* Add comments and slight corrections to ClientView.AgentTextureCached

* Reduce 'asset not found' console debug spam
0.6.0-stable
Justin Clarke Casey 2008-03-12 17:02:08 +00:00
parent fc551ef127
commit 42123770de
5 changed files with 20 additions and 11 deletions

View File

@ -77,7 +77,7 @@ namespace OpenSim.Framework.Communications.Cache
}
else
{
m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID);
//m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID);
m_receiver.AssetNotFound(req.AssetID);
}
@ -138,7 +138,7 @@ namespace OpenSim.Framework.Communications.Cache
m_assetRequests.Enqueue(req);
#if DEBUG
m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID);
//m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID);
#endif
}

View File

@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications
}
}
realuri = sb.ToString();
m_log.InfoFormat("[REST]: RestURL: {0}", realuri);
//m_log.InfoFormat("[REST CLIENT]: RestURL: {0}", realuri);
return new Uri(sb.ToString());
}
@ -443,4 +443,4 @@ namespace OpenSim.Framework.Communications
#endregion Async Invocation
}
}
}

View File

@ -2329,10 +2329,19 @@ namespace OpenSim.Region.ClientStack
return true;
}
/// <summary>
/// Send a response back to a client when it asks the asset server (via the region server) if it has
/// its appearance texture cached.
///
/// At the moment, we always reply that there is no cached texture.
/// </summary>
/// <param name="simclient"></param>
/// <param name="packet"></param>
/// <returns></returns>
protected bool AgentTextureCached(IClientAPI simclient, Packet packet)
{
//System.Console.WriteLine("texture cached: " + packet.ToString());
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
// TODO: don't create new blocks if recycling an old packet
cachedresp.AgentData.AgentID = AgentId;
@ -2340,12 +2349,12 @@ namespace OpenSim.Region.ClientStack
cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
m_cachedTextureSerial++;
cachedresp.WearableData =
new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
for (int i = 0; i < chechedtex.WearableData.Length; i++)
for (int i = 0; i < cachedtex.WearableData.Length; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = LLUUID.Zero;
cachedresp.WearableData[i].HostName = new byte[0];
}

View File

@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules
// XXX Temporarily disabling as this appears to be causing client crashes on at least
// 1.19.0(5) of the Linden Second Life client.
// m_client.OutPacket(notFound, ThrottleOutPacketType.Unknown);
// m_client.OutPacket(notFound, ThrottleOutPacketType.Texture);
return true;
}

View File

@ -139,8 +139,8 @@ namespace OpenSim.Region.Environment.Modules
if (texture == null || texture.Data == null)
{
m_log.DebugFormat(
"[USER TEXTURE DOWNLOAD SERVICE]: Queueing TextureNotFoundSender for {0}",
textureID);
"[USER TEXTURE DOWNLOAD SERVICE]: Queueing TextureNotFoundSender for {0}, client {1}",
textureID, m_client.AgentId);
ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);
EnqueueTextureSender(textureNotFoundSender);