- Fixed a small off by one error in sending MapBlocks

- Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
0.6.0-stable
Homer Horwitz 2008-10-02 22:14:34 +00:00
parent fb9acb80ef
commit 423d950a69
2 changed files with 1 additions and 2 deletions

View File

@ -34,7 +34,6 @@ namespace OpenSim.Framework
{ {
public byte Access; public byte Access;
public byte Agents; public byte Agents;
public uint Flags;
public UUID MapImageId; public UUID MapImageId;
public String Name; public String Name;
public uint RegionFlags; public uint RegionFlags;

View File

@ -1399,7 +1399,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
for (int i = 0; i < mapBlocks2.Length; i++) for (int i = 0; i < mapBlocks2.Length; i++)
{ {
sendingBlocks.Add(mapBlocks2[i]); sendingBlocks.Add(mapBlocks2[i]);
if (((i + 1) == mapBlocks2.Length) || ((i % maxsend) == 0)) if (((i + 1) == mapBlocks2.Length) || (((i + 1) % maxsend) == 0))
{ {
SendMapBlockSplit(sendingBlocks, flag); SendMapBlockSplit(sendingBlocks, flag);
sendingBlocks = new List<MapBlockData>(); sendingBlocks = new List<MapBlockData>();