Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.csavinationmerge
commit
41a1903c60
|
@ -79,6 +79,16 @@ namespace OpenSim.Framework.Console
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return sb.ToString();
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}
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public void AddColumn(string name, int width)
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{
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Columns.Add(new ConsoleDisplayTableColumn(name, width));
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}
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public void AddRow(params string[] cells)
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{
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Rows.Add(new ConsoleDisplayTableRow(cells));
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}
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public void AddToStringBuilder(StringBuilder sb)
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{
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string formatString = GetFormatString();
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|
@ -135,5 +145,10 @@ namespace OpenSim.Framework.Console
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{
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Cells = cells;
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}
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public ConsoleDisplayTableRow(params string[] cells) : this()
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{
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Cells = new List<string>(cells);
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}
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}
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}
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@ -409,10 +409,6 @@ namespace OpenSim
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m_console.Commands.AddCommand("General", false, "modules unload",
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"modules unload <name>",
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"Unload a module", HandleModules);
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m_console.Commands.AddCommand("Objects", false, "kill uuid",
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"kill uuid <UUID>",
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"Kill an object by UUID", KillUUID);
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}
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public override void ShutdownSpecific()
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@ -1309,58 +1305,6 @@ namespace OpenSim
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return result;
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}
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/// <summary>
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/// Kill an object given its UUID.
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/// </summary>
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/// <param name="cmdparams"></param>
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protected void KillUUID(string module, string[] cmdparams)
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{
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if (cmdparams.Length > 2)
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{
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UUID id = UUID.Zero;
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SceneObjectGroup grp = null;
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Scene sc = null;
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if (!UUID.TryParse(cmdparams[2], out id))
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{
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MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!");
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return;
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}
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m_sceneManager.ForEachScene(
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delegate(Scene scene)
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{
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SceneObjectPart part = scene.GetSceneObjectPart(id);
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if (part == null)
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return;
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grp = part.ParentGroup;
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sc = scene;
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});
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if (grp == null)
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{
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MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id));
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}
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else
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{
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MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName));
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try
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{
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sc.DeleteSceneObject(grp, false);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e);
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}
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}
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}
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else
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{
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MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>");
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}
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}
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#endregion
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}
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}
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@ -102,6 +102,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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#region IAttachmentsModule
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public void CopyAttachments(IScenePresence sp, AgentData ad)
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{
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lock (sp.AttachmentsSyncLock)
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{
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// Attachment objects
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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if (attachments.Count > 0)
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{
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ad.AttachmentObjects = new List<ISceneObject>();
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ad.AttachmentObjectStates = new List<string>();
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// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
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sp.InTransitScriptStates.Clear();
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foreach (SceneObjectGroup sog in attachments)
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{
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// We need to make a copy and pass that copy
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// because of transfers withn the same sim
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ISceneObject clone = sog.CloneForNewScene();
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// Attachment module assumes that GroupPosition holds the offsets...!
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((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
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((SceneObjectGroup)clone).IsAttachment = false;
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ad.AttachmentObjects.Add(clone);
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string state = sog.GetStateSnapshot();
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ad.AttachmentObjectStates.Add(state);
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sp.InTransitScriptStates.Add(state);
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// Let's remove the scripts of the original object here
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sog.RemoveScriptInstances(true);
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}
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}
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}
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}
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public void CopyAttachments(AgentData ad, IScenePresence sp)
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{
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if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0)
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{
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lock (sp.AttachmentsSyncLock)
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sp.ClearAttachments();
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int i = 0;
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foreach (ISceneObject so in ad.AttachmentObjects)
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{
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((SceneObjectGroup)so).LocalId = 0;
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((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
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so.SetState(ad.AttachmentObjectStates[i++], m_scene);
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m_scene.IncomingCreateObject(Vector3.Zero, so);
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}
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}
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}
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/// <summary>
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/// RezAttachments. This should only be called upon login on the first region.
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/// Attachment rezzings on crossings and TPs are done in a different way.
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|
|
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@ -38,11 +38,14 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.CoreModules.Avatar.Attachments;
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using OpenSim.Region.CoreModules.Framework;
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using OpenSim.Region.CoreModules.Framework.EntityTransfer;
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using OpenSim.Region.CoreModules.Framework.InventoryAccess;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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@ -52,27 +55,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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/// Attachment tests
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/// </summary>
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[TestFixture]
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public class AttachmentsModuleTests
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public class AttachmentsModuleTests : OpenSimTestCase
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{
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private Scene scene;
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private AttachmentsModule m_attMod;
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private ScenePresence m_presence;
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/// <summary>
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/// Standard user ID
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/// </summary>
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private UUID m_userId = TestHelpers.ParseTail(0x1);
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// /// <summary>
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// /// Standard attachment item ID
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// /// </summary>
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// private UUID m_attItemId = TestHelpers.ParseTail(0x10);
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//
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// /// <summary>
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// /// Standard attachment asset ID
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// /// </summary>
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// private UUID m_attAssetId = TestHelpers.ParseTail(0x11);
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[TestFixtureSetUp]
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public void FixtureInit()
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{
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@ -80,18 +64,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Util.FireAndForgetMethod = FireAndForgetMethod.None;
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}
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[SetUp]
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public void Init()
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{
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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scene = new SceneHelpers().SetupScene();
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m_attMod = new AttachmentsModule();
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SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
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}
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[TestFixtureTearDown]
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public void TearDown()
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{
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@ -100,6 +72,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
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}
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private Scene CreateDefaultTestScene()
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{
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, config, new AttachmentsModule(), new BasicInventoryAccessModule());
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return scene;
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}
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/// <summary>
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/// Creates an attachment item in the given user's inventory. Does not attach.
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/// </summary>
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@ -109,11 +93,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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/// <returns>
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/// The attachment item.
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/// </returns>
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/// <param name='scene'></param>
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/// <param name='userId'></param>
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/// <param name='attName'></param>
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/// <param name='rawItemId'></param>
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/// <param name='rawAssetId'></param>
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private InventoryItemBase CreateAttachmentItem(UUID userId, string attName, int rawItemId, int rawAssetId)
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private InventoryItemBase CreateAttachmentItem(
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Scene scene, UUID userId, string attName, int rawItemId, int rawAssetId)
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{
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return UserInventoryHelpers.CreateInventoryItem(
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scene,
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|
@ -130,18 +116,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
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m_presence = SceneHelpers.AddScenePresence(scene, m_userId);
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Scene scene = CreateDefaultTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
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string attName = "att";
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, m_presence.UUID).ParentGroup;
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID).ParentGroup;
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m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false, false);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
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// Check status on scene presence
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Assert.That(m_presence.HasAttachments(), Is.True);
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List<SceneObjectGroup> attachments = m_presence.GetAttachments();
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Assert.That(sp.HasAttachments(), Is.True);
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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Assert.That(attachments.Count, Is.EqualTo(1));
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SceneObjectGroup attSo = attachments[0];
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Assert.That(attSo.Name, Is.EqualTo(attName));
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|
@ -152,14 +139,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// Check item status
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Assert.That(
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m_presence.Appearance.GetAttachpoint(attSo.FromItemID),
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sp.Appearance.GetAttachpoint(attSo.FromItemID),
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Is.EqualTo((int)AttachmentPoint.Chest));
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InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
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Assert.That(attachmentItem, Is.Not.Null);
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Assert.That(attachmentItem.Name, Is.EqualTo(attName));
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InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(m_presence.UUID, AssetType.Object);
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InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
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Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
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// TestHelpers.DisableLogging();
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|
@ -171,17 +158,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
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m_presence = SceneHelpers.AddScenePresence(scene, m_userId);
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Scene scene = CreateDefaultTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
|
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InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
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InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
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m_attMod.RezSingleAttachmentFromInventory(
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m_presence, attItem.ID, (uint)AttachmentPoint.Chest);
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scene.AttachmentsModule.RezSingleAttachmentFromInventory(
|
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sp, attItem.ID, (uint)AttachmentPoint.Chest);
|
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|
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// Check scene presence status
|
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Assert.That(m_presence.HasAttachments(), Is.True);
|
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List<SceneObjectGroup> attachments = m_presence.GetAttachments();
|
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Assert.That(sp.HasAttachments(), Is.True);
|
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List<SceneObjectGroup> attachments = sp.GetAttachments();
|
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Assert.That(attachments.Count, Is.EqualTo(1));
|
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SceneObjectGroup attSo = attachments[0];
|
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Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
|
||||
|
@ -191,8 +179,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
Assert.That(attSo.IsTemporary, Is.False);
|
||||
|
||||
// Check appearance status
|
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Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(1));
|
||||
Assert.That(m_presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
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Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
|
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Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -201,23 +189,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
|
||||
m_presence = SceneHelpers.AddScenePresence(scene, m_userId);
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
|
||||
|
||||
InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
ISceneEntity so
|
||||
= m_attMod.RezSingleAttachmentFromInventory(
|
||||
m_presence, attItem.ID, (uint)AttachmentPoint.Chest);
|
||||
m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId);
|
||||
= scene.AttachmentsModule.RezSingleAttachmentFromInventory(
|
||||
sp, attItem.ID, (uint)AttachmentPoint.Chest);
|
||||
scene.AttachmentsModule.DetachSingleAttachmentToGround(sp, so.LocalId);
|
||||
|
||||
// Check scene presence status
|
||||
Assert.That(m_presence.HasAttachments(), Is.False);
|
||||
List<SceneObjectGroup> attachments = m_presence.GetAttachments();
|
||||
Assert.That(sp.HasAttachments(), Is.False);
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||
Assert.That(attachments.Count, Is.EqualTo(0));
|
||||
|
||||
// Check appearance status
|
||||
Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(0));
|
||||
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0));
|
||||
|
||||
// Check item status
|
||||
Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null);
|
||||
|
@ -232,22 +221,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
|
||||
m_presence = SceneHelpers.AddScenePresence(scene, m_userId);
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
|
||||
|
||||
InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
m_attMod.RezSingleAttachmentFromInventory(
|
||||
m_presence, attItem.ID, (uint)AttachmentPoint.Chest);
|
||||
m_attMod.DetachSingleAttachmentToInv(m_presence, attItem.ID);
|
||||
scene.AttachmentsModule.RezSingleAttachmentFromInventory(
|
||||
sp, attItem.ID, (uint)AttachmentPoint.Chest);
|
||||
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, attItem.ID);
|
||||
|
||||
// Check status on scene presence
|
||||
Assert.That(m_presence.HasAttachments(), Is.False);
|
||||
List<SceneObjectGroup> attachments = m_presence.GetAttachments();
|
||||
Assert.That(sp.HasAttachments(), Is.False);
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||
Assert.That(attachments.Count, Is.EqualTo(0));
|
||||
|
||||
// Check item status
|
||||
Assert.That(m_presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0));
|
||||
Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -259,10 +249,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId);
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
|
||||
acd.Appearance = new AvatarAppearance();
|
||||
acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
|
||||
ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
|
||||
|
@ -281,10 +272,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId);
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
|
||||
acd.Appearance = new AvatarAppearance();
|
||||
acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
|
||||
ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
|
||||
|
@ -314,10 +306,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId);
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
|
||||
acd.Appearance = new AvatarAppearance();
|
||||
acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, acd);
|
||||
|
@ -332,6 +325,92 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSameSimulatorNeighbouringRegionsTeleport()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
AttachmentsModule attModA = new AttachmentsModule();
|
||||
AttachmentsModule attModB = new AttachmentsModule();
|
||||
EntityTransferModule etmA = new EntityTransferModule();
|
||||
EntityTransferModule etmB = new EntityTransferModule();
|
||||
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
IConfig modulesConfig = config.AddConfig("Modules");
|
||||
modulesConfig.Set("EntityTransferModule", etmA.Name);
|
||||
modulesConfig.Set("SimulationServices", lscm.Name);
|
||||
IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
|
||||
|
||||
// In order to run a single threaded regression test we do not want the entity transfer module waiting
|
||||
// for a callback from the destination scene before removing its avatar data.
|
||||
entityTransferConfig.Set("wait_for_callback", false);
|
||||
|
||||
modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
|
||||
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||
SceneHelpers.SetupSceneModules(
|
||||
sceneA, config, new CapabilitiesModule(), etmA, attModA, new BasicInventoryAccessModule());
|
||||
SceneHelpers.SetupSceneModules(
|
||||
sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
|
||||
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
|
||||
ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, ua1.PrincipalID, sh.SceneManager);
|
||||
beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
|
||||
|
||||
InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
sceneA.AttachmentsModule.RezSingleAttachmentFromInventory(
|
||||
beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest);
|
||||
|
||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
||||
sceneA.RequestTeleportLocation(
|
||||
beforeTeleportSp.ControllingClient,
|
||||
sceneB.RegionInfo.RegionHandle,
|
||||
teleportPosition,
|
||||
teleportLookAt,
|
||||
(uint)TeleportFlags.ViaLocation);
|
||||
|
||||
((TestClient)beforeTeleportSp.ControllingClient).CompleteTeleportClientSide();
|
||||
|
||||
// Check attachments have made it into sceneB
|
||||
ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID);
|
||||
|
||||
// This is appearance data, as opposed to actually rezzed attachments
|
||||
List<AvatarAttachment> sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments();
|
||||
Assert.That(sceneBAttachments.Count, Is.EqualTo(1));
|
||||
Assert.That(sceneBAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
Assert.That(sceneBAttachments[0].ItemID, Is.EqualTo(attItem.ID));
|
||||
Assert.That(sceneBAttachments[0].AssetID, Is.EqualTo(attItem.AssetID));
|
||||
Assert.That(afterTeleportSceneBSp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
|
||||
// This is the actual attachment
|
||||
List<SceneObjectGroup> actualSceneBAttachments = afterTeleportSceneBSp.GetAttachments();
|
||||
Assert.That(actualSceneBAttachments.Count, Is.EqualTo(1));
|
||||
SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0];
|
||||
Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name));
|
||||
Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest));
|
||||
|
||||
// Check attachments have been removed from sceneA
|
||||
ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(ua1.PrincipalID);
|
||||
|
||||
// Since this is appearance data, it is still present on the child avatar!
|
||||
List<AvatarAttachment> sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments();
|
||||
Assert.That(sceneAAttachments.Count, Is.EqualTo(1));
|
||||
Assert.That(afterTeleportSceneASp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
|
||||
// This is the actual attachment, which should no longer exist
|
||||
List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments();
|
||||
Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
// I'm commenting this test because scene setup NEEDS InventoryService to
|
||||
// be non-null
|
||||
//[Test]
|
||||
|
|
|
@ -128,7 +128,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
/// <param name="visualParam"></param>
|
||||
public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams)
|
||||
{
|
||||
// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
|
||||
// m_log.DebugFormat(
|
||||
// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
|
||||
// sp.Name, textureEntry, visualParams);
|
||||
|
||||
// TODO: This is probably not necessary any longer, just assume the
|
||||
// textureEntry set implies that the appearance transaction is complete
|
||||
|
|
|
@ -48,7 +48,7 @@ using OpenSim.Tests.Common.Mock;
|
|||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class InventoryArchiveTestCase
|
||||
public class InventoryArchiveTestCase : OpenSimTestCase
|
||||
{
|
||||
protected ManualResetEvent mre = new ManualResetEvent(false);
|
||||
|
||||
|
@ -84,8 +84,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
protected string m_coaItemName = "Coalesced Item";
|
||||
|
||||
[SetUp]
|
||||
public virtual void SetUp()
|
||||
public override void SetUp()
|
||||
{
|
||||
base.SetUp();
|
||||
m_iarStream = new MemoryStream(m_iarStreamBytes);
|
||||
}
|
||||
|
||||
|
|
|
@ -709,6 +709,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
agent.CallbackURI, region.RegionName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clean up operations once an agent has moved away through cross or teleport.
|
||||
/// </summary>
|
||||
/// <param name='sp'></param>
|
||||
/// <param name='logout'></param>
|
||||
protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
|
||||
{
|
||||
if (sp.Scene.AttachmentsModule != null)
|
||||
|
@ -1622,6 +1627,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
#endregion
|
||||
|
||||
#region Object Transfers
|
||||
|
||||
/// <summary>
|
||||
/// Move the given scene object into a new region depending on which region its absolute position has moved
|
||||
/// into.
|
||||
|
@ -1932,35 +1938,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
return successYN;
|
||||
}
|
||||
|
||||
protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent)
|
||||
/// <summary>
|
||||
/// Cross the attachments for an avatar into the destination region.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is only invoked for simulators released prior to April 2011. Versions of OpenSimulator since then
|
||||
/// transfer attachments in one go as part of the ChildAgentDataUpdate data passed in the update agent call.
|
||||
/// </remarks>
|
||||
/// <param name='destination'></param>
|
||||
/// <param name='sp'></param>
|
||||
/// <param name='silent'></param>
|
||||
protected void CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent)
|
||||
{
|
||||
List<SceneObjectGroup> m_attachments = sp.GetAttachments();
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||
|
||||
// Validate
|
||||
// foreach (SceneObjectGroup gobj in m_attachments)
|
||||
// {
|
||||
// if (gobj == null || gobj.IsDeleted)
|
||||
// return false;
|
||||
// }
|
||||
// m_log.DebugFormat(
|
||||
// "[ENTITY TRANSFER MODULE]: Crossing {0} attachments into {1} for {2}",
|
||||
// m_attachments.Count, destination.RegionName, sp.Name);
|
||||
|
||||
foreach (SceneObjectGroup gobj in m_attachments)
|
||||
foreach (SceneObjectGroup gobj in attachments)
|
||||
{
|
||||
// If the prim group is null then something must have happened to it!
|
||||
if (gobj != null && !gobj.IsDeleted)
|
||||
{
|
||||
// Set the parent localID to 0 so it transfers over properly.
|
||||
gobj.RootPart.SetParentLocalId(0);
|
||||
gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
|
||||
gobj.IsAttachment = false;
|
||||
SceneObjectGroup clone = (SceneObjectGroup)gobj.CloneForNewScene();
|
||||
clone.RootPart.GroupPosition = gobj.RootPart.AttachedPos;
|
||||
clone.IsAttachment = false;
|
||||
|
||||
//gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
|
||||
CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, gobj, silent);
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}",
|
||||
clone.UUID, destination.RegionName);
|
||||
|
||||
CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, clone, silent);
|
||||
}
|
||||
}
|
||||
|
||||
sp.ClearAttachments();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -98,7 +98,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
m_console.Commands.AddCommand(
|
||||
"Objects", false, "delete object name",
|
||||
"delete object name [--regex] <name>",
|
||||
"Delete a scene object by name.\nIf --regex is specified then the name is treatead as a regular expression",
|
||||
"Delete a scene object by name.",
|
||||
"If --regex is specified then the name is treatead as a regular expression",
|
||||
HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
|
@ -118,7 +119,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
false,
|
||||
"show object name",
|
||||
"show object name [--regex] <name>",
|
||||
"Show details of scene objects with the given name.\nIf --regex is specified then the name is treatead as a regular expression",
|
||||
"Show details of scene objects with the given name.",
|
||||
"If --regex is specified then the name is treatead as a regular expression",
|
||||
HandleShowObjectByName);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
|
@ -133,7 +135,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
false,
|
||||
"show part name",
|
||||
"show part name [--regex] <name>",
|
||||
"Show details of scene object parts with the given name.\nIf --regex is specified then the name is treatead as a regular expression",
|
||||
"Show details of scene object parts with the given name.",
|
||||
"If --regex is specified then the name is treatead as a regular expression",
|
||||
HandleShowPartByName);
|
||||
}
|
||||
|
||||
|
|
|
@ -36,6 +36,20 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
public interface IAttachmentsModule
|
||||
{
|
||||
/// <summary>
|
||||
/// Copy attachment data from a ScenePresence into the AgentData structure for transmission to another simulator
|
||||
/// </summary>
|
||||
/// <param name='sp'></param>
|
||||
/// <param name='ad'></param>
|
||||
void CopyAttachments(IScenePresence sp, AgentData ad);
|
||||
|
||||
/// <summary>
|
||||
/// Copy attachment data from an AgentData structure into a ScenePresence.
|
||||
/// </summary>
|
||||
/// <param name='ad'></param>
|
||||
/// <param name='sp'></param>
|
||||
void CopyAttachments(AgentData ad, IScenePresence sp);
|
||||
|
||||
/// <summary>
|
||||
/// RezAttachments. This should only be called upon login on the first region.
|
||||
/// Attachment rezzings on crossings and TPs are done in a different way.
|
||||
|
|
|
@ -40,6 +40,12 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// </remarks>
|
||||
public interface IScenePresence : ISceneAgent
|
||||
{
|
||||
/// <summary>
|
||||
/// Copy of the script states while the agent is in transit. This state may
|
||||
/// need to be placed back in case of transfer fail.
|
||||
/// </summary>
|
||||
List<string> InTransitScriptStates { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments.
|
||||
/// </summary>
|
||||
|
|
|
@ -3279,31 +3279,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
catch { }
|
||||
cAgent.DefaultAnim = Animator.Animations.DefaultAnimation;
|
||||
|
||||
// Attachment objects
|
||||
List<SceneObjectGroup> attachments = GetAttachments();
|
||||
if (attachments.Count > 0)
|
||||
{
|
||||
cAgent.AttachmentObjects = new List<ISceneObject>();
|
||||
cAgent.AttachmentObjectStates = new List<string>();
|
||||
// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
|
||||
InTransitScriptStates.Clear();
|
||||
|
||||
foreach (SceneObjectGroup sog in attachments)
|
||||
{
|
||||
// We need to make a copy and pass that copy
|
||||
// because of transfers withn the same sim
|
||||
ISceneObject clone = sog.CloneForNewScene();
|
||||
// Attachment module assumes that GroupPosition holds the offsets...!
|
||||
((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
|
||||
((SceneObjectGroup)clone).IsAttachment = false;
|
||||
cAgent.AttachmentObjects.Add(clone);
|
||||
string state = sog.GetStateSnapshot();
|
||||
cAgent.AttachmentObjectStates.Add(state);
|
||||
InTransitScriptStates.Add(state);
|
||||
// Let's remove the scripts of the original object here
|
||||
sog.RemoveScriptInstances(true);
|
||||
}
|
||||
}
|
||||
if (Scene.AttachmentsModule != null)
|
||||
Scene.AttachmentsModule.CopyAttachments(this, cAgent);
|
||||
}
|
||||
|
||||
private void CopyFrom(AgentData cAgent)
|
||||
|
@ -3378,18 +3355,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (cAgent.DefaultAnim != null)
|
||||
Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero);
|
||||
|
||||
if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0)
|
||||
{
|
||||
m_attachments = new List<SceneObjectGroup>();
|
||||
int i = 0;
|
||||
foreach (ISceneObject so in cAgent.AttachmentObjects)
|
||||
{
|
||||
((SceneObjectGroup)so).LocalId = 0;
|
||||
((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
|
||||
so.SetState(cAgent.AttachmentObjectStates[i++], m_scene);
|
||||
m_scene.IncomingCreateObject(Vector3.Zero, so);
|
||||
}
|
||||
}
|
||||
if (Scene.AttachmentsModule != null)
|
||||
Scene.AttachmentsModule.CopyAttachments(cAgent, this);
|
||||
}
|
||||
|
||||
public bool CopyAgent(out IAgentData agent)
|
||||
|
|
|
@ -165,11 +165,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_LSL_Functions.llBreakLink(linknum);
|
||||
}
|
||||
|
||||
public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
|
||||
{
|
||||
return m_LSL_Functions.llCastRay(start, end, options);
|
||||
}
|
||||
|
||||
public LSL_Integer llCeil(double f)
|
||||
{
|
||||
return m_LSL_Functions.llCeil(f);
|
||||
|
@ -971,6 +966,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llRequestDisplayName(id);
|
||||
}
|
||||
|
||||
public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
|
||||
{
|
||||
return m_LSL_Functions.llCastRay(start, end, options);
|
||||
}
|
||||
|
||||
public void llLinkParticleSystem(int linknum, LSL_List rules)
|
||||
{
|
||||
m_LSL_Functions.llLinkParticleSystem(linknum, rules);
|
||||
|
|
|
@ -835,35 +835,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
int colon = firstline.IndexOf(':');
|
||||
if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
|
||||
{
|
||||
string engineName = firstline.Substring(2, colon-2);
|
||||
string engineName = firstline.Substring(2, colon - 2);
|
||||
|
||||
if (names.Contains(engineName))
|
||||
{
|
||||
engine = engineName;
|
||||
script = "//" + script.Substring(script.IndexOf(':')+1);
|
||||
script = "//" + script.Substring(colon + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (engine == ScriptEngineName)
|
||||
{
|
||||
SceneObjectPart part =
|
||||
m_Scene.GetSceneObjectPart(
|
||||
localID);
|
||||
|
||||
TaskInventoryItem item =
|
||||
part.Inventory.GetInventoryItem(itemID);
|
||||
// If we are falling back on XEngine as the default engine, then only complain to the user
|
||||
// if a script language has been explicitly set and it's one that we recognize. If it's
|
||||
// explicitly not allowed or the script is not in LSL then the user will be informed by a later compiler message.
|
||||
//
|
||||
// This avoids the overwhelming number of false positives where we're in this code because
|
||||
// there's a colon in a comment in the first line of a script for entirely
|
||||
// unrelated reasons (e.g. vim settings).
|
||||
//
|
||||
// TODO: A better fix would be to deprecate simple : detection and look for some less likely
|
||||
// string to begin the comment (like #! in unix shell scripts).
|
||||
bool scriptExplicitlyInXEngineLanguage = false;
|
||||
string restOfScript = script.Substring(colon + 1);
|
||||
|
||||
ScenePresence presence =
|
||||
m_Scene.GetScenePresence(
|
||||
item.OwnerID);
|
||||
// FIXME: These are hardcoded because they are currently hardcoded in Compiler.cs
|
||||
if (restOfScript.StartsWith("c#")
|
||||
|| restOfScript.StartsWith("vb")
|
||||
|| restOfScript.StartsWith("lsl")
|
||||
|| restOfScript.StartsWith("js")
|
||||
|| restOfScript.StartsWith("yp"))
|
||||
scriptExplicitlyInXEngineLanguage = true;
|
||||
|
||||
if (presence != null)
|
||||
if (scriptExplicitlyInXEngineLanguage)
|
||||
{
|
||||
presence.ControllingClient.SendAgentAlertMessage(
|
||||
"Selected engine unavailable. "+
|
||||
"Running script on "+
|
||||
ScriptEngineName,
|
||||
false);
|
||||
SceneObjectPart part =
|
||||
m_Scene.GetSceneObjectPart(
|
||||
localID);
|
||||
|
||||
TaskInventoryItem item =
|
||||
part.Inventory.GetInventoryItem(itemID);
|
||||
|
||||
ScenePresence presence =
|
||||
m_Scene.GetScenePresence(
|
||||
item.OwnerID);
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
presence.ControllingClient.SendAgentAlertMessage(
|
||||
"Selected engine unavailable. "+
|
||||
"Running script on "+
|
||||
ScriptEngineName,
|
||||
false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,19 +85,38 @@ namespace OpenSim.Services.GridService
|
|||
if (MainConsole.Instance != null)
|
||||
{
|
||||
MainConsole.Instance.Commands.AddCommand("Regions", true,
|
||||
"deregister region",
|
||||
"deregister region <Region UUID>",
|
||||
"deregister region id",
|
||||
"deregister region id <Region UUID>",
|
||||
"Deregister a region manually.",
|
||||
String.Empty,
|
||||
HandleDeregisterRegion);
|
||||
|
||||
// A messy way of stopping this command being added if we are in standalone (since the simulator
|
||||
// has an identically named command
|
||||
//
|
||||
// XXX: We're relying on the OpenSimulator version being registered first, which is not well defined.
|
||||
if (MainConsole.Instance.Commands.Resolve(new string[] { "show", "regions" }).Length == 0)
|
||||
MainConsole.Instance.Commands.AddCommand("Regions", true,
|
||||
"show regions",
|
||||
"show regions",
|
||||
"Show details on all regions",
|
||||
String.Empty,
|
||||
HandleShowRegions);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("Regions", true,
|
||||
"show region",
|
||||
"show region <Region name>",
|
||||
"show region name",
|
||||
"show region name <Region name>",
|
||||
"Show details on a region",
|
||||
String.Empty,
|
||||
HandleShowRegion);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("Regions", true,
|
||||
"show region at",
|
||||
"show region at <x-coord> <y-coord>",
|
||||
"Show details on a region at the given co-ordinate.",
|
||||
"For example, show region at 1000 1000",
|
||||
HandleShowRegionAt);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("Regions", true,
|
||||
"set region flags",
|
||||
"set region flags <Region name> <flags>",
|
||||
|
@ -504,13 +523,13 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
private void HandleDeregisterRegion(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 3)
|
||||
if (cmd.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: degregister region <Region UUID>");
|
||||
MainConsole.Instance.Output("Syntax: degregister region id <Region UUID>");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawRegionUuid = cmd[2];
|
||||
string rawRegionUuid = cmd[3];
|
||||
UUID regionUuid;
|
||||
|
||||
if (!UUID.TryParse(rawRegionUuid, out regionUuid))
|
||||
|
@ -540,36 +559,113 @@ namespace OpenSim.Services.GridService
|
|||
return;
|
||||
}
|
||||
|
||||
private void HandleShowRegions(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 2)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: show regions");
|
||||
return;
|
||||
}
|
||||
|
||||
List<RegionData> regions = m_Database.Get(int.MinValue, int.MinValue, int.MaxValue, int.MaxValue, UUID.Zero);
|
||||
|
||||
OutputRegionsToConsoleSummary(regions);
|
||||
}
|
||||
|
||||
|
||||
private void HandleShowRegion(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 3)
|
||||
if (cmd.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: show region <region name>");
|
||||
MainConsole.Instance.Output("Syntax: show region name <region name>");
|
||||
return;
|
||||
}
|
||||
List<RegionData> regions = m_Database.Get(cmd[2], UUID.Zero);
|
||||
|
||||
string regionName = cmd[3];
|
||||
|
||||
List<RegionData> regions = m_Database.Get(regionName, UUID.Zero);
|
||||
if (regions == null || regions.Count < 1)
|
||||
{
|
||||
MainConsole.Instance.Output("Region not found");
|
||||
MainConsole.Instance.Output("No region with name {0} found", regionName);
|
||||
return;
|
||||
}
|
||||
|
||||
OutputRegionsToConsole(regions);
|
||||
}
|
||||
|
||||
private void HandleShowRegionAt(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 5)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: show region at <x-coord> <y-coord>");
|
||||
return;
|
||||
}
|
||||
|
||||
int x, y;
|
||||
if (!int.TryParse(cmd[3], out x))
|
||||
{
|
||||
MainConsole.Instance.Output("x-coord must be an integer");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!int.TryParse(cmd[4], out y))
|
||||
{
|
||||
MainConsole.Instance.Output("y-coord must be an integer");
|
||||
return;
|
||||
}
|
||||
|
||||
RegionData region = m_Database.Get(x * (int)Constants.RegionSize, y * (int)Constants.RegionSize, UUID.Zero);
|
||||
if (region == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No region found at {0},{1}", x, y);
|
||||
return;
|
||||
}
|
||||
|
||||
OutputRegionToConsole(region);
|
||||
}
|
||||
|
||||
private void OutputRegionToConsole(RegionData r)
|
||||
{
|
||||
OpenSim.Data.RegionFlags flags = (OpenSim.Data.RegionFlags)Convert.ToInt32(r.Data["flags"]);
|
||||
|
||||
ConsoleDisplayList dispList = new ConsoleDisplayList();
|
||||
dispList.AddRow("Region Name", r.RegionName);
|
||||
dispList.AddRow("Region ID", r.RegionID);
|
||||
dispList.AddRow("Location", string.Format("{0},{1}", r.coordX, r.coordY));
|
||||
dispList.AddRow("URI", r.Data["serverURI"]);
|
||||
dispList.AddRow("Owner ID", r.Data["owner_uuid"]);
|
||||
dispList.AddRow("Flags", flags);
|
||||
|
||||
MainConsole.Instance.Output(dispList.ToString());
|
||||
}
|
||||
|
||||
private void OutputRegionsToConsole(List<RegionData> regions)
|
||||
{
|
||||
foreach (RegionData r in regions)
|
||||
OutputRegionToConsole(r);
|
||||
}
|
||||
|
||||
private void OutputRegionsToConsoleSummary(List<RegionData> regions)
|
||||
{
|
||||
ConsoleDisplayTable dispTable = new ConsoleDisplayTable();
|
||||
dispTable.AddColumn("Name", 16);
|
||||
dispTable.AddColumn("ID", 36);
|
||||
dispTable.AddColumn("Position", 11);
|
||||
dispTable.AddColumn("Owner ID", 36);
|
||||
dispTable.AddColumn("Flags", 60);
|
||||
|
||||
foreach (RegionData r in regions)
|
||||
{
|
||||
OpenSim.Data.RegionFlags flags = (OpenSim.Data.RegionFlags)Convert.ToInt32(r.Data["flags"]);
|
||||
|
||||
ConsoleDisplayList dispList = new ConsoleDisplayList();
|
||||
dispList.AddRow("Region Name", r.RegionName);
|
||||
dispList.AddRow("Region ID", r.RegionID);
|
||||
dispList.AddRow("Location", string.Format("{0},{1}", r.coordX, r.coordY));
|
||||
dispList.AddRow("URI", r.Data["serverURI"]);
|
||||
dispList.AddRow("Owner ID", r.Data["owner_uuid"]);
|
||||
dispList.AddRow("Flags", flags);
|
||||
|
||||
MainConsole.Instance.Output(dispList.ToString());
|
||||
dispTable.AddRow(
|
||||
r.RegionName,
|
||||
r.RegionID.ToString(),
|
||||
string.Format("{0},{1}", r.coordX, r.coordY),
|
||||
r.Data["owner_uuid"].ToString(),
|
||||
flags.ToString());
|
||||
}
|
||||
|
||||
return;
|
||||
MainConsole.Instance.Output(dispTable.ToString());
|
||||
}
|
||||
|
||||
private int ParseFlags(int prev, string flags)
|
||||
|
|
|
@ -126,6 +126,11 @@ namespace OpenSim.Tests.Common
|
|||
return CreateUserWithInventory(scene, "Bill", "Bailey", userId, "troll");
|
||||
}
|
||||
|
||||
public static UserAccount CreateUserWithInventory(Scene scene, int userId)
|
||||
{
|
||||
return CreateUserWithInventory(scene, "Bill", "Bailey", TestHelpers.ParseTail(userId), "troll");
|
||||
}
|
||||
|
||||
public static UserAccount CreateUserWithInventory(
|
||||
Scene scene, string firstName, string lastName, UUID userId, string pw)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,46 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
[TestFixture]
|
||||
public class OpenSimTestCase
|
||||
{
|
||||
[SetUp]
|
||||
public virtual void SetUp()
|
||||
{
|
||||
// TestHelpers.InMethod();
|
||||
// Disable logging for each test so that one where logging is enabled doesn't cause all subsequent tests
|
||||
// to have logging on if it failed with an exception.
|
||||
TestHelpers.DisableLogging();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -58,7 +58,7 @@ namespace OpenSim.Tests.Common
|
|||
</root>
|
||||
</log4net>"));
|
||||
|
||||
private static Stream DisableLoggingConfigStream
|
||||
private static MemoryStream DisableLoggingConfigStream
|
||||
= new MemoryStream(
|
||||
Encoding.UTF8.GetBytes(
|
||||
// "<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/><appender-ref ref=\"A1\"/></root></log4net></configuration>"));
|
||||
|
@ -109,6 +109,7 @@ namespace OpenSim.Tests.Common
|
|||
public static void DisableLogging()
|
||||
{
|
||||
log4net.Config.XmlConfigurator.Configure(DisableLoggingConfigStream);
|
||||
DisableLoggingConfigStream.Position = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue