* LogFile now defaults to "{apptype}.log"

* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
Sugilite
lbsa71 2007-06-09 21:45:58 +00:00
parent 42448ad129
commit 4224b695ac
83 changed files with 1371 additions and 974 deletions

View File

@ -83,22 +83,13 @@
<Compile Include="RegionServerCommsLocal.cs"> <Compile Include="RegionServerCommsLocal.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="RegionServerCommsOGS.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionServerCommsManager.cs"> <Compile Include="RegionServerCommsManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="RegionServerCommsOGS.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="UserServer\UserCommsManagerOGS.cs"> <Compile Include="GridServer\GridCommsManagerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserServer\UserCommsManagerLocal.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserServer\UserCommsManagerBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="GridServer\GridCommsManagerLocal.cs"> <Compile Include="GridServer\GridCommsManagerLocal.cs">
@ -107,7 +98,16 @@
<Compile Include="GridServer\GridCommsManagerOGS.cs"> <Compile Include="GridServer\GridCommsManagerOGS.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="GridServer\GridCommsManagerBase.cs"> <Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserServer\UserCommsManagerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserServer\UserCommsManagerLocal.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserServer\UserCommsManagerOGS.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>

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@ -0,0 +1,51 @@
<?xml version="1.0" ?>
<project name="OpenGrid.Framework.Communications" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenGrid.Framework.Communications" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="RegionServerCommsLocal.cs" />
<include name="RegionServerCommsManager.cs" />
<include name="RegionServerCommsOGS.cs" />
<include name="GridServer/GridCommsManagerBase.cs" />
<include name="GridServer/GridCommsManagerLocal.cs" />
<include name="GridServer/GridCommsManagerOGS.cs" />
<include name="Properties/AssemblyInfo.cs" />
<include name="UserServer/UserCommsManagerBase.cs" />
<include name="UserServer/UserCommsManagerLocal.cs" />
<include name="UserServer/UserCommsManagerOGS.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../bin/OpenSim.Framework.dll" />
<include name="../../bin/libsecondlife.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -54,6 +54,12 @@ namespace OpenSim.Framework.Console
this.cmdparser = cmdparser; this.cmdparser = cmdparser;
this.m_silent = silent; this.m_silent = silent;
System.Console.WriteLine("ServerConsole.cs - creating new local console"); System.Console.WriteLine("ServerConsole.cs - creating new local console");
if( String.IsNullOrEmpty( LogFile ) )
{
LogFile = componentname + ".log";
}
System.Console.WriteLine("Logs will be saved to current directory in " + LogFile); System.Console.WriteLine("Logs will be saved to current directory in " + LogFile);
Log = File.AppendText(LogFile); Log = File.AppendText(LogFile);
Log.WriteLine("========================================================================"); Log.WriteLine("========================================================================");

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -94,6 +94,7 @@ namespace OpenSim.Framework.Interfaces
void OutPacket(Packet newPack); void OutPacket(Packet newPack);
void SendWearables(AvatarWearable[] wearables); void SendWearables(AvatarWearable[] wearables);
void SendRegionHandshake(RegionInfo regionInfo); void SendRegionHandshake(RegionInfo regionInfo);
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendLayerData(float[] map); void SendLayerData(float[] map);
void MoveAgentIntoRegion(RegionInfo regInfo); void MoveAgentIntoRegion(RegionInfo regInfo);

View File

@ -10,6 +10,9 @@ namespace OpenSim.Framework.Interfaces
{ {
void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child); void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child);
void RemoveAvatar(LLUUID agentID); void RemoveAvatar(LLUUID agentID);
RegionInfo GetRegionInfo();
RegionInfo RegionInfo { get; }
object SyncRoot { get; }
uint NextLocalId { get; }
} }
} }

View File

@ -90,58 +90,49 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="RegionCommsHostBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AgentInventory.cs"> <Compile Include="AgentInventory.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="AuthenticateSessionBase.cs"> <Compile Include="AuthenticateSessionBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Util.cs"> <Compile Include="BlockingQueue.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Remoting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserProfileManagerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LoginService.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="IRegionCommsHost.cs"> <Compile Include="IRegionCommsHost.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="UserProfileManager.cs"> <Compile Include="LoginService.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="BlockingQueue.cs"> <Compile Include="RegionCommsHostBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="UserProfile.cs"> <Compile Include="Remoting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimProfileBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="SimProfile.cs"> <Compile Include="SimProfile.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\LocalGridBase.cs"> <Compile Include="SimProfileBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\RemoteGridBase.cs"> <Compile Include="UserProfile.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\IUserServer.cs"> <Compile Include="UserProfileManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserProfileManagerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Util.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\IAssetServer.cs"> <Compile Include="Interfaces\IAssetServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\IWorld.cs"> <Compile Include="Interfaces\IClientAPI.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\IGridServer.cs"> <Compile Include="Interfaces\IGridServer.cs">
@ -150,25 +141,37 @@
<Compile Include="Interfaces\ILocalStorage.cs"> <Compile Include="Interfaces\ILocalStorage.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\IClientAPI.cs"> <Compile Include="Interfaces\IUserServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Scripting\IScriptEngine.cs"> <Compile Include="Interfaces\IWorld.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Scripting\IScriptAPI.cs"> <Compile Include="Interfaces\LocalGridBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Remoting\IProxyServerHost.cs"> <Compile Include="Interfaces\RemoteGridBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\Config\IGenericConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\Config\IGridConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\Config\IUserConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\Remoting\IGridServerHost.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Remoting\IProxyServerClient.cs"> <Compile Include="Interfaces\Remoting\IProxyServerClient.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Remoting\IRegionGridClient.cs"> <Compile Include="Interfaces\Remoting\IProxyServerHost.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Remoting\IGridServerHost.cs"> <Compile Include="Interfaces\Remoting\IRegionGridClient.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Remoting\IRegionSimHost.cs"> <Compile Include="Interfaces\Remoting\IRegionSimHost.cs">
@ -177,34 +180,25 @@
<Compile Include="Interfaces\Remoting\RegionGridClientBase.cs"> <Compile Include="Interfaces\Remoting\RegionGridClientBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Config\IGenericConfig.cs"> <Compile Include="Interfaces\Scripting\IScriptAPI.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Config\IUserConfig.cs"> <Compile Include="Interfaces\Scripting\IScriptEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\Config\IGridConfig.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\NeighbourInfo.cs"> <Compile Include="Types\AgentCiruitData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\NetworkServersInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\RegionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ParcelData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\AgentWearable.cs"> <Compile Include="Types\AgentWearable.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\PrimData.cs"> <Compile Include="Types\AssetBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetLandmark.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\AssetStorage.cs"> <Compile Include="Types\AssetStorage.cs">
@ -213,19 +207,25 @@
<Compile Include="Types\EstateSettings.cs"> <Compile Include="Types\EstateSettings.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\OSVector3.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AgentCiruitData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\Login.cs"> <Compile Include="Types\Login.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\AssetLandmark.cs"> <Compile Include="Types\NeighbourInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\AssetBase.cs"> <Compile Include="Types\NetworkServersInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\OSVector3.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ParcelData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\RegionInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -11,52 +11,52 @@
<resources prefix="OpenSim.Framework" dynamicprefix="true" > <resources prefix="OpenSim.Framework" dynamicprefix="true" >
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="RegionCommsHostBase.cs" />
<include name="AgentInventory.cs" /> <include name="AgentInventory.cs" />
<include name="AuthenticateSessionBase.cs" /> <include name="AuthenticateSessionBase.cs" />
<include name="Util.cs" />
<include name="Remoting.cs" />
<include name="UserProfileManagerBase.cs" />
<include name="LoginService.cs" />
<include name="IRegionCommsHost.cs" />
<include name="UserProfileManager.cs" />
<include name="BlockingQueue.cs" /> <include name="BlockingQueue.cs" />
<include name="UserProfile.cs" /> <include name="IRegionCommsHost.cs" />
<include name="SimProfileBase.cs" /> <include name="LoginService.cs" />
<include name="RegionCommsHostBase.cs" />
<include name="Remoting.cs" />
<include name="SimProfile.cs" /> <include name="SimProfile.cs" />
<include name="Interfaces/LocalGridBase.cs" /> <include name="SimProfileBase.cs" />
<include name="Interfaces/RemoteGridBase.cs" /> <include name="UserProfile.cs" />
<include name="Interfaces/IUserServer.cs" /> <include name="UserProfileManager.cs" />
<include name="UserProfileManagerBase.cs" />
<include name="Util.cs" />
<include name="Interfaces/IAssetServer.cs" /> <include name="Interfaces/IAssetServer.cs" />
<include name="Interfaces/IWorld.cs" /> <include name="Interfaces/IClientAPI.cs" />
<include name="Interfaces/IGridServer.cs" /> <include name="Interfaces/IGridServer.cs" />
<include name="Interfaces/ILocalStorage.cs" /> <include name="Interfaces/ILocalStorage.cs" />
<include name="Interfaces/IClientAPI.cs" /> <include name="Interfaces/IUserServer.cs" />
<include name="Interfaces/Scripting/IScriptEngine.cs" /> <include name="Interfaces/IWorld.cs" />
<include name="Interfaces/Scripting/IScriptAPI.cs" /> <include name="Interfaces/LocalGridBase.cs" />
<include name="Interfaces/Remoting/IProxyServerHost.cs" /> <include name="Interfaces/RemoteGridBase.cs" />
<include name="Interfaces/Remoting/IProxyServerClient.cs" /> <include name="Interfaces/Config/IGenericConfig.cs" />
<include name="Interfaces/Remoting/IRegionGridClient.cs" /> <include name="Interfaces/Config/IGridConfig.cs" />
<include name="Interfaces/Config/IUserConfig.cs" />
<include name="Interfaces/Remoting/IGridServerHost.cs" /> <include name="Interfaces/Remoting/IGridServerHost.cs" />
<include name="Interfaces/Remoting/IProxyServerClient.cs" />
<include name="Interfaces/Remoting/IProxyServerHost.cs" />
<include name="Interfaces/Remoting/IRegionGridClient.cs" />
<include name="Interfaces/Remoting/IRegionSimHost.cs" /> <include name="Interfaces/Remoting/IRegionSimHost.cs" />
<include name="Interfaces/Remoting/RegionGridClientBase.cs" /> <include name="Interfaces/Remoting/RegionGridClientBase.cs" />
<include name="Interfaces/Config/IGenericConfig.cs" /> <include name="Interfaces/Scripting/IScriptAPI.cs" />
<include name="Interfaces/Config/IUserConfig.cs" /> <include name="Interfaces/Scripting/IScriptEngine.cs" />
<include name="Interfaces/Config/IGridConfig.cs" />
<include name="Properties/AssemblyInfo.cs" /> <include name="Properties/AssemblyInfo.cs" />
<include name="Types/NeighbourInfo.cs" /> <include name="Types/AgentCiruitData.cs" />
<include name="Types/NetworkServersInfo.cs" />
<include name="Types/RegionInfo.cs" />
<include name="Types/ParcelData.cs" />
<include name="Types/AgentWearable.cs" /> <include name="Types/AgentWearable.cs" />
<include name="Types/PrimData.cs" /> <include name="Types/AssetBase.cs" />
<include name="Types/AssetLandmark.cs" />
<include name="Types/AssetStorage.cs" /> <include name="Types/AssetStorage.cs" />
<include name="Types/EstateSettings.cs" /> <include name="Types/EstateSettings.cs" />
<include name="Types/OSVector3.cs" />
<include name="Types/AgentCiruitData.cs" />
<include name="Types/Login.cs" /> <include name="Types/Login.cs" />
<include name="Types/AssetLandmark.cs" /> <include name="Types/NeighbourInfo.cs" />
<include name="Types/AssetBase.cs" /> <include name="Types/NetworkServersInfo.cs" />
<include name="Types/OSVector3.cs" />
<include name="Types/ParcelData.cs" />
<include name="Types/PrimData.cs" />
<include name="Types/RegionInfo.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">
<lib> <lib>

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@ -14,5 +14,20 @@ namespace OpenSim.Framework.Types
{ {
} }
public static AvatarWearable[] DefaultWearables
{
get
{
AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
for (int i = 0; i < 13; i++)
{
defaultWearables[i] = new AvatarWearable();
}
defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
defaultWearables[0].ItemID = LLUUID.Random();
return defaultWearables;
}
}
} }
} }

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -1,10 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Servers
{
public class BaseServer
{
}
}

View File

@ -92,13 +92,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="LoginServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="BaseHttpServer.cs"> <Compile Include="BaseHttpServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="BaseServer.cs"> <Compile Include="CheckSumServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="IRestHandler.cs"> <Compile Include="IRestHandler.cs">
@ -107,18 +104,18 @@
<Compile Include="LocalUserProfileManager.cs"> <Compile Include="LocalUserProfileManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="XmlRpcMethod.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LoginResponse.cs"> <Compile Include="LoginResponse.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="CheckSumServer.cs"> <Compile Include="LoginServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="UDPServerBase.cs"> <Compile Include="UDPServerBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="XmlRpcMethod.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup> <PropertyGroup>

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@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -11,15 +11,14 @@
<resources prefix="OpenSim.Servers" dynamicprefix="true" > <resources prefix="OpenSim.Servers" dynamicprefix="true" >
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="LoginServer.cs" />
<include name="BaseHttpServer.cs" /> <include name="BaseHttpServer.cs" />
<include name="BaseServer.cs" /> <include name="CheckSumServer.cs" />
<include name="IRestHandler.cs" /> <include name="IRestHandler.cs" />
<include name="LocalUserProfileManager.cs" /> <include name="LocalUserProfileManager.cs" />
<include name="XmlRpcMethod.cs" />
<include name="LoginResponse.cs" /> <include name="LoginResponse.cs" />
<include name="CheckSumServer.cs" /> <include name="LoginServer.cs" />
<include name="UDPServerBase.cs" /> <include name="UDPServerBase.cs" />
<include name="XmlRpcMethod.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">
<lib> <lib>

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@ -70,58 +70,58 @@
<ItemGroup> <ItemGroup>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="XmlRpcBoxcarRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcResponseSerializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Logger.cs"> <Compile Include="Logger.cs">
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</Compile> </Compile>
<Compile Include="XmlRpcRequestDeserializer.cs">
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<Compile Include="XmlRpcExposedAttribute.cs">
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<Compile Include="XmlRpcResponse.cs">
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<Compile Include="XmlRpcException.cs">
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<Compile Include="XmlRpcResponder.cs">
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<Compile Include="XmlRpcResponseDeserializer.cs">
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</Compile>
<Compile Include="XmlRpcServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcErrorCodes.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcSerializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcSystemObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimpleHttpRequest.cs"> <Compile Include="SimpleHttpRequest.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="XmlRpcBoxcarRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcClientProxy.cs"> <Compile Include="XmlRpcClientProxy.cs">
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</Compile> </Compile>
<Compile Include="XmlRpcDeserializer.cs">
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<Compile Include="XmlRpcErrorCodes.cs">
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<Compile Include="XmlRpcException.cs">
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<Compile Include="XmlRpcExposedAttribute.cs">
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<Compile Include="XmlRpcRequest.cs">
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<Compile Include="XmlRpcRequestDeserializer.cs">
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<Compile Include="XmlRpcRequestSerializer.cs"> <Compile Include="XmlRpcRequestSerializer.cs">
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<Compile Include="XmlRpcDeserializer.cs"> <Compile Include="XmlRpcResponder.cs">
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<Compile Include="XmlRpcResponse.cs">
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<Compile Include="XmlRpcResponseDeserializer.cs">
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<Compile Include="XmlRpcSerializer.cs">
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<Compile Include="XmlRpcServer.cs">
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<Compile Include="XmlRpcSystemObject.cs">
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<Compile Include="XmlRpcXmlTokens.cs"> <Compile Include="XmlRpcXmlTokens.cs">

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@ -1,12 +0,0 @@
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<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
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@ -11,24 +11,24 @@
<resources prefix="XMLRPC" dynamicprefix="true" > <resources prefix="XMLRPC" dynamicprefix="true" >
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="XmlRpcBoxcarRequest.cs" />
<include name="XmlRpcRequest.cs" />
<include name="XmlRpcResponseSerializer.cs" />
<include name="Logger.cs" /> <include name="Logger.cs" />
<include name="XmlRpcRequestDeserializer.cs" />
<include name="XmlRpcExposedAttribute.cs" />
<include name="XmlRpcResponse.cs" />
<include name="XmlRpcException.cs" />
<include name="XmlRpcResponder.cs" />
<include name="XmlRpcResponseDeserializer.cs" />
<include name="XmlRpcServer.cs" />
<include name="XmlRpcErrorCodes.cs" />
<include name="XmlRpcSerializer.cs" />
<include name="XmlRpcSystemObject.cs" />
<include name="SimpleHttpRequest.cs" /> <include name="SimpleHttpRequest.cs" />
<include name="XmlRpcBoxcarRequest.cs" />
<include name="XmlRpcClientProxy.cs" /> <include name="XmlRpcClientProxy.cs" />
<include name="XmlRpcRequestSerializer.cs" />
<include name="XmlRpcDeserializer.cs" /> <include name="XmlRpcDeserializer.cs" />
<include name="XmlRpcErrorCodes.cs" />
<include name="XmlRpcException.cs" />
<include name="XmlRpcExposedAttribute.cs" />
<include name="XmlRpcRequest.cs" />
<include name="XmlRpcRequestDeserializer.cs" />
<include name="XmlRpcRequestSerializer.cs" />
<include name="XmlRpcResponder.cs" />
<include name="XmlRpcResponse.cs" />
<include name="XmlRpcResponseDeserializer.cs" />
<include name="XmlRpcResponseSerializer.cs" />
<include name="XmlRpcSerializer.cs" />
<include name="XmlRpcServer.cs" />
<include name="XmlRpcSystemObject.cs" />
<include name="XmlRpcXmlTokens.cs" /> <include name="XmlRpcXmlTokens.cs" />
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<ReferencePath>C:\sugilite\bin\</ReferencePath>
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@ -88,13 +88,13 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="DB4oUserData.cs"> <Compile Include="DB4oGridData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="DB4oManager.cs"> <Compile Include="DB4oManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="DB4oGridData.cs"> <Compile Include="DB4oUserData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
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<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">

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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
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<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -11,9 +11,9 @@
<resources prefix="OpenGrid.Framework.Data.DB4o" dynamicprefix="true" > <resources prefix="OpenGrid.Framework.Data.DB4o" dynamicprefix="true" >
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="DB4oUserData.cs" />
<include name="DB4oManager.cs" />
<include name="DB4oGridData.cs" /> <include name="DB4oGridData.cs" />
<include name="DB4oManager.cs" />
<include name="DB4oUserData.cs" />
<include name="Properties/AssemblyInfo.cs" /> <include name="Properties/AssemblyInfo.cs" />
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<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">

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@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
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<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -88,19 +88,19 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="MySQLGridData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLInventoryData.cs"> <Compile Include="MySQLInventoryData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="MySQLUserData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLLogData.cs"> <Compile Include="MySQLLogData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="MySQLGridData.cs"> <Compile Include="MySQLManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLUserData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
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<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">

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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
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<ProjectTrust>0</ProjectTrust>
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<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -11,11 +11,11 @@
<resources prefix="OpenGrid.Framework.Data.MySQL" dynamicprefix="true" > <resources prefix="OpenGrid.Framework.Data.MySQL" dynamicprefix="true" >
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="MySQLInventoryData.cs" />
<include name="MySQLUserData.cs" />
<include name="MySQLManager.cs" />
<include name="MySQLLogData.cs" />
<include name="MySQLGridData.cs" /> <include name="MySQLGridData.cs" />
<include name="MySQLInventoryData.cs" />
<include name="MySQLLogData.cs" />
<include name="MySQLManager.cs" />
<include name="MySQLUserData.cs" />
<include name="Properties/AssemblyInfo.cs" /> <include name="Properties/AssemblyInfo.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">

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@ -88,10 +88,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="SQLiteManager.cs"> <Compile Include="SQLiteGridData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="SQLiteGridData.cs"> <Compile Include="SQLiteManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">

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@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
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<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -11,8 +11,8 @@
<resources prefix="OpenGrid.Framework.Data.SQLite" dynamicprefix="true" > <resources prefix="OpenGrid.Framework.Data.SQLite" dynamicprefix="true" >
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="SQLiteManager.cs" />
<include name="SQLiteGridData.cs" /> <include name="SQLiteGridData.cs" />
<include name="SQLiteManager.cs" />
<include name="Properties/AssemblyInfo.cs" /> <include name="Properties/AssemblyInfo.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">

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@ -81,9 +81,6 @@
<Compile Include="GridData.cs"> <Compile Include="GridData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="SimProfileData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ILogData.cs"> <Compile Include="ILogData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -93,6 +90,9 @@
<Compile Include="InventoryData.cs"> <Compile Include="InventoryData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="SimProfileData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserData.cs"> <Compile Include="UserData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>

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@ -1,12 +0,0 @@
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<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
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<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -12,10 +12,10 @@
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="GridData.cs" /> <include name="GridData.cs" />
<include name="SimProfileData.cs" />
<include name="ILogData.cs" /> <include name="ILogData.cs" />
<include name="IniConfig.cs" /> <include name="IniConfig.cs" />
<include name="InventoryData.cs" /> <include name="InventoryData.cs" />
<include name="SimProfileData.cs" />
<include name="UserData.cs" /> <include name="UserData.cs" />
<include name="UserProfileData.cs" /> <include name="UserProfileData.cs" />
<include name="Properties/AssemblyInfo.cs" /> <include name="Properties/AssemblyInfo.cs" />

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@ -1,12 +0,0 @@
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
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<ProjectTrust>0</ProjectTrust>
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<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -98,10 +98,10 @@
<ItemGroup> <ItemGroup>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Main.cs"> <Compile Include="AssetHttpServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="AssetHttpServer.cs"> <Compile Include="Main.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">

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@ -1,12 +0,0 @@
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
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<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
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<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -11,8 +11,8 @@
<resources prefix="OpenGridServices.AssetServer" dynamicprefix="true" > <resources prefix="OpenGridServices.AssetServer" dynamicprefix="true" >
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="Main.cs" />
<include name="AssetHttpServer.cs" /> <include name="AssetHttpServer.cs" />
<include name="Main.cs" />
<include name="Properties/AssemblyInfo.cs" /> <include name="Properties/AssemblyInfo.cs" />
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@ -1,12 +0,0 @@
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<ProjectView>ProjectFiles</ProjectView>
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@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
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@ -41,144 +41,93 @@ EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "Common\XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "Common\XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectDependencies) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
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({438A9556-0000-0000-0000-000000000000}).5 = ({2270B8FE-0000-0000-0000-000000000000}) {63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
({438A9556-0000-0000-0000-000000000000}).6 = ({8ACA2445-0000-0000-0000-000000000000}) {63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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({438A9556-0000-0000-0000-000000000000}).10 = ({642A14A8-0000-0000-0000-000000000000}) {683344D5-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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View File

@ -0,0 +1,101 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Console;
using libsecondlife;
namespace SimpleApp
{
public class MyWorld : IWorld
{
private RegionInfo m_regionInfo;
public MyWorld(RegionInfo regionInfo)
{
m_regionInfo = regionInfo;
}
private void SendLayerData(IClientAPI remoteClient)
{
float[] map = new float[65536];
for (int i = 0; i < 65536; i++)
{
int x = i % 256;
int y = i / 256;
map[i] = (float)(x + y / 2);
}
remoteClient.SendLayerData(map);
}
#region IWorld Members
void IWorld.AddNewAvatar(IClientAPI client, LLUUID agentID, bool child)
{
LLVector3 pos = new LLVector3(128, 128, 128);
client.OnRegionHandShakeReply += SendLayerData;
client.OnChatFromViewer +=
delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
// Echo it (so you know what you typed)
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
};
client.OnRequestWearables += SendWearables;
client.OnCompleteMovementToRegion += delegate()
{
client.MoveAgentIntoRegion(m_regionInfo);
};
client.OnCompleteMovementToRegion += delegate()
{
client.SendAvatarData(m_regionInfo, client.FirstName,
client.LastName, client.AgentId, 0,
pos);
client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
};
client.SendRegionHandshake(m_regionInfo);
}
private void SendWearables( IClientAPI client )
{
client.SendWearables( AvatarWearable.DefaultWearables );
}
void IWorld.RemoveAvatar(LLUUID agentID)
{
}
RegionInfo IWorld.RegionInfo
{
get { return m_regionInfo; }
}
object IWorld.SyncRoot
{
get { return this; }
}
private uint m_nextLocalId = 1;
uint IWorld.NextLocalId
{
get { return m_nextLocalId++; }
}
#endregion
}
}

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@ -0,0 +1,110 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim;
using OpenSim.Servers;
using OpenSim.GridInterfaces.Local;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.UserServer;
using OpenSim.Framework.Console;
using OpenSim.world;
using OpenSim.Physics.Manager;
using OpenSim.Assets;
using libsecondlife;
namespace SimpleApp
{
class Program : IAssetReceiver, conscmd_callback
{
private ConsoleBase m_console;
private void Run()
{
m_console = new ConsoleBase(null, "SimpleApp", this, false);
MainConsole.Instance = m_console;
CheckSumServer checksumServer = new CheckSumServer(12036);
checksumServer.ServerListener();
string simAddr = "127.0.0.1";
int simPort = 9000;
LoginServer loginServer = new LoginServer( simAddr, simPort, 0, 0, false );
loginServer.Startup();
AuthenticateSessionsLocal localSessions = new AuthenticateSessionsLocal();
loginServer.SetSessionHandler(localSessions.AddNewSessionHandler );
InventoryCache inventoryCache = new InventoryCache();
LocalAssetServer assetServer = new LocalAssetServer();
assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
assetServer.SetReceiver(this);
AssetCache assetCache = new AssetCache(assetServer);
UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_console, localSessions );
PacketServer packetServer = new PacketServer( udpServer, (uint) simPort );
udpServer.ServerListener();
ClientView.TerrainManager = new TerrainManager(new SecondLife());
RegionInfo regionInfo = new RegionInfo();
udpServer.LocalWorld = new MyWorld( regionInfo );
// World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo);
// PhysicsScene physicsScene = new NullPhysicsScene();
// world.PhysicsScene = physicsScene;
// udpServer.LocalWorld = world;
BaseHttpServer httpServer = new BaseHttpServer( simPort );
httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod );
httpServer.Start();
m_console.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
m_console.ReadLine();
}
private void AddNewSessionHandler(Login loginData)
{
m_console.WriteLine( LogPriority.NORMAL, "Recieved Login from [{0}] [{1}]", loginData.First, loginData.Last );
}
#region IAssetReceiver Members
public void AssetReceived( AssetBase asset, bool IsTexture)
{
throw new Exception("The method or operation is not implemented.");
}
public void AssetNotFound( AssetBase asset)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
#region conscmd_callback Members
public void RunCmd(string cmd, string[] cmdparams)
{
throw new Exception("The method or operation is not implemented.");
}
public void Show(string ShowWhat)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
static void Main(string[] args)
{
Program app = new Program();
app.Run();
}
}
}

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@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SimpleApp")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Playahead AB")]
[assembly: AssemblyProduct("SimpleApp")]
[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,86 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{AD062D99-DD53-4D37-A4B8-2AF635377AEB}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SimpleApp</RootNamespace>
<AssemblyName>SimpleApp</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="MyWorld.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
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<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
<Name>OpenSim.Physics.Manager</Name>
</ProjectReference>
<ProjectReference Include="..\..\OpenSim.RegionServer\OpenSim.RegionServer.csproj">
<Project>{632E1BFD-0000-0000-0000-000000000000}</Project>
<Name>OpenSim.RegionServer</Name>
</ProjectReference>
<ProjectReference Include="..\..\OpenSim.World\OpenSim.World.csproj">
<Project>{642A14A8-0000-0000-0000-000000000000}</Project>
<Name>OpenSim.World</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using System.Net;
using libsecondlife.Packets;
using OpenSim.Assets;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace SimpleApp2
{
public class MyClientView : ClientView
{
private float[] m_map;
private Dictionary<uint, IClientAPI> m_clientAPIs;
public MyClientView(float[] map, Dictionary<uint, IClientAPI> clientAPIs, EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
: base(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions)
{
m_map = map;
m_clientAPIs = clientAPIs;
OnRegionHandShakeReply += RegionHandShakeReplyHandler;
OnChatFromViewer += ChatHandler;
OnRequestWearables += RequestWearablesHandler;
OnCompleteMovementToRegion += CompleteMovementToRegionHandler;
}
private void ChatHandler(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
// Echo it (so you know what you typed)
SendChatMessage(message, type, fromPos, fromName, fromAgentID);
SendChatMessage("Ready.", 1, fromPos, "System", LLUUID.Zero);
}
private void CompleteMovementToRegionHandler()
{
LLVector3 pos = new LLVector3(128, 128, 128);
MoveAgentIntoRegion(m_world.RegionInfo);
SendAvatarData( m_world.RegionInfo, FirstName,
LastName, AgentId, 0,
pos);
SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero);
// OpenSim.world.Primitive prim = new OpenSim.world.Primitive( m_clientAPIs, m_world.RegionInfo.RegionHandle, m_world, AgentId );
// SendNewPrim( prim );
}
private void RegionHandShakeReplyHandler(IClientAPI client)
{
client.SendLayerData(m_map);
}
private void RequestWearablesHandler(IClientAPI client)
{
SendWearables(AvatarWearable.DefaultWearables);
}
}
}

View File

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim;
using OpenSim.Assets;
using System.Net;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework;
namespace SimpleApp2
{
public class MyPacketServer : PacketServer
{
private float[] m_map;
public MyPacketServer(float[] map, OpenSimNetworkHandler networkHandler, uint port ) : base( networkHandler, port )
{
m_map = map;
}
protected override ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
{
// (EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
return new MyClientView(m_map, ClientAPIs, remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions);
}
}
}

View File

@ -0,0 +1,160 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim;
using OpenSim.Servers;
using OpenSim.GridInterfaces.Local;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.UserServer;
using OpenSim.Framework.Console;
using OpenSim.world;
using OpenSim.Physics.Manager;
using OpenSim.Assets;
using libsecondlife;
namespace SimpleApp2
{
class Program : IWorld, IAssetReceiver, conscmd_callback
{
private ConsoleBase m_console;
private RegionInfo m_regionInfo;
private float[] m_map;
private void Run()
{
m_console = new ConsoleBase(null, "SimpleApp", this, false);
MainConsole.Instance = m_console;
m_map = CreateMap();
CheckSumServer checksumServer = new CheckSumServer(12036);
checksumServer.ServerListener();
string simAddr = "127.0.0.1";
int simPort = 9000;
LoginServer loginServer = new LoginServer(simAddr, simPort, 0, 0, false);
loginServer.Startup();
AuthenticateSessionsLocal localSessions = new AuthenticateSessionsLocal();
loginServer.SetSessionHandler(localSessions.AddNewSessionHandler);
InventoryCache inventoryCache = new InventoryCache();
LocalAssetServer assetServer = new LocalAssetServer();
assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
assetServer.SetReceiver(this);
AssetCache assetCache = new AssetCache(assetServer);
UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_console, localSessions);
PacketServer packetServer = new MyPacketServer(m_map, udpServer, (uint) simPort );
udpServer.ServerListener();
ClientView.TerrainManager = new TerrainManager(new SecondLife());
m_regionInfo = new RegionInfo();
udpServer.LocalWorld = this;
// World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo);
// PhysicsScene physicsScene = new NullPhysicsScene();
// world.PhysicsScene = physicsScene;
// udpServer.LocalWorld = world;
BaseHttpServer httpServer = new BaseHttpServer(simPort);
httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
httpServer.Start();
m_console.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
m_console.ReadLine();
}
private float[] CreateMap()
{
float[] map = new float[65536];
for (int i = 0; i < 65536; i++)
{
int x = i % 256;
int y = i / 256;
map[i] = (float)(x + y / 2);
}
return map;
}
private void AddNewSessionHandler(Login loginData)
{
m_console.WriteLine(LogPriority.NORMAL, "Recieved Login from [{0}] [{1}]", loginData.First, loginData.Last);
}
static void Main(string[] args)
{
Program app = new Program();
app.Run();
}
#region IWorld Members
void IWorld.AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
{
remoteClient.SendRegionHandshake(m_regionInfo);
}
void IWorld.RemoveAvatar(LLUUID agentID)
{
throw new Exception("The method or operation is not implemented.");
}
RegionInfo IWorld.RegionInfo
{
get { return m_regionInfo; }
}
object IWorld.SyncRoot
{
get { return this; }
}
private uint m_nextLocalId = 1;
uint IWorld.NextLocalId
{
get { return m_nextLocalId++; }
}
#endregion
#region IAssetReceiver Members
public void AssetReceived(AssetBase asset, bool IsTexture)
{
throw new Exception("The method or operation is not implemented.");
}
public void AssetNotFound(AssetBase asset)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
#region conscmd_callback Members
public void RunCmd(string cmd, string[] cmdparams)
{
throw new Exception("The method or operation is not implemented.");
}
public void Show(string ShowWhat)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
}
}

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SimpleApp2")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Playahead AB")]
[assembly: AssemblyProduct("SimpleApp2")]
[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("bdda0707-02b4-46ca-87ce-ab3c12558a4a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,87 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C84B2171-D386-4377-B490-9C5A56674B9E}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SimpleApp2</RootNamespace>
<AssemblyName>SimpleApp2</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="MyClientView.cs" />
<Compile Include="MyPacketServer.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
<Name>OpenSim.Framework.Console</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
<Name>OpenSim.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
<Name>OpenSim.Servers</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\Common\XmlRpcCS\XMLRPC.csproj">
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
<Name>XMLRPC</Name>
</ProjectReference>
<ProjectReference Include="..\..\OpenSim.GridInterfaces\Local\OpenSim.GridInterfaces.Local.csproj">
<Project>{546099CD-0000-0000-0000-000000000000}</Project>
<Name>OpenSim.GridInterfaces.Local</Name>
</ProjectReference>
<ProjectReference Include="..\..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
<Name>OpenSim.Physics.Manager</Name>
</ProjectReference>
<ProjectReference Include="..\..\OpenSim.RegionServer\OpenSim.RegionServer.csproj">
<Project>{632E1BFD-0000-0000-0000-000000000000}</Project>
<Name>OpenSim.RegionServer</Name>
</ProjectReference>
<ProjectReference Include="..\..\OpenSim.World\OpenSim.World.csproj">
<Project>{642A14A8-0000-0000-0000-000000000000}</Project>
<Name>OpenSim.World</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -14,6 +14,12 @@ namespace OpenSim
} }
public bool AddNewSessionHandler(ulong regionHandle, Login loginData)
{
AddNewSession( loginData );
return true;
}
public void AddNewSession(Login loginData) public void AddNewSession(Login loginData)
{ {
AgentCircuitData agent = new AgentCircuitData(); AgentCircuitData agent = new AgentCircuitData();

View File

@ -153,6 +153,11 @@ namespace OpenSim
OutPacket(mov); OutPacket(mov);
} }
public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
SendChatMessage( Helpers.StringToField( message ), type, fromPos, fromName, fromAgentID);
}
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>

View File

@ -70,7 +70,7 @@ namespace OpenSim
private AgentAssetUpload UploadAssets; private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero; private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = false; private bool debug = false;
private IWorld m_world; protected IWorld m_world;
private Dictionary<uint, ClientView> m_clientThreads; private Dictionary<uint, ClientView> m_clientThreads;
private AssetCache m_assetCache; private AssetCache m_assetCache;
private IGridServer m_gridServer; private IGridServer m_gridServer;
@ -78,11 +78,9 @@ namespace OpenSim
private int cachedtextureserial = 0; private int cachedtextureserial = 0;
private RegionInfo m_regionData; private RegionInfo m_regionData;
protected AuthenticateSessionsBase m_authenticateSessionsHandler; protected AuthenticateSessionsBase m_authenticateSessionsHandler;
protected uint serverPort = 0;
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions, uint port) public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions )
{ {
this.serverPort = port;
m_world = world; m_world = world;
m_clientThreads = clientThreads; m_clientThreads = clientThreads;
m_assetCache = assetCache; m_assetCache = assetCache;

View File

@ -124,10 +124,7 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="NetworkServersInfo.cs"> <Compile Include="AgentAssetUpload.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="AuthenticateSessionsLocal.cs"> <Compile Include="AuthenticateSessionsLocal.cs">
@ -136,52 +133,55 @@
<Compile Include="AuthenticateSessionsRemote.cs"> <Compile Include="AuthenticateSessionsRemote.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="OpenSimNetworkHandler.cs"> <Compile Include="ClientView.API.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserConfigUtility.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.Grid.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PacketServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="VersionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AgentAssetUpload.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientViewBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionServerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CommsManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ClientView.cs"> <Compile Include="ClientView.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ClientView.API.cs"> <Compile Include="ClientView.Grid.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ClientView.ProcessPackets.cs"> <Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="CAPS\AdminWebFront.cs"> <Compile Include="ClientViewBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CommsManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="NetworkServersInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimNetworkHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PacketServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionServerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserConfigUtility.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="VersionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\AssetCache.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Assets\InventoryCache.cs"> <Compile Include="Assets\InventoryCache.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Assets\AssetCache.cs"> <Compile Include="CAPS\AdminWebFront.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -11,26 +11,26 @@
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" > <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="NetworkServersInfo.cs" /> <include name="AgentAssetUpload.cs" />
<include name="UDPServer.cs" />
<include name="AuthenticateSessionsLocal.cs" /> <include name="AuthenticateSessionsLocal.cs" />
<include name="AuthenticateSessionsRemote.cs" /> <include name="AuthenticateSessionsRemote.cs" />
<include name="OpenSimNetworkHandler.cs" />
<include name="UserConfigUtility.cs" />
<include name="ClientView.Grid.cs" />
<include name="PacketServer.cs" />
<include name="ClientView.PacketHandlers.cs" />
<include name="VersionInfo.cs" />
<include name="AgentAssetUpload.cs" />
<include name="ClientViewBase.cs" />
<include name="RegionServerBase.cs" />
<include name="CommsManager.cs" />
<include name="ClientView.cs" />
<include name="ClientView.API.cs" /> <include name="ClientView.API.cs" />
<include name="ClientView.cs" />
<include name="ClientView.Grid.cs" />
<include name="ClientView.PacketHandlers.cs" />
<include name="ClientView.ProcessPackets.cs" /> <include name="ClientView.ProcessPackets.cs" />
<include name="CAPS/AdminWebFront.cs" /> <include name="ClientViewBase.cs" />
<include name="Assets/InventoryCache.cs" /> <include name="CommsManager.cs" />
<include name="NetworkServersInfo.cs" />
<include name="OpenSimNetworkHandler.cs" />
<include name="PacketServer.cs" />
<include name="RegionServerBase.cs" />
<include name="UDPServer.cs" />
<include name="UserConfigUtility.cs" />
<include name="VersionInfo.cs" />
<include name="Assets/AssetCache.cs" /> <include name="Assets/AssetCache.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="CAPS/AdminWebFront.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">
<lib> <lib>

View File

@ -66,9 +66,17 @@ namespace OpenSim
} }
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
{
return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
}
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass) public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
{ {
ClientView newuser = new ClientView(epSender, useCircuit, this.ClientThreads, this._localWorld, assetCache, this, inventoryCache, authenticateSessionsClass, serverPort); ClientView newuser =
CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
authenticateSessionsClass);
this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser); this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser);

View File

@ -76,64 +76,64 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="MainMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Heap.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="StackFrame.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterLogic.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimJVM.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterMethods.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClassInstance.cs"> <Compile Include="ClassInstance.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="InterpreterReturn.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interpreter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClassRecord.cs"> <Compile Include="ClassRecord.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Stack.cs"> <Compile Include="Heap.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Object.cs"> <Compile Include="Interpreter.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Thread.cs"> <Compile Include="InterpreterLogic.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterMethods.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterReturn.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MainMemory.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="MethodMemory.cs"> <Compile Include="MethodMemory.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Object.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\BaseType.cs"> <Compile Include="OpenSimJVM.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Stack.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="StackFrame.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Thread.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\ArrayReference.cs"> <Compile Include="Types\ArrayReference.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\BaseType.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ObjectReference.cs"> <Compile Include="Types\ObjectReference.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\PrimitiveTypes\Char.cs"> <Compile Include="Types\PrimitiveTypes\Byte.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\PrimitiveTypes\Byte.cs"> <Compile Include="Types\PrimitiveTypes\Char.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\PrimitiveTypes\Float.cs"> <Compile Include="Types\PrimitiveTypes\Float.cs">

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -11,26 +11,26 @@
<resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" > <resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" >
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="MainMemory.cs" />
<include name="Heap.cs" />
<include name="StackFrame.cs" />
<include name="InterpreterLogic.cs" />
<include name="OpenSimJVM.cs" />
<include name="InterpreterMethods.cs" />
<include name="ClassInstance.cs" /> <include name="ClassInstance.cs" />
<include name="InterpreterReturn.cs" />
<include name="Interpreter.cs" />
<include name="ClassRecord.cs" /> <include name="ClassRecord.cs" />
<include name="Stack.cs" /> <include name="Heap.cs" />
<include name="Object.cs" /> <include name="Interpreter.cs" />
<include name="Thread.cs" /> <include name="InterpreterLogic.cs" />
<include name="InterpreterMethods.cs" />
<include name="InterpreterReturn.cs" />
<include name="MainMemory.cs" />
<include name="MethodMemory.cs" /> <include name="MethodMemory.cs" />
<include name="Object.cs" />
<include name="OpenSimJVM.cs" />
<include name="Stack.cs" />
<include name="StackFrame.cs" />
<include name="Thread.cs" />
<include name="Properties/AssemblyInfo.cs" /> <include name="Properties/AssemblyInfo.cs" />
<include name="Types/BaseType.cs" />
<include name="Types/ArrayReference.cs" /> <include name="Types/ArrayReference.cs" />
<include name="Types/BaseType.cs" />
<include name="Types/ObjectReference.cs" /> <include name="Types/ObjectReference.cs" />
<include name="Types/PrimitiveTypes/Char.cs" />
<include name="Types/PrimitiveTypes/Byte.cs" /> <include name="Types/PrimitiveTypes/Byte.cs" />
<include name="Types/PrimitiveTypes/Char.cs" />
<include name="Types/PrimitiveTypes/Float.cs" /> <include name="Types/PrimitiveTypes/Float.cs" />
<include name="Types/PrimitiveTypes/Int.cs" /> <include name="Types/PrimitiveTypes/Int.cs" />
</sources> </sources>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -93,6 +93,9 @@
<Compile Include="AssemblyInfo.cs"> <Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Db4LocalStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MapStorage.cs"> <Compile Include="MapStorage.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -102,9 +105,6 @@
<Compile Include="UUIDPrimQuery.cs"> <Compile Include="UUIDPrimQuery.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Db4LocalStorage.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup> <PropertyGroup>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -12,10 +12,10 @@
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="AssemblyInfo.cs" /> <include name="AssemblyInfo.cs" />
<include name="Db4LocalStorage.cs" />
<include name="MapStorage.cs" /> <include name="MapStorage.cs" />
<include name="UUIDParcelQuery.cs" /> <include name="UUIDParcelQuery.cs" />
<include name="UUIDPrimQuery.cs" /> <include name="UUIDPrimQuery.cs" />
<include name="Db4LocalStorage.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">
<lib> <lib>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -55,20 +55,15 @@ namespace OpenSim.world
ControllingClient = theClient; ControllingClient = theClient;
this.firstname = ControllingClient.FirstName; this.firstname = ControllingClient.FirstName;
this.lastname = ControllingClient.LastName; this.lastname = ControllingClient.LastName;
localid = 8880000 + (this.m_world._localNumber++); localid = this.m_world.NextLocalId;
Pos = ControllingClient.StartPos; Pos = ControllingClient.StartPos;
visualParams = new byte[218]; visualParams = new byte[218];
for (int i = 0; i < 218; i++) for (int i = 0; i < 218; i++)
{ {
visualParams[i] = 100; visualParams[i] = 100;
} }
Wearables = new AvatarWearable[13]; //should be 13 of these
for (int i = 0; i < 13; i++) Wearables = AvatarWearable.DefaultWearables;
{
Wearables[i] = new AvatarWearable();
}
this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
this.Wearables[0].ItemID = LLUUID.Random();
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
Console.WriteLine("avatar point 4"); Console.WriteLine("avatar point 4");

View File

@ -51,7 +51,7 @@ namespace OpenSim.world
{ {
try try
{ {
lock (this.m_world.LockPhysicsEngine) lock (this.m_world.SyncRoot)
{ {
this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);

View File

@ -130,58 +130,58 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="WorldBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World.Scripting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Avatar.Client.cs"> <Compile Include="Avatar.Client.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Avatar.Update.cs"> <Compile Include="Avatar.Update.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="AvatarAnimations.cs"> <Compile Include="AvatarAnimations.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Primitive.cs"> <Compile Include="Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Avatar.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ParcelManager.cs"> <Compile Include="ParcelManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World.cs"> <Compile Include="World.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World.Scripting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="WorldBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Estate\EstateManager.cs"> <Compile Include="Estate\EstateManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="scripting\IScriptHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="scripting\ScriptFactory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="scripting\IScriptContext.cs"> <Compile Include="scripting\IScriptContext.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="scripting\IScriptEntity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="scripting\IScriptHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="scripting\Script.cs"> <Compile Include="scripting\Script.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="scripting\IScriptEntity.cs"> <Compile Include="scripting\ScriptFactory.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="scripting\Scripts\FollowRandomAvatar.cs"> <Compile Include="scripting\Scripts\FollowRandomAvatar.cs">

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -0,0 +1,71 @@
<?xml version="1.0" ?>
<project name="OpenSim.World" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.World" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Avatar.Client.cs" />
<include name="Avatar.cs" />
<include name="Avatar.Update.cs" />
<include name="AvatarAnimations.cs" />
<include name="Entity.cs" />
<include name="ParcelManager.cs" />
<include name="Primitive.cs" />
<include name="SceneObject.cs" />
<include name="World.cs" />
<include name="World.PacketHandlers.cs" />
<include name="World.Scripting.cs" />
<include name="WorldBase.cs" />
<include name="Estate/EstateManager.cs" />
<include name="scripting/IScriptContext.cs" />
<include name="scripting/IScriptEntity.cs" />
<include name="scripting/IScriptHandler.cs" />
<include name="scripting/Script.cs" />
<include name="scripting/ScriptFactory.cs" />
<include name="scripting/Scripts/FollowRandomAvatar.cs" />
<include name="types/Mesh.cs" />
<include name="types/Triangle.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../bin/Axiom.MathLib.dll" />
<include name="../../bin/Db4objects.Db4o.dll" />
<include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" />
<include name="../../bin/OpenSim.Framework.dll" />
<include name="../../bin/OpenSim.Framework.Console.dll" />
<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
<include name="../../bin/OpenSim.Physics.Manager.dll" />
<include name="../../bin/OpenSim.Servers.dll" />
<include name="../../bin/XMLRPC.dll" />
<include name="../../bin/OpenGrid.Framework.Communications.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -23,10 +23,8 @@ namespace OpenSim.world
public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
{ {
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
public object LockPhysicsEngine = new object();
protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; protected Dictionary<libsecondlife.LLUUID, Primitive> Prims;
public uint _localNumber = 0;
private PhysicsScene phyScene; private PhysicsScene phyScene;
private float timeStep = 0.1f; private float timeStep = 0.1f;
public ILocalStorage localStorage; public ILocalStorage localStorage;
@ -59,6 +57,7 @@ namespace OpenSim.world
return (this.phyScene); return (this.phyScene);
} }
} }
#endregion #endregion
#region Constructors #region Constructors
@ -155,7 +154,7 @@ namespace OpenSim.world
Entities[UUID].addForces(); Entities[UUID].addForces();
} }
lock (this.LockPhysicsEngine) lock (this.m_syncRoot)
{ {
this.phyScene.Simulate(timeStep); this.phyScene.Simulate(timeStep);
} }
@ -203,7 +202,7 @@ namespace OpenSim.world
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
localStorage.SaveMap(Terrain.getHeights1D()); localStorage.SaveMap(Terrain.getHeights1D());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
lock (this.LockPhysicsEngine) lock (this.m_syncRoot)
{ {
phyScene.SetTerrain(Terrain.getHeights1D()); phyScene.SetTerrain(Terrain.getHeights1D());
} }
@ -297,7 +296,7 @@ namespace OpenSim.world
{ {
Terrain.hills(); Terrain.hills();
lock (this.LockPhysicsEngine) lock (this.m_syncRoot)
{ {
this.phyScene.SetTerrain(Terrain.getHeights1D()); this.phyScene.SetTerrain(Terrain.getHeights1D());
} }
@ -328,7 +327,7 @@ namespace OpenSim.world
try try
{ {
this.Terrain.setHeights2D(newMap); this.Terrain.setHeights2D(newMap);
lock (this.LockPhysicsEngine) lock (this.m_syncRoot)
{ {
this.phyScene.SetTerrain(this.Terrain.getHeights1D()); this.phyScene.SetTerrain(this.Terrain.getHeights1D());
} }
@ -483,7 +482,7 @@ namespace OpenSim.world
this.estateManager.sendRegionHandshake(remoteClient); this.estateManager.sendRegionHandshake(remoteClient);
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.LockPhysicsEngine) lock (this.m_syncRoot)
{ {
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
} }
@ -612,5 +611,10 @@ namespace OpenSim.world
} }
#endregion #endregion
public override void SendLayerData(int px, int py, IClientAPI RemoteClient)
{
RemoteClient.SendLayerData( Terrain.getHeights1D() );
}
} }
} }

View File

@ -15,61 +15,25 @@ using OpenSim.Terrain;
namespace OpenSim.world namespace OpenSim.world
{ {
public class WorldBase : IWorld public abstract class WorldBase : IWorld
{ {
public Dictionary<libsecondlife.LLUUID, Entity> Entities; public Dictionary<libsecondlife.LLUUID, Entity> Entities;
protected Dictionary<uint, IClientAPI> m_clientThreads; protected Dictionary<uint, IClientAPI> m_clientThreads;
protected ulong m_regionHandle; protected ulong m_regionHandle;
protected string m_regionName; protected string m_regionName;
// protected InventoryCache _inventoryCache;
// protected AssetCache _assetCache;
protected RegionInfo m_regInfo; protected RegionInfo m_regInfo;
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
protected object m_syncRoot = new object();
#region Properties private uint m_nextLocalId = 8880000;
/*
public InventoryCache InventoryCache
{
set
{
this._inventoryCache = value;
}
}
public AssetCache AssetCache
{
set
{
this._assetCache = value;
}
}
*/
#endregion
#region Constructors
/// <summary>
///
/// </summary>
public WorldBase()
{
}
#endregion
#region Setup Methods
#endregion
#region Update Methods #region Update Methods
/// <summary> /// <summary>
/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
/// </summary> /// </summary>
public virtual void Update() public abstract void Update();
{
}
#endregion #endregion
#region Terrain Methods #region Terrain Methods
@ -77,10 +41,7 @@ namespace OpenSim.world
/// <summary> /// <summary>
/// Loads the World heightmap /// Loads the World heightmap
/// </summary> /// </summary>
public virtual void LoadWorldMap() public abstract void LoadWorldMap();
{
}
/// <summary> /// <summary>
/// Send the region heightmap to the client /// Send the region heightmap to the client
@ -97,10 +58,8 @@ namespace OpenSim.world
/// <param name="px">Patch coordinate (x) 0..16</param> /// <param name="px">Patch coordinate (x) 0..16</param>
/// <param name="py">Patch coordinate (y) 0..16</param> /// <param name="py">Patch coordinate (y) 0..16</param>
/// <param name="RemoteClient">The client to send to</param> /// <param name="RemoteClient">The client to send to</param>
public void SendLayerData(int px, int py, IClientAPI RemoteClient) public abstract void SendLayerData(int px, int py, IClientAPI RemoteClient);
{
}
#endregion #endregion
#region Add/Remove Agent/Avatar #region Add/Remove Agent/Avatar
@ -110,19 +69,13 @@ namespace OpenSim.world
/// <param name="remoteClient"></param> /// <param name="remoteClient"></param>
/// <param name="agentID"></param> /// <param name="agentID"></param>
/// <param name="child"></param> /// <param name="child"></param>
public virtual void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child);
{
return ;
}
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
/// <param name="agentID"></param> /// <param name="agentID"></param>
public virtual void RemoveAvatar(LLUUID agentID) public abstract void RemoveAvatar(LLUUID agentID);
{
return ;
}
#endregion #endregion
@ -130,19 +83,29 @@ namespace OpenSim.world
/// ///
/// </summary> /// </summary>
/// <returns></returns> /// <returns></returns>
public virtual RegionInfo GetRegionInfo() public virtual RegionInfo RegionInfo
{ {
return null; get { return null; }
}
public object SyncRoot
{
get { return m_syncRoot; }
}
public uint NextLocalId
{
get { return m_nextLocalId++; }
} }
#region Shutdown #region Shutdown
/// <summary> /// <summary>
/// Tidy before shutdown /// Tidy before shutdown
/// </summary> /// </summary>
public virtual void Close() public abstract void Close();
{
}
#endregion #endregion
} }
} }

View File

@ -1,13 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<StartArguments>-loginserver -sandbox -accounts</StartArguments>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -83,6 +83,9 @@
<Compile Include="Prebuild.cs"> <Compile Include="Prebuild.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\FatalException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Kernel.cs"> <Compile Include="Core\Kernel.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -92,25 +95,19 @@
<Compile Include="Core\WarningException.cs"> <Compile Include="Core\WarningException.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\FatalException.cs"> <Compile Include="Core\Attributes\DataNodeAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Interfaces\ITarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Interfaces\IDataNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Attributes\OptionNodeAttribute.cs"> <Compile Include="Core\Attributes\OptionNodeAttribute.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Attributes\DataNodeAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\TargetAttribute.cs"> <Compile Include="Core\Attributes\TargetAttribute.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\ProjectNode.cs"> <Compile Include="Core\Interfaces\IDataNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Interfaces\ITarget.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\ConfigurationNode.cs"> <Compile Include="Core\Nodes\ConfigurationNode.cs">
@ -122,28 +119,40 @@
<Compile Include="Core\Nodes\ExcludeNode.cs"> <Compile Include="Core\Nodes\ExcludeNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\OptionsNode.cs"> <Compile Include="Core\Nodes\FileNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\ReferencePathNode.cs"> <Compile Include="Core\Nodes\FilesNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\MatchNode.cs"> <Compile Include="Core\Nodes\MatchNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\SolutionNode.cs"> <Compile Include="Core\Nodes\OptionsNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\ProcessNode.cs"> <Compile Include="Core\Nodes\ProcessNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\ProjectNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ReferenceNode.cs"> <Compile Include="Core\Nodes\ReferenceNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\FileNode.cs"> <Compile Include="Core\Nodes\ReferencePathNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\FilesNode.cs"> <Compile Include="Core\Nodes\SolutionNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\IfContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\Preprocessor.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\AutotoolsTarget.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Targets\DebugTarget.cs"> <Compile Include="Core\Targets\DebugTarget.cs">
@ -152,7 +161,10 @@
<Compile Include="Core\Targets\MonoDevelopTarget.cs"> <Compile Include="Core\Targets\MonoDevelopTarget.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Targets\AutotoolsTarget.cs"> <Compile Include="Core\Targets\NAntTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\SharpDevelop2Target.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Targets\SharpDevelopTarget.cs"> <Compile Include="Core\Targets\SharpDevelopTarget.cs">
@ -164,33 +176,21 @@
<Compile Include="Core\Targets\VS2003Target.cs"> <Compile Include="Core\Targets\VS2003Target.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Targets\SharpDevelop2Target.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\VS2005Target.cs"> <Compile Include="Core\Targets\VS2005Target.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Targets\NAntTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\IfContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\Preprocessor.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\Helper.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\Log.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\CommandLineCollection.cs"> <Compile Include="Core\Utilities\CommandLineCollection.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Utilities\CurrentDirectory.cs"> <Compile Include="Core\Utilities\CurrentDirectory.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Utilities\Helper.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\Log.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>

View File

@ -1,12 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

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@ -14,42 +14,42 @@
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="Prebuild.cs" /> <include name="Prebuild.cs" />
<include name="Core/FatalException.cs" />
<include name="Core/Kernel.cs" /> <include name="Core/Kernel.cs" />
<include name="Core/UnknownLanguageException.cs" /> <include name="Core/UnknownLanguageException.cs" />
<include name="Core/WarningException.cs" /> <include name="Core/WarningException.cs" />
<include name="Core/FatalException.cs" />
<include name="Core/Interfaces/ITarget.cs" />
<include name="Core/Interfaces/IDataNode.cs" />
<include name="Core/Attributes/OptionNodeAttribute.cs" />
<include name="Core/Attributes/DataNodeAttribute.cs" /> <include name="Core/Attributes/DataNodeAttribute.cs" />
<include name="Core/Attributes/OptionNodeAttribute.cs" />
<include name="Core/Attributes/TargetAttribute.cs" /> <include name="Core/Attributes/TargetAttribute.cs" />
<include name="Core/Nodes/ProjectNode.cs" /> <include name="Core/Interfaces/IDataNode.cs" />
<include name="Core/Interfaces/ITarget.cs" />
<include name="Core/Nodes/ConfigurationNode.cs" /> <include name="Core/Nodes/ConfigurationNode.cs" />
<include name="Core/Nodes/DataNode.cs" /> <include name="Core/Nodes/DataNode.cs" />
<include name="Core/Nodes/ExcludeNode.cs" /> <include name="Core/Nodes/ExcludeNode.cs" />
<include name="Core/Nodes/OptionsNode.cs" />
<include name="Core/Nodes/ReferencePathNode.cs" />
<include name="Core/Nodes/MatchNode.cs" />
<include name="Core/Nodes/SolutionNode.cs" />
<include name="Core/Nodes/ProcessNode.cs" />
<include name="Core/Nodes/ReferenceNode.cs" />
<include name="Core/Nodes/FileNode.cs" /> <include name="Core/Nodes/FileNode.cs" />
<include name="Core/Nodes/FilesNode.cs" /> <include name="Core/Nodes/FilesNode.cs" />
<include name="Core/Nodes/MatchNode.cs" />
<include name="Core/Nodes/OptionsNode.cs" />
<include name="Core/Nodes/ProcessNode.cs" />
<include name="Core/Nodes/ProjectNode.cs" />
<include name="Core/Nodes/ReferenceNode.cs" />
<include name="Core/Nodes/ReferencePathNode.cs" />
<include name="Core/Nodes/SolutionNode.cs" />
<include name="Core/Parse/IfContext.cs" />
<include name="Core/Parse/Preprocessor.cs" />
<include name="Core/Targets/AutotoolsTarget.cs" />
<include name="Core/Targets/DebugTarget.cs" /> <include name="Core/Targets/DebugTarget.cs" />
<include name="Core/Targets/MonoDevelopTarget.cs" /> <include name="Core/Targets/MonoDevelopTarget.cs" />
<include name="Core/Targets/AutotoolsTarget.cs" /> <include name="Core/Targets/NAntTarget.cs" />
<include name="Core/Targets/SharpDevelop2Target.cs" />
<include name="Core/Targets/SharpDevelopTarget.cs" /> <include name="Core/Targets/SharpDevelopTarget.cs" />
<include name="Core/Targets/VS2002Target.cs" /> <include name="Core/Targets/VS2002Target.cs" />
<include name="Core/Targets/VS2003Target.cs" /> <include name="Core/Targets/VS2003Target.cs" />
<include name="Core/Targets/SharpDevelop2Target.cs" />
<include name="Core/Targets/VS2005Target.cs" /> <include name="Core/Targets/VS2005Target.cs" />
<include name="Core/Targets/NAntTarget.cs" />
<include name="Core/Parse/IfContext.cs" />
<include name="Core/Parse/Preprocessor.cs" />
<include name="Core/Utilities/Helper.cs" />
<include name="Core/Utilities/Log.cs" />
<include name="Core/Utilities/CommandLineCollection.cs" /> <include name="Core/Utilities/CommandLineCollection.cs" />
<include name="Core/Utilities/CurrentDirectory.cs" /> <include name="Core/Utilities/CurrentDirectory.cs" />
<include name="Core/Utilities/Helper.cs" />
<include name="Core/Utilities/Log.cs" />
<include name="Properties/AssemblyInfo.cs" /> <include name="Properties/AssemblyInfo.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">