remove default values from prior commit since mono cant deal with them

0.7.4.1
dahlia 2012-05-07 00:08:56 -07:00
parent b697d0e895
commit 4186fa10f0
5 changed files with 5 additions and 5 deletions

View File

@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// If true, NPC moves with running speed.
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
///
bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false);
bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running);
/// <summary>
/// Stop the NPC's current movement.

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@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
}
public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false)
public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running)
{
lock (m_avatars)
{

View File

@ -242,7 +242,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
Vector3 targetPos = startPos + new Vector3(0, 10, 0);
m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
//Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
@ -267,7 +267,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// Try a second movement
startPos = npc.AbsolutePosition;
targetPos = startPos + new Vector3(10, 0, 0);
m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));

View File

@ -2449,7 +2449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
module.MoveToTarget(npcId, World, pos, false, true);
module.MoveToTarget(npcId, World, pos, false, true, false);
}
}

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