llSetTimerEvent updated to use ticks instead of DateTime for internal timing.
parent
877713999c
commit
416d752829
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@ -49,9 +49,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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string EventName = m_Script.State + "_event_" + FunctionName;
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#if DEBUG
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Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
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#endif
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//#if DEBUG
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// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
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//#endif
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if (Events.ContainsKey(EventName) == false)
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{
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@ -1244,7 +1244,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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// Setting timer repeat
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m_ScriptEngine.m_ASYNCLSLCommandManager.SetTimerEvent(m_localID, m_itemID, sec / 1000);
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m_ScriptEngine.m_ASYNCLSLCommandManager.SetTimerEvent(m_localID, m_itemID, sec);
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}
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public void llSleep(double sec)
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@ -27,6 +27,7 @@
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using libsecondlife;
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@ -128,7 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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xmlrpc.DeleteChannels(itemID);
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xmlrpc.CancelSRDRequests(itemID);
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}
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#region TIMER
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@ -140,8 +141,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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public uint localID;
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public LLUUID itemID;
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public double interval;
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public DateTime next;
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//public double interval;
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public long interval;
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//public DateTime next;
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public long next;
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}
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private List<TimerClass> Timers = new List<TimerClass>();
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@ -160,8 +163,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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TimerClass ts = new TimerClass();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = sec / 1000;
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
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// 2193386136332921 ticks
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// 219338613 seconds
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//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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ts.next = DateTime.Now.Ticks + ts.interval;
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lock (TimerListLock)
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{
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Timers.Add(ts);
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@ -173,17 +180,25 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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// Remove from timer
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lock (TimerListLock)
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{
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List<TimerClass> NewTimers = new List<TimerClass>();
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foreach (TimerClass ts in Timers)
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foreach (TimerClass ts in new ArrayList(Timers))
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{
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if (ts.localID != m_localID && ts.itemID != m_itemID)
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{
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NewTimers.Add(ts);
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}
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if (ts.localID == m_localID && ts.itemID == m_itemID)
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Timers.Remove(ts);
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}
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Timers.Clear();
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Timers = NewTimers;
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}
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// Old method: Create new list
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//List<TimerClass> NewTimers = new List<TimerClass>();
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//foreach (TimerClass ts in Timers)
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//{
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// if (ts.localID != m_localID && ts.itemID != m_itemID)
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// {
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// NewTimers.Add(ts);
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// }
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//}
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//Timers.Clear();
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//Timers = NewTimers;
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//}
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}
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public void CheckTimerEvents()
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@ -198,15 +213,17 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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foreach (TimerClass ts in Timers)
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{
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// Time has passed?
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if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
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if (ts.next < DateTime.Now.Ticks)
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{
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Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
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// Add it to queue
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
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new object[] {});
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
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null);
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// set next interval
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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ts.next = DateTime.Now.Ticks + ts.interval;
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}
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}
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} // lock
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@ -322,7 +339,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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}
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}
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@ -356,7 +373,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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);
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}
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}
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}
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}
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}
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