From 421730d972dca49ffd16b7dccd800b51ba5c20ac Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 25 Apr 2008 09:47:21 +0000 Subject: [PATCH] * Used thomas' patch m884 as an example to make HUD attachments work. While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)) --- OpenSim/Region/ClientStack/ClientView.cs | 2 +- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 5b9bfdb079..db0b2cd9c7 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs @@ -2062,7 +2062,7 @@ namespace OpenSim.Region.ClientStack // Item from inventory??? outPacket.ObjectData[0].NameValue = Helpers.StringToField("AttachItemID STRING RW SV " + objectID.UUID); - outPacket.ObjectData[0].State = (byte)(((byte)AttachPoint) << 4); + outPacket.ObjectData[0].State = (byte)((AttachPoint % 16) * 16 + (AttachPoint / 16)); } // Sound Radius diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index f345dab633..5c8e1090f5 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -2288,7 +2288,7 @@ namespace OpenSim.Region.Environment.Scenes LLQuaternion mRot = RotationOffset; if (m_IsAttachment) { - remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, (byte)(((byte)m_attachmentPoint) << 4)); + remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16))); } else {