Allow fix-phantoms command to appear even if CombineContiguousRegions = false, since this allows one to go back from a megaregion to normal regions.
Adapted from a patch by Garmin Kawaguichi in http://opensimulator.org/mantis/view.php?id=6027 Garmin says that fix-phantoms allows one to reset objects when going back from megaregion to normal regions as well as the othe rway around. Thanks!0.7.4.1
parent
008c6a4610
commit
42179578fc
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@ -61,7 +61,7 @@ namespace OpenSim.Region.RegionCombinerModule
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/// <summary>
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/// Is this module enabled?
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/// </summary>
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private bool enabledYN = false;
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private bool m_combineContiguousRegions = false;
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/// <summary>
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/// This holds the root regions for the megaregions.
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@ -79,14 +79,12 @@ namespace OpenSim.Region.RegionCombinerModule
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public void Initialise(IConfigSource source)
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{
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IConfig myConfig = source.Configs["Startup"];
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enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false);
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m_combineContiguousRegions = myConfig.GetBoolean("CombineContiguousRegions", false);
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if (enabledYN)
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{
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MainConsole.Instance.Commands.AddCommand(
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"RegionCombinerModule", false, "fix-phantoms", "fix-phantoms",
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"Fixes phantom objects after an import to megaregions", FixPhantoms);
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}
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MainConsole.Instance.Commands.AddCommand(
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"RegionCombinerModule", false, "fix-phantoms", "fix-phantoms",
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"Fixes phantom objects after an import to a megaregion or a change from a megaregion back to normal regions",
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FixPhantoms);
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}
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public void Close()
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@ -95,7 +93,7 @@ namespace OpenSim.Region.RegionCombinerModule
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public void AddRegion(Scene scene)
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{
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if (enabledYN)
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if (m_combineContiguousRegions)
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scene.RegisterModuleInterface<IRegionCombinerModule>(this);
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}
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@ -105,7 +103,10 @@ namespace OpenSim.Region.RegionCombinerModule
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public void RegionLoaded(Scene scene)
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{
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if (enabledYN)
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lock (m_startingScenes)
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m_startingScenes.Add(scene.RegionInfo.originRegionID, scene);
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if (m_combineContiguousRegions)
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{
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RegionLoadedDoWork(scene);
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@ -208,7 +209,6 @@ namespace OpenSim.Region.RegionCombinerModule
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{
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return;
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}
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}
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}
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@ -220,8 +220,6 @@ namespace OpenSim.Region.RegionCombinerModule
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return;
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//
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*/
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lock (m_startingScenes)
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m_startingScenes.Add(scene.RegionInfo.originRegionID, scene);
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// Give each region a standard set of non-infinite borders
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Border northBorder = new Border();
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