Lovely lovely flat island :)
parent
5239de16df
commit
417ea24b83
|
@ -39,7 +39,7 @@ namespace OpenSim.world
|
||||||
pos.X = 100f;
|
pos.X = 100f;
|
||||||
objdata.ID = 8880000;
|
objdata.ID = 8880000;
|
||||||
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
|
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
|
||||||
libsecondlife.LLVector3 pos2 = new LLVector3(13.981f,100.0f,20.0f);
|
libsecondlife.LLVector3 pos2 = new LLVector3(100f,100f,23f);
|
||||||
//objdata.FullID=user.AgentID;
|
//objdata.FullID=user.AgentID;
|
||||||
byte[] pb = pos.GetBytes();
|
byte[] pb = pos.GetBytes();
|
||||||
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
|
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
|
||||||
|
@ -55,8 +55,8 @@ namespace OpenSim.world
|
||||||
mov.AgentData.AgentID = this.ControllingClient.AgentID;
|
mov.AgentData.AgentID = this.ControllingClient.AgentID;
|
||||||
mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle;
|
mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle;
|
||||||
// TODO - dynamicalise this stuff
|
// TODO - dynamicalise this stuff
|
||||||
mov.Data.Timestamp = 1169838966;
|
mov.Data.Timestamp = 1172750370;
|
||||||
mov.Data.Position = new LLVector3(100f, 100f, 35f);
|
mov.Data.Position = new LLVector3(100f, 100f, 23f);
|
||||||
mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
|
mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
|
||||||
|
|
||||||
Console.WriteLine("Sending AgentMovementComplete packet");
|
Console.WriteLine("Sending AgentMovementComplete packet");
|
||||||
|
@ -80,7 +80,7 @@ namespace OpenSim.world
|
||||||
objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
|
objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
|
||||||
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
|
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
|
||||||
|
|
||||||
libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100.0f, 22.0f);
|
libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100.0f, 23.0f);
|
||||||
|
|
||||||
byte[] pb = pos2.GetBytes();
|
byte[] pb = pos2.GetBytes();
|
||||||
|
|
||||||
|
|
|
@ -14,19 +14,19 @@ namespace OpenSim.world
|
||||||
public TerrainDecode terrainengine = new TerrainDecode();
|
public TerrainDecode terrainengine = new TerrainDecode();
|
||||||
public uint _localNumber=0;
|
public uint _localNumber=0;
|
||||||
|
|
||||||
|
private Random Rand = new Random();
|
||||||
|
|
||||||
public World()
|
public World()
|
||||||
{
|
{
|
||||||
Console.WriteLine("World.cs - creating new entitities instance");
|
Console.WriteLine("World.cs - creating new entitities instance");
|
||||||
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
||||||
|
|
||||||
// We need a 16x16 array of 16m2 surface patches for a 256m2 sim
|
|
||||||
Console.WriteLine("World.cs - creating LandMap");
|
Console.WriteLine("World.cs - creating LandMap");
|
||||||
terrainengine = new TerrainDecode();
|
terrainengine = new TerrainDecode();
|
||||||
LandMap = new float[65536];
|
LandMap = new float[65536];
|
||||||
for(int i =0; i < 65536; i++) {
|
for(int i =0; i < 65536; i++) {
|
||||||
LandMap[i] = 40f;
|
LandMap[i] = 21.4989f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Console.WriteLine("World.cs - Creating script engine instance");
|
Console.WriteLine("World.cs - Creating script engine instance");
|
||||||
// Initialise this only after the world has loaded
|
// Initialise this only after the world has loaded
|
||||||
|
@ -42,8 +42,8 @@ namespace OpenSim.world
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendLayerData(OpenSimClient RemoteClient) {
|
public void SendLayerData(OpenSimClient RemoteClient) {
|
||||||
for(int i=1; i<16; i++) {
|
for(int x=0; x<16; x=x+4) for(int y=0; y<16; y++){
|
||||||
Packet layerpack=this.terrainengine.CreateLayerPacket(LandMap, i,1,1,16);
|
Packet layerpack=this.terrainengine.CreateLayerPacket(LandMap, x,y,x+4,y+1);
|
||||||
RemoteClient.OutPacket(layerpack);
|
RemoteClient.OutPacket(layerpack);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue