change opensim-ode.sh to use the ode engine defined on opensim.ini
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5287489a3c
commit
426f2130fc
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@ -259,6 +259,10 @@
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;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
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;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
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; physics = ubODE
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; physics = ubODE
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; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit
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; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions
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; edit the line ulimit -s 262144, and change this last value
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;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
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;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
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;; Default script engine to use. Currently, we only have XEngine
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;; Default script engine to use. Currently, we only have XEngine
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; DefaultScriptEngine = "XEngine"
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; DefaultScriptEngine = "XEngine"
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@ -1,4 +1,4 @@
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#!/bin/sh
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#!/bin/sh
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echo "Starting OpenSimulator with ODE. If you get an error saying limit: Operation not permitted. Then you will need to chmod 0600 /etc/limits"
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echo "Starting OpenSimulator with ODE or ubOde. If you get an error saying limit: Operation not permitted. Then you will need to chmod 0600 /etc/limits"
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ulimit -s 262144
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ulimit -s 262144
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mono OpenSim.exe -physics=OpenDynamicsEngine
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mono OpenSim.exe
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