Some work on sceneapi

dsg
Dan Lake 2010-03-23 16:30:56 -07:00
parent 28e4302eb6
commit 4216eacd6c
25 changed files with 3127 additions and 418 deletions

6
.gitignore vendored
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@ -9,6 +9,12 @@
*.pdb *.pdb
*.pidb *.pidb
*.dll.build *.dll.build
*/*/obj
*/*/*/obj
*/*/*/*/obj
*/*/*/*/*/obj
*/*/*/*/*/*/obj
*/*/*/*/*/*/*/obj
*/*/bin */*/bin
*/*/*/bin */*/*/bin
*/*/*/*/bin */*/*/*/bin

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@ -1,312 +0,0 @@
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@ -570,6 +570,7 @@ namespace OpenSim.Client.MXP.ClientStack
public event GenericMessage OnGenericMessage; public event GenericMessage OnGenericMessage;
public event ImprovedInstantMessage OnInstantMessage; public event ImprovedInstantMessage OnInstantMessage;
public event ChatMessage OnChatFromClient; public event ChatMessage OnChatFromClient;
public event ChatMessageRaw OnChatFromClientRaw;
public event TextureRequest OnRequestTexture; public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject; public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain; public event ModifyTerrain OnModifyTerrain;
@ -600,6 +601,7 @@ namespace OpenSim.Client.MXP.ClientStack
public event GenericCall1 OnCompleteMovementToRegion; public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate; public event UpdateAgent OnAgentUpdate;
public event UpdateAgentRaw OnAgentUpdateRaw;
public event AgentRequestSit OnAgentRequestSit; public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit; public event AgentSit OnAgentSit;
public event AvatarPickerRequest OnAvatarPickerRequest; public event AvatarPickerRequest OnAvatarPickerRequest;

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@ -216,6 +216,7 @@ namespace OpenSim.Client.Sirikata.ClientStack
public event GenericMessage OnGenericMessage; public event GenericMessage OnGenericMessage;
public event ImprovedInstantMessage OnInstantMessage; public event ImprovedInstantMessage OnInstantMessage;
public event ChatMessage OnChatFromClient; public event ChatMessage OnChatFromClient;
public event ChatMessageRaw OnChatFromClientRaw;
public event TextureRequest OnRequestTexture; public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject; public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain; public event ModifyTerrain OnModifyTerrain;
@ -246,6 +247,7 @@ namespace OpenSim.Client.Sirikata.ClientStack
public event GenericCall1 OnCompleteMovementToRegion; public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate; public event UpdateAgent OnAgentUpdate;
public event UpdateAgentRaw OnAgentUpdateRaw;
public event AgentRequestSit OnAgentRequestSit; public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit; public event AgentSit OnAgentSit;
public event AvatarPickerRequest OnAvatarPickerRequest; public event AvatarPickerRequest OnAvatarPickerRequest;

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@ -219,6 +219,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
public event GenericMessage OnGenericMessage = delegate { }; public event GenericMessage OnGenericMessage = delegate { };
public event ImprovedInstantMessage OnInstantMessage = delegate { }; public event ImprovedInstantMessage OnInstantMessage = delegate { };
public event ChatMessage OnChatFromClient = delegate { }; public event ChatMessage OnChatFromClient = delegate { };
public event ChatMessageRaw OnChatFromClientRaw = delegate { };
public event TextureRequest OnRequestTexture = delegate { }; public event TextureRequest OnRequestTexture = delegate { };
public event RezObject OnRezObject = delegate { }; public event RezObject OnRezObject = delegate { };
public event ModifyTerrain OnModifyTerrain = delegate { }; public event ModifyTerrain OnModifyTerrain = delegate { };
@ -249,6 +250,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
public event GenericCall1 OnCompleteMovementToRegion = delegate { }; public event GenericCall1 OnCompleteMovementToRegion = delegate { };
public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate = delegate { }; public event UpdateAgent OnAgentUpdate = delegate { };
public event UpdateAgentRaw OnAgentUpdateRaw = delegate { };
public event AgentRequestSit OnAgentRequestSit = delegate { }; public event AgentRequestSit OnAgentRequestSit = delegate { };
public event AgentSit OnAgentSit = delegate { }; public event AgentSit OnAgentSit = delegate { };
public event AvatarPickerRequest OnAvatarPickerRequest = delegate { }; public event AvatarPickerRequest OnAvatarPickerRequest = delegate { };

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@ -38,6 +38,7 @@ namespace OpenSim.Framework
public delegate void ViewerEffectEventHandler(IClientAPI sender, List<ViewerEffectEventHandlerArg> args); public delegate void ViewerEffectEventHandler(IClientAPI sender, List<ViewerEffectEventHandlerArg> args);
public delegate void ChatMessage(Object sender, OSChatMessage e); public delegate void ChatMessage(Object sender, OSChatMessage e);
public delegate void ChatMessageRaw(Object sender, byte[] chatData);
public delegate void GenericMessage(Object sender, string method, List<String> args); public delegate void GenericMessage(Object sender, string method, List<String> args);
@ -149,6 +150,7 @@ namespace OpenSim.Framework
public delegate void NewAvatar(IClientAPI remoteClient, UUID agentID, bool status); public delegate void NewAvatar(IClientAPI remoteClient, UUID agentID, bool status);
public delegate void UpdateAgent(IClientAPI remoteClient, AgentUpdateArgs agentData); public delegate void UpdateAgent(IClientAPI remoteClient, AgentUpdateArgs agentData);
public delegate void UpdateAgentRaw(IClientAPI remoteClient, byte[] agentData);
public delegate void AgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset); public delegate void AgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset);
@ -848,6 +850,7 @@ namespace OpenSim.Framework
event ImprovedInstantMessage OnInstantMessage; event ImprovedInstantMessage OnInstantMessage;
// [Obsolete("LLClientView Specific - Replace with more bare-bones arguments. Rename OnChat.")] // [Obsolete("LLClientView Specific - Replace with more bare-bones arguments. Rename OnChat.")]
event ChatMessage OnChatFromClient; event ChatMessage OnChatFromClient;
event ChatMessageRaw OnChatFromClientRaw;
// [Obsolete("LLClientView Specific - Replace with more bare-bones arguments.")] // [Obsolete("LLClientView Specific - Replace with more bare-bones arguments.")]
event TextureRequest OnRequestTexture; event TextureRequest OnRequestTexture;
// [Obsolete("LLClientView Specific - Remove bitbuckets. Adam, can you be more specific here.. as I don't see any bit buckets.")] // [Obsolete("LLClientView Specific - Remove bitbuckets. Adam, can you be more specific here.. as I don't see any bit buckets.")]
@ -883,6 +886,7 @@ namespace OpenSim.Framework
event GenericCall1 OnCompleteMovementToRegion; event GenericCall1 OnCompleteMovementToRegion;
event UpdateAgent OnPreAgentUpdate; event UpdateAgent OnPreAgentUpdate;
event UpdateAgent OnAgentUpdate; event UpdateAgent OnAgentUpdate;
event UpdateAgentRaw OnAgentUpdateRaw;
event AgentRequestSit OnAgentRequestSit; event AgentRequestSit OnAgentRequestSit;
event AgentSit OnAgentSit; event AgentSit OnAgentSit;
event AvatarPickerRequest OnAvatarPickerRequest; event AvatarPickerRequest OnAvatarPickerRequest;

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@ -48,6 +48,7 @@ using OpenSim.Services.Interfaces;
using Timer = System.Timers.Timer; using Timer = System.Timers.Timer;
using AssetLandmark = OpenSim.Framework.AssetLandmark; using AssetLandmark = OpenSim.Framework.AssetLandmark;
using Nini.Config; using Nini.Config;
using System.Linq;
namespace OpenSim.Region.ClientStack.LindenUDP namespace OpenSim.Region.ClientStack.LindenUDP
{ {
@ -112,6 +113,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event ViewerEffectEventHandler OnViewerEffect; public event ViewerEffectEventHandler OnViewerEffect;
public event ImprovedInstantMessage OnInstantMessage; public event ImprovedInstantMessage OnInstantMessage;
public event ChatMessage OnChatFromClient; public event ChatMessage OnChatFromClient;
public event ChatMessageRaw OnChatFromClientRaw;
public event TextureRequest OnRequestTexture; public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject; public event RezObject OnRezObject;
public event DeRezObject OnDeRezObject; public event DeRezObject OnDeRezObject;
@ -129,6 +131,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event GenericCall1 OnCompleteMovementToRegion; public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate; public event UpdateAgent OnAgentUpdate;
public event UpdateAgentRaw OnAgentUpdateRaw;
public event AgentRequestSit OnAgentRequestSit; public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit; public event AgentSit OnAgentSit;
public event AvatarPickerRequest OnAvatarPickerRequest; public event AvatarPickerRequest OnAvatarPickerRequest;
@ -356,7 +359,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_moneyBalance; private int m_moneyBalance;
private int m_animationSequenceNumber = 1; private int m_animationSequenceNumber = 1;
private bool m_SendLogoutPacketWhenClosing = true; private bool m_SendLogoutPacketWhenClosing = true;
private AgentUpdateArgs lastarg; private byte[] m_lastAgentUpdate;
private bool m_IsActive = true; private bool m_IsActive = true;
private bool m_IsLoggingOut = false; private bool m_IsLoggingOut = false;
@ -4836,9 +4839,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private bool HandleAgentUpdate(IClientAPI sener, Packet Pack) private bool HandleAgentUpdate(IClientAPI sener, Packet Pack)
{ {
if (OnAgentUpdate != null) if (OnAgentUpdate != null || OnAgentUpdateRaw != null)
{ {
bool update = false;
AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
#region Packet Session and User Check #region Packet Session and User Check
@ -4847,37 +4849,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion #endregion
AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData;
byte[] xb = new byte[x.Length];
int i = 0;
x.ToBytes(xb, ref i);
// We can only check when we have something to check // If there was a previous update and this update is exactly the same, skip it
// against. if (m_lastAgentUpdate != null && Enumerable.SequenceEqual(xb, m_lastAgentUpdate))
return true;
if (lastarg != null) /*
// What is different?? (only interesting for client managers)
if(m_scene.IsSyncedClient() && m_lastAgentUpdate != null)
{ {
update = AgentUpdatePacket.AgentDataBlock lastarg = new AgentUpdatePacket.AgentDataBlock();
( i = 0;
(x.BodyRotation != lastarg.BodyRotation) || lastarg.FromBytes(m_lastAgentUpdate, ref i);
(x.CameraAtAxis != lastarg.CameraAtAxis) ||
(x.CameraCenter != lastarg.CameraCenter) || if(x.BodyRotation != lastarg.BodyRotation) m_log.Warn("BodyRotation");
(x.CameraLeftAxis != lastarg.CameraLeftAxis) || if(x.CameraAtAxis != lastarg.CameraAtAxis) m_log.Warn("CameraAtAxis");
(x.CameraUpAxis != lastarg.CameraUpAxis) || if(x.CameraCenter != lastarg.CameraCenter) m_log.Warn("CameraCenter");
(x.ControlFlags != lastarg.ControlFlags) || if(x.CameraLeftAxis != lastarg.CameraLeftAxis) m_log.Warn("CameraLeftAxis");
(x.Far != lastarg.Far) || if(x.CameraUpAxis != lastarg.CameraUpAxis) m_log.Warn("CameraUpAxis");
(x.Flags != lastarg.Flags) || if(x.ControlFlags != lastarg.ControlFlags) m_log.Warn("ControlFlags");
(x.State != lastarg.State) || if(x.Far != lastarg.Far) m_log.Warn("Far");
(x.HeadRotation != lastarg.HeadRotation) || if(x.Flags != lastarg.Flags) m_log.Warn("Flags");
(x.SessionID != lastarg.SessionID) || if(x.State != lastarg.State) m_log.Warn("State");
(x.AgentID != lastarg.AgentID) if(x.HeadRotation != lastarg.HeadRotation) m_log.Warn("HeadRotation");
); if(x.SessionID != lastarg.SessionID) m_log.Warn("SessionID");
if(x.AgentID != lastarg.AgentID) m_log.Warn("AgentID");
} }
else * */
update = true;
// These should be ordered from most-likely to // save this set of arguments for next time
// least likely to change. I've made an initial m_lastAgentUpdate = xb;
// guess at that.
if (update) // If we have a raw handler, call it
UpdateAgentRaw handlerAgentUpdateRaw = OnAgentUpdateRaw;
if (handlerAgentUpdateRaw != null)
{ {
handlerAgentUpdateRaw(this, xb);
handlerAgentUpdateRaw = null;
return true;
}
AgentUpdateArgs arg = new AgentUpdateArgs(); AgentUpdateArgs arg = new AgentUpdateArgs();
arg.AgentID = x.AgentID; arg.AgentID = x.AgentID;
arg.BodyRotation = x.BodyRotation; arg.BodyRotation = x.BodyRotation;
@ -4891,17 +4905,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
arg.HeadRotation = x.HeadRotation; arg.HeadRotation = x.HeadRotation;
arg.SessionID = x.SessionID; arg.SessionID = x.SessionID;
arg.State = x.State; arg.State = x.State;
UpdateAgent handlerAgentUpdate = OnAgentUpdate; UpdateAgent handlerAgentUpdate = OnAgentUpdate;
lastarg = arg; // save this set of arguments for nexttime
if (handlerAgentUpdate != null) if (handlerAgentUpdate != null)
{
OnPreAgentUpdate(this, arg);
OnAgentUpdate(this, arg); OnAgentUpdate(this, arg);
}
handlerAgentUpdate = null; handlerAgentUpdate = null;
} }
}
return true; return true;
} }
@ -5155,6 +5165,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int channel = inchatpack.ChatData.Channel; int channel = inchatpack.ChatData.Channel;
// If we have a raw handler, call it
ChatMessageRaw handlerChatFromClientRaw = OnChatFromClientRaw;
if (handlerChatFromClientRaw != null)
{
ChatFromViewerPacket.ChatDataBlock x = inchatpack.ChatData;
byte[] xb = new byte[x.Length];
int i = 0;
x.ToBytes(xb, ref i);
handlerChatFromClientRaw(this, xb);
handlerChatFromClientRaw = null;
return true;
}
if (OnChatFromClient != null) if (OnChatFromClient != null)
{ {
OSChatMessage args = new OSChatMessage(); OSChatMessage args = new OSChatMessage();

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@ -0,0 +1,62 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Region.Examples.RegionSyncModule")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim.Region.Examples.RegionSyncModule")]
[assembly: AssemblyCopyright("Copyright (c) 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("0.6.4.*")]
[assembly: AssemblyVersion("0.6.4.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,374 @@
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Types;
using log4net;
namespace OpenSim.Region.Examples.RegionSyncModule
{
// The RegionSyncClient has a receive thread to process messages from the RegionSyncServer.
public class RegionSyncClient
{
#region RegionSyncClient members
// Set the addr and port of RegionSyncServer
private IPAddress m_addr;
private Int32 m_port;
// A reference to the local scene
private Scene m_scene;
// The logfile
private ILog m_log;
// The listener and the thread which listens for connections from client managers
private Thread m_rcvLoop;
// The client connection to the RegionSyncServer
private TcpClient m_client = new TcpClient();
// The queue of incoming messages which need handling
//private Queue<string> m_inQ = new Queue<string>();
#endregion
// Constructor
public RegionSyncClient(Scene scene, string addr, int port)
{
m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
m_log.Warn("[REGION SYNC CLIENT] Constructed");
m_scene = scene;
m_addr = IPAddress.Parse(addr);
m_port = port;
}
// Start the RegionSyncClient
public void Start()
{
try
{
m_client.Connect(m_addr, m_port);
}
catch (Exception e)
{
m_log.WarnFormat("[REGION SYNC CLIENT] [Start] Could not connect to RegionSyncServer at {0}:{1}", m_addr, m_port);
m_log.Warn(e.Message);
}
m_log.WarnFormat("[REGION SYNC CLIENT] Connected to RegionSyncServer at {0}:{1}", m_addr, m_port);
m_rcvLoop = new Thread(new ThreadStart(ReceiveLoop));
m_rcvLoop.Name = "RegionSyncClient ReceiveLoop";
m_log.WarnFormat("[REGION SYNC CLIENT] Starting {0} thread", m_rcvLoop.Name);
m_rcvLoop.Start();
m_log.Warn("[REGION SYNC CLIENT] Started");
DoInitialSync();
}
// Disconnect from the RegionSyncServer and close the RegionSyncClient
public void Stop()
{
m_rcvLoop.Abort();
ShutdownClient();
}
private void ShutdownClient()
{
m_log.WarnFormat("[REGION SYNC CLIENT] Disconnected from RegionSyncServer. Shutting down.");
m_scene.ForEachClient(delegate(IClientAPI client) { client.OnAgentUpdateRaw -= HandleAgentUpdateRaw; });
m_client.Client.Close();
m_client.Close();
}
// Listen for messages from a RegionSyncClient
// *** This is the main thread loop for each connected client
private void ReceiveLoop()
{
m_log.WarnFormat("[REGION SYNC CLIENT] Thread running: {0}", m_rcvLoop.Name);
while (true && m_client.Connected)
{
RegionSyncMessage msg;
// Try to get the message from the network stream
try
{
msg = new RegionSyncMessage(m_client.GetStream());
//m_log.WarnFormat("[REGION SYNC CLIENT] Received: {0}", msg.ToString());
}
// If there is a problem reading from the client, shut 'er down.
catch
{
ShutdownClient();
return;
}
// Try handling the message
try
{
HandleMessage(msg);
}
catch (Exception e)
{
m_log.WarnFormat("[REGION SYNC CLIENT] Encountered an exception: {0}", e.Message);
}
}
}
#region Send
// Send a message to a single connected RegionSyncClient
private void Send(string msg)
{
byte[] bmsg = System.Text.Encoding.ASCII.GetBytes(msg + System.Environment.NewLine);
Send(bmsg);
}
private void Send(RegionSyncMessage msg)
{
Send(msg.ToBytes());
//m_log.WarnFormat("[REGION SYNC CLIENT] Sent {0}", msg.ToString());
}
private void Send(byte[] data)
{
if (m_client.Connected)
{
try
{
m_client.GetStream().Write(data, 0, data.Length);
}
// If there is a problem reading from the client, shut 'er down.
// *** Still need to alert the module that it's no longer connected!
catch
{
ShutdownClient();
}
}
}
#endregion
// Handle an incoming message
// TODO: This should not be synchronous with the receive!
// Instead, handle messages from the incoming Queue
private bool HandleMessage(RegionSyncMessage msg)
{
switch (msg.Type)
{
case RegionSyncMessage.MsgType.Terrain:
{
m_scene.Heightmap.LoadFromXmlString(Encoding.ASCII.GetString(msg.Data));
return HandlerSuccess(msg, "Syncrhonized terrain");
}
case RegionSyncMessage.MsgType.RegionArchive:
{
IRegionArchiverModule archiver = m_scene.RequestModuleInterface<IRegionArchiverModule>();
if (archiver == null)
{
return HandlerFailure(msg, "Could not retrieve archiver module.");
}
MemoryStream ms = new MemoryStream(msg.Data);
archiver.DearchiveRegion(ms);
return HandlerSuccess(msg,"Synchronized region");
}
case RegionSyncMessage.MsgType.AddObject:
case RegionSyncMessage.MsgType.UpdateObject:
{
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(Encoding.ASCII.GetString(msg.Data));
if(sog.IsDeleted)
return HandlerFailure(msg, String.Format("Ignoring update on deleted LocalId {0}.", sog.LocalId.ToString()));
if (m_scene.AddNewSceneObject(sog, true))
{
sog.ScheduleGroupForFullUpdate();
return HandlerSuccess(msg, String.Format("LocalId {0} added or updated.", sog.LocalId.ToString()));
}
return HandlerFailure(msg, String.Format("Could not add or update LocalId {0}.", sog.LocalId.ToString()));
}
case RegionSyncMessage.MsgType.UpdateAvatarTerse:
{
OSDMap data = OSDParser.DeserializeJson(Encoding.ASCII.GetString(msg.Data)) as OSDMap;
if( data != null )
{
UUID agentID = data["id"].AsUUID();
Vector3 pos = data["pos"].AsVector3();
Vector3 vel = data["vel"].AsVector3();
Quaternion rot = data["rot"].AsQuaternion();
// We get the UUID of the object to be deleted, find it in the scene
if (agentID != UUID.Zero)
{
ScenePresence presence = m_scene.GetScenePresence(agentID);
if (presence != null)
{
presence.AbsolutePosition = pos;
presence.Velocity = vel;
presence.Rotation = rot;
presence.SendTerseUpdateToAllClients();
return HandlerSuccess(msg, String.Format("agentID {0} updated", agentID.ToString()));
}
}
return HandlerFailure(msg, String.Format("agentID {0} not found.", agentID.ToString()));
}
return HandlerFailure(msg, "Could not parse AgentUpdate parameters");
}
// return HandlerSuccess(msg, "Updated avatar");
/*
case RegionSyncMessage.MsgType.SetObjectPosition: Attributes!
{
if (part.ParentGroup == null)
{
part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
}
else if (part.ParentGroup.RootPart == part)
{
part.parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
}
else
{
part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);
SceneObjectGroup parent = part.ParentGroup;
parent.HasGroupChanged = true;
parent.ScheduleGroupForTerseUpdate();
}
}
* */
case RegionSyncMessage.MsgType.RemoveObject:
{
OSDMap data = OSDParser.DeserializeJson(Encoding.ASCII.GetString(msg.Data)) as OSDMap;
if( data != null )
{
ulong regionHandle = data["regionHandle"].AsULong();
uint localID = data["localID"].AsUInteger();
// We get the UUID of the object to be deleted, find it in the scene
if (regionHandle != 0 && localID != 0 )
{
if (regionHandle == m_scene.RegionInfo.RegionHandle)
{
SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(localID);
if (sog != null)
{
m_scene.DeleteSceneObject(sog, false);
return HandlerSuccess(msg, String.Format("localID {0} deleted.", localID.ToString()));
}
}
return HandlerFailure(msg, String.Format("ignoring delete request for non-local regionHandle {0}.", regionHandle.ToString()));
}
return HandlerFailure(msg, String.Format("localID {0} not found.", localID.ToString()));
}
return HandlerFailure(msg, "Could not parse DeleteObject parameters");
}
/*
case RegionSyncMessage.MsgType.UpdateObject:
{
UUID uuid;
if (UUID.TryParse(Encoding.ASCII.GetString(msg.Data), out uuid))
{
// We get the UUID of the object to be updated, find it in the scene
SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(uuid);
Vector3 v = new Vector3();
v.ToString();
if (sog != null)
{
//m_scene.DeleteSceneObject(sog, false);
return HandlerSuccess(msg, String.Format("UUID {0} updated.", uuid.ToString()));
}
else
{
return HandlerFailure(msg, String.Format("UUID {0} not found.", uuid.ToString()));
}
}
return HandlerFailure(msg, "Could not parse UUID");
}
* */
default:
{
m_log.WarnFormat("[REGION SYNC CLIENT] Unsupported message type");
return false;
}
}
}
private bool HandlerSuccess(RegionSyncMessage msg, string handlerMessage)
{
//m_log.WarnFormat("[REGION SYNC CLIENT] Handled {0}: {1}", msg.ToString(), handlerMessage);
return true;
}
private bool HandlerFailure(RegionSyncMessage msg, string handlerMessage)
{
//m_log.WarnFormat("[REGION SYNC SERVER] Unable to handle {0}: {1}", msg.ToString(), handlerMessage);
return false;
}
private void DoInitialSync()
{
m_scene.DeleteAllSceneObjects();
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.GetTerrain));
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.GetObjects));
//Send(new RegionSyncMessage(RegionSyncMessage.MsgType.GetRegionArchive));
// Register for events which will be forwarded to authoritative scene
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
}
public string GetServerAddressAndPort()
{
return m_addr.ToString() + ":" + m_port.ToString();
}
#region Event Handlers
public void EventManager_OnNewClient(IClientAPI client)
{
// Let the auth sim know that a new agent has connected
OSDMap data = new OSDMap(1);
data["agentID"] = OSD.FromUUID(client.AgentId);
data["first"] = OSD.FromString(client.FirstName);
data["last"] = OSD.FromString(client.LastName);
data["startPos"] = OSD.FromVector3(client.StartPos);
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.AgentAdd, OSDParser.SerializeJsonString(data)));
// Register for interesting client events which will be forwarded to auth sim
// These are the raw packet data blocks from the client, intercepted and sent up to the sim
client.OnAgentUpdateRaw += HandleAgentUpdateRaw;
client.OnChatFromClientRaw += HandleChatFromClientRaw;
}
/// <summary>
/// This is the event handler for client movement. If a client is moving, this event is triggering.
/// </summary>
public void HandleAgentUpdateRaw(object sender, byte[] agentData)
{
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.AgentUpdate, agentData));
}
public void HandleChatFromClientRaw(object sender, byte[] chatData)
{
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.ChatFromClient, chatData));
}
#endregion
/*
// Should be part of the RegionSyncClient
public string ReceiveMsg()
{
lock (m_outQ)
{
if (m_outQ.Count > 0)
{
return m_outQ.Dequeue();
}
}
return null;
}
* */
}
}

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@ -0,0 +1,222 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using log4net;
using System.Net;
using System.Net.Sockets;
namespace OpenSim.Region.Examples.RegionSyncModule
{
public class RegionSyncClientModule : IRegionModule, IRegionSyncClientModule, ICommandableModule
{
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
{
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
IConfig syncConfig = config.Configs["RegionSyncModule"];
if (syncConfig == null || syncConfig.GetString("Mode", "client").ToLower() != "client")
{
m_active = false;
m_log.Warn("[REGION SYNC CLIENT MODULE] Not in client mode. Shutting down.");
return;
}
m_serveraddr = syncConfig.GetString("ServerIPAddress", "127.0.0.1");
m_serverport = syncConfig.GetInt("ServerPort", 13000);
m_scene = scene;
m_scene.RegisterModuleInterface<IRegionSyncClientModule>(this);
// Setup the command line interface
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
InstallInterfaces();
m_log.Warn("[REGION SYNC CLIENT MODULE] Initialised");
}
public void PostInitialise()
{
if (!m_active)
return;
m_log.Warn("[REGION SYNC CLIENT MODULE] Post-Initialised");
}
public void Close()
{
m_scene = null;
}
public string Name
{
get { return "RegionSyncModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region ICommandableModule Members
private readonly Commander m_commander = new Commander("sync");
public ICommander CommandInterface
{
get { return m_commander; }
}
#endregion
#region IRegionSyncClientModule members
public bool Active
{
get { return m_active; }
}
public bool Synced
{
get
{
lock(m_client_lock)
{
return (m_client != null);
}
}
}
#endregion
#region RegionSyncClientModule members
private bool m_active = true;
private string m_serveraddr;
private int m_serverport;
private Scene m_scene;
private ILog m_log;
private Object m_client_lock = new Object();
private RegionSyncClient m_client = null;
#endregion
#region Event Handlers
#endregion
private void DebugSceneStats()
{
return;
/*
List<ScenePresence> avatars = m_scene.GetAvatars();
List<EntityBase> entities = m_scene.GetEntities();
m_log.WarnFormat("There are {0} avatars and {1} entities in the scene", avatars.Count, entities.Count);
*/
}
#region Console Command Interface
private void InstallInterfaces()
{
Command cmdSyncStart = new Command("start", CommandIntentions.COMMAND_HAZARDOUS, SyncStart, "Begins synchronization with RegionSyncServer.");
//cmdSyncStart.AddArgument("server_address", "The IP address of the server to synchronize with", "String");
//cmdSyncStart.AddArgument("server_port", "The port of the server to synchronize with", "Integer");
Command cmdSyncStop = new Command("stop", CommandIntentions.COMMAND_HAZARDOUS, SyncStop, "Stops synchronization with RegionSyncServer.");
//cmdSyncStop.AddArgument("server_address", "The IP address of the server to synchronize with", "String");
//cmdSyncStop.AddArgument("server_port", "The port of the server to synchronize with", "Integer");
m_commander.RegisterCommand("start", cmdSyncStart);
m_commander.RegisterCommand("stop", cmdSyncStop);
lock (m_scene)
{
// Add this to our scene so scripts can call these functions
m_scene.RegisterModuleCommander(m_commander);
}
}
/// <summary>
/// Processes commandline input. Do not call directly.
/// </summary>
/// <param name="args">Commandline arguments</param>
private void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "sync")
{
if (args.Length == 1)
{
m_commander.ProcessConsoleCommand("help", new string[0]);
return;
}
string[] tmpArgs = new string[args.Length - 2];
int i;
for (i = 2; i < args.Length; i++)
tmpArgs[i - 2] = args[i];
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
private void SyncStart(Object[] args)
{
lock (m_client_lock)
{
if (m_client != null)
{
m_log.WarnFormat("[REGION SYNC CLIENT MODULE] Already synchronizing to {0}", m_client.GetServerAddressAndPort());
return;
}
m_log.Warn("[REGION SYNC CLIENT MODULE] Starting synchronization");
m_log.Warn("[REGION SYNC CLIENT MODULE] Starting RegionSyncClient");
m_client = new RegionSyncClient(m_scene, m_serveraddr, m_serverport);
m_client.Start();
}
}
private void SyncStop(Object[] args)
{
lock(m_client_lock)
{
if (m_client == null)
{
m_log.WarnFormat("[REGION SYNC CLIENT MODULE] Already stopped");
return;
}
m_client.Stop();
m_client = null;
m_log.Warn("[REGION SYNC CLIENT MODULE] Stopping synchronization");
}
}
#endregion
}
}

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using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Framework.Interfaces;
using log4net;
namespace OpenSim.Region.Examples.RegionSyncModule
{
// The RegionSyncClientView acts as a thread on the RegionSyncServer to handle incoming
// messages from RegionSyncClients.
public class RegionSyncClientView
{
#region RegionSyncClientView members
// The TcpClient this view uses to communicate with its RegionSyncClient
private TcpClient m_tcpclient;
// Set the addr and port for TcpListener
private IPAddress m_addr;
private Int32 m_port;
private int m_connection_number;
private Scene m_scene;
Dictionary<UUID, RegionSyncAvatar> m_syncedAvatars = new Dictionary<UUID, RegionSyncAvatar>();
// A queue for incoming and outgoing traffic
private Queue<string> m_inQ = new Queue<string>();
private Queue<string> m_outQ = new Queue<string>();
private ILog m_log;
private Thread m_receive_loop;
// The last time the entire region was sent to this RegionSyncClient
private long m_archive_time;
// A string of the format [REGION SYNC CLIENT VIEW #X] for use in log headers
private string LogHeader
{
get { return String.Format("[REGION SYNC CLIENT VIEW #{0}]", m_connection_number); }
}
// A string of the format "RegionSyncClientView #X" for use in describing the object itself
public string Description
{
get { return String.Format("RegionSyncClientView #{0}", m_connection_number); }
}
// Check if the client is connected
public bool Connected
{ get { return m_tcpclient.Connected; } }
#endregion
// Constructor
public RegionSyncClientView(int num, Scene scene, TcpClient client)
{
m_connection_number = num;
m_scene = scene;
m_tcpclient = client;
m_addr = ((IPEndPoint)client.Client.RemoteEndPoint).Address;
m_port = ((IPEndPoint)client.Client.RemoteEndPoint).Port;
m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
m_log.WarnFormat("{0} Constructed", LogHeader);
// Create a thread for the receive loop
m_receive_loop = new Thread(new ThreadStart(delegate() { ReceiveLoop(); }));
m_receive_loop.Name = Description;
m_log.WarnFormat("{0} Started thread: {1}", LogHeader, m_receive_loop.Name);
m_receive_loop.Start();
}
// Stop the RegionSyncClientView, disconnecting the RegionSyncClient
public void Shutdown()
{
// Abort ReceiveLoop Thread, close Socket and TcpClient
m_receive_loop.Abort();
m_tcpclient.Client.Close();
m_tcpclient.Close();
}
// Listen for messages from a RegionSyncClient
// *** This is the main thread loop for each connected client
private void ReceiveLoop()
{
try
{
while (true)
{
RegionSyncMessage msg = GetMessage();
HandleMessage(msg);
}
}
catch (Exception e)
{
m_log.WarnFormat("{0} RegionSyncClient has disconnected.", LogHeader);
}
}
// Get a message from the RegionSyncClient
private RegionSyncMessage GetMessage()
{
// Get a RegionSyncMessager from the incoming stream
RegionSyncMessage msg = new RegionSyncMessage(m_tcpclient.GetStream());
m_log.WarnFormat("{0} Received {1}", LogHeader, msg.ToString());
return msg;
}
// Handle an incoming message
// *** Perhaps this should not be synchronous with the receive
// We could handle messages from an incoming Queue
private bool HandleMessage(RegionSyncMessage msg)
{
//string handlerMessage = "";
switch (msg.Type)
{
case RegionSyncMessage.MsgType.GetObjects:
{
List<EntityBase> entities = m_scene.GetEntities();
foreach(EntityBase e in entities)
{
if (e is SceneObjectGroup)
{
string sogxml = SceneObjectSerializer.ToXml2Format((SceneObjectGroup)e);
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.AddObject, sogxml));
}
}
return HandlerSuccess(msg, "Sent all scene objects");
}
case RegionSyncMessage.MsgType.GetTerrain:
{
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.Terrain, m_scene.Heightmap.SaveToXmlString()));
return HandlerSuccess(msg, "Terrain sent");
}
case RegionSyncMessage.MsgType.GetRegionArchive:
{
IRegionArchiverModule archiver = m_scene.RequestModuleInterface<IRegionArchiverModule>();
if (archiver == null)
{
return HandlerFailure(msg, "Could not retrieve archiver module from scene");
}
MemoryStream ms = new MemoryStream();
// Remember the last time we archived this region to the ClientSyncServer
// Any updates after this time cannot be assumed to be in the archive stream
m_archive_time = DateTime.Now.Ticks;
archiver.ArchiveRegion(ms, Guid.Empty);
// ***
// The call to ArchiveRegion is asynchronous. We need a better way to know when it's done.
// For now, just sleep for 1 second. That will support a vary large region to be archived.
// Since this command is typically only executed when a new RegionSyncClient connects and
// is done on a RegionSyncServer thread, it should not impact other RegionSyncClients the
// RegionSyncServer, or the sim.
Thread.Sleep(1000);
Send(new RegionSyncMessage(RegionSyncMessage.MsgType.RegionArchive, ms.ToArray()));
return HandlerSuccess(msg, "Region archive sent");
}
case RegionSyncMessage.MsgType.AgentAdd:
{
OSDMap data = OSDParser.DeserializeJson(Encoding.ASCII.GetString(msg.Data)) as OSDMap;
if (data != null)
{
UUID agentID = data["agentID"].AsUUID();
string first = data["first"].AsString();
string last = data["last"].AsString();
Vector3 startPos = data["startPos"].AsVector3();
if (agentID != null && first != null && last != null && startPos != null)
{
RegionSyncAvatar av = new RegionSyncAvatar(m_scene, agentID, first, last, startPos);
lock (m_syncedAvatars)
{
if (m_syncedAvatars.ContainsKey(agentID))
{
return HandlerFailure(msg, String.Format( "Attempted to add duplicate avatar with agentID {0}", agentID));
}
m_syncedAvatars.Add(agentID, av);
}
m_scene.AddNewClient(av);
return HandlerSuccess(msg, String.Format("Handled AddAgent for UUID {0}", agentID));
}
}
return HandlerFailure(msg, "Could not parse AddAgent parameters");
}
case RegionSyncMessage.MsgType.AgentUpdate:
{
int len = 0;
AgentUpdatePacket.AgentDataBlock agentData = new AgentUpdatePacket.AgentDataBlock();
agentData.FromBytes(msg.Data, ref len);
UUID agentID = agentData.AgentID;
RegionSyncAvatar av;
bool found;
lock (m_syncedAvatars)
{
found = m_syncedAvatars.TryGetValue(agentData.AgentID, out av);
}
if(!found)
return HandlerFailure(msg, String.Format("Received agent update for non-existent avatar with UUID {0}", agentData.AgentID));
AgentUpdateArgs arg = new AgentUpdateArgs();
arg.AgentID = agentData.AgentID;
arg.BodyRotation = agentData.BodyRotation;
arg.CameraAtAxis = agentData.CameraAtAxis;
arg.CameraCenter = agentData.CameraCenter;
arg.CameraLeftAxis = agentData.CameraLeftAxis;
arg.CameraUpAxis = agentData.CameraUpAxis;
arg.ControlFlags = agentData.ControlFlags;
arg.Far = agentData.Far;
arg.Flags = agentData.Flags;
arg.HeadRotation = agentData.HeadRotation;
arg.SessionID = agentData.SessionID;
arg.State = agentData.State;
if( av.AgentUpdate(arg) )
return HandlerSuccess(msg, String.Format("Handled AgentUpdate for UUID {0}", agentID));
else
return HandlerFailure(msg, String.Format("Could not handle AgentUpdate UUID {0}", agentID));
}
default:
{
m_log.WarnFormat("{0} Unable to handle unsupported message type", LogHeader);
return false;
}
}
}
private bool HandlerSuccess(RegionSyncMessage msg, string handlerMessage)
{
m_log.WarnFormat("{0} Handled {1}: {2}", LogHeader, msg.ToString(), handlerMessage);
return true;
}
private bool HandlerFailure(RegionSyncMessage msg, string handlerMessage)
{
m_log.WarnFormat("{0} Unable to handle {1}: {2}", LogHeader, msg.ToString(), handlerMessage);
return false;
}
public void Send(RegionSyncMessage msg)
{
Send(msg.ToBytes());
//m_log.WarnFormat("{0} Sent {1}", LogHeader, msg.ToString());
}
private void Send(byte[] data)
{
if (m_tcpclient.Connected)
{
try
{
m_tcpclient.GetStream().Write(data, 0, data.Length);
}
catch (IOException e)
{
m_log.WarnFormat("{0} RegionSyncClient has disconnected.", LogHeader);
}
}
}
#region crud
// Should be part of the RegionSyncClient
/*
public string ReceiveMsg()
{
lock (m_outQ)
{
if (m_outQ.Count > 0)
{
return m_outQ.Dequeue();
}
}
return null;
}
* */
#endregion
}
}

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using System;
using System.IO;
using OpenMetaverse;
using log4net;
namespace OpenSim.Region.Examples.RegionSyncModule
{
/// <summary>
/// A message for synchonization message between scenes
/// </summary>
public class RegionSyncMessage
{
#region MsgType Enum
public enum MsgType
{
Null,
//ConnectSyncClient,
//DisconnectSyncClient,
// CM -> SIM
AgentAdd,
AgentUpdate,
GetTerrain,
GetRegionArchive,
GetObjects,
GetObject,
ChatFromClient,
// SIM -> CM
Terrain,
RegionArchive,
AddObject,
UpdateObject,
RemoveObject,
AddAvatar,
UpdateAvatarTerse,
RemoveAvatar,
ChatFromSim,
// BIDIR
EchoRequest,
EchoResponse
}
#endregion
#region Member Data
private MsgType m_type;
private byte[] m_data;
#endregion
#region Constructors
public RegionSyncMessage(MsgType type, byte[] data)
{
m_type = type;
m_data = data;
}
public RegionSyncMessage(MsgType type, string msg)
{
m_type = type;
m_data = System.Text.Encoding.ASCII.GetBytes(msg + System.Environment.NewLine);
}
public RegionSyncMessage(MsgType type)
{
m_type = type;
m_data = new byte[0];
}
public RegionSyncMessage(Stream stream)
{
//ILog log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
//try
{
m_type = (MsgType)Utils.BytesToInt(GetBytesFromStream(stream, 4));
int length = Utils.BytesToInt(GetBytesFromStream(stream, 4));
m_data = GetBytesFromStream(stream, length);
//log.WarnFormat("RegionSyncMessage Constructed {0} ({1} bytes)", m_type.ToString(), length);
}
/*
catch (Exception e)
{
log.WarnFormat("[REGION SYNC MESSAGE] RegionSyncMessage Constructor encountered an exception {0}", e.Message);
}
* */
}
private byte[] GetBytesFromStream(Stream stream, int count)
{
// Loop to receive the message length
byte[] ret = new byte[count];
int i = 0;
while (i < count)
{
i += stream.Read(ret, i, count - i);
}
return ret;
}
#endregion
#region Accessors
public MsgType Type
{
get { return m_type; }
}
public int Length
{
get { return m_data.Length; }
}
public byte[] Data
{
get { return m_data; }
}
#endregion
#region Conversions
public byte[] ToBytes()
{
byte[] buf = new byte[m_data.Length + 8];
Utils.IntToBytes((int)m_type, buf, 0);
Utils.IntToBytes(m_data.Length, buf, 4);
Array.Copy(m_data, 0, buf, 8, m_data.Length);
return buf;
}
public override string ToString()
{
return String.Format("{0} ({1} bytes)", m_type.ToString(), m_data.Length.ToString());
}
#endregion
}
}

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using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Collections.Generic;
using System.Threading;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using log4net;
namespace OpenSim.Region.Examples.RegionSyncModule
{
// The RegionSyncServer has a listener thread which accepts connections from RegionSyncClients
// and an additional thread to process updates to/from each RegionSyncClient.
public class RegionSyncServer
{
#region RegionSyncServer members
// Set the addr and port for TcpListener
private IPAddress m_addr;
private Int32 m_port;
// The local scene.
private Scene m_scene;
// A queue for incoming and outgoing traffic
// Incoming stuff can be from any client
// Outgoing stuff will be multicast to all clients
private Queue<string> m_inQ = new Queue<string>();
private Queue<string> m_outQ = new Queue<string>();
private ILog m_log;
// The listener and the thread which listens for connections from client managers
private TcpListener m_listener;
private Thread m_listenerThread;
// The list of clients and the threads handling IO for each client
// Lock should be used when client managers connect or disconnect
// while modifying the client list.
private Object clientLock = new Object();
private List<RegionSyncClientView> m_client_views = new List<RegionSyncClientView>();
// Check if any of the client views are in a connected state
public bool Synced
{
get
{
lock (clientLock)
{
foreach (RegionSyncClientView cv in m_client_views)
{
if (cv.Connected)
return true;
}
return false;
}
}
}
#endregion
// Constructor
public RegionSyncServer(Scene scene, string addr, int port)
{
m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
m_log.Warn("[REGION SYNC SERVER] Constructed");
m_scene = scene;
m_addr = IPAddress.Parse(addr);
m_port = port;
}
// Start the server
public void Start()
{
m_listenerThread = new Thread(new ThreadStart(Listen));
m_listenerThread.Name = "RegionSyncServer Listener";
m_log.WarnFormat("[REGION SYNC SERVER] Starting {0} thread", m_listenerThread.Name);
m_listenerThread.Start();
m_log.Warn("[REGION SYNC SERVER] Started");
}
// Stop the server and disconnect all RegionSyncClients
public void Shutdown()
{
lock (clientLock)
{
// Stop the listener and listening thread so no new clients are accepted
m_listener.Stop();
m_listenerThread.Abort();
m_listenerThread = null;
// Stop all existing client views and clear client list
foreach (RegionSyncClientView cv in m_client_views)
{
// Each client view will clean up after itself
cv.Shutdown();
}
m_client_views.Clear();
}
}
// Listen for connections from a new RegionSyncClient
// When connected, start the ReceiveLoop for the new client
private void Listen()
{
m_listener = new TcpListener(m_addr, m_port);
try
{
// Start listening for clients
m_listener.Start();
m_log.WarnFormat("[REGION SYNC SERVER] Listening on port {0}", m_port.ToString());
while (true)
{
// *** Move/Add TRY/CATCH to here, but we don't want to spin loop on the same error
m_log.Warn("[REGION SYNC SERVER] Waiting for a connection...");
TcpClient tcpclient = m_listener.AcceptTcpClient();
IPAddress addr = ((IPEndPoint)tcpclient.Client.RemoteEndPoint).Address;
int port = ((IPEndPoint)tcpclient.Client.RemoteEndPoint).Port;
lock (clientLock)
{
// Add the RegionSyncClientView to the list of clients
// *** Need to work on the timing order of starting the client view and adding to the server list
// so that messages coming from the scene do not get lost before the client view is added but
// not sent before it is ready to process them.
RegionSyncClientView rscv = new RegionSyncClientView(m_client_views.Count, m_scene, tcpclient);
m_log.WarnFormat("[REGION SYNC SERVER] New connection from {0}", rscv.Description);
m_client_views.Add(rscv);
}
}
}
catch (SocketException e)
{
m_log.WarnFormat("[REGION SYNC SERVER] [Listen] SocketException: {0}", e);
}
}
// Broadcast a message to all connected RegionSyncClients
public void Broadcast(RegionSyncMessage msg)
{
List<RegionSyncClientView> clients = new List<RegionSyncClientView>();
lock (clientLock)
{
foreach (RegionSyncClientView client in m_client_views)
{
if (client.Connected)
clients.Add(client);
}
}
if(clients.Count > 0 )
{
//m_log.WarnFormat("[REGION SYNC SERVER] Broadcasting {0} to all connected RegionSyncClients", msg.ToString());
foreach( RegionSyncClientView client in clients)
{
client.Send(msg);
}
}
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using log4net;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace OpenSim.Region.Examples.RegionSyncModule
{
public class RegionSyncServerModule : IRegionModule, IRegionSyncServerModule
{
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
{
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
IConfig syncConfig = config.Configs["RegionSyncModule"];
if (syncConfig == null || syncConfig.GetString("Mode", "server").ToLower() != "server")
{
m_active = false;
m_log.Warn("[REGION SYNC SERVER MODULE] Not in server mode. Shutting down.");
return;
}
m_serveraddr = syncConfig.GetString("ServerIPAddress", "127.0.0.1");
m_serverport = syncConfig.GetInt("ServerPort", 13000);
m_scene = scene;
m_scene.RegisterModuleInterface<IRegionSyncServerModule>(this);
m_log.Warn("[REGION SYNC SERVER MODULE] Initialised");
}
public void PostInitialise()
{
if (!m_active)
return;
//m_scene.EventManager.OnObjectBeingRemovedFromScene += new EventManager.ObjectBeingRemovedFromScene(EventManager_OnObjectBeingRemovedFromScene);
//m_scene.EventManager.OnNewClient +=new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
//m_scene.EventManager.OnNewPresence +=new EventManager.OnNewPresenceDelegate(EventManager_OnNewPresence);
//m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(EventManager_OnAvatarEnteringNewParcel);
//m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(EventManager_OnClientMovement);
//m_scene.EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(EventManager_OnLandObjectAdded);
//m_scene.EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(EventManager_OnLandObjectRemoved);
m_scene.EventManager.OnRemovePresence += new EventManager.OnRemovePresenceDelegate(EventManager_OnRemovePresence);
m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(SceneGraph_OnObjectCreate);
m_scene.SceneGraph.OnObjectDuplicate += new ObjectDuplicateDelegate(SceneGraph_OnObjectDuplicate);
//m_scene.SceneGraph.OnObjectRemove += new ObjectDeleteDelegate(SceneGraph_OnObjectRemove);
//m_scene.StatsReporter.OnSendStatsResult += new SimStatsReporter.SendStatResult(StatsReporter_OnSendStatsResult);
m_log.Warn("[REGION SYNC SERVER MODULE] Starting RegionSyncServer");
// Start the server and listen for RegionSyncClients
m_server = new RegionSyncServer(m_scene, m_serveraddr, m_serverport);
m_server.Start();
m_log.Warn("[REGION SYNC SERVER MODULE] Post-Initialised");
}
void IRegionModule.Close()
{
m_scene = null;
}
public string Name
{
get { return "RegionSyncModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region IRegionSyncServerModule members
// Lock is used to synchronize access to the update status and both update queues
private object m_updateLock = new object();
private int m_sendingUpdates;
private Dictionary<UUID, SceneObjectGroup> m_primUpdates = new Dictionary<UUID, SceneObjectGroup>();
private Dictionary<UUID, ScenePresence> m_presenceUpdates = new Dictionary<UUID, ScenePresence>();
public void QueuePartForUpdate(SceneObjectPart part)
{
if (!Active || !Synced)
return;
lock (m_primUpdates)
{
m_primUpdates[part.ParentGroup.UUID] = part.ParentGroup;
}
//m_log.WarnFormat("[REGION SYNC SERVER MODULE] QueuePartForUpdate: {0}", part.UUID.ToString());
}
public void QueuePresenceForTerseUpdate(ScenePresence presence)
{
if (!Active || !Synced)
return;
lock (m_presenceUpdates)
{
m_presenceUpdates[presence.UUID] = presence;
}
//m_log.WarnFormat("[REGION SYNC SERVER MODULE] QueuePresenceForUpdate: {0}", presence.UUID.ToString());
}
public void SendUpdates()
{
if (!Active || !Synced)
return;
// Existing value of 1 indicates that updates are currently being sent so skip updates this pass
if (Interlocked.Exchange(ref m_sendingUpdates, 1) == 1)
{
m_log.WarnFormat("[REGION SYNC SERVER MODULE] SendUpdates(): An update thread is already running.");
return;
}
List<SceneObjectGroup> primUpdates;
List<ScenePresence> presenceUpdates;
primUpdates = new List<SceneObjectGroup>(m_primUpdates.Values);
presenceUpdates = new List<ScenePresence>(m_presenceUpdates.Values);
m_primUpdates.Clear();
m_presenceUpdates.Clear();
// This could be another thread for sending outgoing messages or just have the Queue functions
// create and queue the messages directly into the outgoing server thread.
System.Threading.ThreadPool.QueueUserWorkItem(delegate
{
// Sending the message when it's first queued would yield lower latency but much higher load on the simulator
// as parts may be updated many many times very quickly. Need to implement a higher resolution send in heartbeat
foreach (SceneObjectGroup sog in primUpdates)
{
if (!sog.IsDeleted)
{
string sogxml = SceneObjectSerializer.ToXml2Format(sog);
m_server.Broadcast(new RegionSyncMessage(RegionSyncMessage.MsgType.UpdateObject, sogxml));
}
}
foreach (ScenePresence presence in presenceUpdates)
{
if (!presence.IsDeleted)
{
OSDMap data = new OSDMap(4);
data["id"] = OSD.FromUUID(presence.UUID);
// Do not include offset for appearance height. That will be handled by RegionSyncClient before sending to viewers
data["pos"] = OSD.FromVector3(presence.AbsolutePosition);
data["vel"] = OSD.FromVector3(presence.Velocity);
data["rot"] = OSD.FromQuaternion(presence.Rotation);
RegionSyncMessage rsm = new RegionSyncMessage(RegionSyncMessage.MsgType.UpdateAvatarTerse, OSDParser.SerializeJsonString(data));
m_server.Broadcast(rsm);
}
}
// Indicate that the current batch of updates has been completed
Interlocked.Exchange(ref m_sendingUpdates, 0);
});
}
public void DeleteObject(ulong regionHandle, uint localID)
{
if (!Active || !Synced)
return;
OSDMap data = new OSDMap(2);
data["regionHandle"] = OSD.FromULong(regionHandle);
data["localID"] = OSD.FromUInteger(localID);
RegionSyncMessage rsm = new RegionSyncMessage(RegionSyncMessage.MsgType.RemoveObject, OSDParser.SerializeJsonString(data));
m_server.Broadcast(rsm);
}
public bool Active
{
get { return m_active; }
}
// Check if the sync server module is connected to any clients
public bool Synced
{
get
{
if (m_server == null || !m_server.Synced)
return false;
return true;
}
}
#region cruft
#if false
public void QueuePartForUpdate(SceneObjectPart part)
{
m_server.Broadcast(string.Format("QueuePartForUpdate - Name:{0}, LocalID:{1}, UUID:{2}", part.Name, part.LocalId.ToString(), part.UUID.ToString()));
m_log.Warn(string.Format("QueuePartForUpdate - Name:{0}, LocalID:{1}, UUID:{2}", part.Name, part.LocalId.ToString(), part.UUID.ToString()));
//m_log.Warn(System.Environment.StackTrace);
}
public void SendPartFullUpdate(SceneObjectPart part)
{
/*
m_server.Broadcast(string.Format("SendPartFullUpdate - Name:{0}, LocalID:{1}, UUID:{2}", part.Name, part.LocalId.ToString(), part.UUID.ToString()));
m_log.Warn(string.Format("SendPartFullUpdate - Name:{0}, LocalID:{1}, UUID:{2}", part.Name, part.LocalId.ToString(), part.UUID.ToString()));
* */
}
public void SendPartTerseUpdate(SceneObjectPart part)
{
/*
m_server.Broadcast(string.Format("SendPartTerseUpdate - Name:{0}, LocalID:{1}, UUID:{2}", part.Name, part.LocalId.ToString(), part.UUID.ToString()));
m_log.Warn(string.Format("SendPartTerseUpdate - Name:{0}, LocalID:{1}, UUID:{2}", part.Name, part.LocalId.ToString(), part.UUID.ToString()));
* */
}
public void SendShutdownConnectionNotice(Scene scene)
{
/*
m_server.Broadcast("SendShutdownConnectionNotice");
m_log.Warn("SendShutdownConnectionNotice");
* */
}
public void SendKillObject(ulong regionHandle, uint localID)
{
/*
m_server.Broadcast(string.Format("SendKillObject - regionHandle:{0}, localID:{1}", regionHandle.ToString(), localID.ToString()));
m_log.Warn(string.Format("SendKillObject - regionHandle:{0}, localID:{1}", regionHandle.ToString(), localID.ToString()));
m_log.Warn(System.Environment.StackTrace);
* */
}
#endif
#endregion
#endregion
#region RegionSyncServerModule members
private bool m_active = true;
private string m_serveraddr;
private int m_serverport;
private Scene m_scene;
//private IClientAPI m_clientAggregator;
private ILog m_log;
//private int m_moveCounter = 0;
private RegionSyncServer m_server = null;
#endregion
#region Event Handlers
private void SceneGraph_OnObjectCreate(EntityBase entity)
{
if (entity is SceneObjectGroup)
{
string sogxml = SceneObjectSerializer.ToXml2Format((SceneObjectGroup)entity);
RegionSyncMessage rsm = new RegionSyncMessage(RegionSyncMessage.MsgType.AddObject, sogxml);
m_server.Broadcast(rsm);
}
else
{
m_log.Warn("SceneGraph_OnObjectCreate called with non-SceneObjectGroup");
}
}
private void SceneGraph_OnObjectDuplicate(EntityBase original, EntityBase copy)
{
if (original is SceneObjectGroup && copy is SceneObjectGroup)
{
string sogxml = SceneObjectSerializer.ToXml2Format((SceneObjectGroup)copy);
RegionSyncMessage rsm = new RegionSyncMessage(RegionSyncMessage.MsgType.AddObject, sogxml);
m_server.Broadcast(rsm);
}
else
{
m_log.Warn("SceneGraph_OnObjectDuplicate called with non-SceneObjectGroup");
}
}
private void SceneGraph_OnObjectRemove(EntityBase entity)
{
if (entity is SceneObjectGroup)
{
// No reason to send the entire object, just send the UUID to be deleted
RegionSyncMessage rsm = new RegionSyncMessage(RegionSyncMessage.MsgType.RemoveObject, entity.UUID.ToString());
m_server.Broadcast(rsm);
}
else
{
m_log.Warn("SceneGraph_OnObjectDelete called with non-SceneObjectGroup");
}
}
// A ficticious event
public void Scene_AddNewPrim(SceneObjectGroup sog)
{
}
/*
public void StatsReporter_OnSendStatsResult(SimStats stats)
{
//m_log.Warn("SendSimStats");
}
void EventManager_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
{
string msg = (string.Format("EventManager_OnObjectBeingRemovedFromScene" + System.Environment.NewLine +
"REMOVE: ownerID {0}, groupID {1}, pos {2}, rot {3}, shape {4}, id {5}, localID {6}", sog.OwnerID.ToString(), sog.GroupID.ToString(), sog.RootPart.GroupPosition.ToString(), sog.Rotation.ToString(), sog.RootPart.Shape.ToString(), sog.UUID.ToString(), sog.LocalId.ToString()));
m_server.Broadcast(msg);
m_log.Warn("[REGION SYNC SERVER MODULE] " + msg);
DebugSceneStats();
}
void SceneGraph_OnObjectRemove(EntityBase obj)
{
SceneObjectGroup sog = (SceneObjectGroup)obj;
string msg = (string.Format("SceneGraph_OnObjectRemove" + System.Environment.NewLine +
"REMOVE: ownerID {0}, groupID {1}, pos {2}, rot {3}, shape {4}, id {5}, localID {6}", sog.OwnerID.ToString(), sog.GroupID.ToString(), sog.RootPart.GroupPosition.ToString(), sog.Rotation.ToString(), sog.RootPart.Shape.ToString(), sog.UUID.ToString(), sog.LocalId.ToString()));
m_server.Broadcast(msg);
m_log.Warn("[REGION SYNC SERVER MODULE] " + msg);
DebugSceneStats();
}
void SceneGraph_OnObjectDuplicate(EntityBase original, EntityBase clone)
{
SceneObjectGroup sog1 = (SceneObjectGroup)original;
SceneObjectGroup sog2 = (SceneObjectGroup)clone;
string msg = (string.Format("SceneGraph_OnObjectDuplicate" +
System.Environment.NewLine +
"ORIGINAL: ownerID {0}, groupID {1}, pos {2}, rot {3}, shape {4}, id {5}, localID {6}" +
System.Environment.NewLine +
"CLONE: ownerID {7}, groupID {8}, pos {9}, rot {10}, shape {11}, id {12}, localID {13}",
sog1.OwnerID.ToString(), sog1.GroupID.ToString(), sog1.RootPart.GroupPosition.ToString(), sog1.Rotation.ToString(), sog1.RootPart.Shape.ToString(), sog1.UUID.ToString(), sog1.LocalId.ToString(),
sog2.OwnerID.ToString(), sog2.GroupID.ToString(), sog2.RootPart.GroupPosition.ToString(), sog2.Rotation.ToString(), sog2.RootPart.Shape.ToString(), sog2.UUID.ToString(), sog2.LocalId.ToString()));
m_server.Broadcast(msg);
m_log.Warn("[REGION SYNC SERVER MODULE] " + msg);
m_log.WarnFormat("[REGION SYNC SERVER MODULE] SceneGraph_OnObjectDuplicate");
DebugSceneStats();
}
void SceneGraph_OnObjectCreate(EntityBase obj)
{
SceneObjectGroup sog = (SceneObjectGroup)obj;
string msg = (string.Format("SceneGraph_OnObjectCreate" + System.Environment.NewLine +
"CREATE: ownerID {0}, groupID {1}, pos {2}, rot {3}, shape {4}, id {5}, localID {6}", sog.OwnerID.ToString(), sog.GroupID.ToString(), sog.RootPart.GroupPosition.ToString(), sog.Rotation.ToString(), sog.RootPart.Shape.ToString(), sog.UUID.ToString(), sog.LocalId.ToString()));
m_server.Broadcast(msg);
m_log.Warn("[REGION SYNC SERVER MODULE] " + msg);
//DebugSceneStats();
}
void EventManager_OnLandObjectRemoved(UUID globalID)
{
m_log.WarnFormat("[REGION SYNC SERVER MODULE] EventManager_OnLandObjectRemoved");
DebugSceneStats();
}
void EventManager_OnLandObjectAdded(ILandObject newParcel)
{
m_log.WarnFormat("[REGION SYNC SERVER MODULE] EventManager_OnLandObjectAdded");
DebugSceneStats();
}
void EventManager_OnClientMovement(ScenePresence client)
{
m_moveCounter++;
if (m_moveCounter % 100 == 0)
{
string msg = (string.Format("EventManager_OnClientMovement - Event has been triggered 100 times"));
m_server.Broadcast(msg);
m_log.Warn("REGION SYNC SERVER MODULE] " + msg);
}
}
void EventManager_OnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
m_log.WarnFormat("[REGION SYNC SERVER MODULE] (OnAvatarEnteringNewParcel) Avatar \"{0}\" has joined the scene (1) {2} {3} {4}", avatar.Name, avatar.ControllingClient.AgentId.ToString(), avatar.UUID.ToString(), localLandID, regionID.ToString());
DebugSceneStats();
}
private void EventManager_OnNewClient(IClientAPI client)
{
ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
if (presence != null)
{
m_log.WarnFormat("[REGION SYNC SERVER MODULE] (OnNewClient) \"{0}\"", presence.Name);
DebugSceneStats();
}
else
{
m_log.WarnFormat("[REGION SYNC SERVER MODULE] (OnNewClient) A new client connected but module could not get ScenePresence");
}
}
private void EventManager_OnNewPresence(ScenePresence presence)
{
m_log.WarnFormat("[REGION SYNC SERVER MODULE] Avatar \"{0}\" (1) {2} has joined the scene", presence.Firstname + " " + presence.Lastname, presence.ControllingClient.AgentId.ToString(), presence.UUID.ToString());
DebugSceneStats();
}
* */
private void EventManager_OnRemovePresence(UUID agentID)
{
ScenePresence avatar;
if (m_scene.TryGetAvatar(agentID, out avatar))
{
m_log.WarnFormat("[REGION SYNC SERVER MODULE] Avatar \"{0}\" (1) {2} has left the scene", avatar.Firstname + " " + avatar.Lastname, agentID.ToString(), avatar.UUID.ToString());
}
else
{
m_log.WarnFormat("[REGION SYNC SERVER MODULE] Avatar \"unknown\" has left the scene");
}
OSDArray data = new OSDArray();
data.Add(OSD.FromULong(avatar.RegionHandle));
data.Add(OSD.FromUInteger(avatar.LocalId));
RegionSyncMessage rsm = new RegionSyncMessage(RegionSyncMessage.MsgType.RemoveAvatar, data.ToString());
m_server.Broadcast(rsm);
}
#endregion
/*
private void DebugSceneStats()
{
List<ScenePresence> avatars = m_scene.GetAvatars();
List<EntityBase> entities = m_scene.GetEntities();
m_log.WarnFormat("There are {0} avatars and {1} entities in the scene", avatars.Count, entities.Count);
}
public IClientAPI ClientAggregator
{
get {return m_clientAggregator;}
}
private void AddAvatars()
{
for (int i = 0; i < 1; i++)
{
MyNpcCharacter m_character = new MyNpcCharacter(m_scene, this);
m_scene.AddNewClient(m_character);
m_scene.AgentCrossing(m_character.AgentId, m_character.StartPos, false);
}
}
*/
}
}

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@ -56,6 +56,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public event ImprovedInstantMessage OnInstantMessage; public event ImprovedInstantMessage OnInstantMessage;
public event ChatMessage OnChatFromClient; public event ChatMessage OnChatFromClient;
public event ChatMessageRaw OnChatFromClientRaw;
public event TextureRequest OnRequestTexture; public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject; public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain; public event ModifyTerrain OnModifyTerrain;
@ -86,6 +87,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public event GenericCall1 OnCompleteMovementToRegion; public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate; public event UpdateAgent OnAgentUpdate;
public event UpdateAgentRaw OnAgentUpdateRaw;
public event AgentRequestSit OnAgentRequestSit; public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit; public event AgentSit OnAgentSit;
public event AvatarPickerRequest OnAvatarPickerRequest; public event AvatarPickerRequest OnAvatarPickerRequest;

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@ -319,6 +319,33 @@ namespace OpenSim.Region.Framework.Scenes
protected IDialogModule m_dialogModule; protected IDialogModule m_dialogModule;
protected IEntityTransferModule m_teleportModule; protected IEntityTransferModule m_teleportModule;
protected IRegionSyncServerModule m_regionSyncServerModule;
protected IRegionSyncClientModule m_regionSyncClientModule;
public Object regionSyncLock = new Object();
public IRegionSyncServerModule RegionSyncServerModule
{
get { return m_regionSyncServerModule; }
set { m_regionSyncServerModule = value; }
}
public IRegionSyncClientModule RegionSyncClientModule
{
get { return m_regionSyncClientModule; }
set { m_regionSyncClientModule = value; }
}
public bool IsSyncedClient()
{
return (m_regionSyncClientModule != null && m_regionSyncClientModule.Active && m_regionSyncClientModule.Synced);
}
public bool IsSyncedServer()
{
return (m_regionSyncServerModule != null && m_regionSyncServerModule.Active && m_regionSyncServerModule.Synced);
}
protected ICapabilitiesModule m_capsModule; protected ICapabilitiesModule m_capsModule;
public ICapabilitiesModule CapsModule public ICapabilitiesModule CapsModule
{ {
@ -1219,6 +1246,8 @@ namespace OpenSim.Region.Framework.Scenes
m_dialogModule = RequestModuleInterface<IDialogModule>(); m_dialogModule = RequestModuleInterface<IDialogModule>();
m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
m_teleportModule = RequestModuleInterface<IEntityTransferModule>(); m_teleportModule = RequestModuleInterface<IEntityTransferModule>();
RegionSyncServerModule = RequestModuleInterface<IRegionSyncServerModule>();
RegionSyncClientModule = RequestModuleInterface<IRegionSyncClientModule>();
} }
#endregion #endregion
@ -1290,6 +1319,9 @@ namespace OpenSim.Region.Framework.Scenes
if (m_frame % m_update_presences == 0) if (m_frame % m_update_presences == 0)
m_sceneGraph.UpdatePresences(); m_sceneGraph.UpdatePresences();
if (IsSyncedServer())
m_regionSyncServerModule.SendUpdates();
int tmpPhysicsMS2 = Util.EnvironmentTickCount(); int tmpPhysicsMS2 = Util.EnvironmentTickCount();
if ((m_frame % m_update_physics == 0) && m_physics_enabled) if ((m_frame % m_update_physics == 0) && m_physics_enabled)
m_sceneGraph.UpdatePreparePhysics(); m_sceneGraph.UpdatePreparePhysics();
@ -2449,8 +2481,14 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="client"></param> /// <param name="client"></param>
public override void AddNewClient(IClientAPI client) public override void AddNewClient(IClientAPI client)
{ {
AddNewClient2(client, true);
}
public void AddNewClient2(IClientAPI client, bool managed)
{
bool vialogin = false; bool vialogin = false;
if(managed)
m_clientManager.Add(client); m_clientManager.Add(client);
CheckHeartbeat(); CheckHeartbeat();
@ -3069,6 +3107,11 @@ namespace OpenSim.Region.Framework.Scenes
} }
m_eventManager.TriggerOnRemovePresence(agentID); m_eventManager.TriggerOnRemovePresence(agentID);
if(IsSyncedServer())
RegionSyncServerModule.DeleteObject(avatar.RegionHandle, avatar.LocalId);
else
{
ForEachClient( ForEachClient(
delegate(IClientAPI client) delegate(IClientAPI client)
{ {
@ -3077,6 +3120,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (NullReferenceException) { } catch (NullReferenceException) { }
}); });
ForEachScenePresence( ForEachScenePresence(
delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
@ -3085,6 +3129,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
agentTransactions.RemoveAgentAssetTransactions(agentID); agentTransactions.RemoveAgentAssetTransactions(agentID);
} }
}
// Remove the avatar from the scene // Remove the avatar from the scene
m_sceneGraph.RemoveScenePresence(agentID); m_sceneGraph.RemoveScenePresence(agentID);
@ -3154,6 +3199,11 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
} }
} }
// REGION SYNC
if( IsSyncedServer() )
RegionSyncServerModule.DeleteObject(m_regionHandle, localID);
else
ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
} }
@ -4198,8 +4248,11 @@ namespace OpenSim.Region.Framework.Scenes
/// ///
/// </summary> /// </summary>
/// <param name="action"></param> /// <param name="action"></param>
static int s_ForEachPresenceCounter = 0;
public void ForEachScenePresence(Action<ScenePresence> action) public void ForEachScenePresence(Action<ScenePresence> action)
{ {
if (IsSyncedServer())
return;
// We don't want to try to send messages if there are no avatars. // We don't want to try to send messages if there are no avatars.
if (m_sceneGraph != null) if (m_sceneGraph != null)
{ {
@ -4289,11 +4342,18 @@ namespace OpenSim.Region.Framework.Scenes
public void ForEachClient(Action<IClientAPI> action) public void ForEachClient(Action<IClientAPI> action)
{ {
// REGION SYNC
if (IsSyncedServer())
return;
ForEachClient(action, m_useAsyncWhenPossible); ForEachClient(action, m_useAsyncWhenPossible);
} }
public void ForEachClient(Action<IClientAPI> action, bool doAsynchronous) public void ForEachClient(Action<IClientAPI> action, bool doAsynchronous)
{ {
// REGION SYNC
if (IsSyncedServer())
return;
// FIXME: Asynchronous iteration is disabled until we have a threading model that // FIXME: Asynchronous iteration is disabled until we have a threading model that
// can support calling this function from an async packet handler without // can support calling this function from an async packet handler without
// potentially deadlocking // potentially deadlocking

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@ -801,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
/// <param name="fullID"></param> /// <param name="fullID"></param>
/// <returns>null if no scene object group containing that prim is found</returns> /// <returns>null if no scene object group containing that prim is found</returns>
private SceneObjectGroup GetGroupByPrim(UUID fullID) public SceneObjectGroup GetGroupByPrim(UUID fullID)
{ {
SceneObjectGroup sog; SceneObjectGroup sog;
lock (SceneObjectGroupsByFullID) lock (SceneObjectGroupsByFullID)

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@ -1268,22 +1268,27 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectPart part in m_parts.Values) foreach (SceneObjectPart part in m_parts.Values)
{ {
// part.Inventory.RemoveScriptInstances(); // part.Inventory.RemoveScriptInstances();
// REGION SYNC
if (Scene.IsSyncedServer())
{
Scene.RegionSyncServerModule.DeleteObject(part.RegionHandle, part.LocalId);
return;
}
ScenePresence[] avatars = Scene.GetScenePresences(); Scene.ForEachScenePresence(delegate(ScenePresence avatar)
for (int i = 0; i < avatars.Length; i++)
{ {
if (avatars[i].ParentID == LocalId) if (avatar.ParentID == LocalId)
{ {
avatars[i].StandUp(); avatar.StandUp();
} }
if (!silent) if (!silent)
{ {
part.UpdateFlag = 0; part.UpdateFlag = 0;
if (part == m_rootPart) if (part == m_rootPart)
avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
}
} }
});
} }
} }
} }

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@ -1260,11 +1260,11 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void AddFullUpdateToAllAvatars() public void AddFullUpdateToAllAvatars()
{ {
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); // REGION SYNC
for (int i = 0; i < avatars.Length; i++) if (m_parentGroup.Scene.IsSyncedServer())
{ m_parentGroup.Scene.RegionSyncServerModule.QueuePartForUpdate(this);
avatars[i].SceneViewer.QueuePartForUpdate(this);
} m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) { avatar.SceneViewer.QueuePartForUpdate(this); });
} }
public void AddFullUpdateToAvatar(ScenePresence presence) public void AddFullUpdateToAvatar(ScenePresence presence)
@ -1285,11 +1285,10 @@ namespace OpenSim.Region.Framework.Scenes
/// Terse updates /// Terse updates
public void AddTerseUpdateToAllAvatars() public void AddTerseUpdateToAllAvatars()
{ {
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); if (m_parentGroup.Scene.IsSyncedServer())
for (int i = 0; i < avatars.Length; i++) m_parentGroup.Scene.RegionSyncServerModule.QueuePartForUpdate(this);
{
avatars[i].SceneViewer.QueuePartForUpdate(this); m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) { avatar.SceneViewer.QueuePartForUpdate(this); });
}
} }
public void AddTerseUpdateToAvatar(ScenePresence presence) public void AddTerseUpdateToAvatar(ScenePresence presence)
@ -2877,11 +2876,10 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void SendFullUpdateToAllClients() public void SendFullUpdateToAllClients()
{ {
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
for (int i = 0; i < avatars.Length; i++)
{ {
SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID)); SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
} });
} }
/// <summary> /// <summary>
@ -2890,13 +2888,12 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="agentID"></param> /// <param name="agentID"></param>
public void SendFullUpdateToAllClientsExcept(UUID agentID) public void SendFullUpdateToAllClientsExcept(UUID agentID)
{ {
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
for (int i = 0; i < avatars.Length; i++)
{ {
// Ugly reference :( // Ugly reference :(
if (avatars[i].UUID != agentID) if (avatar.UUID != agentID)
SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID)); SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
} });
} }
/// <summary> /// <summary>
@ -3096,11 +3093,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void SendTerseUpdateToAllClients() public void SendTerseUpdateToAllClients()
{ {
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) { SendTerseUpdateToClient(avatar.ControllingClient); });
for (int i = 0; i < avatars.Length; i++)
{
SendTerseUpdateToClient(avatars[i].ControllingClient);
}
} }
public void SetAttachmentPoint(uint AttachmentPoint) public void SetAttachmentPoint(uint AttachmentPoint)

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@ -688,9 +688,12 @@ namespace OpenSim.Region.Framework.Scenes
AbsolutePosition = posLastSignificantMove = m_CameraCenter = AbsolutePosition = posLastSignificantMove = m_CameraCenter =
m_lastCameraCenter = m_controllingClient.StartPos; m_lastCameraCenter = m_controllingClient.StartPos;
if (!m_scene.IsSyncedServer())
{
m_reprioritization_timer = new Timer(world.ReprioritizationInterval); m_reprioritization_timer = new Timer(world.ReprioritizationInterval);
m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize); m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize);
m_reprioritization_timer.AutoReset = false; m_reprioritization_timer.AutoReset = false;
}
AdjustKnownSeeds(); AdjustKnownSeeds();
@ -730,6 +733,9 @@ namespace OpenSim.Region.Framework.Scenes
m_controllingClient.OnSetAppearance += SetAppearance; m_controllingClient.OnSetAppearance += SetAppearance;
m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
//m_controllingClient.OnCompleteMovementToRegion += SendInitialData; //m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
// REGION SYNC
if(!m_scene.IsSyncedClient())
m_controllingClient.OnAgentUpdate += HandleAgentUpdate; m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit; m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit;
m_controllingClient.OnAgentSit += HandleAgentSit; m_controllingClient.OnAgentSit += HandleAgentSit;
@ -912,14 +918,11 @@ namespace OpenSim.Region.Framework.Scenes
m_isChildAgent = false; m_isChildAgent = false;
ScenePresence[] animAgents = m_scene.GetScenePresences(); m_scene.ForEachScenePresence(delegate(ScenePresence presence)
for (int i = 0; i < animAgents.Length; i++)
{ {
ScenePresence presence = animAgents[i];
if (presence != this) if (presence != this)
presence.Animator.SendAnimPackToClient(ControllingClient); presence.Animator.SendAnimPackToClient(ControllingClient);
} });
m_scene.EventManager.TriggerOnMakeRootAgent(this); m_scene.EventManager.TriggerOnMakeRootAgent(this);
} }

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@ -652,6 +652,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public event GenericMessage OnGenericMessage; public event GenericMessage OnGenericMessage;
public event ImprovedInstantMessage OnInstantMessage; public event ImprovedInstantMessage OnInstantMessage;
public event ChatMessage OnChatFromClient; public event ChatMessage OnChatFromClient;
public event ChatMessageRaw OnChatFromClientRaw;
public event TextureRequest OnRequestTexture; public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject; public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain; public event ModifyTerrain OnModifyTerrain;
@ -682,6 +683,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public event GenericCall1 OnCompleteMovementToRegion; public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate; public event UpdateAgent OnAgentUpdate;
public event UpdateAgentRaw OnAgentUpdateRaw;
public event AgentRequestSit OnAgentRequestSit; public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit; public event AgentSit OnAgentSit;
public event AvatarPickerRequest OnAvatarPickerRequest; public event AvatarPickerRequest OnAvatarPickerRequest;

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@ -163,6 +163,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public event GenericMessage OnGenericMessage; public event GenericMessage OnGenericMessage;
public event ImprovedInstantMessage OnInstantMessage; public event ImprovedInstantMessage OnInstantMessage;
public event ChatMessage OnChatFromClient; public event ChatMessage OnChatFromClient;
public event ChatMessageRaw OnChatFromClientRaw;
public event TextureRequest OnRequestTexture; public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject; public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain; public event ModifyTerrain OnModifyTerrain;
@ -192,6 +193,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public event GenericCall1 OnCompleteMovementToRegion; public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate; public event UpdateAgent OnAgentUpdate;
public event UpdateAgentRaw OnAgentUpdateRaw;
public event AgentRequestSit OnAgentRequestSit; public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit; public event AgentSit OnAgentSit;
public event AvatarPickerRequest OnAvatarPickerRequest; public event AvatarPickerRequest OnAvatarPickerRequest;

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@ -68,6 +68,7 @@ namespace OpenSim.Tests.Common.Mock
public event ImprovedInstantMessage OnInstantMessage; public event ImprovedInstantMessage OnInstantMessage;
public event ChatMessage OnChatFromClient; public event ChatMessage OnChatFromClient;
public event ChatMessageRaw OnChatFromClientRaw;
public event TextureRequest OnRequestTexture; public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject; public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain; public event ModifyTerrain OnModifyTerrain;
@ -97,6 +98,7 @@ namespace OpenSim.Tests.Common.Mock
public event GenericCall2 OnRequestWearables; public event GenericCall2 OnRequestWearables;
public event GenericCall1 OnCompleteMovementToRegion; public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate; public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgentRaw OnAgentUpdateRaw;
public event UpdateAgent OnAgentUpdate; public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit; public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit; public event AgentSit OnAgentSit;

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@ -24,7 +24,7 @@
</appender> </appender>
<root> <root>
<level value="DEBUG" /> <level value="WARN" />
<appender-ref ref="Console" /> <appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" /> <appender-ref ref="LogFileAppender" />
</root> </root>