* Removed a bunch of compiler warnings.
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				|  | @ -67,7 +67,7 @@ namespace OpenSim.Grid.ScriptServer | |||
| 
 | ||||
|             // Load DotNetEngine | ||||
|             Engine = ScriptEngines.LoadEngine("DotNetEngine"); | ||||
|                     IConfigSource config = null; | ||||
| 
 | ||||
|             Engine.InitializeEngine(null, null, false, Engine.GetScriptManager()); | ||||
|                      | ||||
| 
 | ||||
|  |  | |||
|  | @ -359,7 +359,7 @@ namespace OpenSim.Region.ClientStack | |||
|                         throw (ex); | ||||
| 
 | ||||
|                     // We are looking for alternate ports! | ||||
|                     m_log.Info("[SERVER]: UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next."); | ||||
|                     //m_log.Info("[SERVER]: UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next."); | ||||
|                 } | ||||
|                 System.Threading.Thread.Sleep(100); // Wait before we retry socket | ||||
|             } | ||||
|  |  | |||
|  | @ -1255,7 +1255,6 @@ namespace OpenSim.Region.Communications.OGS1 | |||
|                 m_log.Error("Remoting Error: Unable to connect to adjacent region.\n" + e.ToString()); | ||||
|                 return false; | ||||
|             } | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  |  | |||
|  | @ -77,7 +77,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
|             int x, y; | ||||
|             double[,] tweak = new double[map.Width, map.Height]; | ||||
| 
 | ||||
|             double n, l; | ||||
|             double area = strength; | ||||
|             double step = strength / 4.0; | ||||
| 
 | ||||
|  |  | |||
|  | @ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
|         /// <param name="RemoteClient">Client to send to</param> | ||||
|         public virtual void SendLayerData(IClientAPI RemoteClient) | ||||
|         { | ||||
|             bool usingTerrainModule = false; | ||||
|             bool usingTerrainModule = true; | ||||
| 
 | ||||
|             if (usingTerrainModule) | ||||
|             { | ||||
|  |  | |||
|  | @ -3494,7 +3494,6 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
| 
 | ||||
|             int number = 0; | ||||
|             int digit; | ||||
|             int baddigit = 0; | ||||
| 
 | ||||
|             m_host.AddScriptLPS(1); | ||||
| 
 | ||||
|  |  | |||
|  | @ -616,7 +616,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
|             { | ||||
|                 list j = this; | ||||
|                 j.NumericSort(); | ||||
|                 double ret; | ||||
| 
 | ||||
|                 if (Math.Ceiling(this.Length * i) == this.Length * i) | ||||
|                 { | ||||
|                     return (double)((double)j.Data[(int)(this.Length * i - 1)] + (double)j.Data[(int)(this.Length * i)]) / 2; | ||||
|  |  | |||
|  | @ -245,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
|             { | ||||
|                 threadClass.Stop(); | ||||
|             } | ||||
|             catch (Exception ex) | ||||
|             catch (Exception) | ||||
|             { | ||||
|                 //m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: If you see this, could you please report it to Tedd:"); | ||||
|                 //m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: Script thread execution timeout kill ended in exception: " + ex.ToString()); | ||||
|  |  | |||
|  | @ -169,7 +169,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
|                             DoProcessQueue(); | ||||
|                         } | ||||
|                     } | ||||
|                     catch (ThreadAbortException tae) | ||||
|                     catch (ThreadAbortException) | ||||
|                     { | ||||
|                         if (lastScriptEngine != null) | ||||
|                         lastScriptEngine.Log.Info("[" + ScriptEngineName + "]: ThreadAbortException while executing function."); | ||||
|  |  | |||
|  | @ -116,7 +116,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
|                     MaintenanceThreadThread.Abort(); | ||||
|                 } | ||||
|             } | ||||
|             catch (Exception ex) | ||||
|             catch (Exception) | ||||
|             { | ||||
|                 //m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Exception stopping maintenence thread: " + ex.ToString()); | ||||
|             } | ||||
|  |  | |||
|  | @ -42,7 +42,7 @@ namespace OpenSim.Tests.Common | |||
|             { | ||||
|                 d(); | ||||
|             } | ||||
|             catch(ArgumentException e) | ||||
|             catch(ArgumentException) | ||||
|             { | ||||
|                 return true; | ||||
|             } | ||||
|  |  | |||
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	 Adam Frisby
						Adam Frisby