New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing.
parent
4bca697865
commit
4240f2dec6
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@ -128,7 +128,7 @@ namespace OpenSim.Data
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return;
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// to prevent people from killing long migrations.
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m_log.InfoFormat("[MIGRATIONS] Upgrading {0} to latest revision.", _type);
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m_log.InfoFormat("[MIGRATIONS] Upgrading {0} to latest revision {1}.", _type, migrations.Keys[migrations.Count - 1]);
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m_log.Info("[MIGRATIONS] NOTE: this may take a while, don't interupt this process!");
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DbCommand cmd = _conn.CreateCommand();
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@ -144,7 +144,8 @@ namespace OpenSim.Data
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}
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catch (Exception e)
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{
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m_log.Debug("[MIGRATIONS]: An error has occurred in the migration. This may mean you could see errors trying to run OpenSim. If you see database related errors, you will need to fix the issue manually. Continuing.");
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m_log.DebugFormat("[MIGRATIONS] Cmd was {0}", cmd.CommandText);
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m_log.DebugFormat("[MIGRATIONS]: An error has occurred in the migration {0}.\n This may mean you could see errors trying to run OpenSim. If you see database related errors, you will need to fix the issue manually. Continuing.", e.Message);
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}
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if (version == 0)
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@ -253,7 +254,8 @@ namespace OpenSim.Data
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if (m.Success)
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{
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int version = int.Parse(m.Groups[1].ToString());
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if (version > after) {
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if (version > after)
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{
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using (Stream resource = _assem.GetManifestResourceStream(s))
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{
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using (StreamReader resourceReader = new StreamReader(resource))
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@ -81,12 +81,12 @@ namespace OpenSim.Data.MySQL
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MySqlCommand cmd = new MySqlCommand();
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cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, Position=?Position, LookAt=?LookAt', Online='true' where `SessionID`=?SessionID", m_Realm);
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cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, Position=?Position, LookAt=?LookAt, Online='true' where `SessionID`=?SessionID", m_Realm);
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cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
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cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
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cmd.Parameters.AddWithValue("?Position", position);
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cmd.Parameters.AddWithValue("?LookAt", lookAt);
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cmd.Parameters.AddWithValue("?Position", position.ToString());
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cmd.Parameters.AddWithValue("?LookAt", lookAt.ToString());
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if (ExecuteNonQuery(cmd) == 0)
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return false;
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@ -32,6 +32,8 @@
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<!-- Service connectors OUT modules -->
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<RegionModule id="LocalAssetServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.LocalAssetServicesConnector" />
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<RegionModule id="RemoteAssetServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.RemoteAssetServicesConnector" />
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<RegionModule id="LocalAuthenticationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication.LocalAuthenticationServicesConnector" />
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<RegionModule id="RemoteAuthenticationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication.RemoteAuthenticationServicesConnector" />
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<RegionModule id="LocalAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.LocalAuthorizationServicesConnector" />
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<RegionModule id="RemoteAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.RemoteAuthorizationServicesConnector" />
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<RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" />
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@ -3483,10 +3483,18 @@ namespace OpenSim.Region.Framework.Scenes
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{
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reason = String.Empty;
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bool result = CommsManager.UserService.VerifySession(agent.AgentID, agent.SessionID);
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m_log.Debug("[CONNECTION BEGIN]: User authentication returned " + result);
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IAuthenticationService auth = RequestModuleInterface<IAuthenticationService>();
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if (auth == null)
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{
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reason = String.Format("Failed to authenticate user {0} {1} in region {2}. Authentication service does not exist.", agent.firstname, agent.lastname, RegionInfo.RegionName);
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return false;
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}
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bool result = auth.Verify(agent.AgentID, agent.SecureSessionID.ToString(), 30);
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m_log.Debug("[CONNECTION BEGIN]: Session authentication returned " + result);
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if (!result)
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reason = String.Format("Failed to authenticate user {0} {1}, access denied.", agent.firstname, agent.lastname);
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reason = String.Format("Failed to authenticate user {0} {1}, access denied to region {2}.", agent.firstname, agent.lastname, RegionInfo.RegionName);
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return result;
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}
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@ -47,9 +47,9 @@ namespace OpenSim.Services.AuthenticationService
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public class PasswordAuthenticationService :
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AuthenticationServiceBase, IAuthenticationService
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(
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// MethodBase.GetCurrentMethod().DeclaringType);
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//private static readonly ILog m_log =
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// LogManager.GetLogger(
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// MethodBase.GetCurrentMethod().DeclaringType);
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public PasswordAuthenticationService(IConfigSource config) :
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base(config)
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@ -69,6 +69,8 @@ namespace OpenSim.Services.AuthenticationService
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string hashed = Util.Md5Hash(password + ":" +
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data.Data["passwordSalt"].ToString());
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//m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
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if (data.Data["passwordHash"].ToString() == hashed)
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{
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return GetToken(principalID, lifetime);
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@ -67,7 +67,7 @@ namespace OpenSim.Services.Connectors
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IConfig assetConfig = source.Configs["AuthenticationService"];
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if (assetConfig == null)
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{
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m_log.Error("[USER CONNECTOR]: AuthenticationService missing from OpanSim.ini");
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m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpanSim.ini");
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throw new Exception("Authentication connector init error");
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}
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@ -76,7 +76,7 @@ namespace OpenSim.Services.Connectors
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if (serviceURI == String.Empty)
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{
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m_log.Error("[USER CONNECTOR]: No Server URI named in section AuthenticationService");
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m_log.Error("[AUTH CONNECTOR]: No Server URI named in section AuthenticationService");
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throw new Exception("Authentication connector init error");
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}
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m_ServerURI = serviceURI;
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@ -51,6 +51,7 @@ namespace OpenSim.Services.LLLoginService
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string m_login;
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public static LLFailedLoginResponse UserProblem;
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public static LLFailedLoginResponse AuthorizationProblem;
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public static LLFailedLoginResponse GridProblem;
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public static LLFailedLoginResponse InventoryProblem;
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public static LLFailedLoginResponse DeadRegionProblem;
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@ -63,8 +64,11 @@ namespace OpenSim.Services.LLLoginService
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UserProblem = new LLFailedLoginResponse("key",
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"Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.",
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"false");
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AuthorizationProblem = new LLFailedLoginResponse("key",
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"Error connecting to grid. Unable to authorize your session into the region.",
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"false");
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GridProblem = new LLFailedLoginResponse("key",
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"Error connecting to grid. Could not percieve credentials from login XML.",
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"Error connecting to the desired location. Try connecting to another region.",
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"false");
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InventoryProblem = new LLFailedLoginResponse("key",
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"The inventory service is not responding. Please notify your login region operator.",
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@ -288,8 +292,8 @@ namespace OpenSim.Services.LLLoginService
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Home = string.Format(
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"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
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home.RegionLocX,
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home.RegionLocY,
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x,
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y,
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pinfo.HomePosition.X, pinfo.HomePosition.Y, pinfo.HomePosition.Z,
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pinfo.HomeLookAt.X, pinfo.HomeLookAt.Y, pinfo.HomeLookAt.Z);
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@ -441,8 +445,8 @@ namespace OpenSim.Services.LLLoginService
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responseData["home"] = home;
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responseData["look_at"] = lookAt;
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responseData["message"] = welcomeMessage;
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responseData["region_x"] = (Int32)(RegionX * Constants.RegionSize);
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responseData["region_y"] = (Int32)(RegionY * Constants.RegionSize);
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responseData["region_x"] = (Int32)(RegionX);
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responseData["region_y"] = (Int32)(RegionY);
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if (m_buddyList != null)
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{
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@ -537,8 +541,8 @@ namespace OpenSim.Services.LLLoginService
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map["home"] = OSD.FromString(home);
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map["look_at"] = OSD.FromString(lookAt);
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map["message"] = OSD.FromString(welcomeMessage);
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map["region_x"] = OSD.FromInteger(RegionX * Constants.RegionSize);
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map["region_y"] = OSD.FromInteger(RegionY * Constants.RegionSize);
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map["region_x"] = OSD.FromInteger(RegionX);
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map["region_y"] = OSD.FromInteger(RegionY);
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if (m_buddyList != null)
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{
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@ -75,104 +75,120 @@ namespace OpenSim.Services.LLLoginService
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public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, IPEndPoint clientIP)
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{
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bool success = false;
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// Get the account and check that it exists
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UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
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if (account == null)
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found");
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return LLFailedLoginResponse.UserProblem;
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}
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// Authenticate this user
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string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30);
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UUID secureSession = UUID.Zero;
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if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: authentication failed");
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return LLFailedLoginResponse.UserProblem;
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}
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// Get the user's inventory
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List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID);
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if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0)))
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory");
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return LLFailedLoginResponse.InventoryProblem;
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}
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// Login the presence
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// We may want to check for user already logged in, to
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// stay compatible with what people expect...
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UUID session = UUID.Random();
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PresenceInfo presence = null;
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GridRegion home = null;
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if (m_PresenceService != null)
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try
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{
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success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession);
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if (!success)
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// Get the account and check that it exists
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UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
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if (account == null)
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence");
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found");
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return LLFailedLoginResponse.UserProblem;
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}
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// Authenticate this user
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if (!passwd.StartsWith("$1$"))
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passwd = "$1$" + Util.Md5Hash(passwd);
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passwd = passwd.Remove(0, 3); //remove $1$
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string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30);
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UUID secureSession = UUID.Zero;
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if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: authentication failed");
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return LLFailedLoginResponse.UserProblem;
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}
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// Get the user's inventory
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List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID);
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if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0)))
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory");
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return LLFailedLoginResponse.InventoryProblem;
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}
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// Login the presence
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// We may want to check for user already logged in, to
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// stay compatible with what people expect...
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PresenceInfo presence = null;
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GridRegion home = null;
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if (m_PresenceService != null)
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{
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success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession);
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if (!success)
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{
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence");
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return LLFailedLoginResponse.GridProblem;
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}
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// Get the updated presence info
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presence = m_PresenceService.GetAgent(session);
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// Get the home region
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if ((presence.HomeRegionID != UUID.Zero) && m_GridService != null)
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{
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home = m_GridService.GetRegionByUUID(account.ScopeID, presence.HomeRegionID);
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}
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}
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// Find the destination region/grid
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string where = string.Empty;
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Vector3 position = Vector3.Zero;
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Vector3 lookAt = Vector3.Zero;
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GridRegion destination = FindDestination(account, presence, session, startLocation, out where, out position, out lookAt);
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if (destination == null)
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{
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m_PresenceService.LogoutAgent(session);
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found");
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return LLFailedLoginResponse.GridProblem;
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}
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// Get the updated presence info
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presence = m_PresenceService.GetAgent(session);
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// Get the home region
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if ((presence.HomeRegionID != UUID.Zero) && m_GridService != null)
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// Instantiate/get the simulation interface and launch an agent at the destination
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ISimulationService simConnector = null;
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string reason = string.Empty;
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uint circuitCode = 0;
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AgentCircuitData aCircuit = null;
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Object[] args = new Object[] { destination };
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// HG standalones have both a localSimulatonDll and a remoteSimulationDll
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// non-HG standalones have just a localSimulationDll
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// independent login servers have just a remoteSimulationDll
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if (!startLocation.Contains("@") && (m_LocalSimulationService != null))
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simConnector = m_LocalSimulationService;
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else if (m_RemoteSimulationDll != string.Empty)
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simConnector = ServerUtils.LoadPlugin<ISimulationService>(m_RemoteSimulationDll, args);
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if (simConnector != null)
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{
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home = m_GridService.GetRegionByUUID(account.ScopeID, presence.HomeRegionID);
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circuitCode = (uint)Util.RandomClass.Next(); ;
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aCircuit = LaunchAgent(simConnector, destination, account, session, secureSession, circuitCode, position, out reason);
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}
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if (aCircuit == null)
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{
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m_PresenceService.LogoutAgent(session);
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason);
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return LLFailedLoginResponse.AuthorizationProblem;
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}
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}
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// Find the destination region/grid
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string where = string.Empty;
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Vector3 position = Vector3.Zero;
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Vector3 lookAt = Vector3.Zero;
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GridRegion destination = FindDestination(account, presence, session, startLocation, out where, out position, out lookAt);
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if (destination == null)
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// TODO: Get Friends list...
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// Finally, fill out the response and return it
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LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel,
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where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP);
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return response;
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}
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catch (Exception e)
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{
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m_PresenceService.LogoutAgent(session);
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found");
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return LLFailedLoginResponse.GridProblem;
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m_log.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} {1}: {2}", firstName, lastName, e.StackTrace);
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if (m_PresenceService != null)
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m_PresenceService.LogoutAgent(session);
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return LLFailedLoginResponse.InternalError;
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}
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// Instantiate/get the simulation interface and launch an agent at the destination
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ISimulationService simConnector = null;
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string reason = string.Empty;
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uint circuitCode = 0;
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AgentCircuitData aCircuit = null;
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Object[] args = new Object[] { destination };
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// HG standalones have both a localSimulatonDll and a remoteSimulationDll
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// non-HG standalones have just a localSimulationDll
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// independent login servers have just a remoteSimulationDll
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if (!startLocation.Contains("@") && (m_LocalSimulationService != null))
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simConnector = m_LocalSimulationService;
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else if (m_RemoteSimulationDll != string.Empty)
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simConnector = ServerUtils.LoadPlugin<ISimulationService>(m_RemoteSimulationDll, args);
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if (simConnector != null)
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{
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circuitCode = (uint)Util.RandomClass.Next(); ;
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aCircuit = LaunchAgent(simConnector, destination, account, session, secureSession, circuitCode, position, out reason);
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}
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if (aCircuit == null)
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{
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m_PresenceService.LogoutAgent(session);
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m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason);
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return LLFailedLoginResponse.GridProblem;
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}
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// TODO: Get Friends list...
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// Finally, fill out the response and return it
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LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel,
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where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP);
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return response;
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}
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private GridRegion FindDestination(UserAccount account, PresenceInfo pinfo, UUID sessionID, string startLocation, out string where, out Vector3 position, out Vector3 lookAt)
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{
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m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation);
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where = "home";
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position = new Vector3(128, 128, 0);
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lookAt = new Vector3(0, 1, 0);
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@ -188,7 +204,16 @@ namespace OpenSim.Services.LLLoginService
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GridRegion region = null;
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if (pinfo.HomeRegionID.Equals(UUID.Zero))
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region = m_GridService.GetRegionByName(account.ScopeID, m_DefaultRegionName);
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{
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if (m_DefaultRegionName != string.Empty)
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{
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region = m_GridService.GetRegionByName(account.ScopeID, m_DefaultRegionName);
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where = "safe";
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}
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else
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m_log.WarnFormat("[LLOGIN SERVICE]: User {0} {1} does not have a home set and this grid does not have a default location." +
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"Please specify DefaultLocation in [LoginService]", account.FirstName, account.LastName);
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}
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else
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region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.HomeRegionID);
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@ -207,7 +232,10 @@ namespace OpenSim.Services.LLLoginService
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GridRegion region = null;
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|
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if (pinfo.RegionID.Equals(UUID.Zero))
|
||||
{
|
||||
region = m_GridService.GetRegionByName(account.ScopeID, m_DefaultRegionName);
|
||||
where = "safe";
|
||||
}
|
||||
else
|
||||
{
|
||||
region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.RegionID);
|
||||
|
@ -240,6 +268,9 @@ namespace OpenSim.Services.LLLoginService
|
|||
{
|
||||
if (!regionName.Contains("@"))
|
||||
{
|
||||
if (m_GridService == null)
|
||||
return null;
|
||||
|
||||
List<GridRegion> regions = m_GridService.GetRegionsByName(account.ScopeID, regionName, 1);
|
||||
if ((regions == null) || (regions != null && regions.Count == 0))
|
||||
{
|
||||
|
|
|
@ -63,15 +63,22 @@ namespace OpenSim.Services.PresenceService
|
|||
data.UserID = userID;
|
||||
data.RegionID = UUID.Zero;
|
||||
data.SessionID = sessionID;
|
||||
data.Data = new Dictionary<string, string>();
|
||||
data.Data["SecureSessionID"] = secureSessionID.ToString();
|
||||
data.Data["Online"] = "true";
|
||||
data.Data["Login"] = Util.UnixTimeSinceEpoch().ToString();
|
||||
if (d.Length > 0)
|
||||
if (d != null && d.Length > 0)
|
||||
{
|
||||
data.Data["HomeRegionID"] = d[0].Data["HomeRegionID"];
|
||||
data.Data["HomePosition"] = d[0].Data["HomePosition"];
|
||||
data.Data["HomeLookAt"] = d[0].Data["HomeLookAt"];
|
||||
}
|
||||
else
|
||||
{
|
||||
data.Data["HomeRegionID"] = UUID.Zero.ToString();
|
||||
data.Data["HomePosition"] = new Vector3(128, 128, 0).ToString();
|
||||
data.Data["HomeLookAt"] = new Vector3(0, 1, 0).ToString();
|
||||
}
|
||||
|
||||
m_Database.Store(data);
|
||||
|
||||
|
@ -86,9 +93,10 @@ namespace OpenSim.Services.PresenceService
|
|||
|
||||
PresenceData[] d = m_Database.Get("UserID", data.UserID);
|
||||
|
||||
m_log.WarnFormat("[PRESENCE SERVICE]: LogoutAgent {0} with {1} sessions currently present", data.UserID, d.Length);
|
||||
if (d.Length > 1)
|
||||
{
|
||||
m_Database.Delete("SessionID", sessionID.ToString());
|
||||
m_Database.Delete("UserID", data.UserID);
|
||||
}
|
||||
|
||||
data.Data["Online"] = "false";
|
||||
|
@ -110,14 +118,28 @@ namespace OpenSim.Services.PresenceService
|
|||
public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent with session {0} in region {1}", sessionID, regionID);
|
||||
PresenceData pdata = m_Database.Get(sessionID);
|
||||
if (pdata == null)
|
||||
return false;
|
||||
if (pdata.Data["Online"] == "false")
|
||||
return false;
|
||||
try
|
||||
{
|
||||
PresenceData pdata = m_Database.Get(sessionID);
|
||||
if (pdata == null)
|
||||
return false;
|
||||
if (pdata.Data == null)
|
||||
return false;
|
||||
|
||||
return m_Database.ReportAgent(sessionID, regionID,
|
||||
position.ToString(), lookAt.ToString());
|
||||
if (!pdata.Data.ContainsKey("Online") || (pdata.Data.ContainsKey("Online") && pdata.Data["Online"] == "false"))
|
||||
{
|
||||
m_log.WarnFormat("[PRESENCE SERVICE]: Someone tried to report presence of an agent who's not online");
|
||||
return false;
|
||||
}
|
||||
|
||||
return m_Database.ReportAgent(sessionID, regionID,
|
||||
position.ToString(), lookAt.ToString());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent threw exception {0}", e.StackTrace);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public PresenceInfo GetAgent(UUID sessionID)
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
AssetServices = "HGAssetBroker"
|
||||
InventoryServices = "HGInventoryBroker"
|
||||
NeighbourServices = "RemoteNeighbourServicesConnector"
|
||||
AuthenticationServices = "LocalAuthenticationServicesConnector"
|
||||
AuthorizationServices = "LocalAuthorizationServicesConnector"
|
||||
GridServices = "HGGridServicesConnector"
|
||||
PresenceServices = "LocalPresenceServicesConnector"
|
||||
|
@ -46,8 +47,7 @@
|
|||
LocalServiceModule = "OpenSim.Services.AuthorizationService.dll:AuthorizationService"
|
||||
|
||||
[AuthenticationService]
|
||||
; For the HGAuthServiceInConnector
|
||||
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:HGAuthenticationService"
|
||||
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
|
||||
[GridService]
|
||||
; for the HGGridServicesConnector to instantiate
|
||||
|
@ -68,4 +68,5 @@
|
|||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
|
||||
|
|
Loading…
Reference in New Issue