* More comments in the RegionCombinerModule

* Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?)
* Added border based trigger teleports
* Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region
remotes/origin/0.6.7-post-fixes
Teravus Ovares (Dan Olivares) 2009-09-13 07:20:18 -04:00
parent 40c3ac4aeb
commit 4241cdc929
3 changed files with 251 additions and 29 deletions

View File

@ -80,9 +80,15 @@ namespace OpenSim.Region.CoreModules.World.Land
if (!enabledYN)
return;
/* For testing on a single instance
if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000)
return;
*/
lock (m_startingScenes)
m_startingScenes.Add(scene.RegionInfo.originRegionID, scene);
// Give each region a standard set of non-infinite borders
Border northBorder = new Border();
northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
northBorder.CrossDirection = Cardinals.N;
@ -103,6 +109,8 @@ namespace OpenSim.Region.CoreModules.World.Land
westBorder.CrossDirection = Cardinals.W;
scene.WestBorders[0] = westBorder;
RegionConnections regionConnections = new RegionConnections();
regionConnections.ConnectedRegions = new List<RegionData>();
regionConnections.RegionScene = scene;
@ -112,6 +120,8 @@ namespace OpenSim.Region.CoreModules.World.Land
regionConnections.Y = scene.RegionInfo.RegionLocY;
regionConnections.XEnd = (int)Constants.RegionSize;
regionConnections.YEnd = (int)Constants.RegionSize;
lock (m_regions)
{
bool connectedYN = false;
@ -280,6 +290,7 @@ namespace OpenSim.Region.CoreModules.World.Land
//xxx
//xxy
//xxx
if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
>= (regionConnections.X * (int)Constants.RegionSize))
&& (((int)conn.Y * (int)Constants.RegionSize)
@ -310,9 +321,13 @@ namespace OpenSim.Region.CoreModules.World.Land
ConnectedRegion.RegionScene = scene;
conn.ConnectedRegions.Add(ConnectedRegion);
// Inform root region Physics about the extents of this region
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
// Inform Child region that it needs to forward it's terrain to the root region
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
// Extend the borders as appropriate
lock (conn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
@ -323,15 +338,24 @@ namespace OpenSim.Region.CoreModules.World.Land
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (scene.WestBorders)
scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West
{
scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West
// Trigger auto teleport to root region
scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
}
// Reset Terrain.. since terrain loads before we get here, we need to load
// it again so it loads in the root region
// Reset Terrain.. since terrain normally loads first.
//
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
// Unlock borders
conn.RegionScene.BordersLocked = false;
scene.BordersLocked = false;
// Create a client event forwarder and add this region's events to the root region.
if (conn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
connectedYN = true;
@ -381,7 +405,11 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (conn.RegionScene.WestBorders)
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (scene.SouthBorders)
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
{
scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south
scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
}
// Reset Terrain.. since terrain normally loads first.
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
@ -446,8 +474,13 @@ namespace OpenSim.Region.CoreModules.World.Land
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
}
}
lock (scene.SouthBorders)
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
{
scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south
scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
}
lock (conn.RegionScene.EastBorders)
{
@ -465,7 +498,12 @@ namespace OpenSim.Region.CoreModules.World.Land
}
lock (scene.WestBorders)
scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West
{
scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West
scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
}
/*
else
{
@ -495,17 +533,21 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
// If !connectYN means that this region is a root region
if (!connectedYN)
{
RegionData rdata = new RegionData();
rdata.Offset = Vector3.Zero;
rdata.RegionId = scene.RegionInfo.originRegionID;
rdata.RegionScene = scene;
// save it's land channel
regionConnections.RegionLandChannel = scene.LandChannel;
// Substitue our landchannel
RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
regionConnections.ConnectedRegions);
scene.LandChannel = lnd;
// Forward the permissions modules of each of the connected regions to the root region
lock (m_regions)
{
foreach (RegionData r in regionConnections.ConnectedRegions)
@ -513,12 +555,17 @@ namespace OpenSim.Region.CoreModules.World.Land
ForwardPermissionRequests(regionConnections, r.RegionScene);
}
}
// Create the root region's Client Event Forwarder
regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
// Sets up the CoarseLocationUpdate forwarder for this root region
scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
// Adds this root region to a dictionary of regions that are connectable
m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
}
}
// Set up infinite borders around the entire AABB of the combined ConnectedRegions
AdjustLargeRegionBounds();
}
@ -646,6 +693,13 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
/// <summary>
/// Locates a the Client of a particular region in an Array of RegionData based on offset
/// </summary>
/// <param name="offset"></param>
/// <param name="uUID"></param>
/// <param name="rdata"></param>
/// <returns>IClientAPI or null</returns>
private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata)
{
IClientAPI returnclient = null;
@ -664,6 +718,10 @@ namespace OpenSim.Region.CoreModules.World.Land
{
}
/// <summary>
/// TODO:
/// </summary>
/// <param name="rdata"></param>
public void UnCombineRegion(RegionData rdata)
{
lock (m_regions)
@ -706,7 +764,7 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (rconn.RegionScene.NorthBorders)
{
Border northBorder = null;
// If we don't already have an infinite border, create one.
if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder))
{
northBorder = new Border();
@ -721,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (rconn.RegionScene.SouthBorders)
{
Border southBorder = null;
// If we don't already have an infinite border, create one.
if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder))
{
southBorder = new Border();
@ -733,6 +792,7 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (rconn.RegionScene.EastBorders)
{
Border eastBorder = null;
// If we don't already have an infinite border, create one.
if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder))
{
eastBorder = new Border();
@ -746,6 +806,7 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (rconn.RegionScene.WestBorders)
{
Border westBorder = null;
// If we don't already have an infinite border, create one.
if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder))
{
westBorder = new Border();
@ -761,6 +822,12 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
/// <summary>
/// Try and get an Infinite border out of a listT of borders
/// </summary>
/// <param name="borders"></param>
/// <param name="oborder"></param>
/// <returns></returns>
public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder)
{
// Warning! Should be locked before getting here!
@ -847,8 +914,19 @@ namespace OpenSim.Region.CoreModules.World.Land
public class RegionConnections
{
/// <summary>
/// Root Region ID
/// </summary>
public UUID RegionId;
/// <summary>
/// Root Region Scene
/// </summary>
public Scene RegionScene;
/// <summary>
/// LargeLandChannel for combined region
/// </summary>
public ILandChannel RegionLandChannel;
public uint X;
public uint Y;
@ -1323,7 +1401,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_virtScene.UnSubscribeToClientPrimRezEvents(client);
m_virtScene.UnSubscribeToClientInventoryEvents(client);
m_virtScene.UnSubscribeToClientAttachmentEvents(client);
m_virtScene.UnSubscribeToClientTeleportEvents(client);
//m_virtScene.UnSubscribeToClientTeleportEvents(client);
m_virtScene.UnSubscribeToClientScriptEvents(client);
m_virtScene.UnSubscribeToClientGodEvents(client);
m_virtScene.UnSubscribeToClientNetworkEvents(client);
@ -1333,7 +1411,7 @@ namespace OpenSim.Region.CoreModules.World.Land
client.OnRezObject += LocalRezObject;
m_rootScene.SubscribeToClientInventoryEvents(client);
m_rootScene.SubscribeToClientAttachmentEvents(client);
m_rootScene.SubscribeToClientTeleportEvents(client);
//m_rootScene.SubscribeToClientTeleportEvents(client);
m_rootScene.SubscribeToClientScriptEvents(client);
m_rootScene.SubscribeToClientGodEvents(client);
m_rootScene.SubscribeToClientNetworkEvents(client);
@ -1343,6 +1421,19 @@ namespace OpenSim.Region.CoreModules.World.Land
{
}
/// <summary>
/// Fixes position based on the region the Rez event came in on
/// </summary>
/// <param name="remoteclient"></param>
/// <param name="itemid"></param>
/// <param name="rayend"></param>
/// <param name="raystart"></param>
/// <param name="raytargetid"></param>
/// <param name="bypassraycast"></param>
/// <param name="rayendisintersection"></param>
/// <param name="rezselected"></param>
/// <param name="removeitem"></param>
/// <param name="fromtaskid"></param>
private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
UUID fromtaskid)
@ -1357,7 +1448,18 @@ namespace OpenSim.Region.CoreModules.World.Land
m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
rayendisintersection, rezselected, removeitem, fromtaskid);
}
/// <summary>
/// Fixes position based on the region the AddPrimShape event came in on
/// </summary>
/// <param name="ownerid"></param>
/// <param name="groupid"></param>
/// <param name="rayend"></param>
/// <param name="rot"></param>
/// <param name="shape"></param>
/// <param name="bypassraycast"></param>
/// <param name="raystart"></param>
/// <param name="raytargetid"></param>
/// <param name="rayendisintersection"></param>
private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
byte rayendisintersection)

View File

@ -1074,7 +1074,7 @@ namespace OpenSim.Region.Framework.Scenes
if (eq != null)
{
eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint,
4, teleportFlags, capsPath, avatar.UUID);
0, teleportFlags, capsPath, avatar.UUID);
}
else
{
@ -1269,16 +1269,53 @@ namespace OpenSim.Region.Framework.Scenes
if (scene.TestBorderCross(pos + northCross, Cardinals.N))
{
Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
neighboury += (uint)(int)(b.BorderLine.Z/(int)Constants.RegionSize);
neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
}
else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
{
Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
{
neighboury--;
newpos.Y = Constants.RegionSize - enterDistance;
}
else
{
neighboury = b.TriggerRegionY;
neighbourx = b.TriggerRegionX;
Vector3 newposition = pos;
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return;
}
}
Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
{
neighbourx--;
newpos.X = Constants.RegionSize - enterDistance;
}
else
{
neighboury = ba.TriggerRegionY;
neighbourx = ba.TriggerRegionX;
Vector3 newposition = pos;
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return;
}
}
else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
@ -1288,10 +1325,26 @@ namespace OpenSim.Region.Framework.Scenes
newpos.X = enterDistance;
if (scene.TestBorderCross(pos + southCross, Cardinals.S))
{
Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
{
neighboury--;
newpos.Y = Constants.RegionSize - enterDistance;
}
else
{
neighboury = ba.TriggerRegionY;
neighbourx = ba.TriggerRegionX;
Vector3 newposition = pos;
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return;
}
}
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
{
Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
@ -1302,12 +1355,29 @@ namespace OpenSim.Region.Framework.Scenes
}
else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
{
Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
{
neighboury--;
newpos.Y = Constants.RegionSize - enterDistance;
}
else
{
neighboury = b.TriggerRegionY;
neighbourx = b.TriggerRegionX;
Vector3 newposition = pos;
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return;
}
}
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
{
Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
newpos.Y = enterDistance;
@ -1342,6 +1412,38 @@ namespace OpenSim.Region.Framework.Scenes
d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
}
public void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
{
Util.FireAndForget(delegate
{
Thread.Sleep(10000);
IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>();
if (im != null)
{
UUID gotoLocation = Util.BuildFakeParcelID(
Util.UIntsToLong(
(regionX *
(uint)Constants.RegionSize),
(regionY *
(uint)Constants.RegionSize)),
(uint)(int)position.X,
(uint)(int)position.Y,
(uint)(int)position.Z);
GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero,
"Region", agent.UUID,
(byte)InstantMessageDialog.GodLikeRequestTeleport, false,
"", gotoLocation, false, new Vector3(127, 0, 0),
new Byte[0]);
im.SendInstantMessage(m, delegate(bool success)
{
m_log.DebugFormat("[CLIENT]: Client Initiating Teleport sending IM success = {0}", success);
});
}
});
}
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
/// <summary>

View File

@ -776,8 +776,20 @@ namespace OpenSim.Region.Framework.Scenes
// before the inventory is processed in MakeRootAgent. This fixes a race condition
// related to the handling of attachments
//m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
if (m_scene.TestBorderCross(pos, Cardinals.E))
{
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
pos.X = crossedBorder.BorderLine.Z - 1;
}
if (pos.X < 0 || pos.X >= (int)Constants.RegionSize || pos.Y < 0 || pos.Y >= (int)Constants.RegionSize || pos.Z < 0)
if (m_scene.TestBorderCross(pos, Cardinals.N))
{
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
pos.Y = crossedBorder.BorderLine.Z - 1;
}
if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
{
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
@ -795,7 +807,11 @@ namespace OpenSim.Region.Framework.Scenes
localAVHeight = m_avHeight;
}
float posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
float posZLimit = 0;
if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize)
posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
float newPosZ = posZLimit + localAVHeight / 2;
if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
{
@ -877,6 +893,7 @@ namespace OpenSim.Region.Framework.Scenes
m_isChildAgent = true;
m_scene.SwapRootAgentCount(true);
RemoveFromPhysicalScene();
m_scene.EventManager.TriggerOnMakeChildAgent(this);
}
@ -2412,6 +2429,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// followed suggestion from mic bowman. reversed the two lines below.
if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something
CheckForBorderCrossing();
CheckForSignificantMovement(); // sends update to the modules.
}