Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor

slimupdates
Diva Canto 2009-12-27 20:35:05 -08:00
commit 42122388ef
12 changed files with 318 additions and 1590 deletions

View File

@ -102,8 +102,6 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
m_log.Info("[LOADREGIONSPLUGIN]: Loading specific shared modules...");
m_log.Info("[LOADREGIONSPLUGIN]: DynamicTextureModule...");
m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
m_log.Info("[LOADREGIONSPLUGIN]: InstantMessageModule...");
m_openSim.ModuleLoader.LoadDefaultSharedModule(new InstantMessageModule());
m_log.Info("[LOADREGIONSPLUGIN]: LoadImageURLModule...");
m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
m_log.Info("[LOADREGIONSPLUGIN]: XMLRPCModule...");

View File

@ -65,9 +65,13 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
public void Initialise (OpenSimBase openSim)
{
m_log.DebugFormat("[REGIONMODULES]: Initializing...");
m_openSim = openSim;
openSim.ApplicationRegistry.RegisterInterface<IRegionModulesController>(this);
}
public void PostInitialise ()
{
m_log.DebugFormat("[REGIONMODULES]: Initializing...");
m_openSim.ApplicationRegistry.RegisterInterface<IRegionModulesController>(this);
// Who we are
string id = AddinManager.CurrentAddin.Id;
@ -81,9 +85,9 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
// The [Modules] section in the ini file
IConfig modulesConfig =
openSim.ConfigSource.Source.Configs["Modules"];
m_openSim.ConfigSource.Source.Configs["Modules"];
if (modulesConfig == null)
modulesConfig = openSim.ConfigSource.Source.AddConfig("Modules");
modulesConfig = m_openSim.ConfigSource.Source.AddConfig("Modules");
// Scan modules and load all that aren't disabled
foreach (TypeExtensionNode node in
@ -195,7 +199,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
// OK, we're up and running
m_sharedInstances.Add(module);
module.Initialise(openSim.ConfigSource.Source);
module.Initialise(m_openSim.ConfigSource.Source);
}
// Immediately run PostInitialise on shared modules
@ -205,10 +209,6 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
}
}
public void PostInitialise ()
{
}
#endregion
#region IPlugin implementation

File diff suppressed because it is too large Load Diff

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@ -24,6 +24,7 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
@ -36,9 +37,10 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
public class InstantMessageModule : IRegionModule
public class InstantMessageModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// Is this module enabled?
@ -51,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
private IMessageTransferModule m_TransferModule = null;
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
if (config.Configs["Messaging"] != null)
{
@ -62,6 +64,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
}
m_enabled = true;
}
public void AddRegion(Scene scene)
{
if (!m_enabled)
return;
lock (m_scenes)
{
@ -74,6 +82,39 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
}
}
public void RegionLoaded(Scene scene)
{
if (!m_enabled)
return;
if (m_TransferModule == null)
{
m_TransferModule =
scene.RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
{
m_log.Error("[INSTANT MESSAGE]: No message transfer module, IM will not work!");
scene.EventManager.OnClientConnect -= OnClientConnect;
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
m_scenes.Clear();
m_enabled = false;
}
}
}
public void RemoveRegion(Scene scene)
{
if (!m_enabled)
return;
lock (m_scenes)
{
m_scenes.Remove(scene);
}
}
void OnClientConnect(IClientCore client)
{
IClientIM clientIM;
@ -85,15 +126,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
public void PostInitialise()
{
if (!m_enabled)
return;
m_TransferModule =
m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
"IM will not work!");
}
public void Close()
@ -105,9 +137,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
get { return "InstantMessageModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return true; }
get { return null; }
}
#endregion

View File

@ -40,18 +40,17 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
public class MessageTransferModule : IRegionModule, IMessageTransferModule
public class MessageTransferModule : ISharedRegionModule, IMessageTransferModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private bool m_Enabled = false;
protected bool m_Gridmode = false;
private bool m_Enabled = false;
protected List<Scene> m_Scenes = new List<Scene>();
protected Dictionary<UUID, ulong> m_UserRegionMap = new Dictionary<UUID, ulong>();
public event UndeliveredMessage OnUndeliveredMessage;
public virtual void Initialise(Scene scene, IConfigSource config)
public virtual void Initialise(IConfigSource config)
{
IConfig cnf = config.Configs["Messaging"];
if (cnf != null && cnf.GetString(
@ -62,20 +61,16 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
return;
}
cnf = config.Configs["Startup"];
if (cnf != null)
m_Gridmode = cnf.GetBoolean("gridmode", false);
m_Enabled = true;
}
// m_Enabled = true;
public virtual void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
lock (m_Scenes)
{
if (m_Scenes.Count == 0)
{
MainServer.Instance.AddXmlRPCHandler(
"grid_instant_message", processXMLRPCGridInstantMessage);
}
m_log.Debug("[MESSAGE TRANSFER]: Message transfer module active");
scene.RegisterModuleInterface<IMessageTransferModule>(this);
m_Scenes.Add(scene);
@ -84,6 +79,26 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
public virtual void PostInitialise()
{
if (!m_Enabled)
return;
MainServer.Instance.AddXmlRPCHandler(
"grid_instant_message", processXMLRPCGridInstantMessage);
}
public virtual void RegionLoaded(Scene scene)
{
}
public virtual void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
lock(m_Scenes)
{
m_Scenes.Remove(scene);
}
}
public virtual void Close()
@ -95,9 +110,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
get { return "MessageTransferModule"; }
}
public virtual bool IsSharedModule
public virtual Type ReplaceableInterface
{
get { return true; }
get { return null; }
}
public virtual void SendInstantMessage(GridInstantMessage im, MessageResultNotification result)
@ -148,15 +163,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
}
}
if (m_Gridmode)
{
//m_log.DebugFormat("[INSTANT MESSAGE]: Delivering via grid");
// Still here, try send via Grid
SendGridInstantMessageViaXMLRPC(im, result);
return;
}
HandleUndeliveredMessage(im, result);
SendGridInstantMessageViaXMLRPC(im, result);
return;
}

View File

@ -37,9 +37,9 @@ using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.MuteList
namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
public class MuteListModule : IRegionModule
public class MuteListModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -47,11 +47,8 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
private List<Scene> m_SceneList = new List<Scene>();
private string m_RestURL = String.Empty;
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
if (!enabled)
return;
IConfig cnf = config.Configs["Messaging"];
if (cnf == null)
{
@ -59,41 +56,55 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
return;
}
if (cnf != null && cnf.GetString(
"MuteListModule", "None") !=
if (cnf != null && cnf.GetString("MuteListModule", "None") !=
"MuteListModule")
{
enabled = false;
return;
}
m_RestURL = cnf.GetString("MuteListURL", "");
if (m_RestURL == "")
{
m_log.Error("[MUTE LIST] Module was enabled, but no URL is given, disabling");
enabled = false;
return;
}
}
public void AddRegion(Scene scene)
{
if (!enabled)
return;
lock (m_SceneList)
{
if (m_SceneList.Count == 0)
{
m_RestURL = cnf.GetString("MuteListURL", "");
if (m_RestURL == "")
{
m_log.Error("[MUTE LIST] Module was enabled, but no URL is given, disabling");
enabled = false;
return;
}
}
if (!m_SceneList.Contains(scene))
m_SceneList.Add(scene);
m_SceneList.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
}
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
if (!enabled)
return;
lock (m_SceneList)
{
m_SceneList.Remove(scene);
}
}
public void PostInitialise()
{
if (!enabled)
return;
if (m_SceneList.Count == 0)
return;
m_log.Debug("[MUTE LIST] Mute list enabled");
}
@ -102,26 +113,15 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
get { return "MuteListModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return true; }
get { return null; }
}
public void Close()
{
}
// private IClientAPI FindClient(UUID agentID)
// {
// foreach (Scene s in m_SceneList)
// {
// ScenePresence presence = s.GetScenePresence(agentID);
// if (presence != null && !presence.IsChildAgent)
// return presence.ControllingClient;
// }
// return null;
// }
private void OnNewClient(IClientAPI client)
{
client.OnMuteListRequest += OnMuteListRequest;

View File

@ -40,79 +40,89 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
public class OfflineMessageModule : IRegionModule
public class OfflineMessageModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool enabled = true;
private List<Scene> m_SceneList = new List<Scene>();
private string m_RestURL = String.Empty;
IMessageTransferModule m_TransferModule = null;
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
if (!enabled)
return;
IConfig cnf = config.Configs["Messaging"];
if (cnf == null)
{
enabled = false;
return;
}
if (cnf != null && cnf.GetString(
"OfflineMessageModule", "None") !=
if (cnf != null && cnf.GetString("OfflineMessageModule", "None") !=
"OfflineMessageModule")
{
enabled = false;
return;
}
m_RestURL = cnf.GetString("OfflineMessageURL", "");
if (m_RestURL == "")
{
m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
enabled = false;
return;
}
}
public void AddRegion(Scene scene)
{
if (!enabled)
return;
lock (m_SceneList)
{
if (m_SceneList.Count == 0)
{
m_RestURL = cnf.GetString("OfflineMessageURL", "");
if (m_RestURL == "")
{
m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
enabled = false;
return;
}
}
if (!m_SceneList.Contains(scene))
m_SceneList.Add(scene);
m_SceneList.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
}
}
public void RegionLoaded(Scene scene)
{
if (!enabled)
return;
if (m_TransferModule == null)
{
m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
{
scene.EventManager.OnNewClient -= OnNewClient;
enabled = false;
m_SceneList.Clear();
m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
}
m_TransferModule.OnUndeliveredMessage += UndeliveredMessage;
}
}
public void RemoveRegion(Scene scene)
{
if (!enabled)
return;
lock (m_SceneList)
{
m_SceneList.Remove(scene);
}
}
public void PostInitialise()
{
if (!enabled)
return;
if (m_SceneList.Count == 0)
return;
IMessageTransferModule trans = m_SceneList[0].RequestModuleInterface<IMessageTransferModule>();
if (trans == null)
{
enabled = false;
lock (m_SceneList)
{
foreach (Scene s in m_SceneList)
s.EventManager.OnNewClient -= OnNewClient;
m_SceneList.Clear();
}
m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
return;
}
trans.OnUndeliveredMessage += UndeliveredMessage;
m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
}
@ -121,9 +131,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
get { return "OfflineMessageModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return true; }
get { return null; }
}
public void Close()

View File

@ -24,6 +24,7 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
@ -39,60 +40,28 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
public class PresenceModule : IRegionModule, IPresenceModule
public class PresenceModule : ISharedRegionModule, IPresenceModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private bool m_Gridmode = false;
// some default scene for doing things that aren't connected to a specific scene. Avoids locking.
private Scene m_initialScene;
private List<Scene> m_Scenes = new List<Scene>();
// we currently are only interested in root-agents. If the root isn't here, we don't know the region the
// user is in, so we have to ask the messaging server anyway.
private Dictionary<UUID, Scene> m_RootAgents =
new Dictionary<UUID, Scene>();
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
public event PresenceChange OnPresenceChange;
public event BulkPresenceData OnBulkPresenceData;
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
lock (m_Scenes)
{
// This is a shared module; Initialise will be called for every region on this server.
// Only check config once for the first region.
if (m_Scenes.Count == 0)
{
IConfig cnf = config.Configs["Messaging"];
if (cnf != null && cnf.GetString(
"PresenceModule", "PresenceModule") !=
"PresenceModule")
return;
}
cnf = config.Configs["Startup"];
if (cnf != null)
m_Gridmode = cnf.GetBoolean("gridmode", false);
public void AddRegion(Scene scene)
{
}
m_Enabled = true;
public void RegionLoaded(Scene scene)
{
}
m_initialScene = scene;
}
if (m_Gridmode)
NotifyMessageServerOfStartup(scene);
m_Scenes.Add(scene);
}
scene.RegisterModuleInterface<IPresenceModule>(this);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
public void RemoveRegion(Scene scene)
{
}
public void PostInitialise()
@ -101,26 +70,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
public void Close()
{
if (!m_Gridmode || !m_Enabled)
return;
if (OnPresenceChange != null)
{
lock (m_RootAgents)
{
// on shutdown, users are kicked, too
foreach (KeyValuePair<UUID, Scene> pair in m_RootAgents)
{
OnPresenceChange(new PresenceInfo(pair.Key, UUID.Zero));
}
}
}
lock (m_Scenes)
{
foreach (Scene scene in m_Scenes)
NotifyMessageServerOfShutdown(scene);
}
}
public string Name
@ -128,315 +77,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
get { return "PresenceModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return true; }
get { return null; }
}
public void RequestBulkPresenceData(UUID[] users)
{
if (OnBulkPresenceData != null)
{
PresenceInfo[] result = new PresenceInfo[users.Length];
if (m_Gridmode)
{
// first check the local information
List<UUID> uuids = new List<UUID>(); // the uuids to check remotely
List<int> indices = new List<int>(); // just for performance.
lock (m_RootAgents)
{
for (int i = 0; i < uuids.Count; ++i)
{
Scene scene;
if (m_RootAgents.TryGetValue(users[i], out scene))
{
result[i] = new PresenceInfo(users[i], scene.RegionInfo.RegionID);
}
else
{
uuids.Add(users[i]);
indices.Add(i);
}
}
}
// now we have filtered out all the local root agents. The rest we have to request info about
Dictionary<UUID, FriendRegionInfo> infos = m_initialScene.GetFriendRegionInfos(uuids);
for (int i = 0; i < uuids.Count; ++i)
{
FriendRegionInfo info;
if (infos.TryGetValue(uuids[i], out info) && info.isOnline)
{
UUID regionID = info.regionID;
if (regionID == UUID.Zero)
{
// TODO this is the old messaging-server protocol; only the regionHandle is available.
// Fetch region-info to get the id
uint x = 0, y = 0;
Utils.LongToUInts(info.regionHandle, out x, out y);
GridRegion regionInfo = m_initialScene.GridService.GetRegionByPosition(m_initialScene.RegionInfo.ScopeID,
(int)x, (int)y);
regionID = regionInfo.RegionID;
}
result[indices[i]] = new PresenceInfo(uuids[i], regionID);
}
else result[indices[i]] = new PresenceInfo(uuids[i], UUID.Zero);
}
}
else
{
// in standalone mode, we have all the info locally available.
lock (m_RootAgents)
{
for (int i = 0; i < users.Length; ++i)
{
Scene scene;
if (m_RootAgents.TryGetValue(users[i], out scene))
{
result[i] = new PresenceInfo(users[i], scene.RegionInfo.RegionID);
}
else
{
result[i] = new PresenceInfo(users[i], UUID.Zero);
}
}
}
}
// tell everyone
OnBulkPresenceData(result);
}
}
// new client doesn't mean necessarily that user logged in, it just means it entered one of the
// the regions on this server
public void OnNewClient(IClientAPI client)
{
client.OnConnectionClosed += OnConnectionClosed;
client.OnLogout += OnLogout;
// KLUDGE: See handler for details.
client.OnEconomyDataRequest += OnEconomyDataRequest;
}
// connection closed just means *one* client connection has been closed. It doesn't mean that the
// user has logged off; it might have just TPed away.
public void OnConnectionClosed(IClientAPI client)
{
// TODO: Have to think what we have to do here...
// Should we just remove the root from the list (if scene matches)?
if (!(client.Scene is Scene))
return;
Scene scene = (Scene)client.Scene;
lock (m_RootAgents)
{
Scene rootScene;
if (!(m_RootAgents.TryGetValue(client.AgentId, out rootScene)) || scene != rootScene)
return;
m_RootAgents.Remove(client.AgentId);
}
// Should it have logged off, we'll do the logout part in OnLogout, even if no root is stored
// anymore. It logged off, after all...
}
// Triggered when the user logs off.
public void OnLogout(IClientAPI client)
{
if (!(client.Scene is Scene))
return;
Scene scene = (Scene)client.Scene;
// On logout, we really remove the client from rootAgents, even if the scene doesn't match
lock (m_RootAgents)
{
if (m_RootAgents.ContainsKey(client.AgentId)) m_RootAgents.Remove(client.AgentId);
}
// now inform the messaging server and anyone who is interested
NotifyMessageServerOfAgentLeaving(client.AgentId, scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle);
if (OnPresenceChange != null) OnPresenceChange(new PresenceInfo(client.AgentId, UUID.Zero));
}
public void OnSetRootAgentScene(UUID agentID, Scene scene)
{
// OnSetRootAgentScene can be called from several threads at once (with different agentID).
// Concurrent access to m_RootAgents is prone to failure on multi-core/-processor systems without
// correct locking).
lock (m_RootAgents)
{
Scene rootScene;
if (m_RootAgents.TryGetValue(agentID, out rootScene) && scene == rootScene)
{
return;
}
m_RootAgents[agentID] = scene;
}
// inform messaging server that agent changed the region
Util.FireAndForget(
delegate(object o)
{
NotifyMessageServerOfAgentLocation(agentID, scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle);
}
);
}
private void OnEconomyDataRequest(UUID agentID)
{
// KLUDGE: This is the only way I found to get a message (only) after login was completed and the
// client is connected enough to receive UDP packets.
// This packet seems to be sent only once, just after connection was established to the first
// region after login.
// We use it here to trigger a presence update; the old update-on-login was never be heard by
// the freshly logged in viewer, as it wasn't connected to the region at that time.
// TODO: Feel free to replace this by a better solution if you find one.
// get the agent. This should work every time, as we just got a packet from it
ScenePresence agent = null;
lock (m_Scenes)
{
foreach (Scene scene in m_Scenes)
{
agent = scene.GetScenePresence(agentID);
if (agent != null) break;
}
}
// just to be paranoid...
if (agent == null)
{
m_log.ErrorFormat("[PRESENCE]: Got a packet from agent {0} who can't be found anymore!?", agentID);
return;
}
// we are a bit premature here, but the next packet will switch this child agent to root.
if (OnPresenceChange != null) OnPresenceChange(new PresenceInfo(agentID, agent.Scene.RegionInfo.RegionID));
}
public void OnMakeChildAgent(ScenePresence agent)
{
// OnMakeChildAgent can be called from several threads at once (with different agent).
// Concurrent access to m_RootAgents is prone to failure on multi-core/-processor systems without
// correct locking).
lock (m_RootAgents)
{
Scene rootScene;
if (m_RootAgents.TryGetValue(agent.UUID, out rootScene) && agent.Scene == rootScene)
{
m_RootAgents.Remove(agent.UUID);
}
}
// don't notify the messaging-server; either this agent just had been downgraded and another one will be upgraded
// to root momentarily (which will notify the messaging-server), or possibly it will be closed in a moment,
// which will update the messaging-server, too.
}
private void NotifyMessageServerOfStartup(Scene scene)
{
Hashtable xmlrpcdata = new Hashtable();
xmlrpcdata["RegionUUID"] = scene.RegionInfo.RegionID.ToString();
ArrayList SendParams = new ArrayList();
SendParams.Add(xmlrpcdata);
try
{
XmlRpcRequest UpRequest = new XmlRpcRequest("region_startup", SendParams);
XmlRpcResponse resp = UpRequest.Send(scene.CommsManager.NetworkServersInfo.MessagingURL, 5000);
Hashtable responseData = (Hashtable)resp.Value;
if (responseData == null || (!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
{
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
}
}
catch (WebException)
{
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
}
}
private void NotifyMessageServerOfShutdown(Scene scene)
{
if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
return;
Hashtable xmlrpcdata = new Hashtable();
xmlrpcdata["RegionUUID"] = scene.RegionInfo.RegionID.ToString();
ArrayList SendParams = new ArrayList();
SendParams.Add(xmlrpcdata);
try
{
XmlRpcRequest DownRequest = new XmlRpcRequest("region_shutdown", SendParams);
XmlRpcResponse resp = DownRequest.Send(scene.CommsManager.NetworkServersInfo.MessagingURL, 5000);
Hashtable responseData = (Hashtable)resp.Value;
if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
{
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
}
}
catch (WebException)
{
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
}
}
private void NotifyMessageServerOfAgentLocation(UUID agentID, UUID region, ulong regionHandle)
{
if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
return;
Hashtable xmlrpcdata = new Hashtable();
xmlrpcdata["AgentID"] = agentID.ToString();
xmlrpcdata["RegionUUID"] = region.ToString();
xmlrpcdata["RegionHandle"] = regionHandle.ToString();
ArrayList SendParams = new ArrayList();
SendParams.Add(xmlrpcdata);
try
{
XmlRpcRequest LocationRequest = new XmlRpcRequest("agent_location", SendParams);
XmlRpcResponse resp = LocationRequest.Send(m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL, 5000);
Hashtable responseData = (Hashtable)resp.Value;
if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
{
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent location for {0}", agentID.ToString());
}
}
catch (WebException)
{
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent location for {0}", agentID.ToString());
}
}
private void NotifyMessageServerOfAgentLeaving(UUID agentID, UUID region, ulong regionHandle)
{
if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
return;
Hashtable xmlrpcdata = new Hashtable();
xmlrpcdata["AgentID"] = agentID.ToString();
xmlrpcdata["RegionUUID"] = region.ToString();
xmlrpcdata["RegionHandle"] = regionHandle.ToString();
ArrayList SendParams = new ArrayList();
SendParams.Add(xmlrpcdata);
try
{
XmlRpcRequest LeavingRequest = new XmlRpcRequest("agent_leaving", SendParams);
XmlRpcResponse resp = LeavingRequest.Send(m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL, 5000);
Hashtable responseData = (Hashtable)resp.Value;
if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
{
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent leaving for {0}", agentID.ToString());
}
}
catch (WebException)
{
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent leaving for {0}", agentID.ToString());
}
}
}
}

View File

@ -39,7 +39,7 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
{
public class InventoryTransferModule : IInventoryTransferModule, IRegionModule
public class InventoryTransferModule : IInventoryTransferModule, ISharedRegionModule
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -50,10 +50,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
new Dictionary<UUID, Scene>();
private IMessageTransferModule m_TransferModule = null;
private bool m_Enabled = true;
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
if (config.Configs["Messaging"] != null)
{
@ -62,29 +63,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
if (config.Configs["Messaging"].GetString(
"InventoryTransferModule", "InventoryTransferModule") !=
"InventoryTransferModule")
{
m_Enabled = false;
return;
}
}
}
if (!m_Scenelist.Contains(scene))
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_Scenelist.Add(scene);
scene.RegisterModuleInterface<IInventoryTransferModule>(this);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnClientClosed += ClientLoggedOut;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
}
public void RegionLoaded(Scene scene)
{
if (m_TransferModule == null)
{
m_Scenelist.Add(scene);
m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
{
m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
m_Enabled = false;
scene.RegisterModuleInterface<IInventoryTransferModule>(this);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnClientClosed += ClientLoggedOut;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
m_Scenelist.Clear();
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnClientClosed -= ClientLoggedOut;
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
}
}
}
public void RemoveRegion(Scene scene)
{
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnClientClosed -= ClientLoggedOut;
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
m_Scenelist.Remove(scene);
}
public void PostInitialise()
{
if (m_Scenelist.Count > 0)
{
m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
}
}
public void Close()
@ -96,9 +124,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
get { return "InventoryModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return true; }
get { return null; }
}
#endregion

View File

@ -37,34 +37,72 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.Lure
{
public class LureModule : IRegionModule
public class LureModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private readonly List<Scene> m_scenes = new List<Scene>();
private IMessageTransferModule m_TransferModule = null;
private bool m_Enabled = true;
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
if (config.Configs["Messaging"] != null)
{
if (config.Configs["Messaging"].GetString(
"LureModule", "LureModule") !=
"LureModule")
return;
m_Enabled = false;
}
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
lock (m_scenes)
{
if (!m_scenes.Contains(scene))
m_scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage +=
OnGridInstantMessage;
}
}
public void RegionLoaded(Scene scene)
{
if (m_TransferModule == null)
{
m_TransferModule =
scene.RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage +=
m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
"lures will not work!");
m_Enabled = false;
m_scenes.Clear();
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnIncomingInstantMessage -=
OnGridInstantMessage;
}
}
}
public void RemoveRegion(Scene scene)
{
lock (m_scenes)
{
m_scenes.Remove(scene);
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnIncomingInstantMessage -=
OnGridInstantMessage;
}
}
void OnNewClient(IClientAPI client)
@ -76,12 +114,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
public void PostInitialise()
{
m_TransferModule =
m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
"lures will not work!");
}
public void Close()
@ -93,9 +125,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
get { return "LureModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return true; }
get { return null; }
}
public void OnInstantMessage(IClientAPI client, GridInstantMessage im)

View File

@ -17,6 +17,14 @@
<RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" />
<RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" />
<RegionModule id="Chat" type="OpenSim.Region.CoreModules.Avatar.Chat.ChatModule" />
<RegionModule id="FriendsModule" type="OpenSim.Region.CoreModules.Avatar.Friends.FriendsModule" />
<RegionModule id="PresenceModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.PresenceModule" />
<RegionModule id="MuteListModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.MuteListModule" />
<RegionModule id="OfflineMessageModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.OfflineMessageModule" />
<RegionModule id="InstantMessageModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.InstantMessageModule" />
<RegionModule id="MessageTransferModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.MessageTransferModule" />
<RegionModule id="LureModule" type="OpenSim.Region.CoreModules.Avatar.Lure.LureModule" />
<RegionModule id="InventoryTransferModule" type="OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.InventoryTransferModule" />
<RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" />
<RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" />
<RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/>

View File

@ -31,13 +31,13 @@ namespace OpenSim.Region.Framework.Interfaces
{
public struct PresenceInfo
{
public UUID userID;
public UUID regionID;
public string UserID;
public UUID RegionID;
public PresenceInfo(UUID userID, UUID regionID)
public PresenceInfo(string userID, UUID regionID)
{
this.userID = userID;
this.regionID = regionID;
UserID = userID;
RegionID = regionID;
}
}