several changes to parcels access control and scenepresence updates rates
parent
1d131a0c33
commit
41ae6f06e0
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@ -98,6 +98,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
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private bool m_allowedForcefulBans = true;
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private bool m_showBansLines = true;
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private UUID DefaultGodParcelGroup;
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private string DefaultGodParcelName;
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@ -107,7 +108,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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/// <summary>
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/// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
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/// </summary>
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private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
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private HashSet<UUID> forcedPosition = new HashSet<UUID>();
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// Enables limiting parcel layer info transmission when doing simple updates
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@ -133,6 +134,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance);
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DefaultGodParcelGroup = new UUID(landManagementConfig.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
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DefaultGodParcelName = landManagementConfig.GetString("DefaultAdministratorParcelName", "Default Parcel");
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bool disablebans = landManagementConfig.GetBoolean("DisableParcelBans", !m_allowedForcefulBans);
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m_allowedForcefulBans = !disablebans;
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m_showBansLines = landManagementConfig.GetBoolean("ShowParcelBansLines", m_showBansLines);
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}
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}
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@ -212,15 +216,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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client.OnParcelEjectUser += ClientOnParcelEjectUser;
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client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
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client.OnSetStartLocationRequest += ClientOnSetHome;
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/* avatar is still a child here position is unknown
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EntityBase presenceEntity;
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if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
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{
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SendLandUpdate((ScenePresence)presenceEntity, true);
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SendParcelOverlay(client);
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}
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*/
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}
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public void EventMakeChildAgent(ScenePresence avatar)
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@ -316,9 +311,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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public List<ILandObject> ParcelsNearPoint(Vector3 position)
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{
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List<ILandObject> parcelsNear = new List<ILandObject>();
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for (int x = -4; x <= 4; x += 4)
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for (int x = -8; x <= 8; x += 4)
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{
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for (int y = -4; y <= 4; y += 4)
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for (int y = -8; y <= 8; y += 4)
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{
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ILandObject check = GetLandObject(position.X + x, position.Y + y);
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if (check != null)
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@ -334,17 +329,81 @@ namespace OpenSim.Region.CoreModules.World.Land
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return parcelsNear;
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}
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public void SendYouAreBannedNotice(ScenePresence avatar)
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// checks and enforces bans or restrictions
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// returns true if enforced
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public bool EnforceBans(ILandObject land, ScenePresence avatar)
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{
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if (AllowedForcefulBans)
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Vector3 agentpos = avatar.AbsolutePosition;
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float h = m_scene.GetGroundHeight(agentpos.X, agentpos.Y) + LandChannel.BAN_LINE_SAFETY_HEIGHT;
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float zdif = avatar.AbsolutePosition.Z - h;
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if (zdif > 0 )
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{
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avatar.ControllingClient.SendAlertMessage(
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"You are not allowed on this parcel because you are banned. Please go away.");
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forcedPosition.Remove(avatar.UUID);
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avatar.lastKnownAllowedPosition = agentpos;
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return false;
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}
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bool ban = false;
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string reason = "";
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if (land.IsRestrictedFromLand(avatar.UUID))
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{
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reason = "You do not have access to the parcel";
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ban = true;
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}
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if (land.IsBannedFromLand(avatar.UUID))
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{
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if ( m_allowedForcefulBans)
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{
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reason ="You are banned from parcel";
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ban = true;
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}
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else if(!ban)
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{
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if (forcedPosition.Contains(avatar.UUID))
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avatar.ControllingClient.SendAlertMessage("You are banned from parcel, please leave by your own will");
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forcedPosition.Remove(avatar.UUID);
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avatar.lastKnownAllowedPosition = agentpos;
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return false;
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}
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}
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if(ban)
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{
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if (!forcedPosition.Contains(avatar.UUID))
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avatar.ControllingClient.SendAlertMessage(reason);
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if(zdif > -4f)
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{
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agentpos.Z = h + 4.0f;
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ForceAvatarToPosition(avatar, agentpos);
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return true;
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}
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if (land.ContainsPoint((int)avatar.lastKnownAllowedPosition.X,
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(int) avatar.lastKnownAllowedPosition.Y))
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{
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Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
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if (pos == null)
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{
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forcedPosition.Remove(avatar.UUID);
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m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
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}
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else
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ForceAvatarToPosition(avatar, (Vector3)pos);
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}
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else
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{
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ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
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}
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return true;
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}
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else
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{
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avatar.ControllingClient.SendAlertMessage(
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"You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim!");
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forcedPosition.Remove(avatar.UUID);
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avatar.lastKnownAllowedPosition = agentpos;
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return false;
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}
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}
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@ -360,12 +419,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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avatar.Velocity = Vector3.Zero;
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if(avatar.IsSatOnObject)
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avatar.StandUp();
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}
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public void SendYouAreRestrictedNotice(ScenePresence avatar)
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{
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avatar.ControllingClient.SendAlertMessage(
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"You are not allowed on this parcel because the land owner has restricted access.");
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forcedPosition.Add(avatar.UUID);
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}
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public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
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@ -378,15 +432,20 @@ namespace OpenSim.Region.CoreModules.World.Land
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parcelAvatarIsEntering = m_landList[localLandID];
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}
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if (parcelAvatarIsEntering != null)
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if (parcelAvatarIsEntering != null &&
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avatar.currentParcelUUID != parcelAvatarIsEntering.LandData.GlobalID)
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{
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SendLandUpdate(avatar, parcelAvatarIsEntering);
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avatar.currentParcelUUID = parcelAvatarIsEntering.LandData.GlobalID;
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EnforceBans(parcelAvatarIsEntering, avatar);
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}
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}
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}
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public void SendOutNearestBanLine(IClientAPI client)
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{
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ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
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if (sp == null)
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if (sp == null || sp.IsDeleted)
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return;
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List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition);
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@ -413,7 +472,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar))
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return;
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if (!avatar.IsChildAgent)
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{
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ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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@ -426,77 +484,26 @@ namespace OpenSim.Region.CoreModules.World.Land
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SendParcelOverlay(remoteClient);
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}
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public void SendLandUpdate(ScenePresence avatar, bool force)
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public void SendLandUpdate(ScenePresence avatar, ILandObject over)
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{
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if (avatar.IsChildAgent)
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return;
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ILandObject over = GetLandObjectClipedXY(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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if (over != null)
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{
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bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
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if (force || NotsameID)
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{
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over.SendLandUpdateToClient(avatar.ControllingClient);
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over.SendLandUpdateToClient(avatar.ControllingClient);
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// sl doesnt seem to send this now, as it used 2
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// SendParcelOverlay(avatar.ControllingClient);
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avatar.currentParcelUUID = over.LandData.GlobalID;
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m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
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m_scene.RegionInfo.RegionID);
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}
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}
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}
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public void SendLandUpdate(ScenePresence avatar)
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public void EventManagerOnSignificantClientMovement(ScenePresence avatar)
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{
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SendLandUpdate(avatar, false);
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}
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if (avatar.IsChildAgent)
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return;
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public void EventManagerOnSignificantClientMovement(ScenePresence clientAvatar)
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{
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SendLandUpdate(clientAvatar);
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SendOutNearestBanLine(clientAvatar.ControllingClient);
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ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
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if (parcel != null)
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{
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if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HEIGHT &&
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clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
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{
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EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID,
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m_scene.RegionInfo.RegionID);
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//They are going under the safety line!
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if (!parcel.IsBannedFromLand(clientAvatar.UUID))
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{
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clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false;
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}
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}
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else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HEIGHT &&
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parcel.IsBannedFromLand(clientAvatar.UUID))
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{
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//once we've sent the message once, keep going toward the target until we are done
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if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
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{
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SendYouAreBannedNotice(clientAvatar);
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ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
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}
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}
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else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
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{
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//once we've sent the message once, keep going toward the target until we are done
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if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
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{
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SendYouAreRestrictedNotice(clientAvatar);
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ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
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}
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}
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else
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{
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//when we are finally in a safe place, lets release the forced position lock
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forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
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}
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EnforceBans(parcel, clientAvatar);
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}
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if ( m_allowedForcefulBans && m_showBansLines)
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SendOutNearestBanLine(avatar.ControllingClient);
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}
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/// <summary>
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@ -505,12 +512,22 @@ namespace OpenSim.Region.CoreModules.World.Land
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/// <param name="avatar"></param>
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public void EventManagerOnClientMovement(ScenePresence avatar)
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{
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if (avatar.IsChildAgent)
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return;
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Vector3 pos = avatar.AbsolutePosition;
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ILandObject over = GetLandObject(pos.X, pos.Y);
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if (over != null)
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{
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if (!over.IsRestrictedFromLand(avatar.UUID) && (!over.IsBannedFromLand(avatar.UUID) || pos.Z >= LandChannel.BAN_LINE_SAFETY_HEIGHT))
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avatar.lastKnownAllowedPosition = pos;
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EnforceBans(over, avatar);
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pos = avatar.AbsolutePosition;
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ILandObject newover = GetLandObject(pos.X, pos.Y);
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if(over != newover || avatar.currentParcelUUID != newover.LandData.GlobalID)
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{
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avatar.currentParcelUUID = newover.LandData.GlobalID;
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m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar,
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newover.LandData.LocalID, m_scene.RegionInfo.RegionID);
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}
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}
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}
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@ -1216,7 +1233,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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}
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}
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if (byteArrayCount > 0)
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@ -1965,8 +1981,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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returns.Add(e);
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}
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}
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}
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);
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});
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}
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if (flags == 4) //not target parcel, scripted object
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{
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@ -1983,8 +1998,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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}
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}
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);
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});
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}
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foreach (SceneObjectGroup ol in returns)
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{
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@ -2044,7 +2058,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
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}
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public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
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{
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ScenePresence targetAvatar = null;
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@ -2247,28 +2260,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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public void EnforceBans(ILandObject land, ScenePresence avatar)
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{
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if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HEIGHT)
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return;
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if (land.IsEitherBannedOrRestricted(avatar.UUID))
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{
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if (land.ContainsPoint((int)avatar.lastKnownAllowedPosition.X, (int)avatar.lastKnownAllowedPosition.Y))
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{
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Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
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if (pos == null)
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m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
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else
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ForceAvatarToPosition(avatar, (Vector3)pos);
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}
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else
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{
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ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
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}
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}
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}
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private void AppendParcelReport(StringBuilder report, ILandObject lo)
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{
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LandData ld = lo.LandData;
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@ -150,8 +150,12 @@ namespace OpenSim.Region.Framework.Scenes
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/// Movement updates for agents in neighboring regions are sent directly to clients.
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/// This value only affects how often agent positions are sent to neighbor regions
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/// for things such as distance-based update prioritization
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/// this are the square of real distances
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/// </summary>
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public static readonly float SIGNIFICANT_MOVEMENT = 2.0f;
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public static readonly float MOVEMENT = .25f;
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public static readonly float SIGNIFICANT_MOVEMENT = 16.0f;
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public static readonly float CHILDUPDATES_MOVEMENT = 100.0f;
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public static readonly float CHILDUPDATES_TIME = 10000f; // min time between child updates (ms)
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private UUID m_previusParcelUUID = UUID.Zero;
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private UUID m_currentParcelUUID = UUID.Zero;
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@ -189,6 +193,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void sitSOGmoved()
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{
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/*
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if (IsDeleted || !IsSatOnObject)
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//what me? nahh
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return;
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@ -201,6 +206,7 @@ namespace OpenSim.Region.Framework.Scenes
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UUID parcelID = land.LandData.GlobalID;
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if (m_currentParcelUUID != parcelID)
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currentParcelUUID = parcelID;
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*/
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}
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@ -325,6 +331,8 @@ namespace OpenSim.Region.Framework.Scenes
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private float m_sitAvatarHeight = 2.0f;
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private bool childUpdatesActive = false;
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private int lastChildUpdatesTime;
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private Vector3 m_lastChildAgentUpdatePosition;
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// private Vector3 m_lastChildAgentUpdateCamPosition;
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@ -417,6 +425,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Position at which a significant movement was made
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/// </summary>
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private Vector3 posLastSignificantMove;
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private Vector3 posLastMove;
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#region For teleports and crossings callbacks
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@ -1021,9 +1030,11 @@ namespace OpenSim.Region.Framework.Scenes
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m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>();
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AbsolutePosition = posLastSignificantMove = CameraPosition =
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AbsolutePosition = posLastMove = posLastSignificantMove = CameraPosition =
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m_lastCameraPosition = ControllingClient.StartPos;
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childUpdatesActive = true; // disable it for now
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m_reprioritization_timer = new Timer(world.ReprioritizationInterval);
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m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize);
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m_reprioritization_timer.AutoReset = false;
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@ -2024,6 +2035,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_agentTransfer.EnableChildAgents(this);
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}
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// let updates be sent, with some delay
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lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
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childUpdatesActive = false; // allow them
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}
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}
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@ -2502,7 +2516,7 @@ namespace OpenSim.Region.Framework.Scenes
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if ((State & (uint)AgentState.Editing) != 0)
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SendAgentTerseUpdate(this);
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m_scene.EventManager.TriggerOnClientMovement(this);
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// m_scene.EventManager.TriggerOnClientMovement(this);
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}
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@ -3464,7 +3478,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn)
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SendAvatarDataToAllAgents();
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if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
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if (!IsSatOnObject ||
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!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
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!Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
|
||||
!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
|
||||
{
|
||||
|
@ -3865,63 +3880,55 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
protected void CheckForSignificantMovement()
|
||||
{
|
||||
if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT)
|
||||
Vector3 pos = AbsolutePosition;
|
||||
|
||||
Vector3 diff = pos - posLastMove;
|
||||
if (diff.LengthSquared() > MOVEMENT)
|
||||
{
|
||||
posLastSignificantMove = AbsolutePosition;
|
||||
posLastMove = pos;
|
||||
m_scene.EventManager.TriggerOnClientMovement(this);
|
||||
}
|
||||
|
||||
diff = pos - posLastSignificantMove;
|
||||
if (diff.LengthSquared() > SIGNIFICANT_MOVEMENT)
|
||||
{
|
||||
posLastSignificantMove = pos;
|
||||
m_scene.EventManager.TriggerSignificantClientMovement(this);
|
||||
}
|
||||
|
||||
// Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m
|
||||
if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance)
|
||||
if(!childUpdatesActive)
|
||||
{
|
||||
m_lastChildAgentUpdatePosition = AbsolutePosition;
|
||||
// m_lastChildAgentUpdateCamPosition = CameraPosition;
|
||||
int tdiff = Util.EnvironmentTickCountSubtract(lastChildUpdatesTime);
|
||||
if(tdiff > CHILDUPDATES_TIME)
|
||||
{
|
||||
diff = pos - m_lastChildAgentUpdatePosition;
|
||||
if (diff.LengthSquared() > CHILDUPDATES_MOVEMENT)
|
||||
{
|
||||
childUpdatesActive = true;
|
||||
m_lastChildAgentUpdatePosition = pos;
|
||||
// m_lastChildAgentUpdateCamPosition = CameraPosition;
|
||||
|
||||
/* cadu is not used
|
||||
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
|
||||
cadu.ActiveGroupID = UUID.Zero.Guid;
|
||||
cadu.AgentID = UUID.Guid;
|
||||
cadu.alwaysrun = SetAlwaysRun;
|
||||
cadu.AVHeight = Appearance.AvatarHeight;
|
||||
cadu.cameraPosition = CameraPosition;
|
||||
cadu.drawdistance = DrawDistance;
|
||||
cadu.GroupAccess = 0;
|
||||
cadu.Position = AbsolutePosition;
|
||||
cadu.regionHandle = RegionHandle;
|
||||
AgentPosition agentpos = new AgentPosition();
|
||||
agentpos.AgentID = new UUID(UUID.Guid);
|
||||
agentpos.SessionID = ControllingClient.SessionId;
|
||||
agentpos.Size = Appearance.AvatarSize;
|
||||
agentpos.Center = CameraPosition;
|
||||
agentpos.Far = DrawDistance;
|
||||
agentpos.Position = AbsolutePosition;
|
||||
agentpos.Velocity = Velocity;
|
||||
agentpos.RegionHandle = RegionHandle;
|
||||
agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
|
||||
|
||||
// Throttles
|
||||
float multiplier = 1;
|
||||
|
||||
int childRegions = KnownRegionCount;
|
||||
if (childRegions != 0)
|
||||
multiplier = 1f / childRegions;
|
||||
|
||||
// Minimum throttle for a child region is 1/4 of the root region throttle
|
||||
if (multiplier <= 0.25f)
|
||||
multiplier = 0.25f;
|
||||
|
||||
cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
|
||||
cadu.Velocity = Velocity;
|
||||
*/
|
||||
AgentPosition agentpos = new AgentPosition();
|
||||
// agentpos.CopyFrom(cadu, ControllingClient.SessionId);
|
||||
|
||||
agentpos.AgentID = new UUID(UUID.Guid);
|
||||
agentpos.SessionID = ControllingClient.SessionId;
|
||||
|
||||
agentpos.Size = Appearance.AvatarSize;
|
||||
|
||||
agentpos.Center = CameraPosition;
|
||||
agentpos.Far = DrawDistance;
|
||||
agentpos.Position = AbsolutePosition;
|
||||
agentpos.Velocity = Velocity;
|
||||
agentpos.RegionHandle = RegionHandle;
|
||||
agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
|
||||
|
||||
|
||||
// Let's get this out of the update loop
|
||||
Util.FireAndForget(
|
||||
o => m_scene.SendOutChildAgentUpdates(agentpos, this), null, "ScenePresence.SendOutChildAgentUpdates");
|
||||
// Let's get this out of the update loop
|
||||
Util.FireAndForget(
|
||||
o =>
|
||||
{
|
||||
m_scene.SendOutChildAgentUpdates(agentpos, this);
|
||||
lastChildUpdatesTime = Util.EnvironmentTickCount();
|
||||
childUpdatesActive= false;
|
||||
}, null, "ScenePresence.SendOutChildAgentUpdates");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue