* Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service. * Added if (m_Enabled) upon RemoveRegionarthursv
parent
b3b506cba2
commit
41ad610f3e
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@ -68,5 +68,24 @@ namespace OpenSim.Framework
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get { return _version; }
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set { _version = value; }
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}
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public InventoryFolderBase()
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{
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}
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public InventoryFolderBase(UUID id)
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{
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ID = id;
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}
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public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
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{
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ID = id;
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Name = name;
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Owner = owner;
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Type = type;
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ParentID = parent;
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Version = version;
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}
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}
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}
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@ -0,0 +1,179 @@
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using Nini.Config;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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public abstract class BaseInventoryConnector : IInventoryService
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{
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protected InventoryCache m_cache;
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protected virtual void Init(IConfigSource source)
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{
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m_cache = new InventoryCache();
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m_cache.Init(source, this);
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}
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/// <summary>
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/// Create the entire inventory for a given user
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/// </summary>
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/// <param name="user"></param>
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/// <returns></returns>
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public abstract bool CreateUserInventory(UUID user);
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/// <summary>
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/// Gets the skeleton of the inventory -- folders only
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/// </summary>
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/// <param name="userId"></param>
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/// <returns></returns>
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public abstract List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
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/// <summary>
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/// Synchronous inventory fetch.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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public abstract InventoryCollection GetUserInventory(UUID userID);
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/// <summary>
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/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
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/// inventory has been received
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="callback"></param>
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public abstract void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
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/// <summary>
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/// Retrieve the root inventory folder for the given user.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns>null if no root folder was found</returns>
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public abstract InventoryFolderBase GetRootFolder(UUID userID);
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public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
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/// <summary>
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/// Gets the user folder for the given folder-type
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="type"></param>
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/// <returns></returns>
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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{
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return m_cache.GetFolderForType(userID, type);
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}
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/// <summary>
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/// Gets everything (folders and items) inside a folder
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/// </summary>
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/// <param name="userId"></param>
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/// <param name="folderID"></param>
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/// <returns></returns>
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public abstract InventoryCollection GetFolderContent(UUID userID, UUID folderID);
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/// <summary>
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/// Gets the items inside a folder
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="folderID"></param>
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/// <returns></returns>
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public abstract List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID);
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/// <summary>
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/// Add a new folder to the user's inventory
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/// </summary>
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/// <param name="folder"></param>
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/// <returns>true if the folder was successfully added</returns>
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public abstract bool AddFolder(InventoryFolderBase folder);
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/// <summary>
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/// Update a folder in the user's inventory
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/// </summary>
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/// <param name="folder"></param>
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/// <returns>true if the folder was successfully updated</returns>
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public abstract bool UpdateFolder(InventoryFolderBase folder);
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/// <summary>
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/// Move an inventory folder to a new location
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/// </summary>
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/// <param name="folder">A folder containing the details of the new location</param>
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/// <returns>true if the folder was successfully moved</returns>
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public abstract bool MoveFolder(InventoryFolderBase folder);
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/// <summary>
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/// Purge an inventory folder of all its items and subfolders.
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/// </summary>
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/// <param name="folder"></param>
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/// <returns>true if the folder was successfully purged</returns>
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public abstract bool PurgeFolder(InventoryFolderBase folder);
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/// <summary>
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/// Add a new item to the user's inventory.
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/// If the given item has to parent folder, it tries to find the most
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/// suitable folder for it.
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/// </summary>
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/// <param name="item"></param>
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/// <returns>true if the item was successfully added</returns>
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public bool AddItem(InventoryItemBase item)
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{
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if (item.Folder == UUID.Zero)
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{
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InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType);
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if (f != null)
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item.Folder = f.ID;
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else
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{
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f = GetRootFolder(item.Owner);
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if (f != null)
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item.Folder = f.ID;
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else
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return false;
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}
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}
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return AddItemPlain(item);
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}
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protected abstract bool AddItemPlain(InventoryItemBase item);
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/// <summary>
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/// Update an item in the user's inventory
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/// </summary>
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/// <param name="item"></param>
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/// <returns>true if the item was successfully updated</returns>
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public abstract bool UpdateItem(InventoryItemBase item);
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/// <summary>
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/// Delete an item from the user's inventory
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/// </summary>
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/// <param name="item"></param>
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/// <returns>true if the item was successfully deleted</returns>
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public abstract bool DeleteItem(InventoryItemBase item);
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public abstract InventoryItemBase QueryItem(InventoryItemBase item);
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public abstract InventoryFolderBase QueryFolder(InventoryFolderBase folder);
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/// <summary>
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/// Does the given user have an inventory structure?
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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public abstract bool HasInventoryForUser(UUID userID);
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/// <summary>
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/// Get the active gestures of the agent.
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/// </summary>
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/// <param name="userId"></param>
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/// <returns></returns>
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public abstract List<InventoryItemBase> GetActiveGestures(UUID userId);
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}
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}
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@ -41,7 +41,7 @@ using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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public class HGInventoryBroker : InventoryCache, ISharedRegionModule, IInventoryService
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public class HGInventoryBroker : BaseInventoryConnector, ISharedRegionModule, IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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}
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public override void AddRegion(Scene scene)
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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@ -156,12 +156,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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scene.RegisterModuleInterface<IInventoryService>(this);
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base.AddRegion(scene);
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m_cache.AddRegion(scene);
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}
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public override void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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{
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base.RemoveRegion(scene);
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if (!m_Enabled)
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return;
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m_cache.RemoveRegion(scene);
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}
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public void RegionLoaded(Scene scene)
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@ -175,17 +178,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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#region IInventoryService
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public bool CreateUserInventory(UUID userID)
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public override bool CreateUserInventory(UUID userID)
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{
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return m_GridService.CreateUserInventory(userID);
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}
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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{
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return m_GridService.GetInventorySkeleton(userId);
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}
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public InventoryCollection GetUserInventory(UUID userID)
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public override InventoryCollection GetUserInventory(UUID userID)
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{
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if (IsLocalGridUser(userID))
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return m_GridService.GetUserInventory(userID);
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@ -193,7 +196,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return null;
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}
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public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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{
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if (IsLocalGridUser(userID))
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m_GridService.GetUserInventory(userID, callback);
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@ -220,7 +223,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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// }
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//}
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public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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{
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if (IsLocalGridUser(userID))
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return m_GridService.GetFolderContent(userID, folderID);
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@ -271,12 +274,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return new Dictionary<AssetType, InventoryFolderBase>();
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}
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public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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{
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return new List<InventoryItemBase>();
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}
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public bool AddFolder(InventoryFolderBase folder)
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public override bool AddFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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@ -291,7 +294,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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public bool UpdateFolder(InventoryFolderBase folder)
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public override bool UpdateFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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@ -306,7 +309,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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public bool MoveFolder(InventoryFolderBase folder)
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public override bool MoveFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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@ -321,7 +324,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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public bool PurgeFolder(InventoryFolderBase folder)
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public override bool PurgeFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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@ -336,7 +339,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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public bool AddItem(InventoryItemBase item)
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// public bool AddItem(InventoryItemBase item) inherited
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// Uses AddItemPlain
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protected override bool AddItemPlain(InventoryItemBase item)
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{
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if (item == null)
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return false;
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@ -351,7 +357,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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public bool UpdateItem(InventoryItemBase item)
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public override bool UpdateItem(InventoryItemBase item)
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{
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if (item == null)
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return false;
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@ -366,7 +372,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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public bool DeleteItem(InventoryItemBase item)
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public override bool DeleteItem(InventoryItemBase item)
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{
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if (item == null)
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return false;
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@ -381,7 +387,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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public InventoryItemBase QueryItem(InventoryItemBase item)
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public override InventoryItemBase QueryItem(InventoryItemBase item)
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{
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if (item == null)
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return null;
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|
@ -396,7 +402,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
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public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return null;
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|
@ -411,17 +417,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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public bool HasInventoryForUser(UUID userID)
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public override bool HasInventoryForUser(UUID userID)
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{
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return false;
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}
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public InventoryFolderBase GetRootFolder(UUID userID)
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public override InventoryFolderBase GetRootFolder(UUID userID)
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{
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return null;
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}
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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public override List<InventoryItemBase> GetActiveGestures(UUID userId)
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{
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return new List<InventoryItemBase>();
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}
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|
|
|
@ -12,21 +12,23 @@ using log4net;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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public abstract class InventoryCache
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public class InventoryCache
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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protected BaseInventoryConnector m_Connector;
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protected List<Scene> m_Scenes;
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// The cache proper
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protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache;
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protected virtual void Init(IConfigSource source)
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public virtual void Init(IConfigSource source, BaseInventoryConnector connector)
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{
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m_Scenes = new List<Scene>();
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m_InventoryCache = new Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>>();
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m_Connector = connector;
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}
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public virtual void AddRegion(Scene scene)
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|
@ -59,7 +61,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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// If not, go get them and place them in the cache
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Dictionary<AssetType, InventoryFolderBase> folders = GetSystemFolders(presence.UUID);
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Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(presence.UUID);
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m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
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presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
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if (folders.Count > 0)
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|
@ -95,7 +97,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
}
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}
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|
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public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
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|
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
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{
|
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|
|
|
@ -41,7 +41,7 @@ using OpenMetaverse;
|
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|
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
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{
|
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public class LocalInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService
|
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public class LocalInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
|
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{
|
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private static readonly ILog m_log =
|
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LogManager.GetLogger(
|
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|
@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
{
|
||||
}
|
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|
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public override void AddRegion(Scene scene)
|
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public void AddRegion(Scene scene)
|
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{
|
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if (!m_Enabled)
|
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return;
|
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|
@ -141,12 +141,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
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// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
|
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|
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scene.RegisterModuleInterface<IInventoryService>(this);
|
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base.AddRegion(scene);
|
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m_cache.AddRegion(scene);
|
||||
}
|
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|
||||
public override void RemoveRegion(Scene scene)
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
base.RemoveRegion(scene);
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_cache.RemoveRegion(scene);
|
||||
}
|
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|
||||
public void RegionLoaded(Scene scene)
|
||||
|
@ -160,22 +163,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
|
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#region IInventoryService
|
||||
|
||||
public bool CreateUserInventory(UUID user)
|
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public override bool CreateUserInventory(UUID user)
|
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{
|
||||
return m_InventoryService.CreateUserInventory(user);
|
||||
}
|
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|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
{
|
||||
return m_InventoryService.GetInventorySkeleton(userId);
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID id)
|
||||
public override InventoryCollection GetUserInventory(UUID id)
|
||||
{
|
||||
return m_InventoryService.GetUserInventory(id);
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
m_InventoryService.GetUserInventory(userID, callback);
|
||||
}
|
||||
|
@ -207,13 +210,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return new Dictionary<AssetType, InventoryFolderBase>();
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
return m_InventoryService.GetFolderContent(userID, folderID);
|
||||
}
|
||||
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
return m_InventoryService.GetFolderItems(userID, folderID);
|
||||
}
|
||||
|
@ -223,7 +226,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully added</returns>
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
public override bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.AddFolder(folder);
|
||||
}
|
||||
|
@ -233,7 +236,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully updated</returns>
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
public override bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.UpdateFolder(folder);
|
||||
}
|
||||
|
@ -243,7 +246,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="folder">A folder containing the details of the new location</param>
|
||||
/// <returns>true if the folder was successfully moved</returns>
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
public override bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.MoveFolder(folder);
|
||||
}
|
||||
|
@ -253,17 +256,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully purged</returns>
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
public override bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.PurgeFolder(folder);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new item to the user's inventory
|
||||
/// Add a new item to the user's inventory, plain
|
||||
/// Called by base class AddItem
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully added</returns>
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
protected override bool AddItemPlain(InventoryItemBase item)
|
||||
{
|
||||
return m_InventoryService.AddItem(item);
|
||||
}
|
||||
|
@ -273,7 +277,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully updated</returns>
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
public override bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
return m_InventoryService.UpdateItem(item);
|
||||
}
|
||||
|
@ -283,17 +287,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
public bool DeleteItem(InventoryItemBase item)
|
||||
public override bool DeleteItem(InventoryItemBase item)
|
||||
{
|
||||
return m_InventoryService.DeleteItem(item);
|
||||
}
|
||||
|
||||
public InventoryItemBase QueryItem(InventoryItemBase item)
|
||||
public override InventoryItemBase QueryItem(InventoryItemBase item)
|
||||
{
|
||||
return m_InventoryService.QueryItem(item);
|
||||
}
|
||||
|
||||
public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
|
||||
public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.QueryFolder(folder);
|
||||
}
|
||||
|
@ -303,7 +307,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
public override bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return m_InventoryService.HasInventoryForUser(userID);
|
||||
}
|
||||
|
@ -313,12 +317,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>null if no root folder was found</returns>
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
public override InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
return m_InventoryService.GetRootFolder(userID);
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return m_InventoryService.GetActiveGestures(userId);
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ using OpenMetaverse;
|
|||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
{
|
||||
public class RemoteInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService
|
||||
public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
{
|
||||
}
|
||||
|
||||
public override void AddRegion(Scene scene)
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
@ -117,12 +117,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
}
|
||||
|
||||
scene.RegisterModuleInterface<IInventoryService>(this);
|
||||
base.AddRegion(scene);
|
||||
m_cache.AddRegion(scene);
|
||||
}
|
||||
|
||||
public override void RemoveRegion(Scene scene)
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
base.RemoveRegion(scene);
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_cache.RemoveRegion(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
|
@ -138,22 +141,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
|
||||
#region IInventoryService
|
||||
|
||||
public bool CreateUserInventory(UUID user)
|
||||
public override bool CreateUserInventory(UUID user)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
{
|
||||
return new List<InventoryFolderBase>();
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
public override InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
try
|
||||
|
@ -180,7 +183,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
try
|
||||
|
@ -199,12 +202,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return nullCollection;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
return new List<InventoryItemBase>();
|
||||
}
|
||||
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
public override bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
@ -213,7 +216,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
|
||||
}
|
||||
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
public override bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
@ -222,7 +225,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
|
||||
}
|
||||
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
public override bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
@ -231,7 +234,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
|
||||
}
|
||||
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
public override bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
@ -240,7 +243,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
|
||||
}
|
||||
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
// public bool AddItem(InventoryItemBase item) inherited
|
||||
// Uses AddItemPlain
|
||||
|
||||
protected override bool AddItemPlain(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return false;
|
||||
|
@ -249,7 +255,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
|
||||
}
|
||||
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
public override bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return false;
|
||||
|
@ -258,7 +264,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
|
||||
}
|
||||
|
||||
public bool DeleteItem(InventoryItemBase item)
|
||||
public override bool DeleteItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return false;
|
||||
|
@ -267,7 +273,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID);
|
||||
}
|
||||
|
||||
public InventoryItemBase QueryItem(InventoryItemBase item)
|
||||
public override InventoryItemBase QueryItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return null;
|
||||
|
@ -276,7 +282,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
|
||||
}
|
||||
|
||||
public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
|
||||
public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return null;
|
||||
|
@ -285,17 +291,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
public override bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
public override InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return new List<InventoryItemBase>();
|
||||
}
|
||||
|
|
|
@ -622,8 +622,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
"[AGENT INVENTORY]: Failed to move folder {0} to {1} for user {2}",
|
||||
folderID, parentID, remoteClient.Name);
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleMoveInventoryFolder2(IClientAPI remoteClient, UUID folderID, UUID parentID)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase(folderID);
|
||||
folder = InventoryService.QueryFolder(folder);
|
||||
if (folder != null)
|
||||
{
|
||||
folder.ParentID = parentID;
|
||||
if (!InventoryService.MoveFolder(folder))
|
||||
m_log.WarnFormat("[AGENT INVENTORY]: could not move folder {0}", folderID);
|
||||
else
|
||||
m_log.DebugFormat("[AGENT INVENTORY]: folder {0} moved to parent {1}", folderID, parentID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[AGENT INVENTORY]: request to move folder {0} but folder not found", folderID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This should delete all the items and folders in the given directory.
|
||||
/// </summary>
|
||||
|
@ -647,6 +665,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
"[AGENT INVENTORY]: Failed to purge folder for user {0} {1}",
|
||||
remoteClient.Name, remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
|
||||
public void HandlePurgeInventoryDescendents2(IClientAPI remoteClient, UUID folderID)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase(folderID);
|
||||
|
||||
if (InventoryService.PurgeFolder(folder))
|
||||
m_log.DebugFormat("[AGENT INVENTORY]: folder {0} purged successfully", folderID);
|
||||
else
|
||||
m_log.WarnFormat("[AGENT INVENTORY]: could not purge folder {0}", folderID);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2019,12 +2019,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
|
||||
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
|
||||
client.OnObjectPermissions += HandleObjectPermissionsUpdate;
|
||||
|
||||
client.OnCreateNewInventoryItem += CreateNewInventoryItem;
|
||||
client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
|
||||
client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
|
||||
client.OnMoveInventoryFolder += HandleMoveInventoryFolder;
|
||||
client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!!
|
||||
client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents;
|
||||
client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents;
|
||||
client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; // 2; //!!
|
||||
client.OnFetchInventory += HandleFetchInventory;
|
||||
client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
|
||||
client.OnCopyInventoryItem += CopyInventoryItem;
|
||||
|
@ -2036,6 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnRemoveTaskItem += RemoveTaskInventory;
|
||||
client.OnUpdateTaskInventory += UpdateTaskInventory;
|
||||
client.OnMoveTaskItem += ClientMoveTaskInventoryItem;
|
||||
|
||||
client.OnGrabObject += ProcessObjectGrab;
|
||||
client.OnDeGrabObject += ProcessObjectDeGrab;
|
||||
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
|
||||
|
|
Loading…
Reference in New Issue