*Adding some more files
parent
2873b82b78
commit
41b9baa054
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.LandManagement
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{
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#region Parcel Class
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/// <summary>
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/// Keeps track of a specific piece of land's information
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/// </summary>
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public class Land
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{
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#region Member Variables
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public LandData landData = new LandData();
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public List<SceneObject> primsOverMe = new List<SceneObject>();
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public Scene m_world;
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private bool[,] landBitmap = new bool[64, 64];
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#endregion
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#region Constructors
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public Land(LLUUID owner_id, bool is_group_owned, Scene world)
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{
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m_world = world;
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landData.ownerID = owner_id;
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landData.isGroupOwned = is_group_owned;
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}
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#endregion
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#region Member Functions
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#region General Functions
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/// <summary>
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/// Checks to see if this land object contains a point
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <returns>Returns true if the piece of land contains the specified point</returns>
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public bool containsPoint(int x, int y)
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{
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if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
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{
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return (landBitmap[x / 4, y / 4] == true);
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}
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else
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{
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return false;
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}
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}
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public Land Copy()
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{
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Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_world);
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//Place all new variables here!
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newLand.landBitmap = (bool[,])(this.landBitmap.Clone());
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newLand.landData = landData.Copy();
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return newLand;
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}
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#endregion
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#region Packet Request Handling
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/// <summary>
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/// Sends land properties as requested
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/// </summary>
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/// <param name="sequence_id">ID sent by client for them to keep track of</param>
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/// <param name="snap_selection">Bool sent by client for them to use</param>
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/// <param name="remote_client">Object representing the client</param>
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public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
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{
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ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
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updatePacket.ParcelData.AABBMax = landData.AABBMax;
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updatePacket.ParcelData.AABBMin = landData.AABBMin;
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updatePacket.ParcelData.Area = landData.area;
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updatePacket.ParcelData.AuctionID = landData.auctionID;
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updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented
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updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray;
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updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc);
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updatePacket.ParcelData.Category = (byte)landData.category;
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updatePacket.ParcelData.ClaimDate = landData.claimDate;
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updatePacket.ParcelData.ClaimPrice = landData.claimPrice;
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updatePacket.ParcelData.GroupID = landData.groupID;
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updatePacket.ParcelData.GroupPrims = landData.groupPrims;
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updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
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updatePacket.ParcelData.LandingType = (byte)landData.landingType;
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updatePacket.ParcelData.LocalID = landData.localID;
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if (landData.area > 0)
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{
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updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor)));
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}
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else
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{
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updatePacket.ParcelData.MaxPrims = 0;
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}
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updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale;
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updatePacket.ParcelData.MediaID = landData.mediaID;
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updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL);
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updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL);
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updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName);
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updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
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updatePacket.ParcelData.OtherCount = 0; //unemplemented
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updatePacket.ParcelData.OtherPrims = landData.otherPrims;
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updatePacket.ParcelData.OwnerID = landData.ownerID;
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updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
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updatePacket.ParcelData.ParcelFlags = landData.landFlags;
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updatePacket.ParcelData.ParcelPrimBonus = m_world.RegionInfo.estateSettings.objectBonusFactor;
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updatePacket.ParcelData.PassHours = landData.passHours;
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updatePacket.ParcelData.PassPrice = landData.passPrice;
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updatePacket.ParcelData.PublicCount = 0; //unemplemented
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updatePacket.ParcelData.RegionDenyAnonymous = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0);
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updatePacket.ParcelData.RegionDenyIdentified = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0);
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updatePacket.ParcelData.RegionDenyTransacted = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0);
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updatePacket.ParcelData.RegionPushOverride = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0);
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updatePacket.ParcelData.RentPrice = 0;
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updatePacket.ParcelData.RequestResult = request_result;
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updatePacket.ParcelData.SalePrice = landData.salePrice;
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updatePacket.ParcelData.SelectedPrims = landData.selectedPrims;
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updatePacket.ParcelData.SelfCount = 0;//unemplemented
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updatePacket.ParcelData.SequenceID = sequence_id;
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if (landData.simwideArea > 0)
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{
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updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor)));
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}
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else
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{
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updatePacket.ParcelData.SimWideMaxPrims = 0;
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}
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updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims;
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updatePacket.ParcelData.SnapSelection = snap_selection;
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updatePacket.ParcelData.SnapshotID = landData.snapshotID;
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updatePacket.ParcelData.Status = (byte)landData.landStatus;
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updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + landData.selectedPrims;
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updatePacket.ParcelData.UserLocation = landData.userLocation;
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updatePacket.ParcelData.UserLookAt = landData.userLookAt;
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remote_client.OutPacket((Packet)updatePacket);
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}
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public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
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{
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if (remote_client.AgentId == landData.ownerID)
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{
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//Needs later group support
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landData.authBuyerID = packet.ParcelData.AuthBuyerID;
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landData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
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landData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
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landData.groupID = packet.ParcelData.GroupID;
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landData.landingType = packet.ParcelData.LandingType;
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landData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
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landData.mediaID = packet.ParcelData.MediaID;
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landData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
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landData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
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landData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name);
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landData.landFlags = packet.ParcelData.ParcelFlags;
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landData.passHours = packet.ParcelData.PassHours;
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landData.passPrice = packet.ParcelData.PassPrice;
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landData.salePrice = packet.ParcelData.SalePrice;
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landData.snapshotID = packet.ParcelData.SnapshotID;
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landData.userLocation = packet.ParcelData.UserLocation;
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landData.userLookAt = packet.ParcelData.UserLookAt;
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sendLandUpdateToAvatarsOverMe();
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}
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}
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public void sendLandUpdateToAvatarsOverMe()
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{
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List<ScenePresence> avatars = m_world.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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Land over = m_world.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
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if (over.landData.localID == this.landData.localID)
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{
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sendLandProperties(0, false, 0, avatars[i].ControllingClient);
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}
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}
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}
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#endregion
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#region Update Functions
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/// <summary>
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/// Updates the AABBMin and AABBMax values after area/shape modification of the land object
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/// </summary>
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private void updateAABBAndAreaValues()
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{
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int min_x = 64;
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int min_y = 64;
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int max_x = 0;
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int max_y = 0;
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int tempArea = 0;
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int x, y;
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for (x = 0; x < 64; x++)
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{
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for (y = 0; y < 64; y++)
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{
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if (landBitmap[x, y] == true)
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{
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if (min_x > x) min_x = x;
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if (min_y > y) min_y = y;
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if (max_x < x) max_x = x;
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if (max_y < y) max_y = y;
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tempArea += 16; //16sqm peice of land
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}
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}
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}
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landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.get((min_x * 4), (min_y * 4)));
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landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.get((max_x * 4), (max_y * 4)));
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landData.area = tempArea;
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}
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public void updateLandBitmapByteArray()
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{
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landData.landBitmapByteArray = convertLandBitmapToBytes();
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}
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/// <summary>
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/// Update all settings in land such as area, bitmap byte array, etc
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/// </summary>
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public void forceUpdateLandInfo()
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{
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this.updateAABBAndAreaValues();
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this.updateLandBitmapByteArray();
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}
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public void setLandBitmapFromByteArray()
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{
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landBitmap = convertBytesToLandBitmap();
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}
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#endregion
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#region Land Bitmap Functions
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/// <summary>
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/// Sets the land's bitmap manually
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/// </summary>
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/// <param name="bitmap">64x64 block representing where this land is on a map</param>
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public void setLandBitmap(bool[,] bitmap)
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{
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if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
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{
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//Throw an exception - The bitmap is not 64x64
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throw new Exception("Error: Invalid Parcel Bitmap");
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}
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else
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{
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//Valid: Lets set it
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landBitmap = bitmap;
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forceUpdateLandInfo();
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}
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}
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/// <summary>
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/// Gets the land's bitmap manually
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/// </summary>
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/// <returns></returns>
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public bool[,] getLandBitmap()
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{
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return landBitmap;
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}
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/// <summary>
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/// Converts the land bitmap to a packet friendly byte array
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/// </summary>
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/// <returns></returns>
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private byte[] convertLandBitmapToBytes()
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{
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byte[] tempConvertArr = new byte[512];
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byte tempByte = 0;
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int x, y, i, byteNum = 0;
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i = 0;
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for (y = 0; y < 64; y++)
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{
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for (x = 0; x < 64; x++)
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{
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tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8));
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if (i % 8 == 0)
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{
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tempConvertArr[byteNum] = tempByte;
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tempByte = (byte)0;
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i = 0;
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byteNum++;
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}
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}
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}
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return tempConvertArr;
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}
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private bool[,] convertBytesToLandBitmap()
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{
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bool[,] tempConvertMap = new bool[64, 64];
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tempConvertMap.Initialize();
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byte tempByte = 0;
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int x = 0, y = 0, i = 0, bitNum = 0;
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for (i = 0; i < 512; i++)
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{
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tempByte = landData.landBitmapByteArray[i];
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for (bitNum = 0; bitNum < 8; bitNum++)
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{
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bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
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tempConvertMap[x, y] = bit;
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x++;
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if (x > 63)
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{
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x = 0;
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y++;
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}
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}
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}
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return tempConvertMap;
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}
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/// <summary>
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/// Full sim land object creation
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/// </summary>
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/// <returns></returns>
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public static bool[,] basicFullRegionLandBitmap()
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{
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return getSquareLandBitmap(0, 0, 256, 256);
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}
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/// <summary>
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/// Used to modify the bitmap between the x and y points. Points use 64 scale
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/// </summary>
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/// <param name="start_x"></param>
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/// <param name="start_y"></param>
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/// <param name="end_x"></param>
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/// <param name="end_y"></param>
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/// <returns></returns>
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public static bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
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{
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bool[,] tempBitmap = new bool[64, 64];
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tempBitmap.Initialize();
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tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
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return tempBitmap;
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}
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/// <summary>
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/// Change a land bitmap at within a square and set those points to a specific value
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/// </summary>
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/// <param name="land_bitmap"></param>
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/// <param name="start_x"></param>
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/// <param name="start_y"></param>
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/// <param name="end_x"></param>
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/// <param name="end_y"></param>
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/// <param name="set_value"></param>
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/// <returns></returns>
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public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
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{
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if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
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{
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//Throw an exception - The bitmap is not 64x64
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throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
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}
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int x, y;
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for (y = 0; y < 64; y++)
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{
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for (x = 0; x < 64; x++)
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{
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if (x >= start_x / 4 && x < end_x / 4
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&& y >= start_y / 4 && y < end_y / 4)
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{
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land_bitmap[x, y] = set_value;
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}
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}
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}
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return land_bitmap;
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}
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/// <summary>
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/// Join the true values of 2 bitmaps together
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/// </summary>
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/// <param name="bitmap_base"></param>
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/// <param name="bitmap_add"></param>
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/// <returns></returns>
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public static bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
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{
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if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
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{
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//Throw an exception - The bitmap is not 64x64
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throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
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}
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if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
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{
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//Throw an exception - The bitmap is not 64x64
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throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
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}
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int x, y;
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for (y = 0; y < 64; y++)
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{
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for (x = 0; x < 64; x++)
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{
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if (bitmap_add[x, y])
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{
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bitmap_base[x, y] = true;
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}
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}
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}
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return bitmap_base;
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}
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#endregion
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#region Object Select and Object Owner Listing
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public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
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{
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List<uint> resultLocalIDs = new List<uint>();
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foreach (SceneObject obj in primsOverMe)
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{
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if (obj.rootLocalID > 0)
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{
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if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.rootPrimitive.OwnerID == this.landData.ownerID)
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{
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resultLocalIDs.Add(obj.rootLocalID);
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}
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else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support!
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{
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}
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else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.rootPrimitive.OwnerID != remote_client.AgentId)
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{
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resultLocalIDs.Add(obj.rootLocalID);
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}
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}
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}
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bool firstCall = true;
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int MAX_OBJECTS_PER_PACKET = 251;
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ForceObjectSelectPacket pack = new ForceObjectSelectPacket();
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ForceObjectSelectPacket.DataBlock[] data;
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while (resultLocalIDs.Count > 0)
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{
|
||||
if (firstCall)
|
||||
{
|
||||
pack._Header.ResetList = true;
|
||||
firstCall = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
pack._Header.ResetList = false;
|
||||
}
|
||||
|
||||
if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET)
|
||||
{
|
||||
data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET];
|
||||
}
|
||||
else
|
||||
{
|
||||
data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count];
|
||||
}
|
||||
|
||||
int i;
|
||||
for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++)
|
||||
{
|
||||
data[i] = new ForceObjectSelectPacket.DataBlock();
|
||||
data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]);
|
||||
resultLocalIDs.RemoveAt(0);
|
||||
}
|
||||
pack.Data = data;
|
||||
remote_client.OutPacket((Packet)pack);
|
||||
}
|
||||
|
||||
}
|
||||
public void sendLandObjectOwners(IClientAPI remote_client)
|
||||
{
|
||||
Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
|
||||
foreach (SceneObject obj in primsOverMe)
|
||||
{
|
||||
if (!ownersAndCount.ContainsKey(obj.rootPrimitive.OwnerID))
|
||||
{
|
||||
ownersAndCount.Add(obj.rootPrimitive.OwnerID, 0);
|
||||
}
|
||||
ownersAndCount[obj.rootPrimitive.OwnerID] += obj.primCount;
|
||||
}
|
||||
if (ownersAndCount.Count > 0)
|
||||
{
|
||||
|
||||
ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32];
|
||||
|
||||
if (ownersAndCount.Count < 32)
|
||||
{
|
||||
dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count];
|
||||
}
|
||||
|
||||
|
||||
int num = 0;
|
||||
foreach (LLUUID owner in ownersAndCount.Keys)
|
||||
{
|
||||
dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock();
|
||||
dataBlock[num].Count = ownersAndCount[owner];
|
||||
dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added
|
||||
dataBlock[num].OnlineStatus = true; //TODO: fix me later
|
||||
dataBlock[num].OwnerID = owner;
|
||||
|
||||
num++;
|
||||
}
|
||||
|
||||
ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket();
|
||||
pack.Data = dataBlock;
|
||||
remote_client.OutPacket(pack);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Object Returning
|
||||
public void returnObject(SceneObject obj)
|
||||
{
|
||||
}
|
||||
public void returnLandObjects(int type, LLUUID owner)
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Object Adding/Removing from Parcel
|
||||
public void resetLandPrimCounts()
|
||||
{
|
||||
landData.groupPrims = 0;
|
||||
landData.ownerPrims = 0;
|
||||
landData.otherPrims = 0;
|
||||
landData.selectedPrims = 0;
|
||||
primsOverMe.Clear();
|
||||
}
|
||||
|
||||
public void addPrimToCount(SceneObject obj)
|
||||
{
|
||||
LLUUID prim_owner = obj.rootPrimitive.OwnerID;
|
||||
int prim_count = obj.primCount;
|
||||
|
||||
if (obj.isSelected)
|
||||
{
|
||||
landData.selectedPrims += prim_count;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (prim_owner == landData.ownerID)
|
||||
{
|
||||
landData.ownerPrims += prim_count;
|
||||
}
|
||||
else
|
||||
{
|
||||
landData.otherPrims += prim_count;
|
||||
}
|
||||
}
|
||||
|
||||
primsOverMe.Add(obj);
|
||||
|
||||
}
|
||||
|
||||
public void removePrimFromCount(SceneObject obj)
|
||||
{
|
||||
if (primsOverMe.Contains(obj))
|
||||
{
|
||||
LLUUID prim_owner = obj.rootPrimitive.OwnerID;
|
||||
int prim_count = obj.primCount;
|
||||
|
||||
if (prim_owner == landData.ownerID)
|
||||
{
|
||||
landData.ownerPrims -= prim_count;
|
||||
}
|
||||
else if (prim_owner == landData.groupID)
|
||||
{
|
||||
landData.groupPrims -= prim_count;
|
||||
}
|
||||
else
|
||||
{
|
||||
landData.otherPrims -= prim_count;
|
||||
}
|
||||
|
||||
primsOverMe.Remove(obj);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
|
@ -0,0 +1,617 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.LandManagement
|
||||
{
|
||||
|
||||
|
||||
#region LandManager Class
|
||||
/// <summary>
|
||||
/// Handles Land objects and operations requiring information from other Land objects (divide, join, etc)
|
||||
/// </summary>
|
||||
public class LandManager : ILocalStorageLandObjectReceiver
|
||||
{
|
||||
|
||||
#region Constants
|
||||
//Land types set with flags in ParcelOverlay.
|
||||
//Only one of these can be used.
|
||||
public const byte LAND_TYPE_PUBLIC = (byte)0; //Equals 00000000
|
||||
public const byte LAND_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
|
||||
public const byte LAND_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
|
||||
public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
|
||||
public const byte LAND_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
|
||||
public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
|
||||
|
||||
|
||||
//Flags that when set, a border on the given side will be placed
|
||||
//NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc)
|
||||
//This took forever to figure out -- jeesh. /blame LL for even having to send these
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
|
||||
|
||||
//RequestResults (I think these are right, they seem to work):
|
||||
public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
|
||||
public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
|
||||
|
||||
//ParcelSelectObjects
|
||||
public const int LAND_SELECT_OBJECTS_OWNER = 2;
|
||||
public const int LAND_SELECT_OBJECTS_GROUP = 4;
|
||||
public const int LAND_SELECT_OBJECTS_OTHER = 8;
|
||||
|
||||
|
||||
//These are other constants. Yay!
|
||||
public const int START_LAND_LOCAL_ID = 1;
|
||||
#endregion
|
||||
|
||||
#region Member Variables
|
||||
public Dictionary<int, Land> landList = new Dictionary<int, Land>();
|
||||
private int lastLandLocalID = START_LAND_LOCAL_ID - 1;
|
||||
private int[,] landIDList = new int[64, 64];
|
||||
|
||||
/// <summary>
|
||||
/// Set to true when a prim is moved, created, added. Performs a prim count update
|
||||
/// </summary>
|
||||
public bool landPrimCountTainted = false;
|
||||
|
||||
private Scene m_world;
|
||||
private RegionInfo m_regInfo;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
public LandManager(Scene world, RegionInfo reginfo)
|
||||
{
|
||||
|
||||
m_world = world;
|
||||
m_regInfo = reginfo;
|
||||
landIDList.Initialize();
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Member Functions
|
||||
|
||||
#region Parcel From Storage Functions
|
||||
public void LandFromStorage(LandData data)
|
||||
{
|
||||
Land new_land = new Land(data.ownerID, data.isGroupOwned, m_world);
|
||||
new_land.landData = data.Copy();
|
||||
new_land.setLandBitmapFromByteArray();
|
||||
addLandObject(new_land);
|
||||
|
||||
}
|
||||
|
||||
public void NoLandDataFromStorage()
|
||||
{
|
||||
resetSimLandObjects();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Parcel Add/Remove/Get/Create
|
||||
/// <summary>
|
||||
/// Creates a basic Parcel object without an owner (a zeroed key)
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Land createBaseLand()
|
||||
{
|
||||
return new Land(new LLUUID(), false, m_world);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a land object to the stored list and adds them to the landIDList to what they own
|
||||
/// </summary>
|
||||
/// <param name="new_land">The land object being added</param>
|
||||
public Land addLandObject(Land new_land)
|
||||
{
|
||||
lastLandLocalID++;
|
||||
new_land.landData.localID = lastLandLocalID;
|
||||
landList.Add(lastLandLocalID, new_land.Copy());
|
||||
|
||||
|
||||
bool[,] landBitmap = new_land.getLandBitmap();
|
||||
int x, y;
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (landBitmap[x, y])
|
||||
{
|
||||
landIDList[x, y] = lastLandLocalID;
|
||||
}
|
||||
}
|
||||
}
|
||||
landList[lastLandLocalID].forceUpdateLandInfo();
|
||||
|
||||
return new_land;
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList
|
||||
/// </summary>
|
||||
/// <param name="local_id">Land.localID of the peice of land to remove.</param>
|
||||
public void removeLandObject(int local_id)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (landIDList[x, y] == local_id)
|
||||
{
|
||||
throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
|
||||
}
|
||||
}
|
||||
}
|
||||
m_world.localStorage.RemoveLandObject(landList[local_id].landData);
|
||||
landList.Remove(local_id);
|
||||
}
|
||||
|
||||
private void performFinalLandJoin(Land master, Land slave)
|
||||
{
|
||||
int x, y;
|
||||
bool[,] landBitmapSlave = slave.getLandBitmap();
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (landBitmapSlave[x, y])
|
||||
{
|
||||
landIDList[x, y] = master.landData.localID;
|
||||
}
|
||||
}
|
||||
}
|
||||
removeLandObject(slave.landData.localID);
|
||||
}
|
||||
/// <summary>
|
||||
/// Get the land object at the specified point
|
||||
/// </summary>
|
||||
/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
|
||||
/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
|
||||
/// <returns>Land object at the point supplied</returns>
|
||||
public Land getLandObject(float x_float, float y_float)
|
||||
{
|
||||
int x = Convert.ToInt32(Math.Floor(Convert.ToDecimal(x_float) / Convert.ToDecimal(4.0)));
|
||||
int y = Convert.ToInt32(Math.Floor(Convert.ToDecimal(y_float) / Convert.ToDecimal(4.0)));
|
||||
|
||||
if (x > 63 || y > 63 || x < 0 || y < 0)
|
||||
{
|
||||
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")");
|
||||
return landList[landIDList[x, y]];
|
||||
}
|
||||
}
|
||||
|
||||
public Land getLandObject(int x, int y)
|
||||
{
|
||||
if (x > 256 || y > 256 || x < 0 || y < 0)
|
||||
{
|
||||
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return landList[landIDList[x / 4, y / 4]];
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Parcel Modification
|
||||
/// <summary>
|
||||
/// Subdivides a piece of land
|
||||
/// </summary>
|
||||
/// <param name="start_x">West Point</param>
|
||||
/// <param name="start_y">South Point</param>
|
||||
/// <param name="end_x">East Point</param>
|
||||
/// <param name="end_y">North Point</param>
|
||||
/// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
|
||||
/// <returns>Returns true if successful</returns>
|
||||
private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
|
||||
{
|
||||
|
||||
//First, lets loop through the points and make sure they are all in the same peice of land
|
||||
//Get the land object at start
|
||||
Land startLandObject = getLandObject(start_x, start_y);
|
||||
if (startLandObject == null) return false; //No such land object at the beginning
|
||||
|
||||
//Loop through the points
|
||||
try
|
||||
{
|
||||
int totalX = end_x - start_x;
|
||||
int totalY = end_y - start_y;
|
||||
int x, y;
|
||||
for (y = 0; y < totalY; y++)
|
||||
{
|
||||
for (x = 0; x < totalX; x++)
|
||||
{
|
||||
Land tempLandObject = getLandObject(start_x + x, start_y + y);
|
||||
if (tempLandObject == null) return false; //No such land object at that point
|
||||
if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false; //Exception. For now, lets skip subdivision
|
||||
}
|
||||
|
||||
//If we are still here, then they are subdividing within one piece of land
|
||||
//Check owner
|
||||
if (startLandObject.landData.ownerID != attempting_user_id)
|
||||
{
|
||||
return false; //They cant do this!
|
||||
}
|
||||
|
||||
//Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
|
||||
Land newLand = startLandObject.Copy();
|
||||
newLand.landData.landName = "Subdivision of " + newLand.landData.landName;
|
||||
newLand.landData.globalID = LLUUID.Random();
|
||||
|
||||
newLand.setLandBitmap(Land.getSquareLandBitmap(start_x, start_y, end_x, end_y));
|
||||
|
||||
//Now, lets set the subdivision area of the original to false
|
||||
int startLandObjectIndex = startLandObject.landData.localID;
|
||||
landList[startLandObjectIndex].setLandBitmap(Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
|
||||
landList[startLandObjectIndex].forceUpdateLandInfo();
|
||||
|
||||
|
||||
this.setPrimsTainted();
|
||||
|
||||
//Now add the new land object
|
||||
Land result = addLandObject(newLand);
|
||||
result.sendLandUpdateToAvatarsOverMe();
|
||||
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Join 2 land objects together
|
||||
/// </summary>
|
||||
/// <param name="start_x">x value in first piece of land</param>
|
||||
/// <param name="start_y">y value in first piece of land</param>
|
||||
/// <param name="end_x">x value in second peice of land</param>
|
||||
/// <param name="end_y">y value in second peice of land</param>
|
||||
/// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param>
|
||||
/// <returns>Returns true if successful</returns>
|
||||
private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
|
||||
{
|
||||
end_x -= 4;
|
||||
end_y -= 4;
|
||||
|
||||
List<Land> selectedLandObjects = new List<Land>();
|
||||
int stepXSelected = 0;
|
||||
int stepYSelected = 0;
|
||||
for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4)
|
||||
{
|
||||
for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
|
||||
{
|
||||
Land p = getLandObject(stepXSelected,stepYSelected);
|
||||
if (!selectedLandObjects.Contains(p))
|
||||
{
|
||||
selectedLandObjects.Add(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
Land masterLandObject = selectedLandObjects[0];
|
||||
selectedLandObjects.RemoveAt(0);
|
||||
|
||||
|
||||
if (selectedLandObjects.Count < 1)
|
||||
{
|
||||
return false; //Only one piece of land selected
|
||||
}
|
||||
if (masterLandObject.landData.ownerID != attempting_user_id)
|
||||
{
|
||||
return false; //Not the same owner
|
||||
}
|
||||
foreach (Land p in selectedLandObjects)
|
||||
{
|
||||
if (p.landData.ownerID != masterLandObject.landData.ownerID)
|
||||
{
|
||||
return false; //Over multiple users. TODO: make this just ignore this piece of land?
|
||||
}
|
||||
}
|
||||
foreach (Land slaveLandObject in selectedLandObjects)
|
||||
{
|
||||
landList[masterLandObject.landData.localID].setLandBitmap(Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
|
||||
performFinalLandJoin(masterLandObject, slaveLandObject);
|
||||
}
|
||||
|
||||
|
||||
this.setPrimsTainted();
|
||||
|
||||
masterLandObject.sendLandUpdateToAvatarsOverMe();
|
||||
|
||||
return true;
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Parcel Updating
|
||||
/// <summary>
|
||||
/// Where we send the ParcelOverlay packet to the client
|
||||
/// </summary>
|
||||
/// <param name="remote_client">The object representing the client</param>
|
||||
public void sendParcelOverlay(IClientAPI remote_client)
|
||||
{
|
||||
const int LAND_BLOCKS_PER_PACKET = 1024;
|
||||
int x, y = 0;
|
||||
byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
|
||||
int byteArrayCount = 0;
|
||||
int sequenceID = 0;
|
||||
ParcelOverlayPacket packet;
|
||||
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
byte tempByte = (byte)0; //This represents the byte for the current 4x4
|
||||
Land currentParcelBlock = getLandObject(x * 4, y * 4);
|
||||
|
||||
if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
|
||||
{
|
||||
//Owner Flag
|
||||
tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER);
|
||||
}
|
||||
else if (currentParcelBlock.landData.salePrice > 0 && (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || currentParcelBlock.landData.authBuyerID == remote_client.AgentId))
|
||||
{
|
||||
//Sale Flag
|
||||
tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE);
|
||||
}
|
||||
else if (currentParcelBlock.landData.ownerID == LLUUID.Zero)
|
||||
{
|
||||
//Public Flag
|
||||
tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Other Flag
|
||||
tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER);
|
||||
}
|
||||
|
||||
|
||||
//Now for border control
|
||||
if (x == 0)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
|
||||
}
|
||||
else if (getLandObject((x - 1) * 4, y * 4) != currentParcelBlock)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
|
||||
}
|
||||
|
||||
if (y == 0)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
|
||||
}
|
||||
else if (getLandObject(x * 4, (y - 1) * 4) != currentParcelBlock)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
|
||||
}
|
||||
|
||||
byteArray[byteArrayCount] = tempByte;
|
||||
byteArrayCount++;
|
||||
if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
|
||||
{
|
||||
byteArrayCount = 0;
|
||||
packet = new ParcelOverlayPacket();
|
||||
packet.ParcelData.Data = byteArray;
|
||||
packet.ParcelData.SequenceID = sequenceID;
|
||||
remote_client.OutPacket((Packet)packet);
|
||||
sequenceID++;
|
||||
byteArray = new byte[LAND_BLOCKS_PER_PACKET];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)
|
||||
{
|
||||
//Get the land objects within the bounds
|
||||
List<Land> temp = new List<Land>();
|
||||
int x, y, i;
|
||||
int inc_x = end_x - start_x;
|
||||
int inc_y = end_y - start_y;
|
||||
for (x = 0; x < inc_x; x++)
|
||||
{
|
||||
for (y = 0; y < inc_y; y++)
|
||||
{
|
||||
Land currentParcel = getLandObject(start_x + x, start_y + y);
|
||||
if (!temp.Contains(currentParcel))
|
||||
{
|
||||
currentParcel.forceUpdateLandInfo();
|
||||
temp.Add(currentParcel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int requestResult = LAND_RESULT_SINGLE;
|
||||
if (temp.Count > 1)
|
||||
{
|
||||
requestResult = LAND_RESULT_MULTIPLE;
|
||||
}
|
||||
|
||||
for (i = 0; i < temp.Count; i++)
|
||||
{
|
||||
temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
|
||||
}
|
||||
|
||||
|
||||
sendParcelOverlay(remote_client);
|
||||
}
|
||||
|
||||
public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
|
||||
{
|
||||
if (landList.ContainsKey(packet.ParcelData.LocalID))
|
||||
{
|
||||
landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client);
|
||||
}
|
||||
}
|
||||
public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
|
||||
{
|
||||
subdivide(west, south, east, north, remote_client.AgentId);
|
||||
}
|
||||
public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
|
||||
{
|
||||
join(west, south, east, north, remote_client.AgentId);
|
||||
|
||||
}
|
||||
|
||||
public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
|
||||
{
|
||||
landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client);
|
||||
}
|
||||
|
||||
public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client)
|
||||
{
|
||||
landList[local_id].sendLandObjectOwners(remote_client);
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Resets the sim to the default land object (full sim piece of land owned by the default user)
|
||||
/// </summary>
|
||||
public void resetSimLandObjects()
|
||||
{
|
||||
//Remove all the land objects in the sim and add a blank, full sim land object set to public
|
||||
landList.Clear();
|
||||
lastLandLocalID = START_LAND_LOCAL_ID - 1;
|
||||
landIDList.Initialize();
|
||||
|
||||
Land fullSimParcel = new Land(LLUUID.Zero, false, m_world);
|
||||
|
||||
fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256));
|
||||
fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
|
||||
|
||||
addLandObject(fullSimParcel);
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void handleSignificantClientMovement(IClientAPI remote_client)
|
||||
{
|
||||
ScenePresence clientAvatar = m_world.RequestAvatar(remote_client.AgentId);
|
||||
if (clientAvatar != null)
|
||||
{
|
||||
Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y);
|
||||
if (over != null)
|
||||
{
|
||||
over.sendLandProperties(0, false, 0, remote_client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void resetAllLandPrimCounts()
|
||||
{
|
||||
foreach (Land p in landList.Values)
|
||||
{
|
||||
p.resetLandPrimCounts();
|
||||
}
|
||||
}
|
||||
public void setPrimsTainted()
|
||||
{
|
||||
this.landPrimCountTainted = true;
|
||||
}
|
||||
|
||||
public void addPrimToLandPrimCounts(SceneObject obj)
|
||||
{
|
||||
LLVector3 position = obj.Pos;
|
||||
Land landUnderPrim = getLandObject(position.X, position.Y);
|
||||
if (landUnderPrim != null)
|
||||
{
|
||||
landUnderPrim.addPrimToCount(obj);
|
||||
}
|
||||
}
|
||||
|
||||
public void removePrimFromLandPrimCounts(SceneObject obj)
|
||||
{
|
||||
foreach (Land p in landList.Values)
|
||||
{
|
||||
p.removePrimFromCount(obj);
|
||||
}
|
||||
}
|
||||
|
||||
public void finalizeLandPrimCountUpdate()
|
||||
{
|
||||
//Get Simwide prim count for owner
|
||||
Dictionary<LLUUID, List<Land>> landOwnersAndParcels = new Dictionary<LLUUID,List<Land>>();
|
||||
foreach (Land p in landList.Values)
|
||||
{
|
||||
if(!landOwnersAndParcels.ContainsKey(p.landData.ownerID))
|
||||
{
|
||||
List<Land> tempList = new List<Land>();
|
||||
tempList.Add(p);
|
||||
landOwnersAndParcels.Add(p.landData.ownerID,tempList);
|
||||
}
|
||||
else
|
||||
{
|
||||
landOwnersAndParcels[p.landData.ownerID].Add(p);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (LLUUID owner in landOwnersAndParcels.Keys)
|
||||
{
|
||||
int simArea = 0;
|
||||
int simPrims = 0;
|
||||
foreach (Land p in landOwnersAndParcels[owner])
|
||||
{
|
||||
simArea += p.landData.area;
|
||||
simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + p.landData.selectedPrims;
|
||||
}
|
||||
|
||||
foreach (Land p in landOwnersAndParcels[owner])
|
||||
{
|
||||
p.landData.simwideArea = simArea;
|
||||
p.landData.simwidePrims = simPrims;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
Loading…
Reference in New Issue