*Added support for prim counting on parcels

**No restrictions yet in place, or total prim count
afrisby
mingchen 2007-07-14 15:11:36 +00:00
parent 5a909a2054
commit 423d03eaef
6 changed files with 229 additions and 28 deletions

View File

@ -47,6 +47,8 @@ namespace OpenSim.Framework.Types
public int claimPrice = 0; //Unemplemented
public LLUUID groupID = new LLUUID(); //Unemplemented
public int groupPrims = 0; //Unemplemented
public int otherPrims = 0; //Unemplemented
public int ownerPrims = 0; //Unemplemented
public int salePrice = 0; //Unemeplemented. Parcels price.
public Parcel.ParcelStatus parcelStatus = Parcel.ParcelStatus.Leased;
public uint parcelFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts;
@ -84,6 +86,8 @@ namespace OpenSim.Framework.Types
parcelData.globalID = this.globalID;
parcelData.groupID = this.groupID;
parcelData.groupPrims = this.groupPrims;
parcelData.otherPrims = this.otherPrims;
parcelData.ownerPrims = this.ownerPrims;
parcelData.isGroupOwned = this.isGroupOwned;
parcelData.localID = this.localID;
parcelData.landingType = this.landingType;

View File

@ -75,6 +75,11 @@ namespace OpenSim.Region.Environment
private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
private int[,] parcelIDList = new int[64, 64];
/// <summary>
/// Set to true when a prim is moved, created, added. Performs a prim count update
/// </summary>
public bool parcelPrimCountTainted = false;
private Scene m_world;
private RegionInfo m_regInfo;
@ -190,6 +195,13 @@ namespace OpenSim.Region.Environment
/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
/// <returns>Parcel at the point supplied</returns>
public Parcel getParcel(float x_float, float y_float)
{
int x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float)));
int y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float)));
return getParcel(x, y);
}
public Parcel getParcel(int x, int y)
{
if (x > 256 || y > 256 || x < 0 || y < 0)
@ -200,7 +212,6 @@ namespace OpenSim.Region.Environment
{
return parcelList[parcelIDList[x / 4, y / 4]];
}
}
#endregion
@ -262,9 +273,11 @@ namespace OpenSim.Region.Environment
parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false));
parcelList[startParcelIndex].forceUpdateParcelInfo();
this.setPrimsTainted();
//Now add the new parcel
Parcel result = addParcel(newParcel);
result.sendParcelUpdateToAvatarsOverMe();
@ -326,6 +339,8 @@ namespace OpenSim.Region.Environment
}
this.setPrimsTainted();
masterParcel.sendParcelUpdateToAvatarsOverMe();
return true;
@ -493,13 +508,46 @@ namespace OpenSim.Region.Environment
Avatar clientAvatar = m_world.RequestAvatar(remote_client.AgentId);
if (clientAvatar != null)
{
Parcel over = getParcel(Convert.ToInt32(clientAvatar.Pos.X), Convert.ToInt32(clientAvatar.Pos.Y));
Parcel over = getParcel(clientAvatar.Pos.X,clientAvatar.Pos.Y);
if (over != null)
{
over.sendParcelProperties(0, false, 0, remote_client);
}
}
}
public void resetAllParcelPrimCounts()
{
foreach (Parcel p in parcelList.Values)
{
p.resetParcelPrimCounts();
}
}
public void addPrimToParcelCounts(SceneObject obj)
{
LLVector3 position = obj.rootPrimitive.Pos;
int pos_x = Convert.ToInt32(Math.Round(position.X));
int pos_y = Convert.ToInt32(Math.Round(position.Y));
Parcel parcelUnderPrim = getParcel(pos_x, pos_y);
if (parcelUnderPrim != null)
{
parcelUnderPrim.addPrimToCount(obj);
}
}
public void removePrimFromParcelCounts(SceneObject obj)
{
foreach (Parcel p in parcelList.Values)
{
p.removePrimFromCount(obj);
}
}
public void setPrimsTainted()
{
this.parcelPrimCountTainted = true;
}
#endregion
}
#endregion
@ -513,6 +561,8 @@ namespace OpenSim.Region.Environment
{
#region Member Variables
public ParcelData parcelData = new ParcelData();
public List<SceneObject> primsOverMe = new List<SceneObject>();
public Scene m_world;
private bool[,] parcelBitmap = new bool[64, 64];
@ -602,9 +652,9 @@ namespace OpenSim.Region.Environment
updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
updatePacket.ParcelData.OtherCount = 0; //unemplemented
updatePacket.ParcelData.OtherPrims = 0; //unemplented
updatePacket.ParcelData.OtherPrims = parcelData.groupPrims;
updatePacket.ParcelData.OwnerID = parcelData.ownerID;
updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
updatePacket.ParcelData.OwnerPrims = parcelData.ownerPrims;
updatePacket.ParcelData.ParcelFlags = parcelData.parcelFlags;
updatePacket.ParcelData.ParcelPrimBonus = m_world.RegionInfo.estateSettings.objectBonusFactor;
updatePacket.ParcelData.PassHours = parcelData.passHours;
@ -616,7 +666,7 @@ namespace OpenSim.Region.Environment
updatePacket.ParcelData.RegionPushOverride = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0);
updatePacket.ParcelData.RentPrice = 0;
updatePacket.ParcelData.RequestResult = request_result;
updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented
updatePacket.ParcelData.SalePrice = parcelData.salePrice;
updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
updatePacket.ParcelData.SelfCount = 0;//unemplemented
updatePacket.ParcelData.SequenceID = sequence_id;
@ -625,7 +675,7 @@ namespace OpenSim.Region.Environment
updatePacket.ParcelData.SnapSelection = snap_selection;
updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
updatePacket.ParcelData.TotalPrims = 0; //unemplemented
updatePacket.ParcelData.TotalPrims = parcelData.ownerPrims + parcelData.groupPrims + parcelData.otherPrims;
updatePacket.ParcelData.UserLocation = parcelData.userLocation;
updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
remote_client.OutPacket((Packet)updatePacket);
@ -900,6 +950,59 @@ namespace OpenSim.Region.Environment
}
#endregion
public void resetParcelPrimCounts()
{
parcelData.groupPrims = 0;
parcelData.ownerPrims = 0;
parcelData.groupPrims = 0;
primsOverMe.Clear();
}
public void addPrimToCount(SceneObject obj)
{
LLUUID prim_owner = obj.rootPrimitive.OwnerID;
int prim_count = obj.primCount;
if(prim_owner == parcelData.ownerID)
{
parcelData.ownerPrims += prim_count;
}
else if (prim_owner == parcelData.groupID)
{
parcelData.groupPrims += prim_count;
}
else
{
parcelData.otherPrims += prim_count;
}
primsOverMe.Add(obj);
}
public void removePrimFromCount(SceneObject obj)
{
if (primsOverMe.Contains(obj))
{
LLUUID prim_owner = obj.rootPrimitive.OwnerID;
int prim_count = obj.primCount;
if (prim_owner == parcelData.ownerID)
{
parcelData.ownerPrims -= prim_count;
}
else if (prim_owner == parcelData.groupID)
{
parcelData.groupPrims -= prim_count;
}
else
{
parcelData.otherPrims -= prim_count;
}
primsOverMe.Remove(obj);
}
}
#endregion

View File

@ -45,6 +45,8 @@ namespace OpenSim.Region.Environment.Scenes
public bool m_isRootPrim;
public EntityBase m_Parent;
private ParcelManager m_parcelManager;
#region Properties
/// <summary>
/// If rootprim, will return world position
@ -130,10 +132,12 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="isRoot"></param>
/// <param name="parent"></param>
/// <param name="rootObject"></param>
public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos)
public Primitive(ulong regionHandle, Scene world, ParcelManager parcelManager, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos)
{
m_regionHandle = regionHandle;
m_world = world;
m_parcelManager = parcelManager;
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
this.m_Parent = parent;
this.m_isRootPrim = isRoot;
@ -141,6 +145,9 @@ namespace OpenSim.Region.Environment.Scenes
this.CreateFromShape(ownerID, localID, pos, shape);
this.Rotation = Axiom.Math.Quaternion.Identity;
m_parcelManager.setPrimsTainted();
}
/// <summary>
@ -149,11 +156,19 @@ namespace OpenSim.Region.Environment.Scenes
/// <remarks>Empty constructor for duplication</remarks>
public Primitive()
{
m_parcelManager.setPrimsTainted();
}
#endregion
#region Destructors
~Primitive()
{
m_parcelManager.setPrimsTainted();
}
#endregion
#region Duplication
public Primitive Copy(EntityBase parent, SceneObject rootParent)
@ -260,6 +275,8 @@ namespace OpenSim.Region.Environment.Scenes
this.m_world.DeleteEntity(linkObject.rootUUID);
linkObject.DeleteAllChildren();
m_parcelManager.setPrimsTainted();
}
/// <summary>
@ -335,6 +352,7 @@ namespace OpenSim.Region.Environment.Scenes
prim.m_pos += offset;
prim.updateFlag = 2;
}
m_parcelManager.setPrimsTainted();
}
/// <summary>
@ -385,6 +403,8 @@ namespace OpenSim.Region.Environment.Scenes
this.Pos = newPos;
this.updateFlag = 2;
m_parcelManager.setPrimsTainted();
}
/// <summary>
@ -419,6 +439,8 @@ namespace OpenSim.Region.Environment.Scenes
this.m_pos = newPos;
this.updateFlag = 2;
}
m_parcelManager.setPrimsTainted();
}
#endregion

View File

@ -59,6 +59,7 @@ namespace OpenSim.Region.Environment.Scenes
private uint _primCount = 702000;
private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
private int storageCount;
private int parcelPrimCheckCount;
private Mutex updateLock;
protected AuthenticateSessionsBase authenticateHandler;
@ -144,6 +145,8 @@ namespace OpenSim.Region.Environment.Scenes
Terrain = new TerrainEngine();
ScenePresence.LoadAnims();
this.performParcelPrimCountUpdate();
this.httpListener = httpServer;
}
#endregion
@ -211,6 +214,18 @@ namespace OpenSim.Region.Environment.Scenes
this.Backup();
storageCount = 0;
}
this.parcelPrimCheckCount++;
if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims
{
if (m_parcelManager.parcelPrimCountTainted)
{
//Perform parcel update of prim count
performParcelPrimCountUpdate();
this.parcelPrimCheckCount = 0;
}
}
}
catch (Exception e)
{
@ -441,7 +456,7 @@ namespace OpenSim.Region.Environment.Scenes
{
try
{
SceneObject sceneOb = new SceneObject(m_regionHandle, this, ownerID, this.PrimIDAllocate(), pos, shape);
SceneObject sceneOb = new SceneObject(m_regionHandle, this, this.m_eventManager,this.m_parcelManager, ownerID, this.PrimIDAllocate(), pos, shape);
this.Entities.Add(sceneOb.rootUUID, sceneOb);
// Trigger event for listeners
@ -809,6 +824,12 @@ namespace OpenSim.Region.Environment.Scenes
return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
}
public void performParcelPrimCountUpdate()
{
m_parcelManager.resetAllParcelPrimCounts();
m_eventManager.TriggerParcelPrimCountUpdate();
m_parcelManager.parcelPrimCountTainted = false;
}
#endregion
}

View File

@ -19,6 +19,9 @@ namespace OpenSim.Region.Environment.Scenes
public delegate void OnRemovePresenceDelegate(LLUUID uuid);
public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate();
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public void TriggerOnFrame()
{
if (OnFrame != null)
@ -48,5 +51,13 @@ namespace OpenSim.Region.Environment.Scenes
OnBackup(dstore);
}
}
public void TriggerParcelPrimCountUpdate()
{
if (OnParcelPrimCountUpdate != null)
{
OnParcelPrimCountUpdate();
}
}
}
}

View File

@ -47,6 +47,9 @@ namespace OpenSim.Region.Environment.Scenes
private PhysicsScene m_PhysScene;
private PhysicsActor m_PhysActor;
private EventManager m_eventManager;
private ParcelManager m_parcelManager;
public LLUUID rootUUID
{
get
@ -65,27 +68,29 @@ namespace OpenSim.Region.Environment.Scenes
}
}
/// <summary>
///
/// </summary>
public SceneObject(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
public int primCount
{
m_regionHandle = regionHandle;
m_world = world;
this.Pos = pos;
this.CreateRootFromShape(ownerID, localID, shape, pos);
// Setup a backup event listener
world.EventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup);
get
{
return this.ChildPrimitives.Count;
}
}
/// <summary>
/// Processes backup
///
/// </summary>
/// <param name="datastore"></param>
void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
public SceneObject(ulong regionHandle, Scene world, EventManager eventManager, ParcelManager parcelManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
{
datastore.StoreObject(this);
m_regionHandle = regionHandle;
m_world = world;
m_eventManager = eventManager;
m_parcelManager = parcelManager;
this.Pos = pos;
this.CreateRootFromShape(ownerID, localID, shape, pos);
registerEvents();
}
/// <summary>
@ -97,6 +102,37 @@ namespace OpenSim.Region.Environment.Scenes
}
public void registerEvents()
{
m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup);
m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
}
public void unregisterEvents()
{
m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup);
m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
}
/// <summary>
/// Processes backup
/// </summary>
/// <param name="datastore"></param>
public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
{
datastore.StoreObject(this);
}
/// <summary>
/// Sends my primitive info to the parcel manager for it to keep tally of all of the prims!
/// </summary>
private void ProcessParcelPrimCountUpdate()
{
m_parcelManager.addPrimToParcelCounts(this);
}
/// <summary>
///
/// </summary>
@ -105,7 +141,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="localID"></param>
public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
{
this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos);
this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world,this.m_parcelManager, agentID, localID, true, this, this, shape, pos);
this.children.Add(rootPrimitive);
this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
}
@ -120,7 +156,7 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
///
/// Copies a prim or group of prims (SceneObject) -- TODO: cleanup code
/// </summary>
/// <returns>A complete copy of the object</returns>
public new SceneObject Copy()
@ -136,6 +172,8 @@ namespace OpenSim.Region.Environment.Scenes
dupe.Rotation = this.Rotation;
LLUUID rootu= dupe.rootUUID;
uint rooti = dupe.rootLocalID;
dupe.registerEvents();
return dupe;
}
@ -147,6 +185,7 @@ namespace OpenSim.Region.Environment.Scenes
this.children.Clear();
this.ChildPrimitives.Clear();
this.rootPrimitive = null;
unregisterEvents();
}
/// <summary>
@ -256,5 +295,6 @@ namespace OpenSim.Region.Environment.Scenes
client.OutPacket(proper);
}
}
}