diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
index df5b936126..883f61a3e8 100644
--- a/OpenSim/Framework/TaskInventoryItem.cs
+++ b/OpenSim/Framework/TaskInventoryItem.cs
@@ -120,7 +120,7 @@ namespace OpenSim.Framework
private UUID _permsGranter;
private int _permsMask;
private int _type = 0;
- private UUID _oldID;
+ private UUID _oldID = UUID.Zero;
private bool _ownerChanged = false;
@@ -227,9 +227,6 @@ namespace OpenSim.Framework
get {
return _oldID;
}
- set {
- _oldID = value;
- }
}
public UUID LastOwnerID {
@@ -348,7 +345,8 @@ namespace OpenSim.Framework
/// The new part ID to which this item belongs
public void ResetIDs(UUID partID)
{
- OldItemID = ItemID;
+ if (_oldID == UUID.Zero)
+ _oldID = ItemID;
ItemID = UUID.Random();
ParentPartID = partID;
ParentID = partID;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 62245d44ad..c94a8735a9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1033,7 +1033,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
{
- Dictionary pstates = parts[i].Inventory.GetScriptStates();
+ Dictionary pstates = parts[i].Inventory.GetScriptStates(oldIDs);
foreach (KeyValuePair kvp in pstates)
states.Add(kvp.Key, kvp.Value);
}