id; } + set { m_id = value; } + } + public ulong RegionHandle; public uint CircuitCode; - public UUID AgentID; public UUID SessionID; public float Far; @@ -272,12 +286,16 @@ namespace OpenSim.Framework } } - public class AgentData + public class AgentData : IAgentData { + private UUID m_id; + public UUID AgentID + { + get { return m_id; } + set { m_id = value; } + } public ulong RegionHandle; public uint CircuitCode; - - public UUID AgentID; public UUID SessionID; public Vector3 Position; diff --git a/OpenSim/Region/Environment/Interfaces/IInterregionComms.cs b/OpenSim/Region/Environment/Interfaces/IInterregionComms.cs index e1976229ba..aa618a7733 100644 --- a/OpenSim/Region/Environment/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Environment/Interfaces/IInterregionComms.cs @@ -35,8 +35,38 @@ namespace OpenSim.Region.Environment.Interfaces public interface IInterregionCommsOut { + /// + /// Full child agent update. + /// + /// + /// + /// bool SendChildAgentUpdate(ulong regionHandle, AgentData data); + + /// + /// Short child agent update, mostly for position. + /// + /// + /// + /// + bool SendChildAgentUpdate(ulong regionHandle, AgentPosition data); + + /// + /// Message from receiving region to departing region, telling it got contacted by the client. + /// When sent over REST, it invokes the opaque uri. + /// + /// + /// + /// + /// bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); + + /// + /// Close agent. + /// + /// + /// + /// bool SendCloseAgent(ulong regionHandle, UUID id); } diff --git a/OpenSim/Region/Environment/Modules/Communications/Local/LocalInterregionComms.cs b/OpenSim/Region/Environment/Modules/Communications/Local/LocalInterregionComms.cs index 9f547a24ab..135a05ecfd 100644 --- a/OpenSim/Region/Environment/Modules/Communications/Local/LocalInterregionComms.cs +++ b/OpenSim/Region/Environment/Modules/Communications/Local/LocalInterregionComms.cs @@ -133,6 +133,21 @@ namespace OpenSim.Region.Environment.Modules.Communications.Local return false; } + public bool SendChildAgentUpdate(ulong regionHandle, AgentPosition cAgentData) + { + foreach (Scene s in m_sceneList) + { + if (s.RegionInfo.RegionHandle == regionHandle) + { + //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); + s.IncomingChildAgentDataUpdate(cAgentData); + return true; + } + } + //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); + return false; + } + public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri) { //uint x, y; diff --git a/OpenSim/Region/Environment/Modules/Communications/REST/RESTInterregionComms.cs b/OpenSim/Region/Environment/Modules/Communications/REST/RESTInterregionComms.cs index f48e474c38..bff8316841 100644 --- a/OpenSim/Region/Environment/Modules/Communications/REST/RESTInterregionComms.cs +++ b/OpenSim/Region/Environment/Modules/Communications/REST/RESTInterregionComms.cs @@ -146,6 +146,23 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST } + public bool SendChildAgentUpdate(ulong regionHandle, AgentPosition cAgentData) + { + // Try local first + if (m_localBackend.SendChildAgentUpdate(regionHandle, cAgentData)) + return true; + + // else do the remote thing + RegionInfo regInfo = m_commsManager.GridService.RequestNeighbourInfo(regionHandle); + if (regInfo != null) + { + return DoChildAgentUpdateCall(regInfo, cAgentData); + } + //else + // m_log.Warn("[REST COMMS]: Region not found " + regionHandle); + return false; + + } public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri) { // Try local first @@ -180,7 +197,7 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST // Internal functions for the above public interface //------------------------------------------------------------------- - protected bool DoChildAgentUpdateCall(RegionInfo region, AgentData cAgentData) + protected bool DoChildAgentUpdateCall(RegionInfo region, IAgentData cAgentData) { // Eventually, we want to use a caps url instead of the agentID string uri = "http://" + region.ExternalEndPoint.Address + ":" + region.HttpPort + "/agent/" + cAgentData.AgentID + "/"; @@ -436,20 +453,51 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST if (args["destination_handle"] != null) UInt64.TryParse(args["destination_handle"].AsString(), out regionhandle); - AgentData agent = new AgentData(); - try + string messageType; + if (args["message_type"] != null) + messageType = args["message_type"].AsString(); + else { - agent.UnpackUpdateMessage(args); + m_log.Warn("[REST COMMS]: Agent Put Message Type not found. "); + messageType = "AgentData"; + } + + bool result = true; + if ("AgentData".Equals(messageType)) + { + AgentData agent = new AgentData(); + try + { + agent.UnpackUpdateMessage(args); + } + catch (Exception ex) + { + m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message); + return; + } + //agent.Dump(); + // This is one of the meanings of PUT agent + result = m_localBackend.SendChildAgentUpdate(regionhandle, agent); + + } + else if ("AgentPosition".Equals(messageType)) + { + AgentPosition agent = new AgentPosition(); + try + { + agent.UnpackUpdateMessage(args); + } + catch (Exception ex) + { + m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message); + return; + } + //agent.Dump(); + // This is one of the meanings of PUT agent + result = m_localBackend.SendChildAgentUpdate(regionhandle, agent); + } - catch (Exception ex) - { - m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message); - return; - } - //agent.Dump(); - // This is the meaning of PUT agent - bool result = m_localBackend.SendChildAgentUpdate(regionhandle, agent); responsedata["int_response_code"] = 200; diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs index abf4065b93..5e1621bf4c 100644 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs @@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid // Let's send a full update of the agent. This is a synchronous call. AgentData agent = new AgentData(); avatar.CopyTo(agent); - agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!! + agent.Position = position; agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort + "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/"; diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index f652e2112e..408f100bf1 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -2970,7 +2970,19 @@ namespace OpenSim.Region.Environment.Scenes public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) { - //Console.WriteLine(" XXX Scene IncomingChildAgentDataUpdate in " + RegionInfo.RegionName); + //Console.WriteLine(" XXX Scene IncomingChildAgentDataUpdate FULL in " + RegionInfo.RegionName); + ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); + if (childAgentUpdate != null) + { + childAgentUpdate.ChildAgentDataUpdate(cAgentData); + return true; + } + return false; + } + + public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) + { + //Console.WriteLine(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); if (childAgentUpdate != null) { @@ -3174,7 +3186,7 @@ namespace OpenSim.Region.Environment.Scenes return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying); } - public void SendOutChildAgentUpdates(AgentData cadu, ScenePresence presence) + public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) { m_sceneGridService.SendChildAgentDataUpdate(cadu, presence); } diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index da3a9d3f09..8b3ac4fa3e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs @@ -538,7 +538,7 @@ namespace OpenSim.Region.Environment.Scenes //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region)); } - public delegate void SendChildAgentDataUpdateDelegate(AgentData cAgentData, ulong regionHandle); + public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle); /// /// This informs all neighboring regions about the settings of it's child agent. @@ -547,7 +547,7 @@ namespace OpenSim.Region.Environment.Scenes /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. /// /// - private void SendChildAgentDataUpdateAsync(AgentData cAgentData, ulong regionHandle) + private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, ulong regionHandle) { //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); try @@ -577,7 +577,7 @@ namespace OpenSim.Region.Environment.Scenes icon.EndInvoke(iar); } - public void SendChildAgentDataUpdate(AgentData cAgentData, ScenePresence presence) + public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence) { // This assumes that we know what our neighbors are. try @@ -847,7 +847,7 @@ namespace OpenSim.Region.Environment.Scenes // Let's send a full update of the agent. This is a synchronous call. AgentData agent = new AgentData(); avatar.CopyTo(agent); - agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!! + agent.Position = position; agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort + "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/"; diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 205d5cc9ff..073457b23e 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -2338,10 +2338,10 @@ namespace OpenSim.Region.Environment.Scenes cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); cadu.Velocity = new sLLVector3(Velocity); - AgentData agent = new AgentData(); - agent.CopyFrom(cadu); + AgentPosition agentpos = new AgentPosition(); + agentpos.CopyFrom(cadu); - m_scene.SendOutChildAgentUpdates(agent, this); + m_scene.SendOutChildAgentUpdates(agentpos, this); m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; @@ -2583,17 +2583,27 @@ namespace OpenSim.Region.Environment.Scenes } #region Child Agent Updates + + public void ChildAgentDataUpdate(AgentData cAgentData) + { + //Console.WriteLine(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); + if (!IsChildAgent) + return; + + CopyFrom(cAgentData); + } + /// /// This updates important decision making data about a child agent /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region /// - public void ChildAgentDataUpdate(AgentData cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) + public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) { // if (!IsChildAgent) return; - //Console.WriteLine(" >>> ChildAgentDataUpdate <<< " + rRegionX + "-" + rRegionY); + //Console.WriteLine(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; @@ -2602,33 +2612,19 @@ namespace OpenSim.Region.Environment.Scenes m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region - if (cAgentData.Center!= new Vector3(-1, -1, -1)) // UGH! - m_CameraCenter = cAgentData.Center; - // new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); + m_CameraCenter = cAgentData.Center; - - m_godlevel = cAgentData.GodLevel; - if (cAgentData.Center != new Vector3(-1, -1, -1)) - m_avHeight = cAgentData.Size.Z; + m_avHeight = cAgentData.Size.Z; //SetHeight(cAgentData.AVHeight); if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); - // ugh!!! - m_AgentControlFlags = cAgentData.ControlFlags; - if (m_physicsActor != null) - { - m_physicsActor.Flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); - } // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. if (m_scene.m_seeIntoRegionFromNeighbor) m_pendingObjects = null; - m_callbackURI = cAgentData.CallbackURI; - m_rootRegionHandle = Util.UIntsToLong(rRegionX * Constants.RegionSize, rRegionY * Constants.RegionSize); - //cAgentData.AVHeight; //cAgentData.regionHandle; //m_velocity = cAgentData.Velocity; @@ -2638,13 +2634,17 @@ namespace OpenSim.Region.Environment.Scenes { cAgent.AgentID = UUID; cAgent.RegionHandle = m_scene.RegionInfo.RegionHandle; - cAgent.AlwaysRun = m_setAlwaysRun; - cAgent.Size = new Vector3(0, 0, m_avHeight); + + cAgent.Position = m_pos; + cAgent.Velocity = m_velocity; cAgent.Center = m_CameraCenter; + cAgent.Size = new Vector3(0, 0, m_avHeight); + cAgent.AtAxis = m_CameraAtAxis; + cAgent.LeftAxis = m_CameraLeftAxis; + cAgent.UpAxis = m_CameraUpAxis; + cAgent.Far = m_DrawDistance; - cAgent.GodLevel = (byte)m_godlevel; - cAgent.Position = AbsolutePosition; - cAgent.Velocity = Velocity; + // Throttles float multiplier = 1; int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); @@ -2659,15 +2659,64 @@ namespace OpenSim.Region.Environment.Scenes //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); cAgent.Throttles = ControllingClient.GetThrottlesPacked(multiplier); + cAgent.HeadRotation = m_headrotation; + cAgent.BodyRotation = m_bodyRot; + cAgent.ControlFlags = m_AgentControlFlags; if ((m_physicsActor != null) && (m_physicsActor.Flying)) { - m_AgentControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; + cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; } - cAgent.ControlFlags = m_AgentControlFlags; + + cAgent.GodLevel = (byte)m_godlevel; + cAgent.AlwaysRun = m_setAlwaysRun; + + //cAgent.AgentTextures = ??? + //cAgent.GroupID = ?? // Groups??? - // Visual Params??? + // Animations??? + + cAgent.VisualParams = m_appearance.VisualParams; + } + + public void CopyFrom(AgentData cAgent) + { + m_rootRegionHandle= cAgent.RegionHandle; + m_callbackURI = cAgent.CallbackURI; + + m_pos = cAgent.Position; + m_velocity = cAgent.Velocity; + m_CameraCenter = cAgent.Center; + m_avHeight = cAgent.Size.Z; + m_CameraAtAxis = cAgent.AtAxis; + m_CameraLeftAxis = cAgent.LeftAxis; + m_CameraUpAxis = cAgent.UpAxis; + + m_DrawDistance = cAgent.Far; + + if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) + ControllingClient.SetChildAgentThrottle(cAgent.Throttles); + + m_headrotation = cAgent.HeadRotation; + m_bodyRot = cAgent.BodyRotation; + m_AgentControlFlags = cAgent.ControlFlags; // We need more flags! + if (m_physicsActor != null) + { + m_physicsActor.Flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); + } + + m_godlevel = cAgent.GodLevel; + m_setAlwaysRun = cAgent.AlwaysRun; + + //cAgent.AgentTextures = ??? + + //cAgent.GroupID = ?? + //Groups??? + + // Animations??? + + m_appearance.VisualParams = cAgent.VisualParams; } #endregion Child Agent Updates