diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index cf781cfe53..8d25d0f15b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs @@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected TarArchiveWriter archive = new TarArchiveWriter(); - protected AssetGatherer m_assetGatherer; + protected UuidGatherer m_assetGatherer; protected Dictionary assetUuids = new Dictionary(); private InventoryArchiverModule m_module; @@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver m_userInfo = userInfo; m_invPath = invPath; m_saveStream = saveStream; - m_assetGatherer = new AssetGatherer(m_module.CommsManager.AssetCache); + m_assetGatherer = new UuidGatherer(m_module.CommsManager.AssetCache); } protected void ReceivedAllAssets(IDictionary assetsFound, ICollection assetsNotFoundUuids) diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index 1edd2dc184..accf7e474a 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver } } - AssetGatherer assetGatherer = new AssetGatherer(m_scene.CommsManager.AssetCache); + UuidGatherer assetGatherer = new UuidGatherer(m_scene.CommsManager.AssetCache); foreach (SceneObjectGroup sceneObject in sceneObjects) { diff --git a/OpenSim/Region/Framework/Scenes/AssetGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs similarity index 98% rename from OpenSim/Region/Framework/Scenes/AssetGatherer.cs rename to OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 00a4398648..bc8896e4c8 100644 --- a/OpenSim/Region/Framework/Scenes/AssetGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -37,14 +37,14 @@ using OpenSim.Framework; namespace OpenSim.Region.Framework.Scenes { /// - /// Gather assets for a given object. + /// Gather uuids for a given entity. /// /// - /// This does a deep inspection of the object to retrieve all the assets it uses (whether as textures, as scripts + /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets /// are only retrieved when they are necessary to carry out the inspection (i.e. a serialized object needs to be /// retrieved to work out which assets it references). - public class AssetGatherer + public class UuidGatherer { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes /// protected bool m_waitingForObjectAsset; - public AssetGatherer(IAssetCache assetCache) + public UuidGatherer(IAssetCache assetCache) { m_assetCache = assetCache; }