Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
42557d7d4c
|
@ -64,6 +64,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue
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private string m_InterObjectHostname = "lsl.opensim.local";
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private int m_MaxEmailSize = 4096; // largest email allowed by default, as per lsl docs.
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// Scenes by Region Handle
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private Dictionary<ulong, Scene> m_Scenes =
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new Dictionary<ulong, Scene>();
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@ -127,6 +129,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
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SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
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SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
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m_MaxEmailSize = SMTPConfig.GetInt("email_max_size", m_MaxEmailSize);
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}
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catch (Exception e)
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{
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@ -176,18 +179,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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get { return true; }
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}
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/// <summary>
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/// Delay function using thread in seconds
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/// </summary>
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/// <param name="seconds"></param>
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private void DelayInSeconds(int delay)
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{
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delay = (int)((float)delay * 1000);
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if (delay == 0)
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return;
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System.Threading.Thread.Sleep(delay);
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}
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private bool IsLocal(UUID objectID)
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{
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string unused;
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@ -267,10 +258,9 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
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return;
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}
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//FIXME:Check if subject + body = 4096 Byte
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if ((subject.Length + body.Length) > 1024)
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if ((subject.Length + body.Length) > m_MaxEmailSize)
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{
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m_log.Error("[EMAIL] subject + body > 1024 Byte");
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m_log.Error("[EMAIL] subject + body larger than limit of " + m_MaxEmailSize + " bytes");
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return;
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}
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@ -345,10 +335,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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// TODO FIX
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}
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}
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//DONE: Message as Second Life style
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//20 second delay - AntiSpam System - for now only 10 seconds
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DelayInSeconds(10);
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}
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/// <summary>
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@ -569,6 +569,15 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_sceneGraph.Entities; }
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}
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// can be closest/random/sequence
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private string m_SpawnPointRouting = "closest";
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// used in sequence see: SpawnPoint()
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private int m_SpawnPoint;
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public string SpawnPointRouting
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{
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get { return m_SpawnPointRouting; }
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}
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#endregion Properties
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#region Constructors
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@ -586,7 +595,7 @@ namespace OpenSim.Region.Framework.Scenes
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Random random = new Random();
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m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4);
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m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4);
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m_moduleLoader = moduleLoader;
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m_authenticateHandler = authen;
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m_sceneGridService = sceneGridService;
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@ -678,7 +687,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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IConfig startupConfig = m_config.Configs["Startup"];
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m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
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m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
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m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
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if (!m_useBackup)
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m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
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@ -711,7 +720,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_clampPrimSize = true;
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}
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m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
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m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete);
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m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
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m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
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m_dontPersistBefore =
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@ -723,6 +732,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
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m_SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
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IConfig packetConfig = m_config.Configs["PacketPool"];
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if (packetConfig != null)
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{
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@ -3389,7 +3400,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
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{
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bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 ||
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(teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
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(teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
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bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0);
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bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0);
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@ -3405,8 +3416,17 @@ namespace OpenSim.Region.Framework.Scenes
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// Don't disable this log message - it's too helpful
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m_log.DebugFormat(
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"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})",
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RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
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agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos);
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RegionInfo.RegionName,
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(agent.child ? "child" : "root"),
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agent.firstname,
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agent.lastname,
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agent.AgentID,
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agent.circuitcode,
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agent.IPAddress,
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agent.Viewer,
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((TPFlags)teleportFlags).ToString(),
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agent.startpos
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);
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if (LoginsDisabled)
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{
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@ -3421,7 +3441,11 @@ namespace OpenSim.Region.Framework.Scenes
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// We have a zombie from a crashed session.
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// Or the same user is trying to be root twice here, won't work.
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// Kill it.
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m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
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m_log.DebugFormat(
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"[SCENE]: Zombie scene presence detected for {0} in {1}",
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agent.AgentID,
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RegionInfo.RegionName
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);
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sp.ControllingClient.Close();
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sp = null;
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}
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@ -3445,8 +3469,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (!VerifyUserPresence(agent, out reason))
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return false;
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}
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catch (Exception e)
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} catch (Exception e)
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{
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m_log.ErrorFormat(
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"[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
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@ -3458,8 +3481,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (!AuthorizeUser(agent, out reason))
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return false;
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}
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catch (Exception e)
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} catch (Exception e)
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{
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m_log.ErrorFormat(
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"[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
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@ -3476,8 +3498,7 @@ namespace OpenSim.Region.Framework.Scenes
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CapsModule.SetAgentCapsSeeds(agent);
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CapsModule.CreateCaps(agent.AgentID);
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}
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}
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else
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} else
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{
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// Let the SP know how we got here. This has a lot of interesting
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// uses down the line.
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@ -3541,8 +3562,7 @@ namespace OpenSim.Region.Framework.Scenes
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agent.startpos.Z = 720;
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}
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}
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}
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else
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} else
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{
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if (agent.startpos.X > EastBorders[0].BorderLine.Z)
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{
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@ -3568,10 +3588,19 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
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// Can have multiple SpawnPoints
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List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
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if ( spawnpoints.Count > 1)
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if (spawnpoints.Count > 1)
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{
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// We have multiple SpawnPoints, Route the agent to a random one
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agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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// We have multiple SpawnPoints, Route the agent to a random or sequential one
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if (SpawnPointRouting == "random")
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agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
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telehub.AbsolutePosition,
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telehub.GroupRotation
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);
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else
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agent.startpos = spawnpoints[SpawnPoint()].GetLocation(
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telehub.AbsolutePosition,
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telehub.GroupRotation
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);
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}
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else
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{
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@ -5257,5 +5286,19 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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// manage and select spawn points in sequence
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public int SpawnPoint()
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{
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int spawnpoints = RegionInfo.RegionSettings.SpawnPoints().Count;
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if (spawnpoints == 0)
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return 0;
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m_SpawnPoint++;
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if (m_SpawnPoint > spawnpoints)
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m_SpawnPoint = 1;
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return m_SpawnPoint - 1;
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}
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}
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}
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@ -3934,28 +3934,93 @@ namespace OpenSim.Region.Framework.Scenes
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if (spawnPoints.Length == 0)
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return;
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float distance = 9999;
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int closest = -1;
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int index;
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bool selected = false;
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for (int i = 0 ; i < spawnPoints.Length ; i++)
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switch (m_scene.SpawnPointRouting)
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{
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Vector3 spawnPosition = spawnPoints[i].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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Vector3 offset = spawnPosition - pos;
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float d = Vector3.Mag(offset);
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if (d >= distance)
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continue;
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ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
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if (land == null)
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continue;
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if (land.IsEitherBannedOrRestricted(UUID))
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continue;
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distance = d;
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closest = i;
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}
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if (closest == -1)
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return;
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case "closest":
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pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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float distance = 9999;
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int closest = -1;
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for (int i = 0; i < spawnPoints.Length; i++)
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{
|
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Vector3 spawnPosition = spawnPoints[i].GetLocation(
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telehub.AbsolutePosition,
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telehub.GroupRotation
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);
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Vector3 offset = spawnPosition - pos;
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float d = Vector3.Mag(offset);
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if (d >= distance)
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continue;
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ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
|
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if (land == null)
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continue;
|
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if (land.IsEitherBannedOrRestricted(UUID))
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continue;
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distance = d;
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closest = i;
|
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}
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if (closest == -1)
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return;
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pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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return;
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|
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case "random":
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|
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do
|
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{
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index = Util.RandomClass.Next(spawnPoints.Length - 1);
|
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|
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Vector3 spawnPosition = spawnPoints[index].GetLocation(
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telehub.AbsolutePosition,
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telehub.GroupRotation
|
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);
|
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// SpawnPoint sp = spawnPoints[index];
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|
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ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
|
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if (land == null || land.IsEitherBannedOrRestricted(UUID))
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selected = false;
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else
|
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selected = true;
|
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|
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} while ( selected == false);
|
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|
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pos = spawnPoints[index].GetLocation(
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telehub.AbsolutePosition,
|
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telehub.GroupRotation
|
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);
|
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return;
|
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|
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case "sequence":
|
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|
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do
|
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{
|
||||
index = m_scene.SpawnPoint();
|
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|
||||
Vector3 spawnPosition = spawnPoints[index].GetLocation(
|
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telehub.AbsolutePosition,
|
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telehub.GroupRotation
|
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);
|
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// SpawnPoint sp = spawnPoints[index];
|
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|
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ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
|
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if (land == null || land.IsEitherBannedOrRestricted(UUID))
|
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selected = false;
|
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else
|
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selected = true;
|
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|
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} while (selected == false);
|
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|
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pos = spawnPoints[index].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||
;
|
||||
return;
|
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|
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default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -106,6 +106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
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protected IUrlModule m_UrlModule = null;
|
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protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
|
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new Dictionary<UUID, UserInfoCacheEntry>();
|
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protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
|
||||
|
||||
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
|
||||
{
|
||||
|
@ -113,6 +114,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host = host;
|
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m_item = item;
|
||||
|
||||
LoadLimits(); // read script limits from config.
|
||||
|
||||
m_TransferModule =
|
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m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
|
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m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
|
||||
|
||||
AsyncCommands = new AsyncCommandManager(ScriptEngine);
|
||||
}
|
||||
|
||||
/* load configuration items that affect script, object and run-time behavior. */
|
||||
private void LoadLimits()
|
||||
{
|
||||
m_ScriptDelayFactor =
|
||||
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
|
||||
m_ScriptDistanceFactor =
|
||||
|
@ -125,12 +138,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255);
|
||||
if (m_notecardLineReadCharsMax > 65535)
|
||||
m_notecardLineReadCharsMax = 65535;
|
||||
|
||||
m_TransferModule =
|
||||
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
|
||||
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
|
||||
|
||||
AsyncCommands = new AsyncCommandManager(ScriptEngine);
|
||||
// load limits for particular subsystems.
|
||||
IConfig SMTPConfig;
|
||||
if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) {
|
||||
// there's an smtp config, so load in the snooze time.
|
||||
EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME);
|
||||
}
|
||||
}
|
||||
|
||||
public override Object InitializeLifetimeService()
|
||||
|
@ -2877,6 +2890,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public virtual void llSleep(double sec)
|
||||
{
|
||||
// m_log.Info("llSleep snoozing " + sec + "s.");
|
||||
m_host.AddScriptLPS(1);
|
||||
Thread.Sleep((int)(sec * 1000));
|
||||
}
|
||||
|
@ -3130,7 +3144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
emailModule.SendEmail(m_host.UUID, address, subject, message);
|
||||
ScriptSleep(20000);
|
||||
llSleep(EMAIL_PAUSE_TIME);
|
||||
}
|
||||
|
||||
public void llGetNextEmail(string address, string subject)
|
||||
|
|
|
@ -241,6 +241,14 @@
|
|||
;; server to send mail through.
|
||||
; emailmodule = DefaultEmailModule
|
||||
|
||||
;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequential} closest
|
||||
;; SpawnPointRouting adjusts the landing for incoming avatars.
|
||||
;; "closest" will place the avatar at the SpawnPoint located in the closest
|
||||
;; available spot to the destination (typically map click/landmark).
|
||||
;; "random" will place the avatar on a randomly selected spawnpoint;
|
||||
;; "sequential" will place the avatar on the next sequential SpawnPoint
|
||||
; SpawnPointRouting = closest
|
||||
|
||||
[Estates]
|
||||
; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
|
||||
; If these values are uncommented then they will be used to create a default estate as necessary.
|
||||
|
@ -273,6 +281,12 @@
|
|||
;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
|
||||
; host_domain_header_from = "127.0.0.1"
|
||||
|
||||
;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
|
||||
; email_pause_time = 20
|
||||
|
||||
;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
|
||||
; email_max_size = 4096
|
||||
|
||||
;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
|
||||
; SMTP_SERVER_HOSTNAME = "127.0.0.1"
|
||||
|
||||
|
@ -285,7 +299,6 @@
|
|||
;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
|
||||
; SMTP_SERVER_PASSWORD = ""
|
||||
|
||||
|
||||
[Network]
|
||||
;; Configure the remote console user here. This will not actually be used
|
||||
;; unless you use -console=rest at startup.
|
||||
|
@ -677,7 +690,7 @@
|
|||
;; Sets the multiplier for the scripting delays
|
||||
; ScriptDelayFactor = 1.0
|
||||
|
||||
;; The factor the 10 m distances llimits are multiplied by
|
||||
;; The factor the 10 m distances limits are multiplied by
|
||||
; ScriptDistanceLimitFactor = 1.0
|
||||
|
||||
;; Maximum length of notecard line read
|
||||
|
|
Loading…
Reference in New Issue