* OnSignificantClientMovement was never being called. So we got no land updates (fixed)
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			@ -61,6 +61,8 @@ namespace OpenSim.Region.Environment.Modules
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            }
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            scene.EventManager.OnNewClient += OnNewClient;
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            scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage;
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            scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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        }
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        public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req)
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			@ -82,8 +84,15 @@ namespace OpenSim.Region.Environment.Modules
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            client.OnApproveFriendRequest += OnApprovedFriendRequest;
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            client.OnDenyFriendRequest += OnDenyFriendRequest;
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            client.OnTerminateFriendship += OnTerminateFriendship;
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        }
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        private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
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        {
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            int i = 0;
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        }
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        private void OnInstantMessage(IClientAPI client,LLUUID fromAgentID,
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			@ -1484,7 +1484,7 @@ namespace OpenSim.Region.Environment.Scenes
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            if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5)
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            {
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                posLastSignificantMove = AbsolutePosition;
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                handler001 = OnSignificantClientMovement;
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                if (handler001 != null)
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                {
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                    handler001(m_controllingClient);
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