* minor: method documentation and miscellaneous tidy
parent
3b0db66b92
commit
41ad030a5a
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@ -1021,6 +1021,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void ActivateGesture(UUID assetId, UUID gestureId)
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{
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}
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public void DeactivateGesture(UUID assetId, UUID gestureId)
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{
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}
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@ -1028,7 +1029,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Sound
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public void SoundTrigger(UUID soundId, UUID owerid, UUID Objectid,UUID ParentId,float Gain, Vector3 Position,UInt64 Handle)
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{
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}
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#region Scene/Avatar to Client
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@ -2801,7 +2801,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task);
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}
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public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID,
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public void SendObjectPropertiesReply(
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UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID,
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UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
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UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
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string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
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@ -4139,6 +4140,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//there is a handler registered that handled this packet type
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return;
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}
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// Main packet processing conditional
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switch (Pack.Type)
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{
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@ -4160,6 +4162,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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break;
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case PacketType.ChatFromViewer:
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ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
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@ -4188,6 +4191,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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handlerChatFromClient(this, args);
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}
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break;
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case PacketType.AvatarPropertiesUpdate:
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AvatarPropertiesUpdatePacket Packet = (AvatarPropertiesUpdatePacket)Pack;
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@ -4226,6 +4230,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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break;
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case PacketType.ImprovedInstantMessage:
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ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
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string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
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@ -284,6 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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part.Inventory.RemoveScriptInstance(item.ItemID);
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}
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// Update item with new asset
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item.AssetID = asset.FullID;
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group.UpdateInventoryItem(item);
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@ -2051,7 +2052,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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/// Returns SceneObjectGroup or null from asset request.
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/// Rez an object into the scene from the user's inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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@ -2063,8 +2064,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="RezSelected"></param>
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/// <param name="RemoveItem"></param>
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/// <param name="fromTaskID"></param>
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/// <param name="difference"></param>
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/// <returns></returns>
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/// <param name="attachment"></param>
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/// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful.</returns>
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public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
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@ -2141,7 +2142,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (attachment)
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isAttachment = " Object was an attachment";
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m_log.Error("[OJECTREZ]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
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m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
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}
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// Since renaming the item in the inventory does not affect the name stored
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@ -2201,10 +2202,11 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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// Fire on_rez
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if (!attachment)
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{
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// Fire on_rez
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group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
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rootPart.ScheduleFullUpdate();
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}
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@ -2230,14 +2232,15 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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/// Rez an object in the scene
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/// Rez an object into the scene from a prim's inventory.
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/// </summary>
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/// <param name="sourcePart"></param>
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/// <param name="item"></param>
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/// <param name="pos"></param>
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/// <param name="rot"></param>
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/// <param name="vel"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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/// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns>
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public virtual SceneObjectGroup RezObject(
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SceneObjectPart sourcePart, TaskInventoryItem item,
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Vector3 pos, Quaternion rot, Vector3 vel, int param)
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@ -2338,6 +2341,7 @@ namespace OpenSim.Region.Environment.Scenes
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DeRezObject(null, grp.RootPart.LocalId,
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grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
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}
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return true;
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}
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@ -1602,7 +1602,8 @@ if (m_shape != null) {
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public void GetProperties(IClientAPI client)
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{
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client.SendObjectPropertiesReply(UUID.Zero, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero,
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client.SendObjectPropertiesReply(
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UUID.Zero, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero,
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_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
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ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
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ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
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