several changes to parcels access control and scenepresence updates rates

LSLKeyTest
UbitUmarov 2015-12-16 22:16:51 +00:00
parent 1d131a0c33
commit 41ae6f06e0
2 changed files with 167 additions and 169 deletions

View File

@ -98,6 +98,7 @@ namespace OpenSim.Region.CoreModules.World.Land
private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
private bool m_allowedForcefulBans = true;
private bool m_showBansLines = true;
private UUID DefaultGodParcelGroup;
private string DefaultGodParcelName;
@ -107,7 +108,7 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <summary>
/// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
/// </summary>
private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
private HashSet<UUID> forcedPosition = new HashSet<UUID>();
// Enables limiting parcel layer info transmission when doing simple updates
@ -133,6 +134,9 @@ namespace OpenSim.Region.CoreModules.World.Land
parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance);
DefaultGodParcelGroup = new UUID(landManagementConfig.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
DefaultGodParcelName = landManagementConfig.GetString("DefaultAdministratorParcelName", "Default Parcel");
bool disablebans = landManagementConfig.GetBoolean("DisableParcelBans", !m_allowedForcefulBans);
m_allowedForcefulBans = !disablebans;
m_showBansLines = landManagementConfig.GetBoolean("ShowParcelBansLines", m_showBansLines);
}
}
@ -212,15 +216,6 @@ namespace OpenSim.Region.CoreModules.World.Land
client.OnParcelEjectUser += ClientOnParcelEjectUser;
client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
client.OnSetStartLocationRequest += ClientOnSetHome;
/* avatar is still a child here position is unknown
EntityBase presenceEntity;
if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
{
SendLandUpdate((ScenePresence)presenceEntity, true);
SendParcelOverlay(client);
}
*/
}
public void EventMakeChildAgent(ScenePresence avatar)
@ -316,9 +311,9 @@ namespace OpenSim.Region.CoreModules.World.Land
public List<ILandObject> ParcelsNearPoint(Vector3 position)
{
List<ILandObject> parcelsNear = new List<ILandObject>();
for (int x = -4; x <= 4; x += 4)
for (int x = -8; x <= 8; x += 4)
{
for (int y = -4; y <= 4; y += 4)
for (int y = -8; y <= 8; y += 4)
{
ILandObject check = GetLandObject(position.X + x, position.Y + y);
if (check != null)
@ -334,17 +329,81 @@ namespace OpenSim.Region.CoreModules.World.Land
return parcelsNear;
}
public void SendYouAreBannedNotice(ScenePresence avatar)
// checks and enforces bans or restrictions
// returns true if enforced
public bool EnforceBans(ILandObject land, ScenePresence avatar)
{
if (AllowedForcefulBans)
Vector3 agentpos = avatar.AbsolutePosition;
float h = m_scene.GetGroundHeight(agentpos.X, agentpos.Y) + LandChannel.BAN_LINE_SAFETY_HEIGHT;
float zdif = avatar.AbsolutePosition.Z - h;
if (zdif > 0 )
{
avatar.ControllingClient.SendAlertMessage(
"You are not allowed on this parcel because you are banned. Please go away.");
forcedPosition.Remove(avatar.UUID);
avatar.lastKnownAllowedPosition = agentpos;
return false;
}
bool ban = false;
string reason = "";
if (land.IsRestrictedFromLand(avatar.UUID))
{
reason = "You do not have access to the parcel";
ban = true;
}
if (land.IsBannedFromLand(avatar.UUID))
{
if ( m_allowedForcefulBans)
{
reason ="You are banned from parcel";
ban = true;
}
else if(!ban)
{
if (forcedPosition.Contains(avatar.UUID))
avatar.ControllingClient.SendAlertMessage("You are banned from parcel, please leave by your own will");
forcedPosition.Remove(avatar.UUID);
avatar.lastKnownAllowedPosition = agentpos;
return false;
}
}
if(ban)
{
if (!forcedPosition.Contains(avatar.UUID))
avatar.ControllingClient.SendAlertMessage(reason);
if(zdif > -4f)
{
agentpos.Z = h + 4.0f;
ForceAvatarToPosition(avatar, agentpos);
return true;
}
if (land.ContainsPoint((int)avatar.lastKnownAllowedPosition.X,
(int) avatar.lastKnownAllowedPosition.Y))
{
Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
if (pos == null)
{
forcedPosition.Remove(avatar.UUID);
m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
}
else
ForceAvatarToPosition(avatar, (Vector3)pos);
}
else
{
ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
}
return true;
}
else
{
avatar.ControllingClient.SendAlertMessage(
"You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim!");
forcedPosition.Remove(avatar.UUID);
avatar.lastKnownAllowedPosition = agentpos;
return false;
}
}
@ -360,12 +419,7 @@ namespace OpenSim.Region.CoreModules.World.Land
avatar.Velocity = Vector3.Zero;
if(avatar.IsSatOnObject)
avatar.StandUp();
}
public void SendYouAreRestrictedNotice(ScenePresence avatar)
{
avatar.ControllingClient.SendAlertMessage(
"You are not allowed on this parcel because the land owner has restricted access.");
forcedPosition.Add(avatar.UUID);
}
public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
@ -378,15 +432,20 @@ namespace OpenSim.Region.CoreModules.World.Land
parcelAvatarIsEntering = m_landList[localLandID];
}
if (parcelAvatarIsEntering != null)
if (parcelAvatarIsEntering != null &&
avatar.currentParcelUUID != parcelAvatarIsEntering.LandData.GlobalID)
{
SendLandUpdate(avatar, parcelAvatarIsEntering);
avatar.currentParcelUUID = parcelAvatarIsEntering.LandData.GlobalID;
EnforceBans(parcelAvatarIsEntering, avatar);
}
}
}
public void SendOutNearestBanLine(IClientAPI client)
{
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
if (sp == null || sp.IsDeleted)
return;
List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition);
@ -413,7 +472,6 @@ namespace OpenSim.Region.CoreModules.World.Land
if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar))
return;
if (!avatar.IsChildAgent)
{
ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
@ -426,77 +484,26 @@ namespace OpenSim.Region.CoreModules.World.Land
SendParcelOverlay(remoteClient);
}
public void SendLandUpdate(ScenePresence avatar, bool force)
public void SendLandUpdate(ScenePresence avatar, ILandObject over)
{
if (avatar.IsChildAgent)
return;
ILandObject over = GetLandObjectClipedXY(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if (over != null)
{
bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
if (force || NotsameID)
{
over.SendLandUpdateToClient(avatar.ControllingClient);
over.SendLandUpdateToClient(avatar.ControllingClient);
// sl doesnt seem to send this now, as it used 2
// SendParcelOverlay(avatar.ControllingClient);
avatar.currentParcelUUID = over.LandData.GlobalID;
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
m_scene.RegionInfo.RegionID);
}
}
}
public void SendLandUpdate(ScenePresence avatar)
public void EventManagerOnSignificantClientMovement(ScenePresence avatar)
{
SendLandUpdate(avatar, false);
}
if (avatar.IsChildAgent)
return;
public void EventManagerOnSignificantClientMovement(ScenePresence clientAvatar)
{
SendLandUpdate(clientAvatar);
SendOutNearestBanLine(clientAvatar.ControllingClient);
ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
if (parcel != null)
{
if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HEIGHT &&
clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
{
EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID,
m_scene.RegionInfo.RegionID);
//They are going under the safety line!
if (!parcel.IsBannedFromLand(clientAvatar.UUID))
{
clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false;
}
}
else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HEIGHT &&
parcel.IsBannedFromLand(clientAvatar.UUID))
{
//once we've sent the message once, keep going toward the target until we are done
if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
{
SendYouAreBannedNotice(clientAvatar);
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
}
}
else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
{
//once we've sent the message once, keep going toward the target until we are done
if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
{
SendYouAreRestrictedNotice(clientAvatar);
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
}
}
else
{
//when we are finally in a safe place, lets release the forced position lock
forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
}
EnforceBans(parcel, clientAvatar);
}
if ( m_allowedForcefulBans && m_showBansLines)
SendOutNearestBanLine(avatar.ControllingClient);
}
/// <summary>
@ -505,12 +512,22 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <param name="avatar"></param>
public void EventManagerOnClientMovement(ScenePresence avatar)
{
if (avatar.IsChildAgent)
return;
Vector3 pos = avatar.AbsolutePosition;
ILandObject over = GetLandObject(pos.X, pos.Y);
if (over != null)
{
if (!over.IsRestrictedFromLand(avatar.UUID) && (!over.IsBannedFromLand(avatar.UUID) || pos.Z >= LandChannel.BAN_LINE_SAFETY_HEIGHT))
avatar.lastKnownAllowedPosition = pos;
EnforceBans(over, avatar);
pos = avatar.AbsolutePosition;
ILandObject newover = GetLandObject(pos.X, pos.Y);
if(over != newover || avatar.currentParcelUUID != newover.LandData.GlobalID)
{
avatar.currentParcelUUID = newover.LandData.GlobalID;
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar,
newover.LandData.LocalID, m_scene.RegionInfo.RegionID);
}
}
}
@ -1216,7 +1233,6 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
}
}
if (byteArrayCount > 0)
@ -1965,8 +1981,7 @@ namespace OpenSim.Region.CoreModules.World.Land
returns.Add(e);
}
}
}
);
});
}
if (flags == 4) //not target parcel, scripted object
{
@ -1983,8 +1998,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
}
}
);
});
}
foreach (SceneObjectGroup ol in returns)
{
@ -2044,7 +2058,6 @@ namespace OpenSim.Region.CoreModules.World.Land
targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
}
public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
{
ScenePresence targetAvatar = null;
@ -2247,28 +2260,6 @@ namespace OpenSim.Region.CoreModules.World.Land
}
public void EnforceBans(ILandObject land, ScenePresence avatar)
{
if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HEIGHT)
return;
if (land.IsEitherBannedOrRestricted(avatar.UUID))
{
if (land.ContainsPoint((int)avatar.lastKnownAllowedPosition.X, (int)avatar.lastKnownAllowedPosition.Y))
{
Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
if (pos == null)
m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
else
ForceAvatarToPosition(avatar, (Vector3)pos);
}
else
{
ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
}
}
}
private void AppendParcelReport(StringBuilder report, ILandObject lo)
{
LandData ld = lo.LandData;

View File

@ -150,8 +150,12 @@ namespace OpenSim.Region.Framework.Scenes
/// Movement updates for agents in neighboring regions are sent directly to clients.
/// This value only affects how often agent positions are sent to neighbor regions
/// for things such as distance-based update prioritization
/// this are the square of real distances
/// </summary>
public static readonly float SIGNIFICANT_MOVEMENT = 2.0f;
public static readonly float MOVEMENT = .25f;
public static readonly float SIGNIFICANT_MOVEMENT = 16.0f;
public static readonly float CHILDUPDATES_MOVEMENT = 100.0f;
public static readonly float CHILDUPDATES_TIME = 10000f; // min time between child updates (ms)
private UUID m_previusParcelUUID = UUID.Zero;
private UUID m_currentParcelUUID = UUID.Zero;
@ -189,6 +193,7 @@ namespace OpenSim.Region.Framework.Scenes
public void sitSOGmoved()
{
/*
if (IsDeleted || !IsSatOnObject)
//what me? nahh
return;
@ -201,6 +206,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID parcelID = land.LandData.GlobalID;
if (m_currentParcelUUID != parcelID)
currentParcelUUID = parcelID;
*/
}
@ -325,6 +331,8 @@ namespace OpenSim.Region.Framework.Scenes
private float m_sitAvatarHeight = 2.0f;
private bool childUpdatesActive = false;
private int lastChildUpdatesTime;
private Vector3 m_lastChildAgentUpdatePosition;
// private Vector3 m_lastChildAgentUpdateCamPosition;
@ -417,6 +425,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Position at which a significant movement was made
/// </summary>
private Vector3 posLastSignificantMove;
private Vector3 posLastMove;
#region For teleports and crossings callbacks
@ -1021,9 +1030,11 @@ namespace OpenSim.Region.Framework.Scenes
m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>();
AbsolutePosition = posLastSignificantMove = CameraPosition =
AbsolutePosition = posLastMove = posLastSignificantMove = CameraPosition =
m_lastCameraPosition = ControllingClient.StartPos;
childUpdatesActive = true; // disable it for now
m_reprioritization_timer = new Timer(world.ReprioritizationInterval);
m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize);
m_reprioritization_timer.AutoReset = false;
@ -2024,6 +2035,9 @@ namespace OpenSim.Region.Framework.Scenes
{
m_agentTransfer.EnableChildAgents(this);
}
// let updates be sent, with some delay
lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
childUpdatesActive = false; // allow them
}
}
@ -2502,7 +2516,7 @@ namespace OpenSim.Region.Framework.Scenes
if ((State & (uint)AgentState.Editing) != 0)
SendAgentTerseUpdate(this);
m_scene.EventManager.TriggerOnClientMovement(this);
// m_scene.EventManager.TriggerOnClientMovement(this);
}
@ -3464,7 +3478,8 @@ namespace OpenSim.Region.Framework.Scenes
if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn)
SendAvatarDataToAllAgents();
if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
if (!IsSatOnObject ||
!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
!Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
{
@ -3865,63 +3880,55 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
protected void CheckForSignificantMovement()
{
if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT)
Vector3 pos = AbsolutePosition;
Vector3 diff = pos - posLastMove;
if (diff.LengthSquared() > MOVEMENT)
{
posLastSignificantMove = AbsolutePosition;
posLastMove = pos;
m_scene.EventManager.TriggerOnClientMovement(this);
}
diff = pos - posLastSignificantMove;
if (diff.LengthSquared() > SIGNIFICANT_MOVEMENT)
{
posLastSignificantMove = pos;
m_scene.EventManager.TriggerSignificantClientMovement(this);
}
// Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m
if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance)
if(!childUpdatesActive)
{
m_lastChildAgentUpdatePosition = AbsolutePosition;
// m_lastChildAgentUpdateCamPosition = CameraPosition;
int tdiff = Util.EnvironmentTickCountSubtract(lastChildUpdatesTime);
if(tdiff > CHILDUPDATES_TIME)
{
diff = pos - m_lastChildAgentUpdatePosition;
if (diff.LengthSquared() > CHILDUPDATES_MOVEMENT)
{
childUpdatesActive = true;
m_lastChildAgentUpdatePosition = pos;
// m_lastChildAgentUpdateCamPosition = CameraPosition;
/* cadu is not used
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
cadu.ActiveGroupID = UUID.Zero.Guid;
cadu.AgentID = UUID.Guid;
cadu.alwaysrun = SetAlwaysRun;
cadu.AVHeight = Appearance.AvatarHeight;
cadu.cameraPosition = CameraPosition;
cadu.drawdistance = DrawDistance;
cadu.GroupAccess = 0;
cadu.Position = AbsolutePosition;
cadu.regionHandle = RegionHandle;
AgentPosition agentpos = new AgentPosition();
agentpos.AgentID = new UUID(UUID.Guid);
agentpos.SessionID = ControllingClient.SessionId;
agentpos.Size = Appearance.AvatarSize;
agentpos.Center = CameraPosition;
agentpos.Far = DrawDistance;
agentpos.Position = AbsolutePosition;
agentpos.Velocity = Velocity;
agentpos.RegionHandle = RegionHandle;
agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
// Throttles
float multiplier = 1;
int childRegions = KnownRegionCount;
if (childRegions != 0)
multiplier = 1f / childRegions;
// Minimum throttle for a child region is 1/4 of the root region throttle
if (multiplier <= 0.25f)
multiplier = 0.25f;
cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
cadu.Velocity = Velocity;
*/
AgentPosition agentpos = new AgentPosition();
// agentpos.CopyFrom(cadu, ControllingClient.SessionId);
agentpos.AgentID = new UUID(UUID.Guid);
agentpos.SessionID = ControllingClient.SessionId;
agentpos.Size = Appearance.AvatarSize;
agentpos.Center = CameraPosition;
agentpos.Far = DrawDistance;
agentpos.Position = AbsolutePosition;
agentpos.Velocity = Velocity;
agentpos.RegionHandle = RegionHandle;
agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
// Let's get this out of the update loop
Util.FireAndForget(
o => m_scene.SendOutChildAgentUpdates(agentpos, this), null, "ScenePresence.SendOutChildAgentUpdates");
// Let's get this out of the update loop
Util.FireAndForget(
o =>
{
m_scene.SendOutChildAgentUpdates(agentpos, this);
lastChildUpdatesTime = Util.EnvironmentTickCount();
childUpdatesActive= false;
}, null, "ScenePresence.SendOutChildAgentUpdates");
}
}
}
}