diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a7b189b47b..5b02c3bfc0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1176,7 +1176,7 @@ namespace OpenSim.Region.Framework.Scenes m_callbackURI = null; } - m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); + //m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); SendInitialData(); @@ -2523,7 +2523,7 @@ namespace OpenSim.Region.Framework.Scenes /// private void SendInitialData() { - m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); + //m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); // Moved this into CompleteMovement to ensure that m_appearance is initialized before // the inventory arrives // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); @@ -2568,7 +2568,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendAvatarDataToAllAgents() { - m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); + //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); // only send update from root agents to other clients; children are only "listening posts" if (IsChildAgent) { @@ -2622,7 +2622,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendAvatarDataToAgent(ScenePresence avatar) { - m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); + //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); avatar.ControllingClient.SendAvatarDataImmediate(this); if (Animator != null) @@ -2665,7 +2665,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendOtherAgentsAppearanceToMe() { - m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); + //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); m_perfMonMS = Util.EnvironmentTickCount(); int count = 0;